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Werewolves Revamped
Os7d | CC 1 / steil_strat
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Werewolves Bot B BOT 26-May-22 06:47 PM
@steilgone has created a new CC! CC Members | Total: 1 @steilgone
18:47
✅ Renamed channel to steil_strat!
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steilgone 26-May-22 06:47 PM
$i la
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Werewolves Bot B BOT 26-May-22 06:47 PM
Look-Alike | Unaligned Align Basics The Look-Alike copies the role of another player during Night 1. Details During Night 1, the Look-Alike must choose one other player. All data, including whether they are enchanted or not, demonized, in love, etc, is copied. If the Look-Alike does not copy a player in time, a target will be randomly selected for them. The Look-Alike may not copy themself. Choosing a player to copy is an immediate ability. The target is not told they have been copied by the Look-Alike. This means that if the Look-Alike copies a wolf, they will join the wolf ranks, but the werewolves will not be told who has been copied; it could be that they copied the white werewolf, after all. After using their ability the Look-Alike is no longer unaligned (unless they copied an unaligned player). Some Look-Alike special cases can be seen under $i la cases.
18:47
Unaligned Categories Unaligned Align (UAA) Unaligned Align - Cupid (UAC) Unaligned Align - Hags (UAH) Unaligned Miscellaneous (UAM) Unaligned Extra (UAE)
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Unaligned Align Dog Look-Alike Cupid Several Cupid Variants ($i uac) Apprentice Cat Thief Hag Several Hag Variants ($i uah)
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Unaligned Miscellaneous Angel Chef Despot Psychopath Riding Hood Plague Doctor Unemployed Chef
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Undead Cupid | Unaligned Align - Underworld Base Alignment Basics The Undead Cupid is a cupid that has been demonized and then killed. Details Instead of turning into an undead, the cupid turns into an Undead Cupid. The Undead Cupid works like the cupid, with one exception: The Undead Cupid's base alignment is underworld. If the lover is part of a different alignment, they will only win when both win conditions are fulfilled. For example, if the couple is Undead Cupid and a werewolf, everyone else must die. If the lover is also part of the underworld alignment, they are underworld aligned and can win together with them. If the lover is unaligned, the couple can either win with the underworld team or with the lover's win condition.
18:48
Unemployed Chef | Unaligned Miscellaneous | Limited Basics The Unemployed Chef can use their charmed food to protect one player each night. The Unemployed Chef wins if they are alive at the end of the game, and at least one waiter remains. Details Protecting a player is an immediate night effect. A protected player is invulnerable from night attacks for the current night. After the night ends, the effect of the charmed food disappears. Once a player has received charmed food, they can no longer be protected. Each game has a certain amount of players that are “waiters” - one from the townsfolk team, one from the werewolf team, and one from each solo team. Waiters are not informed about this, nor does it affect their win condition or ability. The waiters are on different teams. The Unemployed Chef wins, if at least one waiter, and the Unemployed Chef themself are alive when the game ends. The Unemployed Chef is able to win with any team, even if that teams win condition is to kill all others. If a new solo team is created during the game, they do not gain a waiter. When the last waiter dies, the Unemployed Chef stops playing, descends and loses. The Unemployed Chef may not protect themself.
18:49
Zombie | Solo Recruitment - Graveyard Team | Limited Basics Each night, the Zombie may bite another player. If a player is bitten a second time they become a Zombie. Details When a Zombie bites another player they become “bitten“. The bitten player does not know about this. When a Zombie bites a player that is already bitten, they immediately become a Zombie. If a Zombie dies, every other Zombie that has been turned by the dying Zombie also dies. The Zombies win when all players are either dead or part of the graveyard team. Zombies are part of the graveyard channel and know the other Zombies and corpses. Zombies cannot bite other members of the graveyard channel. When a player turns into a Zombie, they betray their team and join the graveyard channel. They can also immediately bite another player. They lose their previous role, but if they were part of a group like the wolfpack, they will remain in the channel and will still be able to vote (though internally their vote won't be counted) as long as at least one other member of their group is still alive. Once all members have either been turned or are dead, the group is disbanded and any abilities it may have had are lost. Edge Cases If a Zombie changes their role, they will no longer die when its creator Zombie dies, nor will it cause the death of Zombies it has created (neither immediately, nor when it dies). If a Zombie tries to turn a member of the hell team (second bite), their power backfires, and instead the Zombie becomes an imp. Since members of hell can't be turned into Zombies, they may be bitten for a “second“ time several times.
