Guild icon
Werewolves Revamped
🕵 S7g2 Secret Channels / citizen
Avatar
Werewolves Bot B BOT 23-Aug-21 04:11 PM
Citizen | Townsfolk Miscellaneous Basics The Citizen has no special abilities. Details All the Citizens vote during the day on whomever they suspect to be an enemy and hope during the night that they won’t get killed.
Avatar
German Shepherd 23-Aug-21 04:11 PM
Nice
Oh we secret secret roles
Avatar
Werewolves Bot B BOT 23-Aug-21 04:15 PM
⛔ Syntax error. Unknown command town!
Townsfolk Miscellaneous Assistant Bard Bartender Child Citizen Cursed Civilian Fortune Apprentice Journalist Macho Ranger Runner Town Crier Trickster Acrobat Amnesiac Idiot Tasty Villager
Avatar
German Shepherd 23-Aug-21 04:15 PM
That’s a lot
Avatar
Werewolves Bot B BOT 23-Aug-21 04:15 PM
Runner | Townsfolk Miscellaneous Basics Once per game, if attacked by a werewolf, the Runner shall escape. Details When they are attacked by a werewolf, the Runner will not die, but will be vulnerable to future attacks. If a Runner is targeted by any kill other than a werewolf kill, they will die the first time. Runners are informed that they were attacked. If a Runner evades a wolfpack kill, the wolfpack is told their target ran away. If a Runner evades a kill from a wolf outside of the pack, that wolf is informed instead.
Avatar
German Shepherd 23-Aug-21 04:16 PM
Fake claim runner hepi
Get wolves worried about me
Avatar
Werewolves Bot B BOT 23-Aug-21 04:16 PM
Cursed Civilian | Townsfolk Miscellaneous Basics If the Cursed Civilian is attacked by a lycan or a werewolf, they will turn into a wolf instead of dying. Details The Cursed Civilian is part of the townsfolk team, however they may betray their team at some point. If attacked any other way than by a lycan or a werewolf, the Cursed Civilian will die as usual.
Assistant | Townsfolk Miscellaneous | Limited Basics The Assistant may select a player to redirect one werewolf action to. The action cannot be an attack. Details The Assistant may target a player. They can update this target once per phase, with 1 emergency change to be used whenever the Assistant wants. When the Assistant is affected by a werewolf power, that is not an attack, it will be redirected to the target without the werewolves being informed. The Assistant's redirection power can only be used once per game. The Assistant is informed when their power is used, but they are not told what ability they redirected.
Avatar
German Shepherd 23-Aug-21 04:48 PM
Ah yes I’ll have a nice quiet game
Max scientist says otherwise
Mad*
Avatar
Werewolves Bot B BOT 23-Aug-21 05:16 PM
✅ Created #madscience!
Avatar
German Shepherd 23-Aug-21 06:39 PM
Yawn
Early death here I come
There goes my hopes for a quiet game
Oh well
Not changing how I play anyway
No fun if you don’t try
Guess I better do something
So I’ve used 2/3
Avatar
Werewolves Bot B BOT 23-Aug-21 06:52 PM
✅ Created #badatgame!
Avatar
German Shepherd 23-Aug-21 06:54 PM
As always not over until it’s over
Is this first cit game?
Hm
Avatar
German Shepherd 23-Aug-21 08:00 PM
Surely not
Avatar
Werewolves Bot B BOT 23-Aug-21 08:56 PM
Angel | Unaligned Miscellaneous Basics The Angel wins when they are lynched. Details When the Angel wins, the Angel ascends and stops playing. The game continues. On all public votes the Angel starts out with -1 invisible votes. The Angel may select a player that dies when the Angel is lynched, if this player has voted for the Angel when the Angel is lynched, it is announced and they will also die. The Angel may change their target once per phase, with 1 emergency change to be used whenever the Angel wants to. The Angel cannot select themself. Targetting a player is an immediate effect. If they haven’t selected a valid target, a random player that has voted for the Angel is selected instead. If the Angel is lynched by unusual means (e.g. by the invisible Stalker votes or the Executioner selecting them) the player responsible for this will die with the Angel. If nobody except the Angel has voted for the Angel, nobody dies. If the Angel's target didn't vote for the Angel, but did put invisible votes on the Angel, they are considered a valid target.
