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Werewolves Revamped
🕵 S7g2 Secret Channels / bloody-butcher
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Werewolves Bot B BOT 23-Aug-21 04:11 PM
Bloody Butcher | Werewolf Miscellaneous Basics The Bloody Butcher is the werewolf spy in the butcher group. They are part of both channels. Details The Bloody Butcher is a werewolf who is also part of the butcher group. They are the traitor among the group, who tries to gain information.
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Werewolves Bot B BOT 23-Aug-21 04:35 PM
Alive Players | Total: 20 🦎 - astraphiliac (@Lizard) ✨ - Time (@German Shepherd) puffguin - harperette (@Greyhound) 🦆 - cute hjönk (@Pond Duck) 🌌 - Sharl Eclair (@Persian Cat) 🏹 - Vera (@Raccoon) ➰ - Bobloy (@Hamster) 🐛 - Leilaboo (@Stick Insect) 🩴 - Prophet (@Labrador Retriever) thight - Jayanna (@American Shorthair) ▪️ - Ethan. (@Guinea Pig) 🦈 - Døra (@Clown Fish) 🐫 - MrM (@Monkey) 🎨 - Captain Luffy (@Bengal Cat) 🇺🇸 - Wyatt (@Siamese Cat) 💚 - Mojo (@Husky) 🤠 - Orctin (@Rabbit) 🐓 - Jean D. Arch (@Chicken) 🐐 - Ryan| (@Goat) commies - Αkira (@Golden Retriever) (edited)
✅ Created #➰_🕰!
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Werewolves Bot B BOT 23-Aug-21 04:45 PM
Hooker | Townsfolk Power Basics Each night, the Hooker sleeps with another player. They will not be killed by attacks on them, but will be affected by those taking place at their target’s house. Details Since the Hooker is at the other player’s house and not at home, any attacks targeting the Hooker in the night will fail; however, if the person they’re sleeping over at is being attacked, then they both are attacked. Choosing a player to sleep with is an immediate ability. From that point on, they will stay with that player for the rest of the night. The Hooker may also choose not to sleep with anybody. The Hooker may not sleep with the same player two nights in a row.
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Werewolves Bot B BOT 23-Aug-21 05:05 PM
Townsfolk Power Fletcher Grandma Hooker Medium Royal Knight Stalker Innkeeper Exorcist Herald
Herald | Townsfolk Power | Limited Basics The Herald selects a role and is informed when the last player with that role dies. Details The Herald may immediately change their target once per phase, with 1 emergency change to be used whenever the Herald wants to. If several players die at the same time the Herald is not informed which of the players had their selected role. If there are no players of the selected role, or if the last player with the selected role changes to a different role, the Herald is not informed. The Herald is not affected by any disguises.
Townsfolk Miscellaneous Assistant Bard Bartender Child Citizen Cursed Civilian Fortune Apprentice Journalist Macho Ranger Runner Town Crier Trickster Acrobat Amnesiac Idiot Tasty Villager
Amnesiac | Townsfolk Miscellaneous | Limited Basics The Amnesiac has forgotten their role, and will only remember it at the end of Day 1. Details From the start of the game until the end of Day 1, the Amnesiac is a normal citizen. At the end of Day 1, they will get to know their role. This role will not be known to the rest of the players. If the Amnesiac changes into a role that has a power limited to a Day or Night that has already passed, they have to use it in the following Day or Night. If they change into a role that receives information or is part of a group at the start of the game, the Amnesiac will receive the information or join the group directly after changing role.