18:49
Solo Categories Solo Recruitment (SR) Solo Killing (SK) Solo Power (SP) Solo Miscellaneous (SM)
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Werewolves Bot B BOT 26-May-22 07:08 PM
Cat | Unaligned Align | Limited Basics During Night 1, the Cat will immediately become the opposite role dog choses for the rest of the game. Details If the dog chooses town crier, the Cat will turn into wolf; cursed civilian will turn Cat into psychopath with the dog in the list; and wolf will turn the Cat into a town crier. Changing role is an immediate consequence of the dog choosing. If the dog hasn’t chosen a role before the night ends or there is no dog in the game, the Cat will be given the role of survivor. The Cat can't be in the same game with more than one dog.
19:08
Dog | Unaligned Align Basics During Night 1, the Dog may choose between town crier, cursed civilian or wolf, and will immediately become this role for the rest of the game. Details Choosing a role is an immediate ability. If the Dog hasn’t chosen a role before the night ends, the dog will be given the role of the citizen. After choosing a role the Dog is no longer unaligned.
19:08
Unaligned Categories Unaligned Align (UAA) Unaligned Align - Cupid (UAC) Unaligned Align - Hags (UAH) Unaligned Miscellaneous (UAM) Unaligned Extra (UAE)
19:08
Unaligned Miscellaneous Angel Chef Despot Psychopath Riding Hood Plague Doctor Unemployed Chef
19:08
Unaligned Align Dog Look-Alike Cupid Several Cupid Variants ($i uac) Apprentice Cat Thief Hag Several Hag Variants ($i uah)
19:08
Apprentice | Unaligned Align | Limited Basics On first death or attack, the Apprentice will pick up the role of whoever is attacked. Details The Apprentice will stay as an Apprentice until someone is either attacked or killed, thereafter they will pick up the role of the dead, and join the team they were on. If multiple people are attacked or killed at the same time, the Apprentice will pick up a random of the attack / dead people’s roles, but it will not be revealed from who the role came from.
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Werewolves Bot B BOT 26-May-22 08:20 PM
Imp | Solo Miscellaneous - Hell Team Basics The Imp wins with the devil and joins a channel with the devil to communicate securely. Details The Imp is usually the result of someone copying the devil for various reasons. This is because the devil is too powerful for there to be two. Their win condition is the same as the Devil’s. When an Imp is created they lose their soul and it becomes part of the hell team's pool of souls. Members of the Hell team cannot change role or betray the team in any way.
20:20
Devil | Solo Killing - Hell Team Basics Each day, the Devil may choose one player to send the devil’s wager to. The devil's wager recipient may choose one of four options. The Devil can use the hell team's pool of souls. When everyone is dead, unaligned or soulless the Devil wins. Details At the start of the game, the Devil may choose a role as a weak disguise. If the Devil doesn’t choose a role, they will show up as a citizen. At the start of the game the Devil's soul is added to the hell team's pool of souls, and they are soulless afterwards. The Devil may use souls from the pool to protect or attack somebody. If the Devil is attacked while a soul is in the pool, a soul will automatically be used to protect the Devil. Use $info souls for a detailed explanation. The Devil can't send the wager to soulless players. The wager is sent at the start of the night. The wager cannot be redirected onto another player. The Devil can anonymously communicate with the recipient. Until the end of the night, the recipient may choose to sell their soul to protect or attack somebody, or to share their identity to learn the role of another player. Alternatively, they may also ignore the wager. If the Devil dies before the night ends, the recipient is not informed, however no wager action can happen anymore. Use $info wager for a detailed explanation. Members of the Hell team cannot change role or betray the team in any way.
