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Werewolves Revamped
🕵 Os7d Secret Channels / undead
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Werewolves Bot B BOT 26-May-22 07:09 PM
Last Living Citizen | Solo Elected - Townsfolk Team Basics The Last Living Citizen can only be in the game when there is no townfolk team. Instead the Last Living Citizen represents the entire townsfolk team. Details Each night the Last Living Citizen may select three townsfolk roles and will be able to use that role's abilities for the rest of the night and the following day. The Last Living Citizen can both use active and passive abilities. They may not select the same role twice in one night. If limitations apply to a role (e.g. three kills for assassin), they still apply for the Last Living Citizen (they may select Assassin as many times as they want, but can only attack three times). When elected as Last Living Citizen the player loses their previous roles and secret channels and becomes the Last Living Citizen instead. If there are several Last Living Citizens they work together. If there are other townsfolk-aligned players, they can win together with the Last Living Citizen. Use $i town to get an overview of what town roles exist.
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Host Team | Ts 26-May-22 10:10 PM
Congratulations on being elected as the last living citizen @Citizen You may choose 3 town roles who's power you'll be able to use today and tomorrow
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Werewolves Bot B BOT 26-May-22 10:11 PM
Townsfolk Categories Townsfolk Killing (TK) Townsfolk Group (TG) Townsfolk Investigative (TI) Townsfolk Power (TP) Townsfolk Miscellaneous (TM)
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The Monke-Team | Mwurtle 26-May-22 10:11 PM
.tp
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Werewolves Bot B BOT 26-May-22 10:11 PM
Townsfolk Power Fletcher Grandma Hooker Medium Royal Knight Stalker Exorcist Herald
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The Monke-Team | Mwurtle 26-May-22 10:12 PM
.ti
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Werewolves Bot B BOT 26-May-22 10:12 PM
Townsfolk Investigative Aura Teller Crowd Seeker Fortune Teller Huntsman Oracle Innkeeper Coroner
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The Monke-Team | Mwurtle 26-May-22 10:16 PM
.aura teller
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Werewolves Bot B BOT 26-May-22 10:16 PM
Aura Teller | Townsfolk Investigative Basics Each night, the Aura Teller may check a target to determine if they are “a threat” or “not a threat”. Details The Aura Teller cannot see a player’s role, but they can check whether or not they are a threat. Lycans, and roles classified as killing roles show up as a threat. The Aura Teller’s inspection is an immediate ability. Some roles or players may be able to kill, but will not show up as threats as they are neither lycans nor a role classified as a killing role. The Aura Teller is affected by strong disguises and redirections, but not by obstructions.
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The Monke-Team | Mwurtle 26-May-22 10:16 PM
.crowd seeker
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Werewolves Bot B BOT 26-May-22 10:16 PM
Crowd Seeker | Townsfolk Investigative Basics The Crowd Seeker may investigate up to 3 players each night by guessing their roles. Each correct guess is confirmed. Details The Crowd Seeker can select up to three different players each night, and guess for each of them what their role could be. They may use several of their gueses for one player, however all guesses have to be made at the same time. All correct guesses will be confirmed. The Crowd Seeker is affected by weak disguises, redirections, and obstructions. The Crowd Seeker’s seeking is an immediate ability.
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The Monke-Team | Mwurtle 26-May-22 10:17 PM
.oracle
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Werewolves Bot B BOT 26-May-22 10:17 PM
Oracle | Townsfolk Investigative Basics Every night, the Oracle can select two players and see if they have the same current alignment as each other. Each player can only be checked once. Details Each night, the Oracle can inspect two players. The Oracle will be told whether they have the same current alignment or not. The Oracle can select itself as one of the two players, but can only select each player once throughout the game. Inspecting players is an immediate ability. Unaligned roles (if they are still unaligned) have the same alignment as each other, solo roles on opposing teams do not. Some roles' current alignments may be different than their role's starting alignment (e.g. Cupid, Cupid's Lover). The Oracle is not affected by disguises or obstructions, but is affected by redirections.
