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Werewolves Revamped
🕵 Personal & Trivia SCs / risabu
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Werewolves Bot B BOT 26-May-22 06:30 PM
Private Secret Channel This is a private secret channel that you will keep for the entire game, even if your role is switched.
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Werewolves Bot B BOT 26-May-22 07:44 PM
✅ Created #❤!
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Werewolves Bot B BOT 28-May-22 03:30 PM
⛔ Syntax error. Invalid Player #1 (false)!
15:30
✅ Created #snivyrisabu!
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🇺🇸-Team | Risa (Co-Lead) 28-May-22 03:43 PM
.mayor
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Werewolves Bot B BOT 28-May-22 03:43 PM
Mayor | Elected Basics The Mayor leads the town. They have the privilege of being able to post in #story_time. When there are more than 15 living players, each night the Mayor chooses whether the top one or two players being voted on will be lynched during the next day. When there are 15 or less living players, the Mayor instead receives an extra vote in polls. Details The Mayor can be a powerful role to help either the innocent team or the werewolves team, but they tend to garner a lot of attention and may be killed quickly. If the Mayor misuses their ability to post in #story_time, they may be demoted or killed at the discretion of the Game Masters. If there is no mayor, the lynch vote always only kills the top voted player. The Mayor's extra vote cannot be nullified, stolen or removed under any circumstances.
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🇺🇸-Team | Risa (Co-Lead) 29-May-22 02:26 PM
.devil
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Werewolves Bot B BOT 29-May-22 02:26 PM
Devil | Solo Killing - Hell Team Basics Each day, the Devil may choose one player to send the devil’s wager to. The devil's wager recipient may choose one of four options. The Devil can use the hell team's pool of souls. When everyone is dead, unaligned or soulless the Devil wins. Details At the start of the game, the Devil may choose a role as a weak disguise. If the Devil doesn’t choose a role, they will show up as a citizen. At the start of the game the Devil's soul is added to the hell team's pool of souls, and they are soulless afterwards. The Devil may use souls from the pool to protect or attack somebody. If the Devil is attacked while a soul is in the pool, a soul will automatically be used to protect the Devil. Use $info souls for a detailed explanation. The Devil can't send the wager to soulless players. The wager is sent at the start of the night. The wager cannot be redirected onto another player. The Devil can anonymously communicate with the recipient. Until the end of the night, the recipient may choose to sell their soul to protect or attack somebody, or to share their identity to learn the role of another player. Alternatively, they may also ignore the wager. If the Devil dies before the night ends, the recipient is not informed, however no wager action can happen anymore. Use $info wager for a detailed explanation. Members of the Hell team cannot change role or betray the team in any way.
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🇺🇸-Team | Risa (Co-Lead) 30-May-22 02:04 PM
.cupid
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Werewolves Bot B BOT 30-May-22 02:04 PM
Cupid | Unaligned Align - Townsfolk Base Alignment Basics The Cupid chooses one player to be their lover, and forms an inseparable team with that player. Details During Night 1, the Cupid must choose one player to become their lover. If the Cupid does not choose in time, they will fall in love with a random player. The lover is added to the Cupid’s secret channel. The Cupid and their lover form an inseparable team; they will die if the other player dies. When this happens it is announced. Choosing a lover is an immediate ability. By default the Cupid wins with the townsfolk team. If the lover is on a different team, they will only win when both win conditions are fulfilled. For example, if the couple is Cupid and a wolf, everyone else must die. If the lover is a townsfolk role, they are townsfolk aligned and can win together with them (more examples can be found in $info cupid alignment). The Cupid’s love overrides any other mechanic that may cause a player to change teams for any reason; the Cupid is always on the same team as their lover. After choosing a lover, unless they are also unaligned, the Cupid is no longer unaligned. If the lover is unaligned, the couple can either win with townsfolk or with the lover's win condition, however even though they have a second win condition they are simply considered to be townsfolk aligned. If the Cupid loses their role before selecting a lover, a random lover is chosen. The Cupid can never change role to anything but another cupid variant (more info in $info cupid variants).
