Town
*Baker x3 - Masons, become 'butchers' if IW gets one
*Witch x1 - 1 x kill, 1 x save 3 players
*Barber x1 - 1 x kill & announce in thread
*Bartender x1 - tavern channel, cc heavy
*Huntsman x1 - basically a cop
*Macho x1 - same as bleeding modifier, but knows attacker
*Runner x1 - escape 1 wolf kill
*Journalist x1 - secret channel goes to person after they die
*Huntress x1 - like a reverse VT, revenge kill if killed (unless yeeted)
*Aura Teller x1 - another cop-type
*Medium x1 - questions dead
*Priest x1 - kills wolves
*Coroner x1 - gets role of dead (not player)
Werewolves
*Infected Wolf x1 - converts 1 to wolf
*Saboteur Wolf x1 - disqualifies 1 from mayoral etc polls (not lynch)
*Scared Wolf x1 - escape 1 kill
*Wolf's Cub x1 - after dies 1 extra kill
*Sneaking Wolf x1 - appears as citizen
*Lone Wolf x2 - attacks, joins wolves when 1 of them dies, dies if kill wolves.
*Clairvoyant Fox x1 - investigates, results -> wolves, do not know eachother
Solos
*Flute Player x1 - enchants 3 players, basically piper with chats
*Flute Apprentice x1 - odd ones, kinda secret in enchanted channel with a redirect.
Unaligned
Chef x1 - food to players (protective or killing). Waiters on each team, must keep 1 alive. cc heavy
Look-Alike x1 - geneticist kinda, copies a role but onto themselves
Riding Hood x1 - wins if killed by wolf
(edited)