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Werewolves Revamped
🕵 S6g7 Secret Channels / wolfs-cub
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Werewolves Bot B BOT 12-Jun-21 01:53 PM
Wolf’s Cub | Werewolf Miscellaneous Basics The night after the Wolf’s Cub dies, the wolfpack will be able to kill an additional player. Details Whenever a Wolf's Cub dies, the other wolfpack members will be able to kill an additional player the night after the Wolf's Cub's death. They are allowed to attack the same player several times, if they like. This is useful in scenarios where they want to kill runners or players who may have been demonized. This ability is triggered when a player who at any point had the role of Wolf’s Cub dies, not when a Wolf’s Cub loses their role.
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Item 12-Jun-21 01:58 PM
Time to place da team roles
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Werewolves Bot B BOT 12-Jun-21 01:59 PM
Bloody Butcher | Werewolf Miscellaneous Basics The Bloody Butcher is the werewolf spy in the butcher group. They are part of both channels. Details The Bloody Butcher is a werewolf who is also part of the butcher group. They are the traitor among the group, who tries to gain information.
Scared Wolf | Werewolf Miscellaneous Basics The Scared Wolf will be protected from the first night attack to target them. Details The Scared Wolf is the runner of the werewolves. If it is attacked by anyone at night, it will escape unharmed the first time. The Scared Wolf is informed that they were attacked. After being attacked once, it will lose its ability.
Infecting Wolf | Werewolf Power Basics During Night 1, the Infecting Wolf must choose one player to convert to a wolf. Details If the Infecting Wolf fails to choose a player during Night 1, a random player will be selected for them. This ability can only be used once. Infecting a player is an immediate ability. Members of the wolfpack can’t be infected. If a hell team member is picked the power backfires and the Infecting Wolf becomes an imp. Rule Change In S6G7 the Infecting Wolf turns their target into a scared wolf instead of a normal wolf.
Tanner | Werewolf Power Basics Each day, the Tanner may disguise up to two players as roles of the Tanner’s choosing. Details Each day, the Tanner can weakly disguise two players; the night after, to roles affected by weak disguises, their roles will appear to be what the Tanner has disguised the players as. The Tanner may disguise themself. Disguising players is an immediate effect. If the tanner disguises a player who is part of the wolfpack, the tanner is informed by the Hosts that “At least one of the players you tanned today is part of the wolfpack”. If the Tanner dies, the assigned players will keep their disguises for the night. All players lose their disguise at the end of the night. The Tanner is not a lycan, is not part of the wolfpack, and is not affected by strong disguises.
Fortune Teller | Townsfolk Investigative Basics Each night, the Fortune Teller may check one player’s role. Details Each night, the Fortune Teller can inspect a player. The Fortune Teller will be told what their role is. Inspecting a player is an immediate ability. The Fortune Teller gains more information, but is affected by weak disguises and obstructions.
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Item 12-Jun-21 02:01 PM
Could fake this
Maybe not
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Werewolves Bot B BOT 12-Jun-21 02:02 PM
Trickster | Townsfolk Miscellaneous Basics On all public polls the Trickster's vote is counted as negative one. Details When the Trickster votes on public polls, their vote appears normally, however internally it is counted with the value -1. If the Trickster becomes Mayor, their vote is counted as -2. Results of players that receive 0 or less votes are not displayed. If the Trickster loses their role, their vote will count as that of a normal player.
Child | Townsfolk Miscellaneous Basics The day after the Child dies, there will be two lynches instead of one. Details Whenever the Child dies, there is an additional lynch the next day. If more than one Child dies, there can be more than two lynches. It is allowed to lynch the same player several times. This is useful in scenarios where the werewolves want to lynch an Executioner, who can avoid one lynch.
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Item 12-Jun-21 02:03 PM
Can’t fake that
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Werewolves Bot B BOT 12-Jun-21 02:12 PM
Warlock | Werewolf Investigative Basics Each night, the Warlock may check one player’s role. Details Each night, the Warlock may inspect a player. They will be told what that player's role is. Inspecting a player is an immediate ability. The Warlock is affected by weak disguises and obstructions. The Warlock is a werewolf version of the fortune teller, but they are not a lycan, nor are they a member of the wolfpack.