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🇺🇸-Team | Risa (Co-Lead) 30-May-22 02:04 PM
.shepherd
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Werewolves Bot B BOT 30-May-22 02:04 PM
Shepherd | Solo Power - Flock Team | Limited Basics Each night, the Shepherd may tag two players. If two tagged players visit each other, they both become herded. When everyone is dead, herded or part of the flock team the Shepherd wins. Details When a tagged player visits another tagged player they become herded but remain tagged, if they then visit or are visited by another tagged player who is not herded then that player is then also herded. Tagging a player is an immediate ability. Whenever a player is herded, they will join a secret channel with the other herded players. Becoming herded is a consequence of the action. The Shepherd may see everything said in this channel, from the safety of their secret channel. Members of the flock can not be tagged or herded. During the day, the Shepherd may steal one herded player's votes for the current day, however that player will be unherded. Players with negative votes can't have their negative votes stolen (but will still be unherded). The Mayors extra vote cannot be stolen. The Shepherd is informed how many votes they have after stealing a vote. During the night, if there's two or more herded players, the Shepherd is protected from attacks. Every time the Shepherd is attacked, two random herded players will immediately be unherded instead. At the start of the game, the Shepherd may choose a role as a strong disguise. If the Shepherd doesn’t choose a role, they will be disguised as a citizen. If the Shepherd changes role, the disguise is lost. If the game started with more than 20 players, the Shepherd may tag three players each night, instead of two. If no members of the flock team or channel remain all players are no longer herded, however they are not informed about this.
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🇺🇸-Team | Risa (Co-Lead) 30-May-22 02:28 PM
.town
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Werewolves Bot B BOT 30-May-22 02:28 PM
Townsfolk Categories Townsfolk Killing (TK) Townsfolk Group (TG) Townsfolk Investigative (TI) Townsfolk Power (TP) Townsfolk Miscellaneous (TM)
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🇺🇸-Team | Risa (Co-Lead) 30-May-22 02:28 PM
.tm
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Werewolves Bot B BOT 30-May-22 02:28 PM
Townsfolk Miscellaneous Assistant Bard Bartender Child Citizen Cursed Civilian Fortune Apprentice Journalist Macho Ranger Runner Town Crier Trickster Amnesiac Idiot Devout Villager
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🇺🇸-Team | Risa (Co-Lead) 30-May-22 02:29 PM
.tk
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Werewolves Bot B BOT 30-May-22 02:29 PM
Townsfolk Killing Assassin Barber Cult Leader Executioner Huntress Mad Scientist Priest Witch
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🇺🇸-Team | Risa (Co-Lead) 30-May-22 02:29 PM
.se
14:29
.tp
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Werewolves Bot B BOT 30-May-22 02:29 PM
Townsfolk Power Fletcher Grandma Hooker Medium Royal Knight Stalker Exorcist Herald
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🇺🇸-Team | Risa (Co-Lead) 30-May-22 02:29 PM
.herald
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Werewolves Bot B BOT 30-May-22 02:29 PM
Herald | Townsfolk Power | Limited Basics The Herald selects a role and is informed when the last player with that role dies. Details The Herald may immediately change their target once per phase, with 1 emergency change to be used whenever the Herald wants to. If several players die at the same time the Herald is not informed which of the players had their selected role. If there are no players of the selected role, or if the last player with the selected role changes to a different role, the Herald is not informed. The Herald is not affected by any disguises. The Herald may use their power several times.
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🇺🇸-Team | Risa (Co-Lead) 30-May-22 02:29 PM
.tg
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Werewolves Bot B BOT 30-May-22 02:29 PM
Townsfolk Group Baker Butcher Cult Member Juror
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🇺🇸-Team | Risa (Co-Lead) 30-May-22 02:29 PM
.juror
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Werewolves Bot B BOT 30-May-22 02:29 PM
Juror | Townsfolk Group | Limited Basics The Jurors have a secret channel where they can communicate among themselves securely. During certain nights, the jury votes to investigate a player. If the jury successfuly investigates a non-town role, it is announced. Details The Juror is part of the jury. During certain nights, the jury can vote to investigate a player. The jury recieves the result of the investigation at the end of the night. If the result of the investigation shows a non-town role, the role is announced publicly. The jury is disbanded if there are 1 or less Jurors left; this means the jury is active only if at least two Jurors are alive. Any member of the jury, even if they lose their role, can still vote on who to investigate. One of the Jurors that has voted for the jury's target is randomly chosen as the investigator, who performs the investigations. The jury is affected by weak disguises and obstructions. These effects are seen from the investigator's perspective. The jury's first check happens during Night 2. If the jury started with two Jurors they may check again each night. For every additional Juror the jury started with they have to wait an additional night between checks.
