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Werewolves Revamped
🕵 S6g7 Secret Channels / exorcist
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Werewolves Bot B BOT 12-Jun-21 01:53 PM
Exorcist | Townsfolk Power | Limited Basics Each night, the Exorcist may remove negative effects from one player. Details Each night, the Exorcist can exorcise one player. All negative effects caused by solo roles are removed from the player and the Exorcist is informed which effects were removed. Players that have already been exorcised can not be exorcised again. The Exorcist can not cure players if they have changed role as the result of an effect, such as the Undead, but can still remove other possible effects the Undead has. The solo team who's effect is cured is informed about this. Negative Effects The following effects can be removed by the Exorcist: Enchanted - Flute Team Soulless - Hell Team Powdered - Pyro Team Demonized - Underworld Team Sleepless - Nightmare Team Herded - Flock Team Infected/Contagious - Disease Team
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Watty 12-Jun-21 02:31 PM
If I exorcise someone who the pyro infects the same night, is that person still ignited?
(essentially what action is first)
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Rusty Rush Combat 12-Jun-21 03:54 PM
whoever does it first
I recommend you delay each of your exorcisms until the end of the phase
basically you tell us Delay exorcise XY and we'll do it just before the phase change, that way it should be after the powdering
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Rusty Rush Combat 12-Jun-21 10:12 PM
Exorcise who? @Captain Trip
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Watty 13-Jun-21 12:05 PM
Sorry didn't say anyone
but probably wasn't going to use it
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Werewolves Bot B BOT 13-Jun-21 12:11 PM
Pyromancer | Solo Killing - Pyro Team Basics Each night, the Pyromancer may either powder one player or ignite all currently powdered players. Details Each night the Pyromancer may either powder or ignite all currently powdered people. When a Pyromancer chooses to ignite, all powdered players will be attacked by them. If a powdered player survives the attack, they still remain powdered. Powdering is an immediate ability, and igniting is an end-night ability. Instead of powdering the Pyromancer may also unpowder. The Pyromancer is a member of the pyro team and channel. The Pyros win when they're the last ones alive.
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Watty 13-Jun-21 12:11 PM
I'm going to be pepega here
@Host I forgot, do people doused know they are doused?
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Rusty Rush Combat 13-Jun-21 12:11 PM
no
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Watty 13-Jun-21 12:12 PM
ok
JIC I don't forget
I want to insert exorcising Harper in here
Could you exorcise her at the very end of next night? (edited)
unless specifically stated change of plans? (edited)
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Rusty Rush Combat 13-Jun-21 12:16 PM
if you want to delay an ability to the end of night you won't be able to change it anymore
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Watty 13-Jun-21 12:16 PM
Oh I didn't know that
Let's not do that then πŸ˜‚
This game going to be slightly on the more passive side, until Harper is going to be found out confirmed Trickster
because let's face it
Harper's trickster
then I'll just aggressively target people who don't claim to her
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Rusty Rush Combat 13-Jun-21 10:04 PM
@Captain Trip Who do you want to exorcise?
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Werewolves Bot B BOT 14-Jun-21 03:43 AM
βœ… Created #whoyagonnacall!
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Watty 14-Jun-21 10:41 AM
Delay exorcise Harper
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Rusty Rush Combat 14-Jun-21 11:19 AM
πŸ‘
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Rusty Rush Combat 14-Jun-21 12:09 PM
No effects have been removed
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Werewolves Bot B BOT 14-Jun-21 01:32 PM
Ranger | Townsfolk Miscellaneous Basics The Ranger may select a player to reveal with their dying breath. Details The Ranger may target a player. They can update this target once per phase, with 1 emergency change to be used whenever the Ranger wants. When the Ranger dies in any way other than by directly being lynched, their target will be revealed in story time. The Ranger’s role, their target, and their role will be revealed to all. If the Ranger did not target a living player, the Ranger’s role isn’t revealed. The Ranger is affected by strong disguises.
Idiot | Townsfolk Miscellaneous | Limited Basics If the Idiot dies for the first time, they instead live, but lose their voting power. Details If the Idiot dies due to the lynch or due to an attack, the first death will be prevented. However, the Idiot loses their vote and is informed about this. If the Idiot is Mayor, they will still have their Mayor vote.
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Werewolves Bot B BOT 14-Jun-21 02:06 PM
Assistant | Townsfolk Miscellaneous | Limited Basics The Assistant may select a player to redirect one werewolf action to. The action cannot be an attack. Details The Assistant may target a player. They can update this target once per phase, with 1 emergency change to be used whenever the Assistant wants. When the Assistant is affected by a werewolf power, that is not an attack, it will be redirected to the target without the werewolves being informed. The Assistant's redirection power can only be used once per game. The Assistant is informed when their power is used, but they are not told what ability they redirected.
