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Werewolves Revamped
🕵 Os7d Secret Channels #2 / knowledge-wolf
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Werewolves Bot B BOT 26-May-22 06:30 PM
Knowledge Wolf | Werewolf Miscellaneous | Limited Basics The Knowledge Wolf knows the role list. Details At the start of the game the Knowledge Wolf is told all the roles of the role list. Alternatively, the hosts may decide to only provide a partial role list.
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Southern Europeans | Adri 26-May-22 06:31 PM
lmaoo
18:31
cant believe i have the Ts role
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Host Team | Jay 26-May-22 06:42 PM
Knowledge Wolf List Townsfolk Team • Citizen x0 • Baker x0 • Runner x0 • Fortune Apprentice x0 • Bloody Butcher x0 Werewolf Team • There is at least one Knowledge Wolf Solo Team • Some Solo Teams are really into teeth-related effects • Imp x0 Unaligned • Vicious Hag x0 • Clairvoyant Hag x0 • Cat x0
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Southern Europeans | Adri 26-May-22 06:43 PM
fascinating
18:43
so you give me basically nothing
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Werewolves Bot B BOT 26-May-22 06:46 PM
⛔ Syntax error. Unknown command hag!
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Southern Europeans | Adri 26-May-22 06:46 PM
shit how did this bot work
18:46
·help
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Host Team | Vera 26-May-22 06:46 PM
$
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Werewolves Bot B BOT 26-May-22 06:46 PM
Werewolf Bot Player Help
U​se $help <comma​nd> to get info​rmation about a comma​nd. W​hile ingame react to messages with 📌 to pin them! Player arguments can be names, emojis, ids, nicknames o​r disco​rd tags %s a​nd %c can be used to refer to yourself a​nd to the current channel, in all comma​nds. Arguments cant contain spaces, unless the argument is quoted "like this"
$ping - Tests the bot $help - Provides info​rmation about comma​nds $info - Returns role info $cc [create|create_hidden] - Creates a CC $cc [create_multi|create_multi_hidden] - Creates multiple CCs $cc [add|remove|promote|demote|leave|l​ist|owners] - Manages a CC $cc [rename|archive] - Manages a CC $spectate - Makes you a spectato​r $substitute - Makes you a substitute player $webhook - Repeats a message a​s a webhook pretending to be you $l​ist - Lists signed up players $l​ist_alphabetical - Lists signed up players (alphabetical) $alive - Lists alive players $signup - Signs you up fo​r the next game $emojis - Gives a l​ist of emojis a​nd player ids (U​seful fo​r CC creation) $roll [-|whitel​ist|blackl​ist] - Selects a ra​ndom player
18:46
Hag | Unaligned Align | Limited Basics The Hag can win with any team, unless that team has wronged the hags. The Hag will turn into a specific type of hag at the end of the day. Details The Hag is one of the hags ($i hags). At the start of the game, the Hag may name one other hag role. At the end of the day the Hag turns into one of the other hag roles, however they can not become the one they named nor can they immediately become a bitter hag. If the Hag doesn't choose they can turn into any of the other hag roles (except bitter hag). The Hag does not have a spell at the start of the game, but gains one later, once they turn into another hag role.
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Host Team | Vera 26-May-22 06:46 PM
if you need to know anything else, just ping @/Host
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Southern Europeans | Adri 26-May-22 06:46 PM
hags start neutral
18:46
and then change right
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Host Team | Vera 26-May-22 06:47 PM
hag starts out completely unaligned, yes
18:47
if a hag gets wronged, they can no longer win with the team that wronged them
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Southern Europeans | Adri 26-May-22 06:47 PM
i mean you dont start as vicious hag and such
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Host Team | Vera 26-May-22 06:47 PM
yeah
18:48
normally they choose one of the hag roles and then get one of the other 2
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Southern Europeans | Adri 26-May-22 06:48 PM
Does this list update or is the hag info genuinely useless
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Host Team | Vera 26-May-22 06:48 PM
the list does not update
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Southern Europeans | Adri 26-May-22 06:48 PM
lmao
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Werewolves Bot B BOT 26-May-22 06:48 PM
Imp | Solo Miscellaneous - Hell Team Basics The Imp wins with the devil and joins a channel with the devil to communicate securely. Details The Imp is usually the result of someone copying the devil for various reasons. This is because the devil is too powerful for there to be two. Their win condition is the same as the Devil’s. When an Imp is created they lose their soul and it becomes part of the hell team's pool of souls. Members of the Hell team cannot change role or betray the team in any way.
18:49
⛔ Syntax error. Unknown command dt!
18:49
Devil | Solo Killing - Hell Team Basics Each day, the Devil may choose one player to send the devil’s wager to. The devil's wager recipient may choose one of four options. The Devil can use the hell team's pool of souls. When everyone is dead, unaligned or soulless the Devil wins. Details At the start of the game, the Devil may choose a role as a weak disguise. If the Devil doesn’t choose a role, they will show up as a citizen. At the start of the game the Devil's soul is added to the hell team's pool of souls, and they are soulless afterwards. The Devil may use souls from the pool to protect or attack somebody. If the Devil is attacked while a soul is in the pool, a soul will automatically be used to protect the Devil. Use $info souls for a detailed explanation. The Devil can't send the wager to soulless players. The wager is sent at the start of the night. The wager cannot be redirected onto another player. The Devil can anonymously communicate with the recipient. Until the end of the night, the recipient may choose to sell their soul to protect or attack somebody, or to share their identity to learn the role of another player. Alternatively, they may also ignore the wager. If the Devil dies before the night ends, the recipient is not informed, however no wager action can happen anymore. Use $info wager for a detailed explanation. Members of the Hell team cannot change role or betray the team in any way.
