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Werewolves Revamped
🕵 S7g8 Secret Channels / assassin
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Werewolves Bot B BOT 16-May-22 11:03 PM
Assassin | Townsfolk Killing Basics After night 1, the Assassin may choose one player to attack during the night. Details The Assassin may only attack a total of 3 times throughout a game. The Assassin’s attack is an end-night ability.
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Werewolves Bot B BOT 18-May-22 01:50 PM
Townsfolk Group Baker Butcher Cult Member Juror
13:50
Juror | Townsfolk Group | Limited Basics The Jurors have a secret channel where they can communicate among themselves securely. During certain nights, the jury votes to investigate a player. If the jury successfuly investigates a non-town role, it is announced. Details The Juror is part of the jury. During certain nights, the jury can vote to investigate a player. The jury recieves the result of the investigation at the end of the night. If the result of the investigation shows a non-town role, the role is announced publicly. The jury is disbanded if there are 1 or less Jurors left; this means the jury is active only if at least two Jurors are alive. Any member of the jury, even if they lose their role, can still vote on who to investigate. One of the Jurors that has voted for the jury's target is randomly chosen as the investigator, who performs the investigations. The jury is affected by weak disguises and obstructions. These effects are seen from the investigator's perspective. The jury's first check happens during Night 2. If the jury started with two Jurors they may check again each night. For every additional Juror the jury started with they have to wait an additional night between checks.
13:51
Cult Cult Leader Cult Member
13:51
Cult Leader | Townsfolk Killing Basics The Cult Leader acts as a cult member, except that if the Cult Leader dies the cult loses its ability to attack at night. Details The Cult Leader is part of the cult. After Night 1, the cult can attack one player each night. When the Cult Leader dies, the cult is disbanded and can no longer attack at night. If the Cult Leader loses their role, the cult continues to exist, until the original Cult Leader dies. Any member of the cult, who no longer is a cult member or Cult Leader, can still vote on who to kill. The cult decides their victims by voting on whom they suspect most. The cult’s attack is an end-night ability.
13:51
Cult Member | Townsfolk Group Basics The Cult Members and the leader have a secret channel where they can communicate among themselves securely. Each night, the cult votes to attack one player. Details The Cult Member is part of the cult. After Night 1, the cult can attack one player each night. When the cult leader dies, the cult can no longer attack at night. The cult decides their victims by voting on whom they suspect most. The cult’s attack is an end-night ability. Any member of the cult, who no longer is a Cult Member or cult leader, can still vote on who to kill.
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Werewolves Bot B BOT 18-May-22 02:07 PM
Werewolf Investigative Lone Warlock Psychic Wolf Warlock Clairvoyant Fox
14:08
Knowledge Wolf | Werewolf Miscellaneous | Limited Basics The Knowledge Wolf knows the role list. Details At the start of the game the Knowledge Wolf is told all the roles of the role list. Alternatively, the hosts may decide to only provide a partial role list.
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Snow Wyatt 18-May-22 02:14 PM
You know
14:15
I'm not going to do it because I think it's not going to pan out well.
14:15
but I think potentionally me ccing as Baker initially might not be a bad play.
14:15
Wolves/Solo would think it's the other faction.
14:15
and therefore very very likely won't cc Baker
14:15
meaning if there's a 3rd CC that's way more likely to be trustworthy.
14:16
but if there's no initial cc, it's more likely Wolves/Solo might try to CC.
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Ms. Turtiana 18-May-22 11:10 PM
@Fairy Tale Characters who would you like to target?
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Snow Wyatt 18-May-22 11:34 PM
Attacking Stein
👍 1
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Ms. Turtiana 19-May-22 01:04 PM
Attack successful
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Werewolves Bot B BOT 19-May-22 01:10 PM
Coroner | Townsfolk Investigative Basics Upon every death, the Coroner is informed how that participant died. Details The Coroner will be told the cause of death for every dead player, and if multiple causes of death are present, then all causes will be revealed to the Coroner. The Coroner is told the name of role that killed the player (if applicable) and the type of death/attack, as well as the name (but not the role) of the player that died. The Coroner is not affected by any disguises.
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Werewolves Bot B BOT 19-May-22 01:20 PM
⛔ Database error. Could not find role wolf_miscellanous!
