The Mad Scientist has two subjects, from two different teams. If killed, their targeted subject will also die.
Details
At the start of the game, the Mad Scientist is assigned two players. They interrogate their subjects and, before the Mad Scientist dies, they must choose one of the two assigned players to take with them to their death.
If the Mad Scientist has not targeted a subject when they die, a random subject will be killed.
They will have a secret channel together with their two targets, and they also have a channel alone, where they will decide on who they want to attack if they are killed.
The two targets are always on two different teams (excluding Unaligned). These teams are either Townsfolk, Werewolves or any of the different Solo teams.
The Mad Scientist can choose a target, even if the target is already dead. Attacking the other player is an immediate ability.
When the Mad Scientist kills, they are revealed as the Mad Scientist.
Each night, the Grandma can choose up to two players. The next day, these selected players can’t vote. That day, Grandma will get the same amount of votes as people they selected.
Details
Making players unable to vote is an immediate ability. If they still vote, their vote simply isn’t counted towards the final result.
The Grandma's vote still looks like a normal vote, but can also count as 0 or 2, depending on how many players the Grandma chose.
The two chosen players will additionally be added to a private channel, where the Grandma can anonymously talk to them. At the end of the day the players are removed and the votes are restored (even if the Grandma is dead at that point).
If the Grandma selects a player with several votes (e.g. Mayor or Grandma), they only lose 1 of their votes, but keep the others. The Grandma also only gains 1 vote, like normally.
Players with negative votes or no votes can't have their negative votes stolen (and the Grandma is informed), but are still added to the channel. The Mayors extra vote cannot be stolen.
The Grandma may select themself. The Grandma is not affected by redirections.
The Riding Hood wins when they are killed by a werewolf.
Details
When the Riding Hood wins, the Riding Hood ascends and stops playing. The game continues.
The Riding Hood will win if they are killed by a lycan, a werewolf or by the wolfpack's kill. If the Riding Hood is killed in another way, they lose.
If the Riding Hood is protected they neither die nor do they ascend. When the Riding Hood is killed by the wolfpack, the wolfpack may not attack anyone the following night.
When the Riding Hood is killed by a werewolf (but not the wolfpack's kill), that werewolf will be unable to kill the following night. If that werewolf is also part of the wolfpack they do not get a vote on the wolfpack's kill for that night.
If no werewolves are left and if the wolfpack either has no players left or is disbanded the Riding Hood stops playing, descends and loses.
On all public polls the Trickster's vote is counted as negative one.
Details
When the Trickster votes on public polls, their vote appears normally, however internally it is counted with the value -1.
While they have the mayor's extra vote, the Trickster's vote is counted as -2 instead.
Results of players that receive 0 or less votes are not displayed.
If the Trickster loses their role, their vote will count as that of a normal player.
Each night, the Warlock may check one player’s role.
Details
Each night, the Warlock may inspect a player. They will be told what that player's role is.
Inspecting a player is an immediate ability. The Warlock is affected by weak disguises, redirections, and obstructions.
The Warlock is not a lycan, nor are they a member of the wolfpack.
Each night, the Flute Player may enchant a certain amount of players.
If all living players are either enchanted, unaligned or Flute team members, the Flute team wins.
Details (1/2)
Whenever a player is enchanted, they will immediately join a secret channel with the other enchanted players, but without the Flute Player(s).
The Flute Player(s) may see everything said in this channel, from the safety of their own secret channel.
If an enchanted player is an investigative role, that is affected by obstructions, they will have a 60% chance that the player is displayed as a Flute Player, and a 40% chance for the inspection to happen normally, whenever they attempt to inspect a player.
This effect will disappear once no members of the Flute Player channel or team remain. The players are not told when the effect disappears.
The Flute Player is able to enchant 1 player for every ten players in the game (rounded). They may not enchant a member of the flute team or channel.
If there is more than one player in the Flute Player channel (not counting Flute Apprentices), each Flute Player will only be able to enchant 1 player for every twenty players in the game (rounded).
Details (2/2)
The amount of players used is the amount of players that are part of the game, not the alive players.
If there are multiple Flute Players, then they are one team, and they will work together.
If a Flute Player loses their role, they will lose their ability to enchant players. Role changes are not revealed to the other Flute Players.
It is never revealed to the Flute Players how many or which players have been enchanted.