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Werewolves Bot B BOT 23-Aug-21 05:41 PM
🦎 458727748504911884 ✨ 447441840229056522 <:puffguin:847567711814025217> 405803301251055617 🦆 167630305409237003 🌌 633338331220148225 🏹 277156693765390337 ➰ 164200643744104448 🐛 413001114292846612 🩴 397515512726421505 <:thight:836385531289927690> 344749210043678721 ▪️ 544125116640919557 🦈 397175049867624476 🐫 610562238524424213 🎨 234474456624529410 🇺🇸 83012212779646976 💚 375578492580003840 🤠 355500650039083008 🐓 334136126745083907 🐐 318958912470646784 <:commies:584819951576023042> 726658104237883422
🦎 ✨ <:puffguin:847567711814025217> 🦆 🌌 🏹 ➰ 🐛 🩴 <:thight:836385531289927690> ▪️ 🦈 🐫 🎨 🇺🇸 💚 🤠 🐓 🐐 <:commies:584819951576023042>
Alive Players | Total: 20 🦎 - astraphiliac (@Lizard) ✨ - Time (@German Shepherd) puffguin - harperette (@Greyhound) 🦆 - cute hjönk (@Pond Duck) 🌌 - Sharl Eclair (@Persian Cat) 🏹 - Vera (@Raccoon) ➰ - Bobloy (@Hamster) 🐛 - Leilaboo (@Stick Insect) 🩴 - Prophet (@Labrador Retriever) thight - Jayanna (@American Shorthair) ▪️ - Ethan. (@Guinea Pig) 🦈 - Døra (@Clown Fish) 🐫 - MrM (@Monkey) 🎨 - Captain Luffy (@Bengal Cat) 🇺🇸 - Wyatt (@Siamese Cat) 💚 - Mojo (@Husky) 🤠 - Orctin (@Rabbit) 🐓 - Jean D. Arch (@Chicken) 🐐 - Ryan| (@Goat) commies - Αkira (@Golden Retriever) (edited)
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Hamster 23-Aug-21 05:41 PM
@Labrador Retriever
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Werewolves Bot B BOT 24-Aug-21 09:13 PM
Cc Help
Syntax $cc [create|create_hidden|create_multi|create_multi_hidden|add|remove|promote|rename|archive|leave|list|owners]
Functionality Group of commands to handle CCs. $help cc <sub-command> for detailed help.
Aliases - c
Cc Archive Help
Syntax $cc archive
Functionality Renames a CC to 🔒-<oldName> and locks it.
Usage > $cc archive < ✅ Renamed channel to 🔒-oldName!
✅ Created #🔒-testcc!
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Hamster 24-Aug-21 09:31 PM
RK
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Werewolves Bot B BOT 24-Aug-21 09:31 PM
Royal Knight | Townsfolk Power Basics Once per game, the Royal Knight may cancel the lynch. Details The Royal Knight may cancel the lynch at any time of day or night, and it will apply to the current (or if there is none the next) lynch. If there are several lynches the Royal Knight may only cancel one of them. Cancelling the lynch is an immediate ability. However, the fact that the lynch has been canceled will only be revealed at the end of the day. The Royal Knight also receives the choice whether they want to be revealed or not.
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Werewolves Bot B BOT 24-Aug-21 10:11 PM
✅ Created #rk!
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Werewolves Bot B BOT 25-Aug-21 06:47 PM
Wisp | Solo Killing - Pyro Team Basics The Wisp visits a person each day, igniting them if they are powdered. Details The Wisp may visit one person each day, if that person has been powdered, then the Wisp ignites the visited person at the end of the day. The Wisp is a member of the pyro team, but not a member of the pyro channel. That means they do not know the other members of their team. If the Wisp is ignited by the pyros the Wisp will be alerted they were ignited, but will not be killed. Whoever ignited the Wisp will be informed that their target could not be ignited. If no members of the pyro channel are left, the Wisp is informed. Afterwards, the Wisp may choose to powder a player, instead of visiting a player.
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Werewolves Bot B BOT 26-Aug-21 08:18 PM
Pyro Team Pyromancer Wisp
Wisp | Solo Killing - Pyro Team Basics The Wisp visits a person each day, igniting them if they are powdered. Details The Wisp may visit one person each day, if that person has been powdered, then the Wisp ignites the visited person at the end of the day. The Wisp is a member of the pyro team, but not a member of the pyro channel. That means they do not know the other members of their team. If the Wisp is ignited by the pyros the Wisp will be alerted they were ignited, but will not be killed. Whoever ignited the Wisp will be informed that their target could not be ignited. If no members of the pyro channel are left, the Wisp is informed. Afterwards, the Wisp may choose to powder a player, instead of visiting a player.
Pyromancer | Solo Killing - Pyro Team Basics Each night, the Pyromancer may either powder one player or ignite all currently powdered players. Details Each night the Pyromancer may either powder or ignite all currently powdered people. When a Pyromancer chooses to ignite, all powdered players will be attacked by them. If a powdered player survives the attack, they still remain powdered. Powdering is an immediate ability, and igniting is an end-night ability. Instead of powdering the Pyromancer may also unpowder. The Pyromancer is a member of the pyro team and channel. The Pyros win when they're the last ones alive.