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The Monke-Team | Mwurtle 26-May-22 10:17 PM
.fortune teller
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Werewolves Bot B BOT 26-May-22 10:17 PM
Fortune Teller | Townsfolk Investigative Basics Each night, the Fortune Teller may check one player’s role. Details Each night, the Fortune Teller can inspect a player. The Fortune Teller will be told what their role is. Inspecting a player is an immediate ability. The Fortune Teller gains more information, but is affected by weak disguises, redirections, and obstructions.
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The Monke-Team | Mwurtle 26-May-22 10:17 PM
@Host I would like the town roles of Fortune Teller, Coroner, and Assassin
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The Monke-Team | Mwurtle
@Host I would like the town roles of Fortune Teller, Coroner, and Assassin
Host Team | Ts 26-May-22 10:18 PM
👍
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Host Team | Vera 26-May-22 10:18 PM
👍
22:18
You can immediately use those
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Host Team | Ts 26-May-22 10:18 PM
@The Monke-Team | Mwurtle Fortune Teller: You may check one player now. Assassin: You have 3 bullets. You cannot attack tonight. Coroner: Passive, we will let you know
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The Monke-Team | Mwurtle 26-May-22 10:19 PM
@Host I would like 2 check Mat’s role (edited)
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Host Team | Vera 26-May-22 10:20 PM
editing in pings don't ping
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The Monke-Team | Mwurtle
@Host I would like 2 check Mat’s role (edited)
Host Team | Vera 26-May-22 10:20 PM
👍
22:21
MatMeistress is Wraith
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Werewolves Bot B BOT 26-May-22 10:34 PM
⛔ Syntax error. Invalid Player #1 (false)!
22:34
✅ Created #look-alike!
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Host Team | Vera 27-May-22 12:18 PM
Coroner results: @🇳🇱-Team | Kriebel was killed by an Alpha Wolf
12:18
@Participant
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The Monke-Team | Mwurtle 27-May-22 12:18 PM
Thanks
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Werewolves Bot B BOT 27-May-22 12:30 PM
✅ Created #you-were-a-thief!
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The Monke-Team | Mwurtle 27-May-22 01:31 PM
.wreith
13:31
.wrieth
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Host Team | Vera 27-May-22 01:31 PM
.wraith
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Werewolves Bot B BOT 27-May-22 01:31 PM
Wraith | Solo Killing - Nightmare Team Basics The Wraith wins with the reaper and joins a channel with the reaper to communicate securely. Details The Wraith does not have any special abilities. If somebody tries to copy the reaper a Wraith is created instead. The Wraith cannot become sleepless. When a sleepless player uses a power on the Wraith, their power fails and the Wraith immediately attacks them. One exception is that sleepless players may still target the Wraith. If the (original) Reaper dies, the Wraith may turn one player sleepless each night.
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The Monke-Team | Mwurtle 27-May-22 01:31 PM
.reaper
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Werewolves Bot B BOT 27-May-22 01:31 PM
Reaper | Solo Power - Nightmare Team Basics Each night the Reaper may turn one player sleepless. The Reaper wins when all living players have been turned sleepless or are part of the nightmare team. Additionally, the Reaper may use the powers of dead players, temporarily. Details The Reaper knows the roles of all dead players, and is informed as soon as they die. During the next day and/or night the Reaper will be able to use the power of every player that has died since the start of the previous day/night. The gained abilities can only be used during this/these phase(s), and are lost after that. Day abilities have to be used during the day and night abilities during the night. General abilities can be used during both the next day and night. If one of the dead players had a disguise when they died, their disguise is applied to the Reaper for two phases. Use $info reaper abilities for a detailed explanation on how the reaper can use certain abilities. Each night, the Reaper can immediately turn one player sleepless. Players are privately informed when they become sleepless. The Reaper cannot become sleepless, nor can other members of the nightmare team or channel. The Reaper cannot use any powers on a player they have already turned sleepless, unless it's a power that specifically requires sleepless players to work. However, when a sleepless player uses a power on the Reaper, their power fails and the Reaper automatically attacks them (immediate). One exception is that sleepless players may still target the Reaper. If no members of the nightmare team or channel remain all players are no longer sleepless, however they are not informed about this.