13:20
Werewolf Miscellaneous Bloody Butcher Hellhound Scared Wolf Sneaking Wolf Wolf Wolf's Cub Knowledge Wolf
13:20
Sneaking Wolf | Werewolf Miscellaneous Basics The Sneaking Wolf will appear as a citizen to all investigative roles. Details The Sneaking Wolf is strongly disguised as citizen and will appear as citizen to most roles and powers inspecting them. If the Sneaking Wolf loses their role, they no longer appear as citizen.
13:21
Hellhound | Werewolf Miscellaneous Basics There is always more than one Hellhound. All the Hellhounds have a secret channel where they can communicate with the other Hellhounds securely. Details Hellhounds are the werewolf version of bakers. These werewolves know from each other that they are Hellhounds, and they can use and share this information in their battle against the white werewolf. Sometimes it is, and sometimes it is not, in the interest of the werewolf team to immediately inform the rest of the werewolves that they are Hellhounds. If a Hellhound betrays the group in any way (by changing alignment or role) the Hellhounds are immediately disbanded.
13:23
⛔ Database error. Could not find role wolf_killing!
13:28
Angel | Unaligned Miscellaneous Basics The Angel wins when they are lynched. Details When the Angel wins, the Angel ascends and stops playing and the game continues. In addition, the following lynch will be canceled. On all public votes the Angel starts out with -1 invisible votes. The Angel may select a player that dies when the Angel is lynched, if this player has voted for the Angel when the Angel is lynched, it is announced and they will also die. The Angel may change their target once per phase, with 1 emergency change to be used whenever the Angel wants to. The Angel cannot select themself. Targetting a player is an immediate effect. If they haven’t selected a valid target, a random player that has voted for the Angel is selected instead. If the Angel is lynched by unusual means (e.g. by the invisible Stalker votes or the Executioner selecting them) the player responsible for this will die with the Angel. If nobody except the Angel has voted for the Angel, nobody dies. If the Angel's target didn't vote for the Angel, but did put invisible votes on the Angel, they are considered a valid target.
13:31
✅ Created #crawlers!
13:35
Chef | Unaligned Miscellaneous Basics The Chef can choose to make charmed food or poisoned food each night, and select a customer. The following day, the customer can decide to eat the food, and, depending on the food, gain invulnerability for the night or die. The Chef wins if they are alive at the end of the game, and at least one waiter remains. Details At the beginning of each day, the customer chosen by the Chef is given the opportunity to eat the food. They can choose yes or no, but they don’t know what food the Chef sent them. If they eat the poisoned food, they die at the end of the day. If they eat the charmed food, they are invulnerable from night attacks for the next night. After the night ends, the effect of the charmed food disappears. Making food and selecting a customer is an end-night ability. Eating the food is an end-day ability. Once a customer has eaten food, they can no longer be sent food. Each game has a certain amount of players that are “waiters” - one from the townsfolk team, one from the werewolf team, and one from each solo team. Waiters are not informed about this, nor does it affect their win condition or ability. The waiters are on different teams. The Chef wins, if at least one waiter, and the Chef itself are alive when the game ends. The Chef is able to win with any team, even if that teams win condition is to kill all others. If a new solo team is created during the game, they do not gain a waiter. The Chef dies once they are unable to win; this usually happens when the last waiter dies. The Chef may not select themself as customer.
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Werewolves Bot B BOT 19-May-22 01:44 PM
Chef | Unaligned Miscellaneous Basics The Chef can choose to make charmed food or poisoned food each night, and select a customer. The following day, the customer can decide to eat the food, and, depending on the food, gain invulnerability for the night or die. The Chef wins if they are alive at the end of the game, and at least one waiter remains. Details At the beginning of each day, the customer chosen by the Chef is given the opportunity to eat the food. They can choose yes or no, but they don’t know what food the Chef sent them. If they eat the poisoned food, they die at the end of the day. If they eat the charmed food, they are invulnerable from night attacks for the next night. After the night ends, the effect of the charmed food disappears. Making food and selecting a customer is an end-night ability. Eating the food is an end-day ability. Once a customer has eaten food, they can no longer be sent food. Each game has a certain amount of players that are “waiters” - one from the townsfolk team, one from the werewolf team, and one from each solo team. Waiters are not informed about this, nor does it affect their win condition or ability. The waiters are on different teams. The Chef wins, if at least one waiter, and the Chef itself are alive when the game ends. The Chef is able to win with any team, even if that teams win condition is to kill all others. If a new solo team is created during the game, they do not gain a waiter. The Chef dies once they are unable to win; this usually happens when the last waiter dies. The Chef may not select themself as customer.