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Item 12-Jun-21 02:12 PM
Ah ok
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Werewolves Bot B BOT 12-Jun-21 02:13 PM
⛔ Database error. Could not find role cornoner!
⛔ Database error. Could not find role coronor!
Coroner | Townsfolk Investigative Basics Upon every death, the Coroner is informed how that participant died. Details The Coroner will be told the cause of death for every dead player, and if multiple causes of death are present, then all causes will be revealed to the Coroner. The Coroner is told the name of role that killed the player as well as the name (but not the role) of the player that died. The Coroner is not affected by any disguises.
Witch | Townsfolk Killing Basics Once per game, at night, the Witch may choose three players to protect from any attack for one night. Once per game, at night, the Witch may attack one player. Details The Witch has two potions; a potion of life and a potion of death. Each night, they can choose whether they want to use either of those potions. Each potion can only be used once. They can also be used simultaneously in one night. If they use the potion of life, then three players, which the Witch chooses, as well as the Witch themself are protected from attacks during that night (immediate). If they use the potion of death, they can choose one player to attack (end-night).
Pyromancer | Solo Killing - Pyro Team Basics Each night, the Pyromancer may either powder one player or ignite all currently powdered players. Details Each night the Pyromancer may either powder or ignite all currently powdered people. When a Pyromancer chooses to ignite, all powdered players will be attacked by them. If a powdered player survives the attack, they still remain powdered. Powdering is an immediate ability, and igniting is an end-night ability. Instead of powdering the Pyromancer may also unpowder. The Pyromancer is a member of the pyro team and channel. The Pyros win when they're the last ones alive.
Wisp | Solo Killing - Pyro Team | Limited Basics The Wisp visits a person each day, igniting them if they are powdered. Details The Wisp may visit one person each day, if that person has been powdered, then the Wisp ignites the visited person at the end of the day. The Wisp is a member of the pyro team, but not a member of the pyro channel. That means they do not know the other members of their team. If the Wisp is ignited by the pyros the Wisp will be alerted they were ignited, but will not be killed. Whoever ignited the Wisp will be informed that their target could not be ignited. If no members of the pyro channel are left, the Wisp is informed. Afterwards, the Wisp may choose to powder a player, instead of visiting a player.
Cupid | Unaligned Align - Townsfolk Base Alignment Basics The Cupid chooses one player to be their lover, and forms an inseparable team with that player. Details During Night 1, the Cupid must choose one player to become their lover. If the Cupid does not choose in time, they will fall in love with a random player. The lover is added to the Cupid’s secret channel. The Cupid and their lover form an inseparable team; they will die if the other player dies. Choosing a lover is an immediate ability. By default the Cupid wins with the townsfolk team. If the lover is on a different team, they will only win when both win conditions are fulfilled. For example, if the couple is Cupid and a wolf, everyone else must die. If the lover is townsfolk, they are townsfolk aligned and can win together with them. The Cupid’s love overrides any other mechanic that may cause a player to change teams for any reason; the Cupid is always on the same team as their lover. After choosing a lover, unless they are also unaligned, the Cupid is no longer unaligned. If the lover is unaligned, the couple can either win with townsfolk or with the lover's win condition. If the Cupid loses their role before selecting a lover, a random lover is chosen.
Assistant | Townsfolk Miscellaneous | Limited Basics The Assistant may select a player to redirect one werewolf action to. The action cannot be an attack. Details The Assistant may target a player. They can update this target once per phase, with 1 emergency change to be used whenever the Assistant wants. When the Assistant is affected by a werewolf power, that is not an attack, it will be redirected to the target without the werewolves being informed. The Assistant's redirection power can only be used once per game. The Assistant is informed when their power is used, but they are not told what ability they redirected.
