Guild icon
Werewolves Revamped
🕵 S7g7 Secret Channels / witch
Avatar
Werewolves Bot B BOT 06-May-22 03:00 PM
Witch | Townsfolk Killing Basics Once per game, at night, the Witch may choose three players to protect from any attack for one night. Once per game, at night, the Witch may attack one player. Details The Witch has two potions; a potion of life and a potion of death. Each night, they can choose whether they want to use either of those potions. Each potion can only be used once. They can also be used simultaneously in one night. If they use the potion of life, then three players, which the Witch chooses, as well as the Witch themself are protected from attacks during that night (immediate). If they use the potion of death, they can choose one player to attack (end-night).
Avatar
Werewolves Bot B BOT 06-May-22 08:54 PM
Mage | Townsfolk Miscellaneous Basics The Mage is banned from using magic during the conclave of sorcerers, and can't use any special abilities. Details All the Mages vote during the day on whomever they suspect to be an enemy and hope during the night that they won’t get killed.
Avatar
Werewolves Bot B BOT 06-May-22 09:16 PM
The Hags | Additional Information The Hags win if they're alive at the end of the game, as long as the winning team didn't wrong them. At the start of the game, the Hags can win with any team, but if a team wrongs the Hags, the Hags can no longer win with them. The Hags do not know each other, but always have the same win condition and alignment. If the Hags are wronged it is announced which team has wronged the Hags, even if no Hags are left. If all remaining teams have wronged the Hags, all remaining Hags turn into bitter hags. If a Hag is attacked, killed, has their role changed or has their role revealed the team of the player responsible has wronged the Hags. If a Hag is exiled the team(s) which had the most votes on the exiled Hag has wronged the Hags. If a Hag is exiled by unusual means, the team of the player responsible has wronged the Hags. If a solo power role applies an effect to a Hag, they have wronged the Hags. Unaligned players cannot wrong the hags. Each Hag can has one specific spell, that they can use during the night. Hags may only use their spell once, however every time a Hag is wronged they gain an additional use for their spell. Hags are allowed to wait until their spell has several uses and then use it more than once in one night. At the start of the game the Hags don't have an alignment, but as soon as they are wronged for the first time a new hag alignment is formed. Teams that have not wronged the Hags can still win together with the Hags, according to the standard Unaligned rules, however teams that have wronged the Hags need them dead in order to win. Use $i uah for a list of all hags.
Avatar
Thomas, Warlock from Sirdia 06-May-22 10:00 PM
Secret Potion Bag So it seems like somebody that uses potions was involved in the murder. Well, we both know it wasn't you. So, better hide that potion bag of yours @Scul Wyzart, there's no need to make yourself seem suspicious. That Potion of Lifepotion_of_life you could probably explain away, but your Potion of Deathpotion_of_death? Difficult to explain. Anyway, probably a bad time to get more brewing supplies, so looks like you're stuck with just these two potions. Do you wish to use a potion tonight?
Avatar
Scul Wyzart 06-May-22 10:02 PM
I'm trying to figure out the best course of action for me to take here.
22:03
rn I'm thinking of just outright claiming to Vera.
Avatar
Werewolves Bot B BOT 06-May-22 10:05 PM
β›” Database error. Could not find role clairvoyent fox!
22:05
Clairvoyant Fox | Werewolf Investigative Basics Each day, the Clairvoyant Fox may investigate one player, and the results will be known to both them and the Wolfpack. Once per game, the Clairvoyant Fox may alternatively join the wolfpack as a regular wolf. Details Each day, the Clairvoyant Fox may either investigate one player or choose to join the wolfpack. When the Clairvoyant Fox investigates a player they see that player's role. If the Clairvoyant Fox survives the day, the result of the investigation is announced to them as well as to the wolfpack at the start of the night. The wolfpack only sees the result and that it's from a Clairvoyant Fox - they don't know who was checked. The Clairvoyant Fox and wolfpack do not know each other's identities, as the Clairvoyant Fox is not a lycan, nor a member of the wolfpack. If the Clairvoyant Fox chooses to join the wolfpack, they may not investigate that day, and will lose their power as they will become a regular wolf. Joining the wolfpack and investigating a player are immediate abilities, though the result of the investigation is only revealed later. The investigation is affected by weak disguises, redirections, and obstructions.
22:06
Psychic Wolf | Werewolf Investigative Basics Each night, the Psychic Wolf may guess one player's role, and if their guess is correct, it is confirmed. Details The Psychic Wolf is affected by weak disguises, redirections, and obstructions. The Psychic Wolf's guessing is an immediate ability.