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Werewolves Bot B BOT 27-May-22 01:57 PM
Reaper Abilities | Additional Info - Nightmare Team Limitations If a role with limited uses of their power dies, the Reaper will only receive a power if it has uses left. Other limitations, like only being able to select every player once or only being able to select specific players still apply, but the Reaper is not informed which player can't be selected. If they select an invalid player, they are informed that their power failed. Powers The Reaper is able to use passive powers. They are also able to use powers involving a reveal, however nobody will be revealed. Group roles don't give the reaper any powers, nor does the Reaper gain access to any secret channels (e.g. Journal) or info (e.g. Psychopath List, Town Crier) the dead player had. Abilities that involve effects (e.g. enchanting, powdering, igniting powdered players) instead work with the sleepless effect. If an ability results in a role change (e.g. Look-Alike), no role change happens, instead a permanent strong disguise of the role that the player would have turned into is applied to the player. The Reaper is informed which disguise is being used. An exception is all role changes that would recruit another player on that role's team, in that case the role change still happens, but the player is turned into a wraith instead (e.g. Vampire, Infecting Wolf). All abilities involving private anonymous communication (e.g. Devil, Stalker) happen in reaper specific channels, instead of their normal one. If the Reaper dies, any abilities with effects that would occur in a later phase do not trigger, but those that still happen in the same phase do trigger. Special Cases • Foxes: The wolfpack is not informed of what the Reaper chooses • Direwolf: The Reaper may attack one player • Exorcist: Makes target sleepless, but still removes other effects • Shepherd: Instead of tagging, turn people sleepless
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The Monke-Team | Mwurtle 27-May-22 01:59 PM
.grandma
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Werewolves Bot B BOT 27-May-22 01:59 PM
Grandma | Townsfolk Power Basics Each night, the Grandma can choose up to two players. The next day, these selected players can’t vote. That day, Grandma will get the same amount of votes as people they selected. Details Making players unable to vote is an immediate ability. If they still vote, their vote simply isn’t counted towards the final result. The Grandma's vote still looks like a normal vote, but can also count as 0 or 2, depending on how many players the Grandma chose. The two chosen players will additionally be added to a private channel, where the Grandma can anonymously talk to them. At the end of the day the players are removed and the votes are restored (even if the Grandma is dead at that point). If the Grandma selects a player with several votes (e.g. Mayor or Grandma), they only lose 1 of their votes, but keep the others. The Grandma also only gains 1 vote, like normally. Players with negative votes or no votes can't have their negative votes stolen (and the Grandma is informed), but are still added to the channel. The Mayors extra vote cannot be stolen. The Grandma may select themself. The Grandma is not affected by redirections.
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The Monke-Team | Mwurtle 27-May-22 02:00 PM
.Exorcist
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Werewolves Bot B BOT 27-May-22 02:00 PM
Exorcist | Townsfolk Power Basics Each day, the Exorcist may remove negative effects from one player. Details Each day, the Exorcist can exorcise one player. All negative effects caused by solo roles are removed from the player and the Exorcist is informed which effects were removed. Exorcising a player is an immediate effect. Players that have already been exorcised can not be exorcised again. The Exorcist can not cure players if they have changed role as the result of an effect, such as the Undead, but can still remove other possible effects the Undead has. The solo team whose effect is cured is informed about this. Negative Effects The following effects can be removed by the Exorcist: Enchanted - Flute Team Soulless - Hell Team Powdered - Pyro Team Demonized - Underworld Team Sleepless - Nightmare Team Tagged/Herded - Flock Team Contaminated/Contagious - Plague Team Bitten - Graveyard Team
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The Monke-Team | Mwurtle 27-May-22 07:28 PM
.witch
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Werewolves Bot B BOT 27-May-22 07:29 PM
Witch | Townsfolk Killing Basics Once per game, at night, the Witch may choose three players to protect from any attack for one night. Once per game, at night, the Witch may attack one player. Details The Witch has two potions; a potion of life and a potion of death. Each night, they can choose whether they want to use either of those potions. Each potion can only be used once. They can also be used simultaneously in one night. If they use the potion of life, then three players, which the Witch chooses, as well as the Witch themself are protected from attacks during that night (immediate). If they use the potion of death, they can choose one player to attack (end-night).
