The Flute Apprentice is a Flute Player that can’t enchant other players; instead, they can become the Flute Player if no Flute Players remain. Additionally, the Flute Apprentice can redirect the abilities of enchanted players.
Details
The Flute Apprentice may target a player. They can update this target once per phase, with 1 emergency change to be used whenever the Flute Apprentice wants.
If any player that is enchanted uses an ability on the Flute Apprentice, the ability is instead redirected onto the Flute Apprentice's target. The original player is not informed about this.
If no Flute Players remain, the Flute Apprentice turns into a Flute Player and loses their redirection power.
The Chef can choose to make charmed food or poisoned food each night, and select a customer. The following day, the customer can decide to eat the food, and, depending on the food, gain invulnerability for the night or die. The Chef wins if they are alive at the end of the game, and at least one waiter remains.
Details (1/2)
At the beginning of each day, the customer chosen by the Chef is given the opportunity to eat the food. They can choose yes or no, but they don’t know what food the Chef sent them. If they eat the poisoned food, they die at the end of the day. If they eat the charmed food, they are invulnerable from night attacks for the next night. After the night ends, the effect of the charmed food disappears.
Making food and selecting a customer is a start-day ability. Eating the food is an end-day ability.
If the Chef dies during the day, the customer is immediately removed from the restaurant without having eaten the food.
Once a customer has eaten food, they can no longer be sent food.
Details (2/2)
Each game has a certain amount of players that are “waiters” - one from the townsfolk team, one from the werewolf team, and one from each solo team. Waiters are not informed about this, nor does it affect their win condition or ability. The waiters are on different teams. The Chef wins, if at least one waiter, and the Chef itself are alive when the game ends. The Chef is able to win with any team, even if that teams win condition is to kill all others.
If a new solo team is created during the game, they do not gain a waiter.
When the last waiter dies, the Chef stops playing, descends and loses.
The Chef may not select themself as customer.
❗ Could not find role i tm. Did you mean interrogator (aka Int)?
12:30
Interrogator [Townsfolk]
Temporary Role
Basics
The interrogator interrogates one player each night, and can choose to execute them at the end of the night.
Details
Each day, the interrogator chooses a player to interrogate in the next night. The player will be able to communicate privately with the interrogator, and then the interrogator can choose if they want to execute the interrogation target or not. The interrogator gets a total of 3 executions, and can not execute night 1. If the interrogator executes a town role, the interrogator will lose all remaining executions.
12:31
Bard [Townsfolk Miscellaneous]
Basics
Throughout the game, all abilities used on the Bard, will be narrated to everyone in story time.
Details
When an immediate ability is used on the Bard, it is immediately narrated. End abilities are narrated at the end of the phase. If the Bard changes roles, abilities are no longer narrated, however the role change is still narrated.
The narrated info is precise and reveals both the ability (e.g. “attacked”) and the cause (e.g. “Assassin”), however further details are not revealed (e.g. if a tanner disguises the Bard, it is narrated that it happened, however the applied disguise is not revealed). If the Bard is attacked, the attacker’s role is the cause.
The Bard is only affected by strong disguises.
12:31
Fortune Apprentice [Townsfolk Miscellaneous]
Basics
The Fortune Apprentice will take the place of the first town investigative role to die.
Details
At the start of the first day where a town investigative role died or lost their role the previous day or night, the Fortune Apprentice will become the role of the first town investigative role that died or lost their role.
The Fortune Apprentice does not know the identity of the previous town investigative role, nor do they know the checks made by this person.
This will not happen if the Fortune Apprentice’s role has changed.
12:32
Cursed Civilian [Townsfolk Miscellaneous]
Basics
If the Cursed Civilian is attacked by a lycan or a werewolf, they will turn into a wolf instead of dying.
Details
The Cursed Civilian is part of the townsfolk team, however they may betray their team at some point.
If attacked any other way than by a lycan or a werewolf, the Cursed Civilian will die as usual.
12:33
Macho [Townsfolk Miscellaneous]
Basics
If attacked, the Macho will be told the name of one of their attackers and will not die until the beginning of the next night.
Details
If the Macho is attacked during the night, they will survive until the end of the next day, and will be able to attempt to spread the word about their killer.
If a Macho is attacked, the fact that the Macho was attacked that night is announced in storytime.
The Macho will know who attacked them, and it is up to them to decide whether they want to share this information or not. At the end of that day, the Macho dies.
If it’s a group that attacked the Macho, the attacker’s name is told to the Macho.
If the Macho is attacked multiple times in a single night, they will not be killed by any of them, and the kill they are informed of will be chosen randomly from all their attackers.
If the Macho is lynched, they will die as usual.
The Mad Scientist has two subjects, from two different teams. If killed, their targeted subject will also die.
Details
At the start of the game, the Mad Scientist is assigned two players. They interrogate their subjects and, before the Mad Scientist dies, they must choose one of the two assigned players to take with them to their death.
If the Mad Scientist has not targeted a subject when they die, a random subject will be killed.
They will have a secret channel together with their two targets, and they also have a channel alone, where they will decide on who they want to attack if they are killed.
The two targets are always on two different teams (excluding Unaligned). These teams are either Townsfolk, Werewolves or any of the different Solo teams.
The Mad Scientist can choose a target, even if the target is already dead. Attacking the other player is an immediate ability.
When the Mad Scientist kills, they are revealed as the Mad Scientist.