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Werewolves Revamped
S6G1 | CC 1 / stei_ln
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Werewolves Bot B BOT 19-Mar-21 03:06 AM
@~Steilsson~ has created a new CC! CC Members | Total: 1 @~Steilsson~
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~Steilsson~ 19-Mar-21 03:06 AM
Townsfolk [10] Town Miscellaneous [5] - 3x cit Town Killing [1] Town Investigative [2] - ft, ? Town Power [2] Wolves [6] Wolf Miscellaneous [4] - Sneaking, Vanilla, ? Wolf Investigative [2] - Lone Warlock - Warlock / Psychic Solo [2] Solo Power [2] - 2x flute Unaligned [2] Unaligned Miscellaneous [1] Unaligned Align [1] (edited)
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Werewolves Bot B BOT 19-Mar-21 03:06 AM
Unaligned Align Cupid Dog Look-Alike
Unaligned Miscellaneous Angel Chef Despot Psychopath Riding Hood Survivor
Undead | Underworld Miscellaneous Basics The Undead are the vampire’s secret army. If a demonized player is attacked during the night, they will lose their original role and become an Undead. Details When a demonized player is attacked during the night, they are now part of the vampire’s team, and they have the same win condition as the vampire; they will win once all players are either vampire, dead or Undead. The Undead is one of the most complex roles in the game. The Undead is a dead player who pretends to be alive. They lose their previous role, but if they were part of a group like the wolfpack, they will remain in the channel and be able to vote as long as at least one other member of their group is still alive. However in cases like the wolfpack, their vote will internally count for 0 when calculating the decision of the group poll. If all members of a certain group have been turned their ability will be lost. If all members of a group are dead or turned, the group is disbanded.
Werewolf Miscellaneous Alpha Wolf Bloody Butcher Hellhound Knowledge Wolf Packless Wolf Scared Wolf Sneaking Wolf Wolf Wolf's Cub
Werewolf Investigative Lone Warlock Psychic Wolf Warlock
⛔ Database error. Could not find role lone!
Lone Warlock | Werewolf Investigative Basics Each night, the Lone Warlock may check one player’s role. When the first member of the wolfpack dies, the Lone Warlock joins the wolfpack. Details Each night, the Lone Warlock may inspect a player. The Lone Warlock will be told what their role is. The Lone Warlock is a corrupted version of a fortune teller, with traits of the lone wolf. When a member of the wolfpack dies, the Lone Warlock loses their powers and joins the wolfpack. Inspecting a player is an immediate ability. The Lone Warlock is affected by weak disguises and obstructions. The Lone Warlock is not a lycan, and is not a member of the wolfpack.
Psychic Wolf | Werewolf Investigative Basics Each night, the Psychic Wolf may guess one players role, and if their guess is correct, it is confirmed. Details The Psychic Wolf is affected by weak disguises and obstructions. The Psychic Wolf's guessing is an immediate ability.
Warlock | Werewolf Investigative Basics Each night, the Warlock may check one player’s role. Details Each night, the Warlock may inspect a player. The Warlock will be told what their role is.The Warlock is the corrupted version of a fortune teller. Inspecting a player is an immediate ability. The Warlock is affected by weak disguises and obstructions. The Warlock is not a lycan, and is not part of the wolfpack.
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~Steilsson~ 19-Mar-21 03:08 AM
probably a lone warlock + warlock?
they definitely has 1 sneaking and 1 wolf
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Werewolves Bot B BOT 19-Mar-21 03:09 AM
⛔ Database error. Could not find role solo!
Stalker | Townsfolk Power Basics Each night, the Stalker may assign two extra votes to a player in the next day’s polls. Details Each night, the Stalker may threaten a player. The morning after, that player has 2 more invisible votes against them on the daily polls. The threatened player is privately notified of the threat. Threatening a player is an immediate ability. The Stalker can anonymously talk to the person they’re threatening.
⛔ Database error. Could not find role solo!
⛔ Database error. Could not find role so!
⛔ Database error. Could not find role solo!
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~Steilsson~ 19-Mar-21 03:09 AM
@Game Master help please
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Werewolves Bot B BOT 19-Mar-21 03:09 AM
⛔ Database error. Could not find role solo!
Solo Power Flute Player Ice King Ice Queen Plaguebearer Reaper Vampire
⛔ Database error. Could not find role unaligned!
Townsfolk Miscellaneous Acrobat Bard Bartender Child Citizen Cursed Civilian Fortune Apprentice Journalist Macho Ranger Runner Trickster Town Crier
Townsfolk Investigative Aura Teller Coroner Crowd Seeker Fortune Teller Huntsman Oracle Receptionist
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~Steilsson~ 19-Mar-21 03:10 AM
i think its flute since theres 2 TI and 2 WI
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Werewolves Bot B BOT 19-Mar-21 03:12 AM
Townsfolk Power Fletcher Grandma Hooker Medium Royal Knight Stalker
Stalker | Townsfolk Power Basics Each night, the Stalker may assign two extra votes to a player in the next day’s polls. Details Each night, the Stalker may threaten a player. The morning after, that player has 2 more invisible votes against them on the daily polls. The threatened player is privately notified of the threat. Threatening a player is an immediate ability. The Stalker can anonymously talk to the person they’re threatening.