20:23
Thief | Unaligned Align | Limited Basics Each night, the Thief chooses one player to switch roles with. Details When they switch with a player, they become that player's role, and the other player becomes the Thief. Role specific disguises are also switched. Selecting a player to switch with is an immediate effect, but switching roles is an end night action and happens after any other end night actions such as night kills. The Thief can switch with a dead player, if the player was alive when they selected them. When switching with another player, all their channels are switched. Effects such as being powdered are not swapped. If the Thief does not select a target, a random player is chosen. Each Thief may only select every player once. The Thief wins if they are still alive at the end of the game or alternatively if there's no or only Unaligned players left to select, the Thief immediately ascends and wins. This can happen immediately after selecting a player. The Thief's ability is more powerful than any other mechanic. If a Thief switches with a member of Hell, the current member of Hell betrays their team and becomes a Thief. If the Thief switches with a member of a cupid couple, that member betrays the couple to become a thief and the former thief joins the couple instead. The Thief is not affected by redirections.
20:26
Cupid | Unaligned Align - Townsfolk Base Alignment Basics The Cupid chooses one player to be their lover, and forms an inseparable team with that player. Details During Night 1, the Cupid must choose one player to become their lover. If the Cupid does not choose in time, they will fall in love with a random player. The lover is added to the Cupid’s secret channel. The Cupid and their lover form an inseparable team; they will die if the other player dies. When this happens it is announced. Choosing a lover is an immediate ability. By default the Cupid wins with the townsfolk team. If the lover is on a different team, they will only win when both win conditions are fulfilled. For example, if the couple is Cupid and a wolf, everyone else must die. If the lover is a townsfolk role, they are townsfolk aligned and can win together with them (more examples can be found in $info cupid alignment). The Cupid’s love overrides any other mechanic that may cause a player to change teams for any reason; the Cupid is always on the same team as their lover. After choosing a lover, unless they are also unaligned, the Cupid is no longer unaligned. If the lover is unaligned, the couple can either win with townsfolk or with the lover's win condition, however even though they have a second win condition they are simply considered to be townsfolk aligned. If the Cupid loses their role before selecting a lover, a random lover is chosen. The Cupid can never change role to anything but another cupid variant (more info in $info cupid variants).
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Werewolves Bot B BOT 26-May-22 08:48 PM
Devil | Solo Killing - Hell Team Basics Each day, the Devil may choose one player to send the devil’s wager to. The devil's wager recipient may choose one of four options. The Devil can use the hell team's pool of souls. When everyone is dead, unaligned or soulless the Devil wins. Details At the start of the game, the Devil may choose a role as a weak disguise. If the Devil doesn’t choose a role, they will show up as a citizen. At the start of the game the Devil's soul is added to the hell team's pool of souls, and they are soulless afterwards. The Devil may use souls from the pool to protect or attack somebody. If the Devil is attacked while a soul is in the pool, a soul will automatically be used to protect the Devil. Use $info souls for a detailed explanation. The Devil can't send the wager to soulless players. The wager is sent at the start of the night. The wager cannot be redirected onto another player. The Devil can anonymously communicate with the recipient. Until the end of the night, the recipient may choose to sell their soul to protect or attack somebody, or to share their identity to learn the role of another player. Alternatively, they may also ignore the wager. If the Devil dies before the night ends, the recipient is not informed, however no wager action can happen anymore. Use $info wager for a detailed explanation. Members of the Hell team cannot change role or betray the team in any way.