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The Monke-Team | Mwurtle 27-May-22 07:29 PM
.cult leader
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Werewolves Bot B BOT 27-May-22 07:29 PM
Cult Leader | Townsfolk Killing Basics The Cult Leader acts as a cult member, except that if the Cult Leader dies the cult loses its ability to attack at night. Details The Cult Leader is part of the cult. After Night 1, the cult can attack one player each night. When the Cult Leader dies, the cult is disbanded and can no longer attack at night. If the Cult Leader loses their role, the cult continues to exist, until the original Cult Leader dies. Any member of the cult, who no longer is a cult member or Cult Leader, can still vote on who to kill. The cult decides their victims by voting on whom they suspect most. The cult’s attack is an end-night ability.
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The Monke-Team | Mwurtle 27-May-22 07:41 PM
.Royal knight
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Werewolves Bot B BOT 27-May-22 07:41 PM
Royal Knight | Townsfolk Power Basics Once per game, the Royal Knight may cancel the lynch. Details The Royal Knight may cancel the lynch at any time of day or night, and it will apply to the current (or if there is none the next) lynch. If there are several lynches the Royal Knight may only cancel one of them, however they may choose which one. Cancelling the lynch is an immediate ability. However, the fact that the lynch has been canceled will only be revealed at the end of the day. The Royal Knight also receives the choice whether they want to be revealed or not.
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The Monke-Team | Mwurtle 27-May-22 07:42 PM
.stalker
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Werewolves Bot B BOT 27-May-22 07:42 PM
Stalker | Townsfolk Power Basics Each night, the Stalker may assign two extra votes to a player in the next day’s polls. Details Each night, the Stalker may threaten a player. The day after, that player has 2 more invisible votes against them on the daily polls. These additional votes are revealed when the polls close. The threatened player is privately notified of the threat and added to a channel. Threatening a player is an immediate ability. The Stalker can anonymously talk to the person they’re threatening. At the end of the day the player is removed from the channel and the invisible votes are removed (even if the Stalker is dead at that point). The Stalker may select themself. The Stalker is not affected by redirections.
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The Monke-Team | Mwurtle 27-May-22 07:42 PM
.fletcher
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Werewolves Bot B BOT 27-May-22 07:42 PM
Fletcher | Townsfolk Power Basics During Day 0, the Fletcher selects a target. Unless the Fletcher changes their mind before they die, their target gains the abilities of a Huntress. Details The Fletcher must choose a target to be “Fletcher’s Customer” at the start of the game. Their target can not be changed. If no target is selected when Day 0 ends, a target is randomly assigned. The Fletcher cannot target themself. Fletcher’s Customer gains a private channel and may select a target of their own who will be killed if Fletcher’s Customer is killed. At any point while the Fletcher is alive, the Fletcher may irreversibly revoke Fletcher’s Customer's abilities. Choosing and revoking a customer are immediate abilities.
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The Monke-Team | Mwurtle 27-May-22 07:42 PM
.herald
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Werewolves Bot B BOT 27-May-22 07:42 PM
Herald | Townsfolk Power | Limited Basics The Herald selects a role and is informed when the last player with that role dies. Details The Herald may immediately change their target once per phase, with 1 emergency change to be used whenever the Herald wants to. If several players die at the same time the Herald is not informed which of the players had their selected role. If there are no players of the selected role, or if the last player with the selected role changes to a different role, the Herald is not informed. The Herald is not affected by any disguises. The Herald may use their power several times.
