Bot Help
Simplified and extended bot information.
CCs$cc create <CC Name> <Player List> Create a CC
$cc create_hidden <CC Name> <Player List> Create a hidden CC
$cc add <Player List> Adds players to a CC
$cc remove <Player List> Removes players from a CC (also demotes)
$cc promote <Player List> Gives players permissions to the CC
$cc owners Lists all players that created the CC or were promoted
$cc rename <name> Renames a CC
$cc archive Adds a lock to the name of the CC showing that it's archived, Can be reversed with $cc rename$cc leave Makes you leave a CC (also demotes)
Once a CC has no live owners left / all owners have left, the CC can't be modified anymore. $c promote is actually useful btw $cc create_multi
<CC Name 1> <Player List 1>
<CC Name 2> <Player List 2>
Interprets each line of the command (except the first, as a $c create command. ($c create_hidden_multi also exists)
<Player List> Can be one or more players, seperated by spaces. Players can be referenced as:
• Name (e.g. Marten or "Vera but actually a frog") (important: players with spaces in their names need to be quoted)
• Nickname (e.g. Mjn or Vera)
• ID (e.g. 331803222064758786 or 277156693765390337)
• Emoji (e.g. or )
• Discord Tag (e.g. @Marten or @Vera)
Information$i <role name> Shows information about a role. (e.g. Citizen or Fortune Teller)
$i <role type> Lists all roles of a certain type (e.g. Townsfolk Investigative or TI)
Any message shorter than or exactly 3 characters in a CC or SC is automatically interpreted as an $i command.
Other$l To list all players
$a To list all alive players
$h For help
$e Emoji/ID list
You can react with to pin a message
1
14:15
General Info:Theme: The roles are standard werewolves roles. Each player has received one role, and has to play according to its alignment and goals.
Sign-Ups: Sign-ups will open on this server on now, in #signups-os7cPlayers: There is no player limit.
️ Hosts: The @Hosts for this game is @VeraDetails:
You all know and used to love Mini Wolves.
So what if we take the chaos of Mini Wolves, and apply parts of it to Werewolves?
The Rules:
• Instead of fixed times, times are decided in the phase before. Some things are fixed (Night will be longer than day and phase ends are always given at least 6 hours before they happen)
• Any roles (meaning our normal roles and roles listed as Limited) can be in the game
• The list will be based on the player amount we get. There is a possibility for any alignment to be in the game, or not be (E.G. a game without town)
• Conspiracy Channels will be limited, based on the amount of players.
• Please be respectful to me, the Host, because I wanna try to do this on my own to not inconvenience any other Game Masters that are busy.
• Be nice!
Role changes:
• Assassin only has 2 bullets this game instead of 3
• Angel role works as normal ($i Angel) and additionally, after the Angel is lynched and ascends, the lynch will be canceled the next day
14:15
Town | 8
Butchers x3
Citizen x3
Huntsman x1
Assassin x1 (Altered: 2 bullets instead of 3)
Werewolves | 4
Wolf x2
Alpha Wolf x1
Bloody Butcher x1
Solo | 1
White Werewolf x1
Unaligned | 1
Angel x1 (Altered: Also cancels lynch the day after ascension)