Avatar
Werewolves Bot B BOT 24-Aug-21 12:03 AM
Runner | Townsfolk Miscellaneous Basics Once per game, if attacked by a werewolf, the Runner shall escape. Details When they are attacked by a werewolf, the Runner will not die, but will be vulnerable to future attacks. If a Runner is targeted by any kill other than a werewolf kill, they will die the first time. Runners are informed that they were attacked. If a Runner evades a wolfpack kill, the wolfpack is told their target ran away. If a Runner evades a kill from a wolf outside of the pack, that wolf is informed instead.
Avatar
German Shepherd 24-Aug-21 01:13 PM
Hello jay
Thanks for not killing me
Avatar
German Shepherd 24-Aug-21 02:34 PM
I assume I’m dead here
I will read back either way
See what happened
Avatar
Werewolves Bot B BOT 24-Aug-21 02:37 PM
Cc Help
Syntax $cc [create|create_hidden|create_multi|create_multi_hidden|add|remove|promote|rename|archive|leave|list|owners]
Functionality Group of commands to handle CCs. $help cc <sub-command> for detailed help.
Aliases - c
Avatar
Werewolves Bot B BOT 24-Aug-21 05:12 PM
Angel | Unaligned Miscellaneous Basics The Angel wins when they are lynched. Details When the Angel wins, the Angel ascends and stops playing. The game continues. On all public votes the Angel starts out with -1 invisible votes. The Angel may select a player that dies when the Angel is lynched, if this player has voted for the Angel when the Angel is lynched, it is announced and they will also die. The Angel may change their target once per phase, with 1 emergency change to be used whenever the Angel wants to. The Angel cannot select themself. Targetting a player is an immediate effect. If they haven’t selected a valid target, a random player that has voted for the Angel is selected instead. If the Angel is lynched by unusual means (e.g. by the invisible Stalker votes or the Executioner selecting them) the player responsible for this will die with the Angel. If nobody except the Angel has voted for the Angel, nobody dies. If the Angel's target didn't vote for the Angel, but did put invisible votes on the Angel, they are considered a valid target.
Avatar
German Shepherd 24-Aug-21 05:12 PM
Misc oh well
Avatar
Werewolves Bot B BOT 24-Aug-21 07:15 PM
Unaligned Categories Unaligned Align (UAA) Unaligned Align - Cupid (UAC) Unaligned Align - Hag (UAH) Unaligned Miscellaneous (UAM) Unaligned Extra (UAE)
Avatar
Werewolves Bot B BOT 24-Aug-21 07:30 PM
✅ Created #something!
⛔ Database error. Could not find role miscellaneous!
Avatar
Werewolves Bot B BOT 24-Aug-21 07:44 PM
Butcher | Townsfolk Group Basics The Butcher is like the baker group, a group of trusted players; except for that exactly one Butcher is a werewolf! Details There is always more than one Butcher. All the Butchers have a secret channel where they can communicate with the other Butchers securely. Exactly one Butcher is actually a werewolf spy called the bloody butcher. If a Butcher is infected by the infecting wolf their role changes to bloody butcher, instead of wolf.
Avatar
Werewolves Bot B BOT 24-Aug-21 07:57 PM
⛔ Database error. Could not find role shepard!