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Item 12-Jun-21 02:42 PM
tm
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Werewolves Bot B BOT 12-Jun-21 02:42 PM
Townsfolk Miscellaneous Bard Bartender Child Citizen Cursed Civilian Fortune Apprentice Journalist Macho Ranger Runner Town Crier Trickster Acrobat Assistant Idiot
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Werewolves Bot B BOT 12-Jun-21 02:52 PM
Idiot | Townsfolk Miscellaneous | Limited Basics If the Idiot dies for the first time, they instead live, but lose their voting power. Details If the Idiot dies due to the lynch or due to an attack, the first death will be prevented. However, the Idiot loses their vote and is informed about this. If the Idiot is Mayor, they will still have their Mayor vote.
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Werewolves Bot B BOT 12-Jun-21 05:41 PM
✅ Created #alphatauri💫!
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Werewolves Bot B BOT 12-Jun-21 05:50 PM
✅ Created #alpine💫!
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Item 12-Jun-21 05:50 PM
Stein already knows my name theme
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Werewolves Bot B BOT 12-Jun-21 07:16 PM
Assistant | Townsfolk Miscellaneous | Limited Basics The Assistant may select a player to redirect one werewolf action to. The action cannot be an attack. Details The Assistant may target a player. They can update this target once per phase, with 1 emergency change to be used whenever the Assistant wants. When the Assistant is affected by a werewolf power, that is not an attack, it will be redirected to the target without the werewolves being informed. The Assistant's redirection power can only be used once per game. The Assistant is informed when their power is used, but they are not told what ability they redirected.
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Item 12-Jun-21 07:19 PM
@Sinned Aura Ding sorry for the ping, this role can choose not to act at first or do they have to pick someone?
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Sinned Aura Ding 12-Jun-21 07:22 PM
assistant?
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Item 12-Jun-21 07:22 PM
Yeah
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Sinned Aura Ding 12-Jun-21 07:22 PM
they dont have to choose a target, but then it won't be redirected
so not really useful
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Item 12-Jun-21 07:22 PM
Cool cool thank you
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Werewolves Bot B BOT 12-Jun-21 08:29 PM
Infecting Wolf | Werewolf Power Basics During Night 1, the Infecting Wolf must choose one player to convert to a wolf. Details If the Infecting Wolf fails to choose a player during Night 1, a random player will be selected for them. This ability can only be used once. Infecting a player is an immediate ability. Members of the wolfpack can’t be infected. If a hell team member is picked the power backfires and the Infecting Wolf becomes an imp. Rule Change In S6G7 the Infecting Wolf turns their target into a scared wolf instead of a normal wolf.
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Werewolves Bot B BOT 12-Jun-21 10:15 PM
Scared Wolf | Werewolf Miscellaneous Basics The Scared Wolf will be protected from the first night attack to target them. Details The Scared Wolf is the runner of the werewolves. If it is attacked by anyone at night, it will escape unharmed the first time. The Scared Wolf is informed that they were attacked. After being attacked once, it will lose its ability.
Bloody Butcher | Werewolf Miscellaneous Basics The Bloody Butcher is the werewolf spy in the butcher group. They are part of both channels. Details The Bloody Butcher is a werewolf who is also part of the butcher group. They are the traitor among the group, who tries to gain information.
Witch | Townsfolk Killing Basics Once per game, at night, the Witch may choose three players to protect from any attack for one night. Once per game, at night, the Witch may attack one player. Details The Witch has two potions; a potion of life and a potion of death. Each night, they can choose whether they want to use either of those potions. Each potion can only be used once. They can also be used simultaneously in one night. If they use the potion of life, then three players, which the Witch chooses, as well as the Witch themself are protected from attacks during that night (immediate). If they use the potion of death, they can choose one player to attack (end-night).
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Item 12-Jun-21 10:42 PM
Damn this is hard
Inexperienced pack so I’m gonna have to bs my way through this like I did with angel
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Werewolves Bot B BOT 12-Jun-21 10:44 PM
✅ Created #haas💫!
Pyro Team Pyromancer Wisp
Pyromancer | Solo Killing - Pyro Team Basics Each night, the Pyromancer may either powder one player or ignite all currently powdered players. Details Each night the Pyromancer may either powder or ignite all currently powdered people. When a Pyromancer chooses to ignite, all powdered players will be attacked by them. If a powdered player survives the attack, they still remain powdered. Powdering is an immediate ability, and igniting is an end-night ability. Instead of powdering the Pyromancer may also unpowder. The Pyromancer is a member of the pyro team and channel. The Pyros win when they're the last ones alive.