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The Monke-Team | Mwurtle 27-May-22 07:44 PM
.tm
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Werewolves Bot B BOT 27-May-22 07:44 PM
Townsfolk Miscellaneous Assistant Bard Bartender Child Citizen Cursed Civilian Fortune Apprentice Journalist Macho Ranger Runner Town Crier Trickster Amnesiac Idiot Devout Villager
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The Monke-Team | Mwurtle 27-May-22 07:44 PM
.amnesiac
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Werewolves Bot B BOT 27-May-22 07:44 PM
Amnesiac | Townsfolk Miscellaneous | Limited Basics The Amnesiac has forgotten their role and only has a vague idea of what it was. They will remember it at the end of Day 1. Details From the start of the game until the end of Day 1, the Amnesiac is a normal citizen. At the end of Day 1, they will get to know their role. This role will not be known to the rest of the players, but it will be one of three roles that the Amnesiac is told at the start of the game. If the Amnesiac changes into a role that has a power limited to a Day or Night that has already passed, they have to use it in the following Day or Night. If they change into a role that receives information or is part of a group at the start of the game, the Amnesiac will receive the information or join the group directly after changing role.
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The Monke-Team | Mwurtle 27-May-22 07:44 PM
.child
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Werewolves Bot B BOT 27-May-22 07:44 PM
Child | Townsfolk Miscellaneous Basics The day after the Child dies, there will be two lynches instead of one. Details Whenever the Child dies, there is an additional lynch the next day. If more than one Child dies, there can be more than two lynches. It is allowed to lynch the same player several times. This is useful in scenarios where the werewolves want to lynch an Executioner, who can avoid one lynch.
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The Monke-Team | Mwurtle 27-May-22 07:45 PM
.bartender
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Werewolves Bot B BOT 27-May-22 07:45 PM
Bartender | Townsfolk Miscellaneous Basics The Bartender can talk in the tavern without having their identity revealed. Details The Bartender has a secret channel where they can talk. Every message in that channel will be sent anonymously in the tavern chat. If the Bartender loses their role, they lose their ability to anonymously talk in the tavern chat.
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The Monke-Team | Mwurtle 27-May-22 07:45 PM
.assistant
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Werewolves Bot B BOT 27-May-22 07:45 PM
Assistant | Townsfolk Miscellaneous | Limited Basics The Assistant may select a player to redirect one werewolf action to. The action cannot be an attack. Details The Assistant may target a player. They can update this target once per phase, with 1 emergency change to be used whenever the Assistant wants. When the Assistant is affected by a werewolf power, that is not an attack, it will be redirected to the target without the werewolves being informed. The Assistant's redirection power can only be used once per game. The Assistant is informed when their power is used, but they are not told what ability they redirected.
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The Monke-Team | Mwurtle 27-May-22 07:45 PM
.bard
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Werewolves Bot B BOT 27-May-22 07:45 PM
Bard | Townsfolk Miscellaneous Basics Throughout the game, all abilities used on the Bard, will be narrated to everyone in story time. Details When an immediate ability is used on the Bard, it is immediately narrated. End abilities are narrated at the end of the phase. If the Bard changes roles, abilities are no longer narrated, however the role change is still narrated. The narrated info is precise and reveals both the ability (e.g. “attacked”) and the cause (e.g. “Assassin”), however further details are not revealed (e.g. if a tanner disguises the Bard, it is narrated that it happened, however the applied disguise is not revealed). If the Bard is attacked, the attacker’s role is the cause. The Bard is only affected by strong disguises.
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The Monke-Team | Mwurtle 27-May-22 07:45 PM
.fortune apprentice
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Werewolves Bot B BOT 27-May-22 07:45 PM
Fortune Apprentice | Townsfolk Miscellaneous Basics The Fortune Apprentice will take the place of the first town investigative role to die. Details At the start of the first day where a town investigative role died or lost their role the previous day or night, the Fortune Apprentice will become the role of the first town investigative role that died or lost their role. The Fortune Apprentice does not know the identity of the previous town investigative role, nor do they know the checks made by this person. This will not happen if the Fortune Apprentice’s role has changed.