22:07
Alive Players | Total: 23 🏹 - Vera but actually a frog (@Vera, Druid of the Spring) 🎨 - Captain Luffy (@The Captain of Wizardry) πŸ› - Leilaboo (@Leilabra Cadabra) πŸ‘©β€β€οΈβ€πŸ’‹β€πŸ‘© - harperette (@Harp the Spellbinder) β–ͺ️ - Ethan. (@First Exorcist, Ethanian) gibagul - Suso (@Supreme Sorcerer Suso) πŸ‘β€πŸ—¨ - MatMeistress (@Mat Crowsbane) realsad - Jayanna (@Anna, Witch of Mystford) 🌌 - Sharl Eclair (@Sharl Imposbl, the Trickster) babagun - Mertustuner (@Conjurer Merturer) 🀨 - Quantum (@Quantowmancer) 🐼 - kruthers (@Sorcerer Kreh'Sath Uhr) 🦎 - shapechange (@Shapeshifter Jay) πŸ₯° - CompuKat (@The Sorceress' Cat) 🐘 - Dennis (@Den, The Seer from Featsbitriks) 😱 - Risabu (@Risabu Runewyck) πŸ”₯ - Steinator (@Stein of the Pyres) pensivegayblob - Enshano (@Enchanto the Enchanter) uglysmile - Meuh (@Sorceress Meuh) 🐒 - Swurtle (@Swurt the Legendary) πŸ’€ - Wyatt (@Scul Wyzart) πŸƒ - Jean D. Arch (@The Arch-Alchemist) πŸ€– - Bemo (@Bemocus Pocus) (edited)
22:07
βœ… Created #wyera!
Avatar
Werewolves Bot B BOT 07-May-22 08:38 AM
Plague Doctor | Unaligned Miscellaneous | Limited Basics The Plague Doctor is mostly immune to the plague bearer’s disease and requires the plague team to be eliminated in order to win. Each night, they may check a player for symptoms of the plague. Additionally, they are also able to cure players. Details As soon as the plague team is eliminated, the Plague Doctor ascends and wins. The Plague Doctor cannot win while dead. Each night, the Plague Doctor may check a player for symptoms of the plague. The Plague Doctor will immediately be informed if and since when their target has had the plague. Members of the plague team do not have any symptoms and will never show up as having the plague. The Plague Doctor starts off with vials that can cure the plague. They have one vial for every five players in the game (rounded). Each night, the Plague Doctor may also choose to use one of their vials to immediately cure a player. Cured players no longer have the plague and stop being contagious, however they will not be informed of this. If the plague bearer attempts to contaminate the Plague Doctor with one of their rodents, the Plague Doctor dies (unavoidable). Otherwise, the Plague Doctor is immune to the disease. The Plague team cannot win while a Plague Doctor is alive.
08:39
Plague Bearer | Solo Killing - Plague Team | Limited Basics The Plague Bearer's disease is lethal and highly contagious. Their desire is to kill off all other players. Details They start off with rodents that carry the plague. They have one rodent for every five players in the game (rounded). If there are several Plague Bearers they know each other. The Plague Bearers rodent counts are combined and each Plague Bearer may use one rodent per night. During every night, they may free one of their rodents to contaminate another player. Contaminated players will be affected by the disease. If the Plague Bearer attempts to contaminate an already contaminated player, they are informed, but the rodent is still used up. Contaminating a player is an end-night ability. Contaminated players are contagious, and remain so till their death. Any player who visits or is visited by a contagious player is also immediately contaminated. Any type of action (target, attack, investigation, etc) is counted as a visit. At the start of the second night after being contaminated the player is informed that they are contaminated. At the end of the second night after being contaminated the player will die (cannot be avoided, not counted as an attack). If no members of the plague team remain all players are no longer contaminated, however they are not informed about this. If the Plague Bearer attempts to use a rodent on the Plague Doctor, the attempt fails, the Plague Doctor dies (unavoidable) and the rodent is not used up. The Plague Bearer cannot win while a Plague Doctor is alive.
Avatar
Scul Wyzart 07-May-22 08:42 AM
Trying to think of the best strategy here.
08:42
probably come up with a rolelist and claims on my own after N1, because I don't want to die N1?
08:42
hmm
Avatar
Werewolves Bot B BOT 07-May-22 08:56 AM
Psychic Wolf | Werewolf Investigative Basics Each night, the Psychic Wolf may guess one player's role, and if their guess is correct, it is confirmed. Details The Psychic Wolf is affected by weak disguises, redirections, and obstructions. The Psychic Wolf's guessing is an immediate ability.
08:57
β›” Database error. Could not find role clairvoyent!
08:57
Clairvoyant Fox | Werewolf Investigative Basics Each day, the Clairvoyant Fox may investigate one player, and the results will be known to both them and the Wolfpack. Once per game, the Clairvoyant Fox may alternatively join the wolfpack as a regular wolf. Details Each day, the Clairvoyant Fox may either investigate one player or choose to join the wolfpack. When the Clairvoyant Fox investigates a player they see that player's role. If the Clairvoyant Fox survives the day, the result of the investigation is announced to them as well as to the wolfpack at the start of the night. The wolfpack only sees the result and that it's from a Clairvoyant Fox - they don't know who was checked. The Clairvoyant Fox and wolfpack do not know each other's identities, as the Clairvoyant Fox is not a lycan, nor a member of the wolfpack. If the Clairvoyant Fox chooses to join the wolfpack, they may not investigate that day, and will lose their power as they will become a regular wolf. Joining the wolfpack and investigating a player are immediate abilities, though the result of the investigation is only revealed later. The investigation is affected by weak disguises, redirections, and obstructions.