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Hamster 26-Aug-21 08:47 PM
lol
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Werewolves Bot B BOT 26-Aug-21 08:52 PM
Medium | Townsfolk Power Basics Each night, the Medium may ask the dead players one question. Details During each night the Medium has access to a second secret channel, where they can ask a question, once day starts the channel is locked, and a Yes/No poll is created. All dead participants are able to vote on it during the day. Of course, there can be members of all teams in the dead participants. The question needs to be one simple yes/no question without any hidden meaning to it. Not voting as a dead participant should not give the Medium any information. Once the day ends, the poll is closed, and the Medium gains access to the second secret channel again.
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Werewolves Bot B BOT 26-Aug-21 11:42 PM
Cupid | Unaligned Align - Townsfolk Base Alignment Basics The Cupid chooses one player to be their lover, and forms an inseparable team with that player. Details During Night 1, the Cupid must choose one player to become their lover. If the Cupid does not choose in time, they will fall in love with a random player. The lover is added to the Cupid’s secret channel. The Cupid and their lover form an inseparable team; they will die if the other player dies. When this happens it is announced. Choosing a lover is an immediate ability. By default the Cupid wins with the townsfolk team. If the lover is on a different team, they will only win when both win conditions are fulfilled. For example, if the couple is Cupid and a wolf, everyone else must die. If the lover is townsfolk, they are townsfolk aligned and can win together with them. The Cupid’s love overrides any other mechanic that may cause a player to change teams for any reason; the Cupid is always on the same team as their lover. After choosing a lover, unless they are also unaligned, the Cupid is no longer unaligned. If the lover is unaligned, the couple can either win with townsfolk or with the lover's win condition. If the Cupid loses their role before selecting a lover, a random lover is chosen.
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Werewolves Bot B BOT 27-Aug-21 02:36 PM
Mayor | Elected Basics The Mayor leads the town. They have the privilege of being able to post in #story_time and receive an extra vote in polls. When there are more than 15 living players, the Mayor chooses each night whether the top one or two players being voted on will be lynched during the next day. When there are 15 or less living players, the Mayor receives an extra vote in polls. Details The Mayor can be a powerful role to help either the innocent team or the werewolves team, but they tend to garner a lot of attention and may be killed quickly. If the Mayor misuses their ability to post in #story_time, they may be demoted or killed at the discretion of the Game Masters. If there is no mayor, the lynch vote always only kills the top voted player. The Mayor's extra vote cannot be nullified, stolen or removed under any circumstances.
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Werewolves Bot B BOT 27-Aug-21 07:16 PM
Mad Scientist | Townsfolk Killing Basics The Mad Scientist has two subjects, from two different teams. If killed, their targeted subject will also die. Details At the start of the game, the Mad Scientist is assigned two players. They interrogate their subjects and, before the Mad Scientist dies, they must choose one of the two assigned players to take with them to their death. If the Mad Scientist has not targeted a subject when they die, a random subject will be killed. They will have a secret channel together with their two targets, and they also have a channel alone, where they will decide on who they want to attack if they are killed. The two targets are always on two different teams (excluding Unaligned). These teams are either Townsfolk, Werewolves or any of the different Solo teams. The Mad Scientist can choose a target, even if the target is already dead. Attacking the other player is an immediate ability. When the Mad Scientist kills, they are revealed as the Mad Scientist.
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Werewolves Bot B BOT 27-Aug-21 10:09 PM
Executioner | Townsfolk Killing Basics Whenever the Executioner is chosen to be lynched, it will be prevented, and a player chosen by the Executioner will be lynched in their place. Details The Executioner may target a player. This target can be updated once per phase, with 1 emergency change to be used whenever the Executioner wants to. Targeting a player is an immediate effect. The Executioner may alternatively choose to not target any player. If the Executioner would be lynched, their target is (indirectly) lynched instead. If there is no target, nobody is lynched. When the Executioner changes the lynch, their role is revealed to all, and the targeted player is lynched immediately. This ability will only work once. Future lynches will behave as normal. When the Executioner tries to lynch a player protected from the lynch, the lynch is cancelled and the Executioner is revealed, but nobody is lynched.
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