20:49
Solo Categories Solo Recruitment (SR) Solo Killing (SK) Solo Power (SP) Solo Miscellaneous (SM)
20:49
Solo Killing Demon (Hell Team) Devil (Hell Team) Pyromancer (Pyro Team) Wisp (Pyro Team) White Werewolf Plague Bearer (Plague Team) Wraith (Nightmare Team) Bitter Hag (Hag Team) Scared White Werewolf Pyronner (Pyro Team)
20:50
Solo Power Flute Apprentice (Flute Team) Flute Player (Flute Team) Reaper (Nightmare Team) Shepherd (Flock Team) Herding Dog (Flock Team) Bat (Underworld Team)
20:50
Fortune Apprentice | Townsfolk Miscellaneous Basics The Fortune Apprentice will take the place of the first town investigative role to die. Details At the start of the first day where a town investigative role died or lost their role the previous day or night, the Fortune Apprentice will become the role of the first town investigative role that died or lost their role. The Fortune Apprentice does not know the identity of the previous town investigative role, nor do they know the checks made by this person. This will not happen if the Fortune Apprentice’s role has changed.
20:50
Flute Player | Solo Power - Flute Team Basics Each night, the Flute Player may enchant a certain amount of players. If all living players are either enchanted, unaligned or Flute team members, the Flute team wins. Details Whenever a player is enchanted, they will immediately join a secret channel with the other enchanted players, but without the Flute Player(s). The Flute Player(s) may see everything said in this channel, from the safety of their own secret channel. If an enchanted player is an investigative role, that is affected by obstructions, they will have a 60% chance that the player is displayed as a Flute Player, and a 40% chance for the inspection to happen normally, whenever they attempt to inspect a player. This effect will disappear once no members of the Flute Player channel or team remain. The players are not told when the effect disappears. The Flute Player is able to enchant 1 player for every ten players in the game (rounded). They may not enchant a member of the flute team or channel. If there is more than one player in the Flute Player channel (not counting Flute Apprentices), each Flute Player will only be able to enchant 1 player for every twenty players in the game (rounded). The amount of players used is the amount of players that are part of the game, not the alive players. If there are multiple Flute Players, then they are one team, and they will work together. If a Flute Player loses their role, they will lose their ability to enchant players, however it is not revealed to the other Flute Players, neither is it revealed how many people or who got enchanted.
20:51
Wolf | Werewolf Miscellaneous Basics The Wolf has no special abilities. Details The Wolf is a player who acts like a regular player during the day, but secretly kills players during the night, together with all the other werewolves.
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Werewolves Bot B BOT 26-May-22 08:58 PM
Vampire | Solo Recruitment - Underworld Team Basics The Vampire wins by secretly turning all the living players into undead. The Vampire demonizes players; if a demonized player is killed in the night, they will instead turn into an undead. Details Each night, the Vampire may demonize one player. On even numbered nights, the Vampire may demonize a second player. The target will not know about it by that time. Vampires cannot demonize themselves or other members of the underworld. When a demonized player is killed in the night, they will turn into an undead. The Vampire wins the game, along with the undead, if all players are either Vampire, dead or undead. If there are several Vampires, they work together. Demonizing a player is an immediate ability. If no members of the underworld channel remain, all demonized players are no longer demonized.
21:03
Pyro Team Pyromancer Wisp Pyronner
21:03
Pyromancer | Solo Killing - Pyro Team Basics Each night, the Pyromancer may either powder one player or ignite all currently powdered players. Details Each night the Pyromancer may either powder or ignite all currently powdered people. When a Pyromancer chooses to ignite, all powdered players will be attacked by them. If a powdered player survives the attack, they still remain powdered. Powdering is an immediate ability, and igniting is an end-night ability. Instead of powdering the Pyromancer may also unpowder. The Pyromancer is a member of the pyro team and channel. The Pyros win when they're the last ones alive.
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steilgone 26-May-22 09:04 PM
Ugh
21:04
I thought vampire is the only one who wins alone
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Werewolves Bot B BOT 26-May-22 09:04 PM
Solo Killing Demon (Hell Team) Devil (Hell Team) Pyromancer (Pyro Team) Wisp (Pyro Team) White Werewolf Plague Bearer (Plague Team) Wraith (Nightmare Team) Bitter Hag (Hag Team) Scared White Werewolf Pyronner (Pyro Team)
21:04
Wolf | Werewolf Miscellaneous Basics The Wolf has no special abilities. Details The Wolf is a player who acts like a regular player during the day, but secretly kills players during the night, together with all the other werewolves.