Wisp | Solo Killing - Pyro Team | Limited Basics The Wisp visits a person each day, igniting them if they are powdered. Details The Wisp may visit one person each day, if that person has been powdered, then the Wisp ignites the visited person at the end of the day. The Wisp is a member of the pyro team, but not a member of the pyro channel. That means they do not know the other members of their team. If the Wisp is ignited by the pyros the Wisp will be alerted they were ignited, but will not be killed. Whoever ignited the Wisp will be informed that their target could not be ignited. If no members of the pyro channel are left, the Wisp is informed. Afterwards, the Wisp may choose to powder a player, instead of visiting a player.
Infecting Wolf | Werewolf Power Basics During Night 1, the Infecting Wolf must choose one player to convert to a wolf. Details If the Infecting Wolf fails to choose a player during Night 1, a random player will be selected for them. This ability can only be used once. Infecting a player is an immediate ability. Members of the wolfpack can’t be infected. If a hell team member is picked the power backfires and the Infecting Wolf becomes an imp. Rule Change In S6G7 the Infecting Wolf turns their target into a scared wolf instead of a normal wolf.
Scared Wolf | Werewolf Miscellaneous Basics The Scared Wolf will be protected from the first night attack to target them. Details The Scared Wolf is the runner of the werewolves. If it is attacked by anyone at night, it will escape unharmed the first time. The Scared Wolf is informed that they were attacked. After being attacked once, it will lose its ability.
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Item 12-Jun-21 10:58 PM
WTF
How the hell did she get it
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Item 13-Jun-21 12:54 AM
I hope cloud gets on in time to pick Jay/arch
If not
Than rng hope
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Werewolves Bot B BOT 13-Jun-21 11:00 AM
Assistant | Townsfolk Miscellaneous | Limited Basics The Assistant may select a player to redirect one werewolf action to. The action cannot be an attack. Details The Assistant may target a player. They can update this target once per phase, with 1 emergency change to be used whenever the Assistant wants. When the Assistant is affected by a werewolf power, that is not an attack, it will be redirected to the target without the werewolves being informed. The Assistant's redirection power can only be used once per game. The Assistant is informed when their power is used, but they are not told what ability they redirected.
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Werewolves Bot B BOT 13-Jun-21 11:34 AM
Child | Townsfolk Miscellaneous Basics The day after the Child dies, there will be two lynches instead of one. Details Whenever the Child dies, there is an additional lynch the next day. If more than one Child dies, there can be more than two lynches. It is allowed to lynch the same player several times. This is useful in scenarios where the werewolves want to lynch an Executioner, who can avoid one lynch.
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Item 13-Jun-21 11:41 AM
Well
I messed up the infect for us
Ugh
Lost the game for us
It was our 1 chance to get back in
Let’s flip this round
Sure we arnt any better off
But we have child down
But the sub will be meta’ed
Ugh
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Werewolves Bot B BOT 13-Jun-21 12:41 PM
Mayor | Elected Basics The Mayor leads the town. They have the privilege of being able to post in #story_time and receive an extra vote in polls. When there are more than 15 living players, the Mayor chooses each night whether the top one or two players being voted on will be lynched during the next day. When there are 15 or less living players, the Mayor receives an extra vote in polls. Details The Mayor can be a powerful role to help either the innocent team or the werewolves team, but they tend to garner a lot of attention and may be killed quickly. If the Mayor misuses their ability to post in #story_time, they may be demoted or killed at the discretion of the Game Masters. If there is no mayor, the lynch vote always only kills the top voted player. The Mayor's extra vote cannot be nullified, stolen or removed under any circumstances.
