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Werewolves Revamped
S7g8 | CC 1 / myownspace
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Werewolves Bot B BOT 13-May-22 01:51 PM
@South Eclairia has created a new CC! CC Members | Total: 1 @South Eclairia
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South Eclairia 13-May-22 02:36 PM
wm
14:36
.wm
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Werewolves Bot B BOT 13-May-22 02:36 PM
Werewolf Miscellaneous Bloody Butcher Hellhound Scared Wolf Sneaking Wolf Wolf Wolf's Cub Knowledge Wolf
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South Eclairia 13-May-22 02:36 PM
.wp
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Werewolves Bot B BOT 13-May-22 02:36 PM
Werewolf Power Disguised Fox Infecting Wolf Saboteur Wolf Tanner Corrupt Wolf Pack Tanner
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South Eclairia 13-May-22 03:55 PM
.sk
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Werewolves Bot B BOT 13-May-22 03:55 PM
Solo Killing Demon (Hell Team) Devil (Hell Team) Pyromancer (Pyro Team) Wisp (Pyro Team) White Werewolf Plague Bearer (Plague Team) Bitter Hag (Hag Team)
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South Eclairia 13-May-22 03:57 PM
.herald
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Werewolves Bot B BOT 13-May-22 03:57 PM
Herald | Townsfolk Power | Limited Basics The Herald selects a role and is informed when the last player with that role dies. Details The Herald may immediately change their target once per phase, with 1 emergency change to be used whenever the Herald wants to. If several players die at the same time the Herald is not informed which of the players had their selected role. If there are no players of the selected role, or if the last player with the selected role changes to a different role, the Herald is not informed. The Herald is not affected by any disguises.
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South Eclairia 13-May-22 03:58 PM
.tp
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Werewolves Bot B BOT 13-May-22 03:58 PM
Townsfolk Power Fletcher Grandma Hooker Medium Royal Knight Stalker Innkeeper Exorcist Herald
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South Eclairia 14-May-22 03:22 AM
.df
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Werewolves Bot B BOT 14-May-22 03:22 AM
Disguised Fox | Werewolf Power Basics Each day, the Disguised Fox may select a disguise, and the disguise will be announced to the Wolfpack. Once per game, the Disguised Fox may alternatively join the wolfpack as a regular wolf. Details Each day, the Disguised Fox may either select a disguise or choose to join the wolfpack. If the Disguised Fox does not select a disguise, they will be disguised as a citizen. The Disguised Fox's disguise is a strong disguise. If the Disguised Fox survives the day, the wolfpack is informed at the start of the night that a Disguised Fox has chosen a disguise and what the disguise is. The Disguised Fox's disguise wears off at the end of each night. The Disguised Fox and wolfpack do not know each other's identities, as the Disguised Fox is not a lycan, nor a member of the wolfpack. If the Disguised Fox chooses to join the wolfpack, they may not select a disguise for that night, and will lose their power as they will become a regular wolf. Joining the wolfpack and selecting a disguise are immediate abilities.
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Werewolves Bot B BOT 14-May-22 05:43 AM
Alive Players | Total: 20 🔥 - Steinator (@Steinistan) 🛠️ - Ts (@Tsania) 🐼 - kruthers (@krutherea) 🏹 - Vera but actually a frog (@Veratia) 🌌 - Sharl Eclair (@South Eclairia) 🦎 - shapechange (@saint-changia) 🐢 - Swurtle (@Swurtlea) 🐘 - Dennis (@Dennisia) 🐛 - Leilaboo (@Leiagrad) 😱 - Risabu (@Risabia) 🗣️ - harperette (@harpland) 🥵 - Relaxed Mato (@Republic of Maton) 👁🗨 - MatMeistress (@Middle Meistrea) babagun - Bemo (@Bemau) worm7 - Meuh (@Meuru) worm8 - Jean D. Arch (@Jeben D. Autocratic) worm9 - Wyatt (@Wyatia) 🎱 - Jayanna (@Jayanama) thight - Suso (@Subo) 🥰 - CompuKat (@CorbuKia) (edited)
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South Eclairia 14-May-22 02:21 PM
.devil
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Werewolves Bot B BOT 14-May-22 02:21 PM
Devil | Solo Killing - Hell Team Basics Each day, the Devil may choose one player to send the devil’s wager to. The devil's wager recipient may choose one of four options. The Devil can use the hell team's pool of souls. When everyone is dead, unaligned or soulless the Devil wins. Details At the start of the game, the Devil may choose a role as a weak disguise. If the Devil doesn’t choose a role, they will show up as a citizen. At the start of the game the Devil's soul is added to the hell team's pool of souls, and they are soulless afterwards. The Devil may use souls from the pool to protect or attack somebody. If the Devil is attacked while a soul is in the pool, a soul will automatically be used to protect the Devil. Use $info souls for a detailed explanation. The Devil can't send the wager to soulless players. The wager is sent at the end of the day. The wager cannot be redirected onto another player. The Devil can anonymously communicate with the recipient. The recipient may choose to sell their soul to protect or attack somebody, or to share their identity to learn the role of another player. Alternatively, they may also ignore the wager. Use $info wager for a detailed explanation. Members of the Hell team cannot change role or betray the team in any way.
