Townsfolk
Citizen - no ability
Journalist - chooses a role to receive from them, it is sent when they die
Runner - survives one attack from a werewolf
Cult Leader & Cult Member - a group that can kill at night, if the Cult Leader dies the ability is lost
Crowd Seeker - guess the roles of 3 players each night, correct guesses are confirmed
Aura Teller - sees if 1 player is a threat each night (threat = can kill or werewolf)
Priest - can kill a werewolf each night, if they attempt to kill town the Priest dies instead
Assassin - can kill each night (but only thrice a game)
Bartender - can anonymously talk in #tavern
Cursed Civilian - if attacked by werewolves becomes a wolf
Child - if killed, results in 2 lynches next day
Werewolves
in the pack
Wolf - no ability
Wolf's Cub - if they die wolves get a second kill the next night
Saboteur Wolf - decides a player that can't be elected
Sacred Wolf - survives one attack at night
Sneaking Wolf - is seens as 'Citizen' by other roles (Aura Teller, Crowd Seeker)
alone
Lone Wolf - kills each night, if they hit a wolf both die (similiar to Priest); Joins the pack if a wolf dies
Disguised Fox - Disguises itself as another role, but is allowed to turn into a Wolf if they'd like (resulting in them joining the pack)
Lone Warlock - learns the role of a selected player each night; Joins the pack if a wolf dies