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🇺🇸-Team | Risa (Co-Lead) 30-May-22 02:29 PM
.ti
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Werewolves Bot B BOT 30-May-22 02:29 PM
Townsfolk Investigative Aura Teller Crowd Seeker Fortune Teller Huntsman Oracle Innkeeper Coroner
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🇺🇸-Team | Risa (Co-Lead) 30-May-22 02:29 PM
.llp
14:30
.llc
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Werewolves Bot B BOT 30-May-22 02:30 PM
Last Living Citizen | Solo Elected - Townsfolk Team Basics The Last Living Citizen can only be in the game when there is no townfolk team. Instead the Last Living Citizen represents the entire townsfolk team. Details Each night the Last Living Citizen may select three townsfolk roles and will be able to use that role's abilities for the rest of the night and the following day. The Last Living Citizen can both use active and passive abilities. They may not select the same role twice in one night. If limitations apply to a role (e.g. three kills for assassin), they still apply for the Last Living Citizen (they may select Assassin as many times as they want, but can only attack three times). When elected as Last Living Citizen the player loses their previous roles and secret channels and becomes the Last Living Citizen instead. If there are several Last Living Citizens they work together. If there are other townsfolk-aligned players, they can win together with the Last Living Citizen. Use $i town to get an overview of what town roles exist.
14:30
Townsfolk Categories Townsfolk Killing (TK) Townsfolk Group (TG) Townsfolk Investigative (TI) Townsfolk Power (TP) Townsfolk Miscellaneous (TM)
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🇺🇸-Team | Risa (Co-Lead) 30-May-22 02:30 PM
Mm
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🇺🇸-Team | Risa (Co-Lead) 30-May-22 04:37 PM
.hd
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Werewolves Bot B BOT 30-May-22 04:37 PM
Herding Dog | Solo Power - Flock Team | Limited Basics The Herding Dog wins with the shepherd and joins a channel with the shepherd to communicate securely. Details During the day, the Herding Dog can un-herd a herded player to steal that player's vote. Players with negative votes can't have their negative votes stolen (but will still be unherded). During the night, if the Herding Dog is attacked and there is at least one herded player, a random herded player will be automatically unherded to protect the Herding Dog. However, protecting the Shepherd is prioritized. The Herding Dog is usually the result of someone copying the shepherd for various reasons. This is because the shepherd is too powerful for there to be two. Their win condition is the same as the shepherd’s.
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🇺🇸-Team | Risa (Co-Lead) 30-May-22 04:38 PM
.shepherd
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Werewolves Bot B BOT 30-May-22 04:38 PM
Shepherd | Solo Power - Flock Team | Limited Basics Each night, the Shepherd may tag two players. If two tagged players visit each other, they both become herded. When everyone is dead, herded or part of the flock team the Shepherd wins. Details When a tagged player visits another tagged player they become herded but remain tagged, if they then visit or are visited by another tagged player who is not herded then that player is then also herded. Tagging a player is an immediate ability. Whenever a player is herded, they will join a secret channel with the other herded players. Becoming herded is a consequence of the action. The Shepherd may see everything said in this channel, from the safety of their secret channel. Members of the flock can not be tagged or herded. During the day, the Shepherd may steal one herded player's votes for the current day, however that player will be unherded. Players with negative votes can't have their negative votes stolen (but will still be unherded). The Mayors extra vote cannot be stolen. The Shepherd is informed how many votes they have after stealing a vote. During the night, if there's two or more herded players, the Shepherd is protected from attacks. Every time the Shepherd is attacked, two random herded players will immediately be unherded instead. At the start of the game, the Shepherd may choose a role as a strong disguise. If the Shepherd doesn’t choose a role, they will be disguised as a citizen. If the Shepherd changes role, the disguise is lost. If the game started with more than 20 players, the Shepherd may tag three players each night, instead of two. If no members of the flock team or channel remain all players are no longer herded, however they are not informed about this.
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