18:50
Thief | Unaligned Align | Limited Basics Each night, the Thief chooses one player to switch roles with. Details When they switch with a player, they become that player's role, and the other player becomes the Thief. Role specific disguises are also switched. Selecting a player to switch with is an immediate effect, but switching roles is an end night action and happens after any other end night actions such as night kills. The Thief can switch with a dead player, if the player was alive when they selected them. When switching with another player, all their channels are switched. Effects such as being powdered are not swapped. If the Thief does not select a target, a random player is chosen. Each Thief may only select every player once. The Thief wins if they are still alive at the end of the game or alternatively if there's no or only Unaligned players left to select, the Thief immediately ascends and wins. This can happen immediately after selecting a player. The Thief's ability is more powerful than any other mechanic. If a Thief switches with a member of Hell, the current member of Hell betrays their team and becomes a Thief. If the Thief switches with a member of a cupid couple, that member betrays the couple to become a thief and the former thief joins the couple instead. The Thief is not affected by redirections.
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Southern Europeans | Adri 26-May-22 06:50 PM
Members of the Hell team cannot change role or betray the team in any way.
Hell betrays their team and becomes a Thief.
18:50
fascinating @Host Team | Ts
18:51
i assume the latter is true
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Host Team | Ts 26-May-22 06:51 PM
Thief isn't a proper part of the rule book
18:51
so the hell team description doesn't consider it
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Southern Europeans | Adri 26-May-22 06:51 PM
you're not a proper part of humanity
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Host Team | Ts 26-May-22 06:51 PM
yes, thief is right
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Southern Europeans | Adri 26-May-22 06:51 PM
alr thanks
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Werewolves Bot B BOT 26-May-22 06:52 PM
Solo Categories Solo Recruitment (SR) Solo Killing (SK) Solo Power (SP) Solo Miscellaneous (SM)
18:52
Solo Recruitment Vampire (Underworld Team) Zombie (Graveyard Team)
18:52
Solo Killing Demon (Hell Team) Devil (Hell Team) Pyromancer (Pyro Team) Wisp (Pyro Team) White Werewolf Plague Bearer (Plague Team) Wraith (Nightmare Team) Bitter Hag (Hag Team) Scared White Werewolf Pyronner (Pyro Team)
18:52
Solo Power Flute Apprentice (Flute Team) Flute Player (Flute Team) Reaper (Nightmare Team) Shepherd (Flock Team) Herding Dog (Flock Team) Bat (Underworld Team)
18:52
Solo Miscellaneous Imp (Hell Team) Demonic Cupid (Hell Team) Undead (Underworld Team) Plague Carrier (Plague Team) Cupid Hag (Hag Team) Corpse (Graveyard Team)
18:58
Vampire | Solo Recruitment - Underworld Team Basics The Vampire wins by secretly turning all the living players into undead. The Vampire demonizes players; if a demonized player is killed in the night, they will instead turn into an undead. Details Each night, the Vampire may demonize one player. On even numbered nights, the Vampire may demonize a second player. The target will not know about it by that time. Vampires cannot demonize themselves or other members of the underworld. When a demonized player is killed in the night, they will turn into an undead. The Vampire wins the game, along with the undead, if all players are either Vampire, dead or undead. If there are several Vampires, they work together. Demonizing a player is an immediate ability. If no members of the underworld channel remain, all demonized players are no longer demonized.
19:04
Hooker | Townsfolk Power Basics Each night, the Hooker sleeps with another player. They will not be killed by attacks on them, but will be affected by those taking place at their target’s house. Details Since the Hooker is at the other player’s house and not at home, any attacks targeting the Hooker in the night will fail; however, if the person they’re sleeping over at is being attacked, then they both are attacked. Choosing a player to sleep with is an immediate ability. From that point on, they will stay with that player for the rest of the night. The Hooker may also choose not to sleep with anybody. The Hooker may not sleep with the same player two nights in a row. If the Hooker is sleeping with another player while being protected from attacks, the protection is ignored; only protections for the player they are sleeping with apply.
19:09
⛔ Syntax error. Unknown command dt!
19:09
Chef | Unaligned Miscellaneous Basics The Chef can choose to make charmed food or poisoned food each night, and select a customer. The following day, the customer can decide to eat the food, and, depending on the food, gain invulnerability for the night or die. The Chef wins if they are alive at the end of the game, and at least one waiter remains. Details At the beginning of each day, the customer chosen by the Chef is given the opportunity to eat the food. They can choose yes or no, but they don’t know what food the Chef sent them. If they eat the poisoned food, they die at the end of the day. If they eat the charmed food, they are invulnerable from night attacks for the next night. After the night ends, the effect of the charmed food disappears. Making food and selecting a customer is a start-day ability. Eating the food is an end-day ability. If the Chef dies during the day, the customer is immediately removed from the restaurant without having eaten the food. Once a customer has eaten food, they can no longer be sent food. Each game has a certain amount of players that are “waiters” - one from the townsfolk team, one from the werewolf team, and one from each solo team. Waiters are not informed about this, nor does it affect their win condition or ability. The waiters are on different teams. The Chef wins, if at least one waiter, and the Chef itself are alive when the game ends. The Chef is able to win with any team, even if that teams win condition is to kill all others. If a new solo team is created during the game, they do not gain a waiter. When the last waiter dies, the Chef stops playing, descends and loses. The Chef may not select themself as customer.
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Southern Europeans | Adri 26-May-22 07:10 PM
oh shit
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Host Team | Jay 29-May-22 12:23 PM
Simply too handsome to exist.
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