Hooker | Townsfolk Power Basics Each night, the Hooker sleeps with another player. They will not be killed by attacks, but will be affected by taking place at their target’s house. Details Since the Hooker is at the other player’s house and not at home, any attacks in the night will fail; however, if the person they’re sleeping over at is being attacked, then so are they. Choosing a player to sleep with is an immediate ability. From that point on, they will stay with that player for the rest of the night. The Hooker may also choose not to sleep with anybody.
Grandma | Townsfolk Power Basics Each night, the Grandma can choose up to two players. The next day, these selected players can’t vote. That day, Grandma will get the same amount of votes as people they selected. Details Making players unable to vote is an immediate ability. If they still vote, their vote simply isn’t counted towards the final result. The Grandma's vote still looks like a normal vote, but can also count as 0 or 2, depending on how many players the Grandma chose. The 2 chosen players will additionally be added to a private channel, where the Grandma can anonymously talk to them. If the Grandma selects a player with several votes (e.g. Mayor or Grandma), they only lose 1 of their votes, but keep the others. The Grandma also only gains 1 vote, like normally. Players with negative votes can't have their negative votes stolen (and the Grandma is informed), but are still added to the channel.
Fletcher | Townsfolk Power Basics Fletcher selects a target. Unless the Fletcher changes their mind before they die, their target gains the abilities of a Huntress. Details The Fletcher must choose a target to be “Fletcher’s Customer” at the start of the game. Their target can not be changed. If no target is selected before Night 1, a target is randomly assigned. Fletcher’s Customer gains a private channel and may select a target of their own who will be killed if Fletcher’s Customer is killed. At any point while the Fletcher is alive, the Fletcher may irreversibly revoke Fletcher’s Customer's abilities. Choosing and revoking a customer are immediate abilities.
✅ Created #notluffy!
✅ Created #vibecheck!
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Werewolves Bot B BOT 19-Mar-21 03:30 AM
⛔ Database error. Could not find role solo!
Despot | Unaligned Miscellaneous Basics If the Despot is elected mayor, they win. All players who voted for them as mayor will lose their public voting power for the next day phase. Details When the Despot wins, the Despot ascends and stops playing. The game continues. The votes of all players whose votes contributed to the Despot’s victory will be nullified the next day phase, for both the election and the lynch.
Unaligned Miscellaneous Angel Chef Despot Psychopath Riding Hood Survivor
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Werewolves Bot B BOT 19-Mar-21 06:41 AM
Flute Player | Flute Power Basics Each night, the Flute Player may enchant two players. If all living players are either enchanted or Flute Player(s), the Flute Player(s) win. Details Whenever a player is enchanted, they will join a secret channel with the other enchanted players, excluding the Flute Player(s). The Flute Player(s) may see everything said in this channel, from the safety of their own secret channel. If an enchanted player is a role like fortune teller, crowd seeker, psychic wolf or warlock, their powers will also be obstructed. Whenever they attempt to inspect/seek a player, they will have a 60% chance that the player is displayed as the Flute Player, and a 40% chance that they are displayed as their actual role (or the role the tanner has disguised them as). This effect will disappear once all the Flute Players are dead. The players are not told when the effect disappears. Enchanting a player is an immediate ability. If there are multiple alive Flute Players, then they are one team, and they will work together. If there is more than one player in the Flute Player channel, at the start of the night, each Flute Player will be able to enchant one player. If a Flute Player turns undead, they will lose their ability to enchant players, however if there is still one or more Flute Player(s) alive, the turned Flute Player will still be asked to enchant somebody.
Tanner | Werewolf Power Basics Each day, the Tanner may disguise up to two players as roles of the Tanner’s choosing. Details Each day, the Tanner can weakly disguise two players; the night after, to roles affected by weak disguises, their roles will appear to be what the Tanner has disguised the players as. The Tanner may disguise themselves. Disguising players is an immediate effect. If the tanner disguises a player who is part of the wolfpack, the tanner is informed by the Hosts that “At least one of the players you tanned this night is part of the wolfpack”. If the Tanner dies, the assigned players will keep their disguises for the night. All players lose their disguise at the end of the night. The Tanner is not a lycan, and is not part of the wolfpack.
