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Werewolves Revamped
S7g2 | CC 1 / myspace
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Werewolves Bot B BOT 24-Aug-21 12:27 PM
@Persian Cat has created a new CC! CC Members | Total: 1 @Persian Cat
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Persian Cat 24-Aug-21 12:27 PM
tp
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Werewolves Bot B BOT 24-Aug-21 12:27 PM
Townsfolk Power Fletcher Grandma Hooker Medium Royal Knight Stalker Innkeeper Exorcist Herald
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Persian Cat 24-Aug-21 12:27 PM
wp
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Werewolves Bot B BOT 24-Aug-21 12:27 PM
Werewolf Power Alpha Wolf Disguised Fox Infecting Wolf Saboteur Wolf Tanner Corrupt Wolf Pack Tanner
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Persian Cat 24-Aug-21 12:30 PM
www
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Werewolves Bot B BOT 24-Aug-21 12:30 PM
White Werewolf | Solo Killing Basics The White Werewolf is a werewolf who is not satisfied with merely killing the townsfolk; they must kill all the werewolves as well. On even numbered nights, the White Werewolf may attack a member of the wolfpack. Details To the werewolves, the White Werewolf will appear to be a regular wolf. However, it is the White Werewolf’s goal to win the game completely alone; even the other werewolves must die. Attacking a member of the wolfpack is an end-night ability. If only werewolves and the White Werewolf are left alive, the game will continue until either all werewolves are dead or the White Werewolf is dead. The White Werewolf imitates the most common Werewolf Miscellaneous role. That means, that the White Werewolf is strongly disguised as that role and gains all the abilities of that role. If the White Werewolf changes role, the disguise and abilities are lost. The White Werewolf is not part of the werewolf team, but is still considered a lycan and is part of the wolfpack.
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Persian Cat 24-Aug-21 01:35 PM
ms
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Werewolves Bot B BOT 24-Aug-21 01:35 PM
Mad Scientist | Townsfolk Killing Basics The Mad Scientist has two subjects, from two different teams. If killed, their targeted subject will also die. Details At the start of the game, the Mad Scientist is assigned two players. They interrogate their subjects and, before the Mad Scientist dies, they must choose one of the two assigned players to take with them to their death. If the Mad Scientist has not targeted a subject when they die, a random subject will be killed. They will have a secret channel together with their two targets, and they also have a channel alone, where they will decide on who they want to attack if they are killed. The two targets are always on two different teams (excluding Unaligned). These teams are either Townsfolk, Werewolves or any of the different Solo teams. The Mad Scientist can choose a target, even if the target is already dead. Attacking the other player is an immediate ability. When the Mad Scientist kills, they are revealed as the Mad Scientist.
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Persian Cat 25-Aug-21 04:45 AM
cs
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Werewolves Bot B BOT 25-Aug-21 04:45 AM
Crowd Seeker | Townsfolk Investigative Basics The Crowd Seeker may investigate up to 3 players each night by guessing their roles. Each correct guess is confirmed. Details The Crowd Seeker can select up to three different players each night, and guess for each of them what their role could be. They may use several of their gueses for one player, however all guesses have to be made at the same time. All correct guesses will be confirmed. The Crowd Seeker is affected by weak disguises and obstructions. The Crowd Seeker’s seeking is an immediate ability.
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Persian Cat 25-Aug-21 04:46 AM
tv
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Werewolves Bot B BOT 25-Aug-21 04:46 AM
Tasty Villager | Townsfolk Miscellaneous | Limited Basics The night after the Tasty Villager dies, the wolfpack will receive an additional kill. Details Whenever the Tasty Villager dies, the wolfpack will receive an additional kill the next night. If more than one Tasty Villager dies, the additional kills are cumulative. The same target can be attacked more than once. This is useful to take out a Runner in one night.
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Persian Cat 25-Aug-21 01:05 PM
ms
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Werewolves Bot B BOT 25-Aug-21 01:05 PM
Mad Scientist | Townsfolk Killing Basics The Mad Scientist has two subjects, from two different teams. If killed, their targeted subject will also die. Details At the start of the game, the Mad Scientist is assigned two players. They interrogate their subjects and, before the Mad Scientist dies, they must choose one of the two assigned players to take with them to their death. If the Mad Scientist has not targeted a subject when they die, a random subject will be killed. They will have a secret channel together with their two targets, and they also have a channel alone, where they will decide on who they want to attack if they are killed. The two targets are always on two different teams (excluding Unaligned). These teams are either Townsfolk, Werewolves or any of the different Solo teams. The Mad Scientist can choose a target, even if the target is already dead. Attacking the other player is an immediate ability. When the Mad Scientist kills, they are revealed as the Mad Scientist.
