Townsfolk Roles
Citizen/Journalist/Runner: These are the roles you will see people claiming, because they're easy to fake. Town PR will likely prefer runner fakeclaims by a slight margin, as wolves are less likely to target those; wolves will skew towards citizen and journalist, most likely, because there's more of those and therefore more claiming space. Solos could go either way.
Cult Leader/Cult Member: Town's likely core. Wolves will likely focus on eliminating these first if they can, because as killing roles they're the biggest threat; can kill every night post-N1, and won't die if they attack the wrong person, plus can back each other up.
Bartender: Town core part two. The only town role that can prove itself without a shadow of a doubt.
Priest/Assassin: Town's other killing roles. Priest is less of a threat to us, because it can't kill us, but may out us, and wolves will likely go for it soon after Cult. Assassin "only" gets three kills, but is still obviously a large threat.
Crowd Seeker/Aura Teller: Town's investigation roles. Wolves and solo really want crowd seeker out, because it can check three people per night, and can quickly disprove people's claims. We're fine though because I believe it's vulnerable to weak disguises(?). Aura Teller is slightly less threatening, because it will also see some town roles as threats; additionally, you'll fly under its radar, as you don't qualify as a threat.
Cursed Civilian/Child: The sour spot between not being good claims (because wolves want to kill these due to their effects on dying) but also not exactly being PR. We shouldn't need to worry about them too much.
Wolf Roles
Honestly, wolves as a whole we hopefully won't have to worry about early game. They need us in the early stages, but if they do discover us, we'll become a target as soon as they no longer feel they need us. I'll probably explain more about them if they become relevant.
Solo Roles
FP/FPA: Annoyances.