Shepherd | Solo Power - Flock Team | Limited Basics Each night, the Shepherd may tag two players. If two tagged players visit each other, they both become herded. When everyone is dead, herded or part of the flock the Shepherd wins. Details When a tagged player visits another tagged player they become herded but remain tagged, if they then visit or are visited by another tagged player who is not herded then that player is then also herded. Tagging a player is an immediate ability. Whenever a player is herded, they will join a secret channel with the other herded players. Becoming herded is a consequence of the action. The Shepherd may see everything said in this channel, from the safety of their secret channel. Members of the flock can not be tagged or herded. During the day, the Shepherd may steal one herded player's votes for the current day, however that player will be unherded. Players with negative votes can't have their negative votes stolen. The Mayors extra vote cannot be stolen. The Shepherd is informed how many votes they have after stealing a vote. During the night, if there's two or more herded players, the Shepherd is protected from attacks. Every time the Shepherd is attacked, two random herded players will immediately be unherded instead. At the start of the game, the Shepherd may choose a role as a strong disguise. If the Shepherd doesn’t choose a role, they will be disguised as a citizen. If the game started with more than 20 players, the Shepherd may tag three players each night, instead of two.
Avatar
Werewolves Bot B BOT 24-Aug-21 09:13 PM
Royal Knight | Townsfolk Power Basics Once per game, the Royal Knight may cancel the lynch. Details The Royal Knight may cancel the lynch at any time of day or night, and it will apply to the current (or if there is none the next) lynch. If there are several lynches the Royal Knight may only cancel one of them. Cancelling the lynch is an immediate ability. However, the fact that the lynch has been canceled will only be revealed at the end of the day. The Royal Knight also receives the choice whether they want to be revealed or not.
Hooker | Townsfolk Power Basics Each night, the Hooker sleeps with another player. They will not be killed by attacks on them, but will be affected by those taking place at their target’s house. Details Since the Hooker is at the other player’s house and not at home, any attacks targeting the Hooker in the night will fail; however, if the person they’re sleeping over at is being attacked, then they both are attacked. Choosing a player to sleep with is an immediate ability. From that point on, they will stay with that player for the rest of the night. The Hooker may also choose not to sleep with anybody. The Hooker may not sleep with the same player two nights in a row.
Avatar
Werewolves Bot B BOT 24-Aug-21 09:31 PM
Tanner | Werewolf Power Basics Each day, the Tanner may disguise up to two players as roles of the Tanner’s choosing. Details Each day, the Tanner can weakly disguise two players; the night after, to roles affected by weak disguises, their roles will appear to be what the Tanner has disguised the players as. The Tanner may disguise themself. Disguising players is an immediate effect. If the Tanner disguises a player who is part of the wolfpack, the tanner is informed by the Hosts that “At least one of the players you tanned today is part of the wolfpack”. If the Tanner dies, the assigned players will keep their disguises for the night. All players lose their disguise at the end of the night. The Tanner is not a lycan, is not part of the wolfpack, and is not affected by strong disguises.
Avatar German Shepherd
As always not over until it’s over
Avatar
German Shepherd 24-Aug-21 09:34 PM
What did I say past me 👀👀👀
Avatar
German Shepherd 25-Aug-21 01:05 PM
Hello mr m
Avatar
Werewolves Bot B BOT 25-Aug-21 01:06 PM
⛔ Syntax error. Unknown command create!
✅ Created #mmmmmmmmmayor!
Avatar
Werewolves Bot B BOT 26-Aug-21 03:13 PM
Dog | Unaligned Align Basics During Night 1, the Dog may choose between town crier, cursed civilian or wolf, and will immediately become this role for the rest of the game. Details Choosing a role is an immediate ability. If the Dog hasn’t chosen a role before the night ends, the dog will be given the role of the citizen. After choosing a role the Dog is no longer unaligned.
⛔ Syntax error. Unknown command curses!
⛔ Database error. Could not find role curses!
Cursed Civilian | Townsfolk Miscellaneous Basics If the Cursed Civilian is attacked by a lycan or a werewolf, they will turn into a wolf instead of dying. Details The Cursed Civilian is part of the townsfolk team, however they may betray their team at some point. If attacked any other way than by a lycan or a werewolf, the Cursed Civilian will die as usual.
Town Crier | Townsfolk Miscellaneous Basics The Town Crier knows another townsfolks's role at the start of the game. Details The Town Crier will be told the role and identity of one other arbitrary person from the Townsfolk team at the start of the game. This information is one-directional. The role given is not under the influence of any other powers, and therefore is completely reliable.