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Werewolves Bot B BOT 13-Jun-21 02:05 PM
Cupid | Unaligned Align - Townsfolk Base Alignment Basics The Cupid chooses one player to be their lover, and forms an inseparable team with that player. Details During Night 1, the Cupid must choose one player to become their lover. If the Cupid does not choose in time, they will fall in love with a random player. The lover is added to the Cupid’s secret channel. The Cupid and their lover form an inseparable team; they will die if the other player dies. Choosing a lover is an immediate ability. By default the Cupid wins with the townsfolk team. If the lover is on a different team, they will only win when both win conditions are fulfilled. For example, if the couple is Cupid and a wolf, everyone else must die. If the lover is townsfolk, they are townsfolk aligned and can win together with them. The Cupid’s love overrides any other mechanic that may cause a player to change teams for any reason; the Cupid is always on the same team as their lover. After choosing a lover, unless they are also unaligned, the Cupid is no longer unaligned. If the lover is unaligned, the couple can either win with townsfolk or with the lover's win condition. If the Cupid loses their role before selecting a lover, a random lover is chosen.
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Werewolves Bot B BOT 13-Jun-21 03:38 PM
Trickster | Townsfolk Miscellaneous Basics On all public polls the Trickster's vote is counted as negative one. Details When the Trickster votes on public polls, their vote appears normally, however internally it is counted with the value -1. If the Trickster becomes Mayor, their vote is counted as -2. Results of players that receive 0 or less votes are not displayed. If the Trickster loses their role, their vote will count as that of a normal player.
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Werewolves Bot B BOT 13-Jun-21 05:23 PM
Child | Townsfolk Miscellaneous Basics The day after the Child dies, there will be two lynches instead of one. Details Whenever the Child dies, there is an additional lynch the next day. If more than one Child dies, there can be more than two lynches. It is allowed to lynch the same player several times. This is useful in scenarios where the werewolves want to lynch an Executioner, who can avoid one lynch.
Idiot | Townsfolk Miscellaneous | Limited Basics If the Idiot dies for the first time, they instead live, but lose their voting power. Details If the Idiot dies due to the lynch or due to an attack, the first death will be prevented. However, the Idiot loses their vote and is informed about this. If the Idiot is Mayor, they will still have their Mayor vote.
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Werewolves Bot B BOT 13-Jun-21 07:04 PM
✅ Created #astonmartin💫!
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Werewolves Bot B BOT 13-Jun-21 10:03 PM
✅ Created #redbull💫!
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Werewolves Bot B BOT 13-Jun-21 10:16 PM
Exorcist | Townsfolk Power | Limited Basics Each night, the Exorcist may remove negative effects from one player. Details Each night, the Exorcist can exorcise one player. All negative effects caused by solo roles are removed from the player and the Exorcist is informed which effects were removed. Players that have already been exorcised can not be exorcised again. The Exorcist can not cure players if they have changed role as the result of an effect, such as the Undead, but can still remove other possible effects the Undead has. The solo team who's effect is cured is informed about this. Negative Effects The following effects can be removed by the Exorcist: Enchanted - Flute Team Soulless - Hell Team Powdered - Pyro Team Demonized - Underworld Team Sleepless - Nightmare Team Herded - Flock Team Infected/Contagious - Disease Team
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Werewolves Bot B BOT 14-Jun-21 10:57 AM
Assistant | Townsfolk Miscellaneous | Limited Basics The Assistant may select a player to redirect one werewolf action to. The action cannot be an attack. Details The Assistant may target a player. They can update this target once per phase, with 1 emergency change to be used whenever the Assistant wants. When the Assistant is affected by a werewolf power, that is not an attack, it will be redirected to the target without the werewolves being informed. The Assistant's redirection power can only be used once per game. The Assistant is informed when their power is used, but they are not told what ability they redirected.
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Item 14-Jun-21 10:59 AM
Pretending to do something which is a lie
😂
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Werewolves Bot B BOT 14-Jun-21 12:06 PM
Witch | Townsfolk Killing Basics Once per game, at night, the Witch may choose three players to protect from any attack for one night. Once per game, at night, the Witch may attack one player. Details The Witch has two potions; a potion of life and a potion of death. Each night, they can choose whether they want to use either of those potions. Each potion can only be used once. They can also be used simultaneously in one night. If they use the potion of life, then three players, which the Witch chooses, as well as the Witch themself are protected from attacks during that night (immediate). If they use the potion of death, they can choose one player to attack (end-night).