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The Monke-Team | Mwurtle 27-May-22 07:46 PM
.tk
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Werewolves Bot B BOT 27-May-22 07:46 PM
Townsfolk Killing Assassin Barber Cult Leader Executioner Huntress Mad Scientist Priest Witch
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The Monke-Team | Mwurtle 27-May-22 07:46 PM
.barber
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Werewolves Bot B BOT 27-May-22 07:46 PM
Barber | Townsfolk Killing Basics Once per game, the Barber may choose to immediately attack one player during the day. Details After Day 1, at any time during the day, the Barber may once attack another player. The Barber also chooses whether they want to be revealed or not. If they choose to be revealed both their role and name is announced, otherwise neither is. The Barber’s attack is an immediate ability. If the Barber's attack fails, they are not revealed.
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The Monke-Team | Mwurtle 27-May-22 07:47 PM
.mad scientist
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Werewolves Bot B BOT 27-May-22 07:47 PM
Mad Scientist | Townsfolk Killing Basics The Mad Scientist has two subjects, from two different teams. If killed, their targeted subject will also die. Details At the start of the game, the Mad Scientist is assigned two players. They interrogate their subjects and, before the Mad Scientist dies, they must choose one of the two assigned players to take with them to their death. If the Mad Scientist has not targeted a subject when they die, a random subject will be killed. They will have a secret channel together with their two targets, and they also have a channel alone, where they will decide on who they want to attack if they are killed. The two targets are always on two different teams (excluding Unaligned). These teams are either Townsfolk, Werewolves or any of the different Solo teams. The Mad Scientist can choose a target, even if the target is already dead. Attacking the other player is an immediate ability. When the Mad Scientist kills, they are revealed as the Mad Scientist.
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The Monke-Team | Mwurtle 27-May-22 07:47 PM
.executioner
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Werewolves Bot B BOT 27-May-22 07:47 PM
Executioner | Townsfolk Killing Basics Whenever the Executioner is chosen to be lynched, it will be prevented, and a player chosen by the Executioner will be lynched in their place. Details The Executioner may target a player. This target can be updated once per phase, with 1 emergency change to be used whenever the Executioner wants to. Targeting a player is an immediate effect. The Executioner may alternatively choose to not target any player. If the Executioner would be lynched, their target is (indirectly) lynched instead. If there is no target, nobody is lynched. When the Executioner changes the lynch, their role is revealed to all, and the targeted player is lynched immediately. This ability will only work once. Future lynches will behave as normal. When the Executioner tries to lynch a player protected from the lynch, the lynch is cancelled and the Executioner is revealed, but nobody is lynched.
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The Monke-Team | Mwurtle 27-May-22 07:47 PM
.priest
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Werewolves Bot B BOT 27-May-22 07:47 PM
Priest | Townsfolk Killing Basics Each night, the Priest may use their holy water on a player. If that player is a lycan, that player will be attacked. Otherwise, the Priest risks their own death. Details If the targeted player is a lycan, they are attacked. If they are townsfolk aligned, the Priest dies. If they are not lycan and not townsfolk aligned, both the Priest and the target live. Using holy water on a player is an end-night ability.
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The Monke-Team | Mwurtle 27-May-22 08:23 PM
.innkeeper
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Werewolves Bot B BOT 27-May-22 08:23 PM
Innkeeper | Townsfolk Investigative Basics Each night, the Innkeeper may check any role to determine the number of players currently alive with that role. Details Each night the Innkeeper can get a status on a specific role. Checking the status of a specific role will let the Innkeeper know how many players with that role are left in the game. Checking the status of a specific role is an immediate ability. Checking status on roles works on any role whether in the game or not. The Innkeeper is affected by strong disguises.
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The Monke-Team | Mwurtle 27-May-22 08:23 PM
.huntsman
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Werewolves Bot B BOT 27-May-22 08:23 PM
Huntsman | Townsfolk Investigative Basics Each night, the Huntsman may check a target to determine if they are “part of the wolfpack” or not. Details The Huntsman cannot see a player’s role, but they can check whether a player is in the wolfpack. The Huntsman’s inspection is an immediate ability. Since the Huntsman does not check the role itself, they are not affected by any disguises or obstructions, but are affected by redirections.
