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Werewolves Revamped
🕵 S6g7 Secret Channels / butcher
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Werewolves Bot B BOT 12-Jun-21 01:53 PM
Butcher | Townsfolk Group Basics The Butcher is like the baker group, a group of trusted players; except for that exactly one Butcher is a werewolf! Details There is always more than one Butcher. All the Butchers have a secret channel where they can communicate with the other Butchers securely. Exactly one Butcher is actually a werewolf spy called the bloody butcher. If a Butcher is infected by the infecting wolf their role changes to bloody butcher, instead of wolf.
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Hi I Nil Us 12-Jun-21 11:16 PM
!help
how to make chat
oh
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Werewolves Bot B BOT 12-Jun-21 11:16 PM
⛔ Syntax error. Invalid Player #1!
⛔ Syntax error. Invalid Player #2!
⛔ Syntax error. Invalid Player #3!
✅ Created #cc!
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Hi I Nil Us 12-Jun-21 11:16 PM
what
Role List [24] Town [13] - Assistant [1] - Child [1] - Idiot [2] - Ranger [1] - Trickster [1] - Butcher [2] - Exorcist [1] - Coroner [1] - Fortune Teller [1] - Assassin [1] - Witch [1] Wolves [6] - Bloody Butcher [1] - Scared Wolf [1] - Wolf's Cub [1] - Infecting Wolf [1] - Tanner [1] - Warlock [1] Solo [4] - Pyromancer [3] - Wisp [1] Unaligned [1] - Cupid [1]
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Werewolves Bot B BOT 12-Jun-21 11:20 PM
Werewolf Bot Player Help
Use $help <command> to get information about a command. While ingame react to messages with 📌 to pin them! Player arguments can be names, emojis, ids, nicknames or discord tags %s and %c can be used to refer to yourself and to the current channel, in all commands. Arguments can't contain spaces, unless the argument is quoted "like this"
$ping - Tests the bot $help - Provides information about commands $info - Returns role info $cc [create|create_hidden] - Creates a CC $cc [create_multi|create_multi_hidden] - Creates multiple CCs $cc [add|remove|promote|leave|list|owners] - Manages a CC $cc [rename|archive] - Manages a CC $spectate - Makes you a spectator $substitute - Makes you a substitute player $webhook - Repeats a message as a webhook pretending to be you $list - Lists signed up players $alive - Lists alive players $signup - Signs you up for the next game $emojis - Gives a list of emojis and player ids (Useful for CC creation)
Assistant | Townsfolk Miscellaneous | Limited Basics The Assistant may select a player to redirect one werewolf action to. The action cannot be an attack. Details The Assistant may target a player. They can update this target once per phase, with 1 emergency change to be used whenever the Assistant wants. When the Assistant is affected by a werewolf power, that is not an attack, it will be redirected to the target without the werewolves being informed. The Assistant's redirection power can only be used once per game. The Assistant is informed when their power is used, but they are not told what ability they redirected.
Child | Townsfolk Miscellaneous Basics The day after the Child dies, there will be two lynches instead of one. Details Whenever the Child dies, there is an additional lynch the next day. If more than one Child dies, there can be more than two lynches. It is allowed to lynch the same player several times. This is useful in scenarios where the werewolves want to lynch an Executioner, who can avoid one lynch.
Idiot | Townsfolk Miscellaneous | Limited Basics If the Idiot dies for the first time, they instead live, but lose their voting power. Details If the Idiot dies due to the lynch or due to an attack, the first death will be prevented. However, the Idiot loses their vote and is informed about this. If the Idiot is Mayor, they will still have their Mayor vote.
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Werewolves Bot B BOT 13-Jun-21 01:11 AM
Fortune Teller | Townsfolk Investigative Basics Each night, the Fortune Teller may check one player’s role. Details Each night, the Fortune Teller can inspect a player. The Fortune Teller will be told what their role is. Inspecting a player is an immediate ability. The Fortune Teller gains more information, but is affected by weak disguises and obstructions.
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Werewolves Bot B BOT 14-Jun-21 08:00 PM
Wolf’s Cub | Werewolf Miscellaneous Basics The night after the Wolf’s Cub dies, the wolfpack will be able to kill an additional player. Details Whenever a Wolf's Cub dies, the other wolfpack members will be able to kill an additional player the night after the Wolf's Cub's death. They are allowed to attack the same player several times, if they like. This is useful in scenarios where they want to kill runners or players who may have been demonized. This ability is triggered when a player who at any point had the role of Wolf’s Cub dies, not when a Wolf’s Cub loses their role.
Scared Wolf | Werewolf Miscellaneous Basics The Scared Wolf will be protected from the first night attack to target them. Details The Scared Wolf is the runner of the werewolves. If it is attacked by anyone at night, it will escape unharmed the first time. The Scared Wolf is informed that they were attacked. After being attacked once, it will lose its ability.
Tanner | Werewolf Power Basics Each day, the Tanner may disguise up to two players as roles of the Tanner’s choosing. Details Each day, the Tanner can weakly disguise two players; the night after, to roles affected by weak disguises, their roles will appear to be what the Tanner has disguised the players as. The Tanner may disguise themself. Disguising players is an immediate effect. If the tanner disguises a player who is part of the wolfpack, the tanner is informed by the Hosts that “At least one of the players you tanned today is part of the wolfpack”. If the Tanner dies, the assigned players will keep their disguises for the night. All players lose their disguise at the end of the night. The Tanner is not a lycan, is not part of the wolfpack, and is not affected by strong disguises.
Warlock | Werewolf Investigative Basics Each night, the Warlock may check one player’s role. Details Each night, the Warlock may inspect a player. They will be told what that player's role is. Inspecting a player is an immediate ability. The Warlock is affected by weak disguises and obstructions. The Warlock is a werewolf version of the fortune teller, but they are not a lycan, nor are they a member of the wolfpack.
Infecting Wolf | Werewolf Power Basics During Night 1, the Infecting Wolf must choose one player to convert to a wolf. Details If the Infecting Wolf fails to choose a player during Night 1, a random player will be selected for them. This ability can only be used once. Infecting a player is an immediate ability. Members of the wolfpack can’t be infected. If a hell team member is picked the power backfires and the Infecting Wolf becomes an imp. Rule Change In S6G7 the Infecting Wolf turns their target into a scared wolf instead of a normal wolf.
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