09:01
Direwolf | Werewolf Killing | Limited Basics The Direwolf may attack two people every night if they are the last player left in the pack. Details If, at the start of the night, the Direwolf is the last remaining member of the wolfpack, the wolfpack will be able to attack an additional player. Usually, this means the Direwolf will be able to attack two people, but in some situations the amount of attacks and the attacker may also be influenced by other roles/abilities.
09:04
Prophetic Hag | Unaligned Align | Limited Basics The Prophetic Hag can win with any team, unless that team has wronged the hags. The Prophetic Hag can see the current alignment of another player. Details The Prophetic Hag is one of the hags ($i hags). During the night, the Prophetic Hag may once use their spell to see the current alignment of another player. This check is not affected by any disguises, obstructions or redirections. Checking a player is an immediate effect.
09:05
β›” Syntax error. Unknown command hag!
09:05
Hag | Unaligned Align | Limited Basics The Hag can win with any team, unless that team has wronged the hags. The Hag will turn into a specific type of hag at the end of the day. Details The Hag is one of the hags ($i hags). At the start of the game, the Hag may name one other hag role. At the end of the day the Hag turns into one of the other hag roles, however they can not become the one they named nor can they immediately become a bitter hag. If the Hag doesn't choose they can turn into any of the other hag roles (except bitter hag). The Hag does not have a spell at the start of the game, but gains one later, once they turn into another hag role.
09:05
The Hags | Additional Information The Hags win if they're alive at the end of the game, as long as the winning team didn't wrong them. At the start of the game, the Hags can win with any team, but if a team wrongs the Hags, the Hags can no longer win with them. The Hags do not know each other, but always have the same win condition and alignment. If the Hags are wronged it is announced which team has wronged the Hags, even if no Hags are left. If all remaining teams have wronged the Hags, all remaining Hags turn into bitter hags. If a Hag is attacked, killed, has their role changed or has their role publicly revealed the team of the player responsible has wronged the Hags. If a Hag is exiled the team(s) which had the most votes on the exiled Hag has wronged the Hags. If a Hag is exiled by unusual means, the team of the player responsible has wronged the Hags. If a solo power role applies an effect to a Hag, they have wronged the Hags. Unaligned players cannot wrong the hags. Each Hag can has one specific spell, that they can use during the night. Hags may only use their spell once, however every time a Hag is wronged they gain an additional use for their spell. Hags are allowed to wait until their spell has several uses and then use it more than once in one night. At the start of the game the Hags don't have an alignment, but as soon as they are wronged for the first time a new hag alignment is formed. Teams that have not wronged the Hags can still win together with the Hags, according to the standard Unaligned rules, however teams that have wronged the Hags need them dead in order to win. Use $i uah for a list of all hags.
09:05
Unaligned Align - Hags Vicious Hag Cautious Hag Prophetic Hag Hag Bitter Hag
09:05
Cautious Hag | Unaligned Align | Limited Basics The Cautious Hag can win with any team, unless that team has wronged the hags. The Cautious Hag can protect a player. Details The Cautious Hag is one of the hags ($i hags). During the night, the Cautious Hag may once use their spell to protect a player. The Cautious Hag may protect themself. This power is not affected by redirections. Protecting a player is an immediate effect. Protected players will be immune to attacks for the rest of the night. If the protected player is a hag, they can also not be affected by any other action that is counted as β€œwrongingβ€œ (e.g. Solo Power Effects).
09:05
Vicious Hag | Unaligned Align | Limited Basics The Vicious Hag can win with any team, unless that team has wronged the hags. The Vicious Hag can attack another player. Details The Vicious Hag is one of the hags ($i hags). During the night, the Vicious Hag may once use their spell to attack another player. This power is not affected by redirections. Attacking a player is an end effect.
Avatar
Scul Wyzart 07-May-22 09:05 AM
I really am curious at how Vera confirmed the hags.
Avatar
Thomas, Warlock from Sirdia 07-May-22 11:06 AM
If you wish to use a potion tonight you have around an hour left to decided.
Avatar
Thomas, Warlock from Sirdia 07-May-22 12:20 PM
The First Death And so another person dies. The first death of the conclave. A tragic end to someone that still had so much to live for. Tragic? Not so much, after all it's all going according to plan. Every sorcerer dead is an improvement of the world. Before the next week ends, we shall have finally rid the world of magic, once and for all.
Exported 30 message(s)