13:49
Werewolf Investigative Lone Warlock Psychic Wolf Warlock Clairvoyant Fox
13:51
Solo Killing Demon (Hell Team) Devil (Hell Team) Pyromancer (Pyro Team) Wisp (Pyro Team) White Werewolf Plague Bearer (Plague Team) Bitter Hag (Hag Team)
13:52
⛔ Database error. Could not find role wolf_killing!
13:52
Wolf | Werewolf Miscellaneous Basics The Wolf has no special abilities. Details The Wolf is a player who acts like a regular player during the day, but secretly kills players during the night, together with all the other werewolves.
13:52
Werewolf Categories Werewolf Killing (WK) Werewolf Investigative (WI) Werewolf Power (WP) Werewolf Miscellaneous (WM) Werewolf Transformation (WT)
13:52
Werewolf Killing Alpha Wolf Lone Wolf Direwolf
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Snow Wyatt 19-May-22 01:52 PM
ok that's confirmed alpha
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Werewolves Bot B BOT 19-May-22 02:00 PM
Pyro Team Pyromancer Wisp
14:00
Psychic Wolf | Werewolf Investigative Basics Each night, the Psychic Wolf may guess one player's role, and if their guess is correct, it is confirmed. Details The Psychic Wolf is affected by weak disguises, redirections, and obstructions. The Psychic Wolf's guessing is an immediate ability.
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Tom Ethumb 19-May-22 11:08 PM
@Fairy Tale Characters you may kill a player
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Snow Wyatt 19-May-22 11:24 PM
Kill Katy
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Tom Ethumb 20-May-22 12:02 AM
ok
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Ms. Turtiana 20-May-22 08:30 AM
@Fairy Tale Characters please be a bit more active publicly, you're under the public activity threshold.
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Snow Wyatt 20-May-22 08:32 AM
k
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Snow Wyatt 20-May-22 12:50 PM
Unlike other town, I'm not fully sold Mato's def Aura Teller.
12:50
def possible, and actually probably likely
12:51
but I don't trust them anywhere close to the amount I trust Sharl.
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Werewolves Bot B BOT 20-May-22 12:52 PM
⛔ Database error. Could not find role waiter!
12:52
⛔ Database error. Could not find role town_waiter!
12:52
Townsfolk Categories Townsfolk Killing (TK) Townsfolk Group (TG) Townsfolk Investigative (TI) Townsfolk Power (TP) Townsfolk Miscellaneous (TM)
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Townsfolk Miscellaneous Assistant Bard Bartender Child Citizen Cursed Civilian Fortune Apprentice Journalist Macho Ranger Runner Town Crier Trickster Amnesiac Idiot
12:53
Chef | Unaligned Miscellaneous Basics The Chef can choose to make charmed food or poisoned food each night, and select a customer. The following day, the customer can decide to eat the food, and, depending on the food, gain invulnerability for the night or die. The Chef wins if they are alive at the end of the game, and at least one waiter remains. Details At the beginning of each day, the customer chosen by the Chef is given the opportunity to eat the food. They can choose yes or no, but they don’t know what food the Chef sent them. If they eat the poisoned food, they die at the end of the day. If they eat the charmed food, they are invulnerable from night attacks for the next night. After the night ends, the effect of the charmed food disappears. Making food and selecting a customer is an end-night ability. Eating the food is an end-day ability. Once a customer has eaten food, they can no longer be sent food. Each game has a certain amount of players that are “waiters” - one from the townsfolk team, one from the werewolf team, and one from each solo team. Waiters are not informed about this, nor does it affect their win condition or ability. The waiters are on different teams. The Chef wins, if at least one waiter, and the Chef itself are alive when the game ends. The Chef is able to win with any team, even if that teams win condition is to kill all others. If a new solo team is created during the game, they do not gain a waiter. The Chef dies once they are unable to win; this usually happens when the last waiter dies. The Chef may not select themself as customer.
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Ms. Turtiana 20-May-22 01:05 PM
Attack successful.
Exported 51 message(s)