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Werewolves Bot B BOT 14-Jun-21 07:21 PM
Ranger | Townsfolk Miscellaneous Basics The Ranger may select a player to reveal with their dying breath. Details The Ranger may target a player. They can update this target once per phase, with 1 emergency change to be used whenever the Ranger wants. When the Ranger dies in any way other than by directly being lynched, their target will be revealed in story time. The Ranger’s role, their target, and their role will be revealed to all. If the Ranger did not target a living player, the Ranger’s role isn’t revealed. The Ranger is affected by strong disguises.
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Werewolves Bot B BOT 14-Jun-21 07:48 PM
Assassin | Townsfolk Killing Basics After night 1, the Assassin may choose one player to attack during the night. Details The Assassin may only attack a total of 3 times throughout a game. The Assassin’s attack is an end-night ability.
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Werewolves Bot B BOT 14-Jun-21 08:07 PM
Trickster | Townsfolk Miscellaneous Basics On all public polls the Trickster's vote is counted as negative one. Details When the Trickster votes on public polls, their vote appears normally, however internally it is counted with the value -1. If the Trickster becomes Mayor, their vote is counted as -2. Results of players that receive 0 or less votes are not displayed. If the Trickster loses their role, their vote will count as that of a normal player.
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Werewolves Bot B BOT 14-Jun-21 08:34 PM
Fletcher | Townsfolk Power Basics During Day 0, the Fletcher selects a target. Unless the Fletcher changes their mind before they die, their target gains the abilities of a Huntress. Details The Fletcher must choose a target to be “Fletcher’s Customer” at the start of the game. Their target can not be changed. If no target is selected when Day 0 ends, a target is randomly assigned. The Fletcher cannot target themself. Fletcher’s Customer gains a private channel and may select a target of their own who will be killed if Fletcher’s Customer is killed. At any point while the Fletcher is alive, the Fletcher may irreversibly revoke Fletcher’s Customer's abilities. Choosing and revoking a customer are immediate abilities.
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Item 15-Jun-21 12:08 AM
Jowo is close to death
Jay doesn’t really want to play
So I’m back at square 1
Need to try and get trusted
And not kill inactives
Encase reporter gets assistant message
Mhm could be assistant
Or they could even be active
Next target could be Ethan
Not to sure
I could even clear jayanna out
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Werewolves Bot B BOT 15-Jun-21 12:12 AM
Tanner | Werewolf Power Basics Each day, the Tanner may disguise up to two players as roles of the Tanner’s choosing. Details Each day, the Tanner can weakly disguise two players; the night after, to roles affected by weak disguises, their roles will appear to be what the Tanner has disguised the players as. The Tanner may disguise themself. Disguising players is an immediate effect. If the tanner disguises a player who is part of the wolfpack, the tanner is informed by the Hosts that “At least one of the players you tanned today is part of the wolfpack”. If the Tanner dies, the assigned players will keep their disguises for the night. All players lose their disguise at the end of the night. The Tanner is not a lycan, is not part of the wolfpack, and is not affected by strong disguises.
Warlock | Werewolf Investigative Basics Each night, the Warlock may check one player’s role. Details Each night, the Warlock may inspect a player. They will be told what that player's role is. Inspecting a player is an immediate ability. The Warlock is affected by weak disguises and obstructions. The Warlock is a werewolf version of the fortune teller, but they are not a lycan, nor are they a member of the wolfpack.
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Item 15-Jun-21 12:14 AM
It’s about timing on when I say so
Too late and I’ve lost my chance
Too early and well
I’m nothing
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Werewolves Bot B BOT 15-Jun-21 01:32 PM
Scared Wolf | Werewolf Miscellaneous Basics The Scared Wolf will be protected from the first night attack to target them. Details The Scared Wolf is the runner of the werewolves. If it is attacked by anyone at night, it will escape unharmed the first time. The Scared Wolf is informed that they were attacked. After being attacked once, it will lose its ability.
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Item 15-Jun-21 10:24 PM
Really feel like I’ve dragged wolves down with me
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Item 16-Jun-21 02:21 PM
Well I tried
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Titan Rose Prefer Rotor 17-Jun-21 12:34 PM
You were lynched for being a known furry
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