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South Eclairia 14-May-22 02:23 PM
.souls
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Werewolves Bot B BOT 14-May-22 02:23 PM
Souls | Additional Info - Hell Team Members of the hell team that can use Souls may use a Soul to protect someone from all attacks for the current night. If used during the day the player will be protected for the next night. Using a Soul to protect a player is an immediate effect. Members of the hell team that can use Souls may use a Soul to attack a player. The player will be attacked immediately and it is not revealed why they died. This ability may be used during both day and night. If the attack fails it is explained. If a member of the hell team that that can use Souls is attacked during the night and if they have a spare soul in the pool, they will be protected and a soul will be used up automatically. If they are attacked several times a soul is used for every attack. If several members of the hell team are attacked at the same time and there aren't enough souls to protect them all, the protections are chosen randomly, but the Devil is always protected first. When souls are used to protect a member the whole of hell is informed of who was attacked.
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South Eclairia 14-May-22 02:24 PM
.wager
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Werewolves Bot B BOT 14-May-22 02:24 PM
Devil's Wager | Additional Info - Hell Team The Devil's Wager recipient may choose one of these four options: 1) The recipient may choose to sell their soul, to attack another player. Selling the soul immediately adds it to the pool. At the end of the night the devil will attack the player chosen by the recipient. If the recipient chooses a member of the hell team, they will sell their soul as normal, but the devil will not execute the attack. The recipient is not informed. 2) The recipient may choose to sell their soul, to protect a player. Selling the soul immediately adds it to the pool. For the rest of the night the player chosen by the recipient will be protected from any attacks to target them. The recipient may choose to protect themself. 3) The recipient may choose to sell their identity, to see another player’s role. Checking another player is an immediate effect. Afterwards, the devil is privately informed what role the recipient has. Both of the investigations are affected by weak disguises. Checking the other player is affected by redirections and obstructions, but checking the recipient is not. These effects are seen from the devil’s perspective, not the recipient’s. 4) The recipient may choose to ignore the devil's wager.
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South Eclairia 14-May-22 02:51 PM
.rk
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Werewolves Bot B BOT 14-May-22 02:51 PM
Royal Knight | Townsfolk Power Basics Once per game, the Royal Knight may cancel the lynch. Details The Royal Knight may cancel the lynch at any time of day or night, and it will apply to the current (or if there is none the next) lynch. If there are several lynches the Royal Knight may only cancel one of them. Cancelling the lynch is an immediate ability. However, the fact that the lynch has been canceled will only be revealed at the end of the day. The Royal Knight also receives the choice whether they want to be revealed or not.
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South Eclairia 14-May-22 02:52 PM
.grandma
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Werewolves Bot B BOT 14-May-22 02:52 PM
Grandma | Townsfolk Power Basics Each night, the Grandma can choose up to two players. The next day, these selected players can’t vote. That day, Grandma will get the same amount of votes as people they selected. Details Making players unable to vote is an immediate ability. If they still vote, their vote simply isn’t counted towards the final result. The Grandma's vote still looks like a normal vote, but can also count as 0 or 2, depending on how many players the Grandma chose. The two chosen players will additionally be added to a private channel, where the Grandma can anonymously talk to them. If the Grandma selects a player with several votes (e.g. Mayor or Grandma), they only lose 1 of their votes, but keep the others. The Grandma also only gains 1 vote, like normally. Players with negative votes or no votes can't have their negative votes stolen (and the Grandma is informed), but are still added to the channel. The Mayors extra vote cannot be stolen. The Grandma may select themself. The Grandma is not affected by redirections.
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South Eclairia 14-May-22 02:52 PM
.fletcher
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Werewolves Bot B BOT 14-May-22 02:52 PM
Fletcher | Townsfolk Power Basics During Day 0, the Fletcher selects a target. Unless the Fletcher changes their mind before they die, their target gains the abilities of a Huntress. Details The Fletcher must choose a target to be “Fletcher’s Customer” at the start of the game. Their target can not be changed. If no target is selected when Day 0 ends, a target is randomly assigned. The Fletcher cannot target themself. Fletcher’s Customer gains a private channel and may select a target of their own who will be killed if Fletcher’s Customer is killed. At any point while the Fletcher is alive, the Fletcher may irreversibly revoke Fletcher’s Customer's abilities. Choosing and revoking a customer are immediate abilities.