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The Monke-Team | Mwurtle 27-May-22 08:45 PM
.tg
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Werewolves Bot B BOT 27-May-22 08:45 PM
Townsfolk Group Baker Butcher Cult Member Juror
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Host Team | Ts 27-May-22 10:06 PM
You may choose 3 town roles who's power you'll be able to use today and tomorrow @Citizen
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Host Team | Ts
You may choose 3 town roles who's power you'll be able to use today and tomorrow @Citizen
The Monke-Team | Mwurtle 27-May-22 10:13 PM
I would like Fortune Teller, Witch, and Assassin
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The Monke-Team | Mwurtle
I would like Fortune Teller, Witch, and Assassin
Host Team | Ts 27-May-22 10:14 PM
Fortune Teller: Select one person and learn their role Witch: You have two potions. You may kill one player with your potion of death. You may protect yourself and three others from attacks for the rest of the night. Both of these are one use Assassin: You may kill a player tonight. Up to 3 total.
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Host Team | Ts
Fortune Teller: Select one person and learn their role Witch: You have two potions. You may kill one player with your potion of death. You may protect yourself and three others from attacks for the rest of the night. Both of these are one use Assassin: You may kill a player tonight. Up to 3 total.
The Monke-Team | Mwurtle 27-May-22 10:39 PM
For fortune teller I would like 2 check Jowo’s role
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The Monke-Team | Mwurtle
For fortune teller I would like 2 check Jowo’s role
Host Team | Ts 27-May-22 10:40 PM
Jowo is Herding Dog
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The Monke-Team | Mwurtle 27-May-22 10:40 PM
Thanks
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Host Team | Ts
Fortune Teller: Select one person and learn their role Witch: You have two potions. You may kill one player with your potion of death. You may protect yourself and three others from attacks for the rest of the night. Both of these are one use Assassin: You may kill a player tonight. Up to 3 total.
The Monke-Team | Mwurtle 27-May-22 10:47 PM
I would like to use my protect potion on Ethan, Mat, and Luffy
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The Monke-Team | Mwurtle
I would like to use my protect potion on Ethan, Mat, and Luffy
Host Team | Ts 27-May-22 10:47 PM
👍
22:49
You have your Assassin power as well as the witch's Potion of Death left
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Host Team | Ts
You have your Assassin power as well as the witch's Potion of Death left
The Monke-Team | Mwurtle 27-May-22 11:00 PM
i would like 2 u my potion of death on Sharl and my assassin power 2 kill Jean
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The Monke-Team | Mwurtle
i would like 2 u my potion of death on Sharl and my assassin power 2 kill Jean
Host Team | Ts 27-May-22 11:00 PM
👍
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Host Team | Ts
You have your Assassin power as well as the witch's Potion of Death left
The Monke-Team | Mwurtle 28-May-22 03:15 AM
Actually can I change my assassin kill 2 Wyatt?
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Host Team | Ts 28-May-22 03:15 AM
sure
03:15
you can change it until the night ends
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The Monke-Team | Mwurtle 28-May-22 03:15 AM
got it
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Werewolves Bot B BOT 28-May-22 03:43 AM
✅ Created #trivia-assistant!
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Host Team | Ts 28-May-22 12:08 PM
Attacking sharl, nothing happens
12:08
Attacking Wyatt, nothing happens
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The Monke-Team | Mwurtle 28-May-22 12:16 PM
Sadge
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The Monke-Team | Mwurtle 28-May-22 02:49 PM
.hd
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Werewolves Bot B BOT 28-May-22 02:49 PM
Herding Dog | Solo Power - Flock Team | Limited Basics The Herding Dog wins with the shepherd and joins a channel with the shepherd to communicate securely. Details During the day, the Herding Dog can un-herd a herded player to steal that player's vote. Players with negative votes can't have their negative votes stolen (but will still be unherded). During the night, if the Herding Dog is attacked and there is at least one herded player, a random herded player will be automatically unherded to protect the Herding Dog. However, protecting the Shepherd is prioritized. The Herding Dog is usually the result of someone copying the shepherd for various reasons. This is because the shepherd is too powerful for there to be two. Their win condition is the same as the shepherd’s.