Avatar
Werewolves Bot B BOT 26-Aug-21 03:32 PM
Vampire | Solo Power - Underworld Team | Limited Basics The Vampire wins by secretly turning all the living players into undead. The Vampire demonizes players; if a demonized player is killed in the night, they will instead turn into an undead. Details Each night, the Vampire may demonize one player. On even numbered nights, the Vampire may demonize a second player. The target will not know about it by that time. Vampires cannot demonize themselves or other members of the underworld. When a demonized player is killed in the night, they will turn into an undead. The Vampire wins the game, along with the undead, if all players are either Vampire, dead or undead. If there are several Vampires, they work together. Demonizing a player is an immediate ability. If no members of the underworld channel remain, all demonized players are no longer demonized.
Solo Killing Demon (Hell Team) Devil (Hell Team) Pyromancer (Pyro Team) Wisp (Pyro Team) Gray Werewolf White Werewolf Plague Bearer (Plague Team) Bitter Hag (Hag Team)
Solo Power Flute Apprentice (Flute Team) Flute Player (Flute Team) Vampire (Underworld Team) Reaper (Nightmare Team) Shepherd (Flock Team)
⛔ Database error. Could not find role hag team!
The Hags | Additional Information The Hags win if they're alive at the end of the game, as long as the winning team didn't wrong them. At the start of the game, the Hags can win with any team, but if a team wrongs the Hags, the Hags can no longer win with them. The Hags do not know each other, but always have the same win condition and alignment. If the Hags are wronged it is announced which team has wronged the Hags, even if no Hags are left. If all remaining teams have wronged the Hags, all remaining Hags turn into bitter hags. If a Hag is attacked, killed or has their role changed the team of the player responsible has wronged the Hags. If a Hag is lynched the team(s) which had the most votes on the lynched Hag has wronged the Hags. If a Hag is lynched by unusual means, the team of the player responsible has wronged the Hags. If a solo power role applies an effect to a Hag, they have wronged the Hags. Unaligned players cannot wrong the hags. Each Hag can use one specific spell. Hags may only use their spell once, however every time a Hag is wronged they gain an additional use for their spell. Hags are allowed to wait until their spell has several uses and then use it more than once in one night. Even when the Hags win condition is changed, they are still considered Unaligned (unless they turn into Bitter Hags). Use $i uah for a list of all hags.
Flute Team Flute Player Flute Apprentice
Flute Team Flute Player Flute Apprentice
Flute Player | Solo Power - Flute Team Basics Each night, the Flute Player may enchant a certain amount of players. If all living players are either enchanted, unaligned or Flute team members, the Flute team wins. Details Whenever a player is enchanted, they will immediately join a secret channel with the other enchanted players, but without the Flute Player(s). The Flute Player(s) may see everything said in this channel, from the safety of their own secret channel. If an enchanted player is an investigative role, that is affected by obstructions, they will have a 60% chance that the player is displayed as a Flute Player, and a 40% chance for the inspection to happen normally, whenever they attempt to inspect a player. This effect will disappear once all members of the flute team are dead. The players are not told when the effect disappears. The Flute Player is able to enchant 1 player for every ten players in the game (rounded). If there is more than one player in the Flute Player channel (not counting Flute Apprentices), each Flute Player will only be able to enchant 1 player for every twenty players in the game (rounded). The amount of players used is the amount of players that are part of the game, not the alive players. If there are multiple Flute Players, then they are one team, and they will work together. If a Flute Player loses their role, they will lose their ability to enchant players, however if there is still one or more flute team member alive, the turned Flute Player will still be asked to enchant somebody.
⛔ Database error. Could not find role plague!
⛔ Database error. Could not find role plague team!
⛔ Database error. Could not find role plague barer!
