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Werewolves Revamped
💬 S7g3 Public Channels / information
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Embalmethan 03-Nov-21 01:01 PM
Season #7 - Game 3 | Death General Info: 🐺 Theme: The roles are standard werewolves roles. Each player has received one role, and has to play according to its alignment and goals. 📩 Sign-Ups: Sign-ups will open on this server now and will stay open for at least 24 hours. 🔢 Players: There is no set player amount. 🛠️ Hosts: The @Hosts for this game are @Crematorium worker kruthers & @Mr. Turtle with @Embalmethan & @Captain Luffy as backup. Details: 🕰️ Phase Duration: The phase durations for this game are skewed. Night lasts 13 hours, and day lasts 11 hours. The game begins with Night 1, followed by Day 1. 🌆 Phase Changes: The change from night to day happens at 06:00 AM UTC, and the change from day to night happens at 05:00PM UTC. We will commit to an accuracy of ± 30 minutes. 🔒 Role List: The role list for this game will be open and the exact roles are to be determined. 🗣️ CC Limit: • The cc-limit will likely be 3. • At the end of every phase, a new cc will be added. 📔 Rule Changes: • Limited roles might or might not be used. • Vampires will be included in this game.
Bot Help Simplified and extended bot information. CCs $cc create <CC Name> <Player List> Create a CC $cc create_hidden <CC Name> <Player List> Create a hidden CC $cc add <Player List> Adds players to a CC $cc remove <Player List> Removes players from a CC (also demotes) $cc promote <Player List> Gives players permissions to the CC $cc owners Lists all players that created the CC or were promoted $cc rename <name> Renames a CC $cc archive Adds a lock to the name of the CC showing that it's archived, Can be reversed with $cc rename $cc leave Makes you leave a CC (also demotes) Once a CC has no live owners left / all owners have left, the CC can't be modified anymore. $c promote is actually useful btw 😄 $cc create_multi <CC Name 1> <Player List 1> <CC Name 2> <Player List 2> Interprets each line of the command (except the first, as a $c create command. ($c create_hidden_multi also exists) <Player List> Can be one or more players, seperated by spaces. Players can be referenced as: • Name (e.g. Marten or "Vera but actually a frog") (important: players with spaces in their names need to be quoted) • Nickname (e.g. Mjn or Vera) • ID (e.g. 331803222064758786 or 277156693765390337) • Emoji (e.g. 🥝 or 🏹) • Discord Tag (e.g. @Marten#0988 or @Vera but actually a frog#4387) Information $i <role name> Shows information about a role. (e.g. Citizen or Fortune Teller) $i <role type> Lists all roles of a certain type (e.g. Townsfolk Investigative or TI) Any message shorter than or exactly 3 characters in a CC or SC is automatically interpreted as an $i command. Other $l To list all players $a To list all alive players $h For help $e Emoji/ID list You can react with 📌 to pin a message
Rolelist S7G3 Town (7) 1x Exorcist 1x Priest 1x Oracle 2x Journalist 2x Citizen Wolves (4) 2x Wolf 1x Psychic Wolf 1x Lone Wolf Solo (1) 1x Vampire
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Embalmethan 05-Nov-21 04:15 PM
@Participant in case it's not well know, I will make the edgecase on action delaying more clear, since there have been a few problems with people not quite understanding how it works Whichever role delays first will come in that order an example would be the vampire and exorcist, if the vampire ordered a delayed action at 5:55 PM UTC and the exorcist ordered a delayed action at 7:35 PM UTC on the same person, the Vampire would act first at 5:59 AM UTC meaning the Exorcist would exorcise said player, however if the Exorcist queued their action at 5:55 PM UTC and the Vampire Queued their action at 7:35 on the same person, then the exorcist would remove nothing and the player would be demonised Your action occurs in the order of your last action, if you re queue after another player you will act after that player instead of before
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