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South Eclairia 14-May-22 02:54 PM
.stalker
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Werewolves Bot B BOT 14-May-22 02:54 PM
Stalker | Townsfolk Power Basics Each night, the Stalker may assign two extra votes to a player in the next day’s polls. Details Each night, the Stalker may threaten a player. The day after, that player has 2 more invisible votes against them on the daily polls. These additional votes are revealed when the polls close. The threatened player is privately notified of the threat. Threatening a player is an immediate ability. The Stalker can anonymously talk to the person they’re threatening. The Stalker may select themself. The Stalker is not affected by redirections.
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South Eclairia 15-May-22 06:08 AM
.angel
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Werewolves Bot B BOT 15-May-22 06:08 AM
Angel | Unaligned Miscellaneous Basics The Angel wins when they are lynched. Details When the Angel wins, the Angel ascends and stops playing and the game continues. In addition, the following lynch will be canceled. On all public votes the Angel starts out with -1 invisible votes. The Angel may select a player that dies when the Angel is lynched, if this player has voted for the Angel when the Angel is lynched, it is announced and they will also die. The Angel may change their target once per phase, with 1 emergency change to be used whenever the Angel wants to. The Angel cannot select themself. Targetting a player is an immediate effect. If they haven’t selected a valid target, a random player that has voted for the Angel is selected instead. If the Angel is lynched by unusual means (e.g. by the invisible Stalker votes or the Executioner selecting them) the player responsible for this will die with the Angel. If nobody except the Angel has voted for the Angel, nobody dies. If the Angel's target didn't vote for the Angel, but did put invisible votes on the Angel, they are considered a valid target.
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South Eclairia 15-May-22 02:52 PM
.fa
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Werewolves Bot B BOT 15-May-22 02:52 PM
Fortune Apprentice | Townsfolk Miscellaneous Basics The Fortune Apprentice will take the place of the first town investigative role to die. Details At the start of the first day where a town investigative role died the previous day or night, the Fortune Apprentice will become the role of the first town investigative role that died. The Fortune Apprentice does not know the identity of the previous town investigative role, nor do they know the checks made by this person. This will not happen if the Fortune Apprentice’s role has changed.
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South Eclairia 16-May-22 05:50 AM
.herald
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Werewolves Bot B BOT 16-May-22 05:50 AM
Herald | Townsfolk Power | Limited Basics The Herald selects a role and is informed when the last player with that role dies. Details The Herald may immediately change their target once per phase, with 1 emergency change to be used whenever the Herald wants to. If several players die at the same time the Herald is not informed which of the players had their selected role. If there are no players of the selected role, or if the last player with the selected role changes to a different role, the Herald is not informed. The Herald is not affected by any disguises.
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South Eclairia 16-May-22 05:54 AM
.tp
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Werewolves Bot B BOT 16-May-22 05:54 AM
Townsfolk Power Fletcher Grandma Hooker Medium Royal Knight Stalker Innkeeper Exorcist Herald
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South Eclairia 16-May-22 08:00 AM
.innkeeper
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Werewolves Bot B BOT 16-May-22 08:00 AM
Innkeeper | Townsfolk Investigative Basics Each night, the Innkeeper may check any role to determine the number of players currently alive with that role. Details Each night the Innkeeper can get a status on a specific role. Checking the status of a specific role will let the Innkeeper know how many players with that role are left in the game. Checking the status of a specific role is an immediate ability. Checking status on roles works on any role whether in the game or not. The Innkeeper is affected by strong disguises.
08:01
Alive Players | Total: 16 🔥 - Steinator (@Steinistan) 🐼 - kruthers (@krutherea) 🌌 - Sharl Eclair (@South Eclairia) 🦎 - shapechange (@saint-changia) 🐘 - Dennis (@Dennisia) 🐛 - Leilaboo (@Leiagrad) 😱 - Risabu (@Risabia) 🗣️ - harperette (@harpland) 🥵 - Relaxed Mato (@Republic of Maton) 👁🗨 - MatMeistress (@Middle Meistrea) worm7 - Meuh (@Meuru) worm8 - Jean D. Arch (@Jeben D. Autocratic) worm9 - Wyatt (@Wyatia) 🎱 - Jayanna (@Jayanama) thight - Suso (@Subo) 🥰 - CompuKat (@CorbuKia) (edited)
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