Plague Bearer | Solo Killing - Plague Team | Limited Basics The Plague Bearer's disease is lethal and highly contagious. Their desire is to kill off all other players. Details They start off with rodents that carry the plague. They have one rodent for every six players in the game (rounded). If there are several Plague Bearers they know each other and share their rodents. During every night, they may free one of their rodents to contaminate another player. Contaminated players will be affected by the disease. If the Plague Bearer attempts to contaminate an already contaminated player, they are informed, but the rodent is still used up. Contaminating a player is an end-night ability. Contaminated players are contagious, and remain so till their death. Any player who visits or is visited by a contagious player is also immediately contaminated. Any type of action (target, attack, investigation, etc) is counted as a visit. At the start of the second night after being contaminated the player is informed that they are contaminated. At the end of the second night after being contaminated the player will die (cannot be avoided, not counted as an attack).
Wisp | Solo Killing - Pyro Team Basics The Wisp visits a person each day, igniting them if they are powdered. Details The Wisp may visit one person each day, if that person has been powdered, then the Wisp ignites the visited person at the end of the day. The Wisp is a member of the pyro team, but not a member of the pyro channel. That means they do not know the other members of their team. If the Wisp is ignited by the pyros the Wisp will be alerted they were ignited, but will not be killed. Whoever ignited the Wisp will be informed that their target could not be ignited. If no members of the pyro channel are left, the Wisp is informed. Afterwards, the Wisp may choose to powder a player, instead of visiting a player.
Avatar
German Shepherd 26-Aug-21 03:46 PM
It’s nice when I can get the things sorted and not be called an idiot
May methods may not be the normal or whatever but it helps
Avatar
Werewolves Bot B BOT 26-Aug-21 10:03 PM
Pyro Team Pyromancer Wisp
Pyromancer | Solo Killing - Pyro Team Basics Each night, the Pyromancer may either powder one player or ignite all currently powdered players. Details Each night the Pyromancer may either powder or ignite all currently powdered people. When a Pyromancer chooses to ignite, all powdered players will be attacked by them. If a powdered player survives the attack, they still remain powdered. Powdering is an immediate ability, and igniting is an end-night ability. Instead of powdering the Pyromancer may also unpowder. The Pyromancer is a member of the pyro team and channel. The Pyros win when they're the last ones alive.
Wisp | Solo Killing - Pyro Team Basics The Wisp visits a person each day, igniting them if they are powdered. Details The Wisp may visit one person each day, if that person has been powdered, then the Wisp ignites the visited person at the end of the day. The Wisp is a member of the pyro team, but not a member of the pyro channel. That means they do not know the other members of their team. If the Wisp is ignited by the pyros the Wisp will be alerted they were ignited, but will not be killed. Whoever ignited the Wisp will be informed that their target could not be ignited. If no members of the pyro channel are left, the Wisp is informed. Afterwards, the Wisp may choose to powder a player, instead of visiting a player.
Cc Help
Syntax $cc [create|create_hidden|create_multi|create_multi_hidden|add|remove|promote|rename|archive|leave|list|owners]
Functionality Group of commands to handle CCs. $help cc <sub-command> for detailed help.
Aliases - c
Avatar
German Shepherd 26-Aug-21 10:14 PM
Hello Vera
Avatar
German Shepherd 27-Aug-21 01:08 AM
Idk why I say hello to the dead it’s not like they read it 😂
Avatar
Raccoon 27-Aug-21 01:20 AM
I did
Avatar
German Shepherd 27-Aug-21 01:14 PM
Hey dead
You made the right choice with me lmao
Avatar
Werewolves Bot B BOT 27-Aug-21 05:09 PM
Townsfolk Miscellaneous Assistant Bard Bartender Child Citizen Cursed Civilian Fortune Apprentice Journalist Macho Ranger Runner Town Crier Trickster Acrobat Amnesiac Idiot Tasty Villager
Avatar
Werewolves Bot B BOT 27-Aug-21 10:13 PM
Despot | Unaligned Miscellaneous Basics If the Despot is elected mayor, they win. The next day, the election will be skipped. Details When the Despot wins, the Despot ascends and stops playing. The game continues. The next day, no election will take place.
Avatar
German Shepherd 27-Aug-21 10:17 PM
Hello Ethan
Welcome to the show of town are fucked
Exported 84 message(s)