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Werewolves Bot B BOT 14-Jun-21 07:39 PM
βœ… Created #ireallyhopethisdoesntbackfire!
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Werewolves Bot B BOT 14-Jun-21 07:52 PM
Coroner | Townsfolk Investigative Basics Upon every death, the Coroner is informed how that participant died. Details The Coroner will be told the cause of death for every dead player, and if multiple causes of death are present, then all causes will be revealed to the Coroner. The Coroner is told the name of role that killed the player as well as the name (but not the role) of the player that died. The Coroner is not affected by any disguises.
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Rusty Rush Combat 14-Jun-21 10:08 PM
@Captain Trip Who do you want to exorcise?
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Watty 15-Jun-21 06:32 AM
Delay exorcise Orc
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Rusty Rush Combat 15-Jun-21 11:35 AM
πŸ‘
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Rusty Rush Combat 15-Jun-21 11:50 AM
You have unpowdered Orc
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Watty 15-Jun-21 12:05 PM
πŸŽ‰
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Werewolves Bot B BOT 15-Jun-21 05:13 PM
Idiot | Townsfolk Miscellaneous | Limited Basics If the Idiot dies for the first time, they instead live, but lose their voting power. Details If the Idiot dies due to the lynch or due to an attack, the first death will be prevented. However, the Idiot loses their vote and is informed about this. If the Idiot is Mayor, they will still have their Mayor vote.
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Rusty Rush Combat 15-Jun-21 10:10 PM
@Captain Trip Who do you want to exorcise?
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Werewolves Bot B BOT 15-Jun-21 10:21 PM
Infecting Wolf | Werewolf Power Basics During Night 1, the Infecting Wolf must choose one player to convert to a wolf. Details If the Infecting Wolf fails to choose a player during Night 1, a random player will be selected for them. This ability can only be used once. Infecting a player is an immediate ability. Members of the wolfpack can’t be infected. If a hell team member is picked the power backfires and the Infecting Wolf becomes an imp. Rule Change In S6G7 the Infecting Wolf turns their target into a scared wolf instead of a normal wolf.
Scared Wolf | Werewolf Miscellaneous Basics The Scared Wolf will be protected from the first night attack to target them. Details The Scared Wolf is the runner of the werewolves. If it is attacked by anyone at night, it will escape unharmed the first time. The Scared Wolf is informed that they were attacked. After being attacked once, it will lose its ability.
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Watty 15-Jun-21 10:29 PM
Delay exorcise Leila
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Werewolves Bot B BOT 15-Jun-21 10:32 PM
Wisp | Solo Killing - Pyro Team | Limited Basics The Wisp visits a person each day, igniting them if they are powdered. Details The Wisp may visit one person each day, if that person has been powdered, then the Wisp ignites the visited person at the end of the day. The Wisp is a member of the pyro team, but not a member of the pyro channel. That means they do not know the other members of their team. If the Wisp is ignited by the pyros the Wisp will be alerted they were ignited, but will not be killed. Whoever ignited the Wisp will be informed that their target could not be ignited. If no members of the pyro channel are left, the Wisp is informed. Afterwards, the Wisp may choose to powder a player, instead of visiting a player.
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Watty 15-Jun-21 11:35 PM
Yo Cloud thanks for the slip πŸ™ Without it I could have been mislynched N1 potentially
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Titan Rose Prefer Rotor 16-Jun-21 11:56 AM
You have unpowdered Leila
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Titan Rose Prefer Rotor 16-Jun-21 10:02 PM
Who would you want to exorcise? @Captain Trip
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Watty 17-Jun-21 07:12 AM
Delay douse Arch
exorcise*
I'm not the fourth pyro here πŸ˜‚
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Rave fro Arm yo 17-Jun-21 08:17 AM
Just switch teams midwat through the game πŸ˜‰
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Let Mr. Rut 17-Jun-21 11:57 AM
No effects were removed.
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Werewolves Bot B BOT 17-Jun-21 01:42 PM
Child | Townsfolk Miscellaneous Basics The day after the Child dies, there will be two lynches instead of one. Details Whenever the Child dies, there is an additional lynch the next day. If more than one Child dies, there can be more than two lynches. It is allowed to lynch the same player several times. This is useful in scenarios where the werewolves want to lynch an Executioner, who can avoid one lynch.
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Werewolves Bot B BOT 17-Jun-21 01:58 PM
Assistant | Townsfolk Miscellaneous | Limited Basics The Assistant may select a player to redirect one werewolf action to. The action cannot be an attack. Details The Assistant may target a player. They can update this target once per phase, with 1 emergency change to be used whenever the Assistant wants. When the Assistant is affected by a werewolf power, that is not an attack, it will be redirected to the target without the werewolves being informed. The Assistant's redirection power can only be used once per game. The Assistant is informed when their power is used, but they are not told what ability they redirected.
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