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The Monke-Team | Mwurtle 28-May-22 07:22 PM
@Host if I choose witch again 4 tonight do the potions come back or is it a one time thing
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Host Team | Jay 28-May-22 07:31 PM
one time
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The Monke-Team | Mwurtle 28-May-22 07:34 PM
Damn ok
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Host Team | Ts 28-May-22 07:55 PM
yeah so also if you went with assassin you only get 3 bullets (one of which you've already used)
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The Monke-Team | Mwurtle 28-May-22 08:01 PM
Got it
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The Monke-Team | Mwurtle 28-May-22 08:14 PM
.www
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Werewolves Bot B BOT 28-May-22 08:14 PM
White Werewolf | Solo Killing Basics The White Werewolf is a werewolf who is not satisfied with merely killing the townsfolk; they must kill all the werewolves as well. Every other night, the White Werewolf may attack a member of the wolfpack. Details To the werewolves, the White Werewolf will appear to be just another member of the wolfpack. However, it is the White Werewolf’s goal to win the game completely alone; even the other werewolves must die. Starting with Night 2, the White Werewolf may attack a member of the wolfpack every other night. If they choose not to attack, they will once again have the option to attack in the following night. Attacking a member of the wolfpack is an end-night ability. If only werewolves and the White Werewolf are left alive, the game will continue until either all werewolves are dead or the White Werewolf is dead. The White Werewolf imitates the most common Werewolf Miscellaneous role. That means, that the White Werewolf is strongly disguised as that role and gains all the abilities of that role. If the White Werewolf changes role, the disguise and abilities are lost. The White Werewolf is not part of the werewolf team, but is still considered a lycan and is part of the wolfpack.
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Host Team | Ts 28-May-22 10:07 PM
@Participant you can choose 3 roles
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Host Team | Ts
@Participant you can choose 3 roles
The Monke-Team | Mwurtle 28-May-22 10:30 PM
I would like exorcist, at, and assassin
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The Monke-Team | Mwurtle
I would like exorcist, at, and assassin
Host Team | Ts 28-May-22 10:30 PM
Exorcist: Who do you want to exorcise? Aura Teller: Who do you want to check? Assassin: Who do you want to attack? (2 Bullets Left)
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Host Team | Ts
Exorcist: Who do you want to exorcise? Aura Teller: Who do you want to check? Assassin: Who do you want to attack? (2 Bullets Left)
The Monke-Team | Mwurtle 28-May-22 10:31 PM
Exorcise Luffy, check Sharl, and kill Suso
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The Monke-Team | Mwurtle
Exorcise Luffy, check Sharl, and kill Suso
Host Team | Ts 28-May-22 10:33 PM
Exorcist: You removed the following effects from Luffy: Demonized, Contagious Aura Teller: Sharl is a threat Assassin: Attacking Suso at end of night
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Werewolves Bot B BOT 29-May-22 12:04 PM
Undead | Solo Miscellaneous - Underworld Team Basics The Undead is a part of the vampire’s secret army and pretends to be their old role. If a demonized player dies during the night, they will not die, and will instead lose their original role and become an Undead. Details An Undead has the same win condition as the vampire; they will win when all remaining players are part of the underworld team. They lose their previous role, but if they were part of a group like the wolfpack, they will remain in the channel and will still be able to vote (though internally their vote won't be counted) as long as at least one other member of their group is still alive. Once all members have either been turned or are dead, the group is disbanded and any abilities it may have had are lost.
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Host Team | Jay 29-May-22 12:04 PM
@Participant You have turned Undead! You now win with the Underworld team!
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Host Team | Ts 29-May-22 12:24 PM
@The Monke-Team | Mwurtle you are now part of the underworld team and may not betray it
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The Monke-Team | Mwurtle 29-May-22 12:24 PM
Got it
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Host Team | Ts 29-May-22 12:24 PM
so you may not work with the zombies and must try to get them killed
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Host Team | Jay 29-May-22 11:03 PM
No longer the Last Citizen and no longer Living either. How the mighty fall.
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