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steilgone
I thought vampire is the only one who wins alone
Host Team | Ts 26-May-22 09:06 PM
what do you mean?
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Host Team | Ts
what do you mean?
steilgone 26-May-22 09:07 PM
I thought most solos won with unalligned except vamp
21:08
But theres also solo like pyromancer who won alone
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Host Team | Ts 26-May-22 09:08 PM
all solos win with UA
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steilgone 26-May-22 09:08 PM
Oooh
21:08
Thank you
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Werewolves Bot B BOT 26-May-22 09:17 PM
Thief | Unaligned Align | Limited Basics Each night, the Thief chooses one player to switch roles with. Details When they switch with a player, they become that player's role, and the other player becomes the Thief. Role specific disguises are also switched. Selecting a player to switch with is an immediate effect, but switching roles is an end night action and happens after any other end night actions such as night kills. The Thief can switch with a dead player, if the player was alive when they selected them. When switching with another player, all their channels are switched. Effects such as being powdered are not swapped. If the Thief does not select a target, a random player is chosen. Each Thief may only select every player once. The Thief wins if they are still alive at the end of the game or alternatively if there's no or only Unaligned players left to select, the Thief immediately ascends and wins. This can happen immediately after selecting a player. The Thief's ability is more powerful than any other mechanic. If a Thief switches with a member of Hell, the current member of Hell betrays their team and becomes a Thief. If the Thief switches with a member of a cupid couple, that member betrays the couple to become a thief and the former thief joins the couple instead. The Thief is not affected by redirections.
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Werewolves Bot B BOT 27-May-22 03:08 AM
Reaper | Solo Power - Nightmare Team Basics Each night the Reaper may turn one player sleepless. The Reaper wins when all living players have been turned sleepless or are part of the nightmare team. Additionally, the Reaper may use the powers of dead players, temporarily. Details The Reaper knows the roles of all dead players, and is informed as soon as they die. During the next day and/or night the Reaper will be able to use the power of every player that has died since the start of the previous day/night. The gained abilities can only be used during this/these phase(s), and are lost after that. Day abilities have to be used during the day and night abilities during the night. General abilities can be used during both the next day and night. If one of the dead players had a disguise when they died, their disguise is applied to the Reaper for two phases. Use $info reaper abilities for a detailed explanation on how the reaper can use certain abilities. Each night, the Reaper can immediately turn one player sleepless. Players are privately informed when they become sleepless. The Reaper cannot become sleepless, nor can other members of the nightmare team or channel. The Reaper cannot use any powers on a player they have already turned sleepless, unless it's a power that specifically requires sleepless players to work. However, when a sleepless player uses a power on the Reaper, their power fails and the Reaper automatically attacks them (immediate). One exception is that sleepless players may still target the Reaper. If no members of the nightmare team or channel remain all players are no longer sleepless, however they are not informed about this.
03:11
Assassin | Townsfolk Killing Basics After night 1, the Assassin may choose one player to attack during the night. Details The Assassin may only attack a total of 3 times throughout a game. The Assassin’s attack is an end-night ability.
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Werewolves Bot B BOT 27-May-22 12:05 PM
❗ The M-Team | Mteil (Co-Lead) switched to Crabs | Harper ❗
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Werewolves Bot B BOT 28-May-22 12:04 PM
❗ Crabs | Harper switched to 🇬🇧-Team | kruthers (Lead) ❗
12:05
🇬🇧-Team | kruthers (Lead) switched to The M-Team | Meuh (Lead) ❗
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Werewolves Bot B BOT 29-May-22 12:02 PM
❗ The Monke-Team | Meuh (Lead) switched to Southern Europeans | Fed ❗
12:03
❗ Southern Europeans | Fed switched to The Monke-Team | Meuh (Lead) ❗
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The Monke-Team | Meuh (Lead) 29-May-22 12:34 PM
Massive change
Exported 50 message(s)