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Persian Cat 25-Aug-21 04:46 PM
tp (edited)
tp
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Werewolves Bot B BOT 25-Aug-21 04:46 PM
Townsfolk Power Fletcher Grandma Hooker Medium Royal Knight Stalker Innkeeper Exorcist Herald
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Persian Cat 25-Aug-21 04:49 PM
w
wis
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Werewolves Bot B BOT 25-Aug-21 04:49 PM
Wisp | Solo Killing - Pyro Team Basics The Wisp visits a person each day, igniting them if they are powdered. Details The Wisp may visit one person each day, if that person has been powdered, then the Wisp ignites the visited person at the end of the day. The Wisp is a member of the pyro team, but not a member of the pyro channel. That means they do not know the other members of their team. If the Wisp is ignited by the pyros the Wisp will be alerted they were ignited, but will not be killed. Whoever ignited the Wisp will be informed that their target could not be ignited. If no members of the pyro channel are left, the Wisp is informed. Afterwards, the Wisp may choose to powder a player, instead of visiting a player.
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Persian Cat 25-Aug-21 04:49 PM
wi
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Werewolves Bot B BOT 25-Aug-21 04:49 PM
Werewolf Investigative Lone Warlock Psychic Wolf Warlock Clairvoyant Fox
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Persian Cat 25-Aug-21 04:53 PM
df
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Werewolves Bot B BOT 25-Aug-21 04:53 PM
Disguised Fox | Werewolf Power Basics Each day, the Disguised Fox may select a disguise, and the disguise will be announced to the Wolfpack. Once per game, the Disguised Fox may alternatively join the wolfpack as a regular wolf. Details Each day, the Disguised Fox may either select a disguise or choose to join the wolfpack. If the Disguised Fox does not select a disguise, they will be disguised as a citizen. The Disguised Fox's disguise is a strong disguise. The Hosts inform the wolfpack at the start of each night that a Disguised Fox has chosen a disguise and what the disguise is. The Disguised Fox's disguise wears off at the end of each night. The Disguised Fox and wolfpack do not know each other's identities, as the Disguised Fox is not a lycan, nor a member of the wolfpack. If the Disguised Fox chooses to join the wolfpack, they may not select a disguise for that night, and will lose their power as they will become a regular wolf. Joining the wolfpack and selecting a disguise are immediate abilities.
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Persian Cat 25-Aug-21 04:54 PM
wp
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Werewolves Bot B BOT 25-Aug-21 04:54 PM
Werewolf Power Alpha Wolf Disguised Fox Infecting Wolf Saboteur Wolf Tanner Corrupt Wolf Pack Tanner
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Persian Cat 25-Aug-21 05:05 PM
cs
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Werewolves Bot B BOT 25-Aug-21 05:05 PM
Crowd Seeker | Townsfolk Investigative Basics The Crowd Seeker may investigate up to 3 players each night by guessing their roles. Each correct guess is confirmed. Details The Crowd Seeker can select up to three different players each night, and guess for each of them what their role could be. They may use several of their gueses for one player, however all guesses have to be made at the same time. All correct guesses will be confirmed. The Crowd Seeker is affected by weak disguises and obstructions. The Crowd Seeker’s seeking is an immediate ability.
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Persian Cat 25-Aug-21 05:05 PM
tan
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Werewolves Bot B BOT 25-Aug-21 05:05 PM
Tanner | Werewolf Power Basics Each day, the Tanner may disguise up to two players as roles of the Tanner’s choosing. Details Each day, the Tanner can weakly disguise two players; the night after, to roles affected by weak disguises, their roles will appear to be what the Tanner has disguised the players as. The Tanner may disguise themself. Disguising players is an immediate effect. If the Tanner disguises a player who is part of the wolfpack, the tanner is informed by the Hosts that “At least one of the players you tanned today is part of the wolfpack”. If the Tanner dies, the assigned players will keep their disguises for the night. All players lose their disguise at the end of the night. The Tanner is not a lycan, is not part of the wolfpack, and is not affected by strong disguises.
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Persian Cat 25-Aug-21 05:06 PM
at
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Werewolves Bot B BOT 25-Aug-21 05:06 PM
Aura Teller | Townsfolk Investigative Basics Each night, the Aura Teller may check a target to determine if they are “a threat” or “not a threat”. Details The Aura Teller cannot see a player’s role, but they can check whether or not they are a threat. Lycans, and roles classified as killing roles show up as a threat. The Aura Teller’s inspection is an immediate ability. The Aura Teller is only affected by strong disguises and redirections. Some roles or players may be able to kill, but will not show up as threats as they are neither lycans nor a role classified as a killing role.
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Persian Cat 27-Aug-21 05:37 AM
assist
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Werewolves Bot B BOT 27-Aug-21 05:37 AM
Assistant | Townsfolk Miscellaneous | Limited Basics The Assistant may select a player to redirect one werewolf action to. The action cannot be an attack. Details The Assistant may target a player. They can update this target once per phase, with 1 emergency change to be used whenever the Assistant wants. When the Assistant is affected by a werewolf power, that is not an attack, it will be redirected to the target without the werewolves being informed. The Assistant's redirection power can only be used once per game. The Assistant is informed when their power is used, but they are not told what ability they redirected.
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