Townsfolk Power Fletcher Grandma Hooker Medium Royal Knight Stalker
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Dennis 19-Mar-21 08:34 AM
It's sp sk etc, not just 'solo' or 'unaligned'
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~Steilsson~ 19-Mar-21 08:51 AM
yeah i just realized im dumb
ty dennis 😳
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Werewolves Bot B BOT 19-Mar-21 08:57 AM
Townsfolk Investigative Aura Teller Coroner Crowd Seeker Fortune Teller Huntsman Oracle Receptionist
Crowd Seeker | Townsfolk Investigative Basics The Crowd Seeker may investigate up to 3 players players each night by guessing their roles. Each correct guess is confirmed. Details The Crowd Seeker can select up to three different players each night, and guess for each of them what their role could be. Any correct guesses made will be confirmed. The Crowd Seeker is affected by weak disguises and obstructions. The Crowd Seeker’s seeking is an immediate ability.
Fortune Teller | Townsfolk Investigative Basics Each night, the Fortune Teller may check one player’s role. Details Each night, the Fortune Teller can inspect a player. The Fortune Teller will be told what their role is. Inspecting a player is an immediate ability. The Fortune Teller gains more information, but is affected by weak disguises and obstructions.
Oracle | Townsfolk Investigative Basics Every night, the Oracle can select two players and see if they have the same alignment as each other. Details Each night, the Oracle can inspect two players. The Oracle will be told whether their roles have the same alignment or not. This result is affected by disguises. The Oracle can select itself as one of the two players, but can only select each player once throughout the game. Inspecting players is an immediate ability. Unaligned roles have the same alignment, solo roles do not.
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~Steilsson~ 19-Mar-21 08:58 AM
its probably a fortune teller idk what
since theres a priest (strong TK imo), there should be 2 cit at least and 4 max
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Werewolves Bot B BOT 19-Mar-21 08:58 AM
Werewolf Miscellaneous Alpha Wolf Bloody Butcher Hellhound Knowledge Wolf Packless Wolf Scared Wolf Sneaking Wolf Wolf Wolf's Cub
⛔ Database error. Could not find role scared!
⛔ Database error. Could not find role lone!
Lone Wolf | Werewolf Power Basics Each night, the Lone Wolf may attack one player. When the first member of the wolfpack dies, the Lone Wolf joins the wolfpack. Details The Lone Wolf doesn’t know the other werewolves, and starts off all alone, they are not a member of the wolfpack. Each night, they may kill one player on their own. If they kill someone who isn’t on the Townsfolk team or a Solo role, the Lone Wolf dies. When a member of the wolfpack dies, the Lone Wolf loses their powers and joins the wolfpack. Killing a player is an end night ability.
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~Steilsson~ 19-Mar-21 09:00 AM
if we got dog turned TC that would be great
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Werewolves Bot B BOT 19-Mar-21 09:01 AM
Townsfolk Miscellaneous Acrobat Bard Bartender Child Citizen Cursed Civilian Fortune Apprentice Journalist Macho Ranger Runner Trickster Town Crier
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~Steilsson~ 19-Mar-21 09:01 AM
the other 1 or 2 tm idk honestly
maybe journ/macho/ranger
i hope its not CC
runner would be too op if its an actual fp game since fp cant kill
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Werewolves Bot B BOT 19-Mar-21 02:25 PM
Werewolf Miscellaneous Alpha Wolf Bloody Butcher Hellhound Knowledge Wolf Packless Wolf Scared Wolf Sneaking Wolf Wolf Wolf's Cub
Scared Wolf | Werewolf Miscellaneous Basics The Scared Wolf will be protected from the first night attack to target them. Details The Scared Wolf is the runner of the werewolves. If it is attacked by anyone at night, it will escape unharmed the first time. After being attacked once, it will lose its ability.
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~Steilsson~ 19-Mar-21 02:58 PM
note: chopper really is a pp
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Werewolves Bot B BOT 19-Mar-21 02:59 PM
Townsfolk Power Fletcher Grandma Hooker Medium Royal Knight Stalker
Townsfolk Miscellaneous Acrobat Bard Bartender Child Citizen Cursed Civilian Fortune Apprentice Journalist Macho Ranger Runner Trickster Town Crier
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~Steilsson~ 19-Mar-21 02:59 PM
hmm, no out of ordinary claim yet
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Werewolves Bot B BOT 19-Mar-21 03:50 PM
Stalker | Townsfolk Power Basics Each night, the Stalker may assign two extra votes to a player in the next day’s polls. Details Each night, the Stalker may threaten a player. The morning after, that player has 2 more invisible votes against them on the daily polls. The threatened player is privately notified of the threat. Threatening a player is an immediate ability. The Stalker can anonymously talk to the person they’re threatening.
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~Steilsson~ 19-Mar-21 04:40 PM
orctin, wt, matmeister is voting on hobbits lynch
if harper lies im spraying holy water tonite
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Werewolves Bot B BOT 20-Mar-21 03:03 AM
Look-Alike | Unaligned Align Basics The Look-Alike copies the role of another player during the first night. Details During the first night, the Look-Alike must choose a player. All data, including whether they are enchanted or not, demonized, in love, etc, is copied. If the Look-Alike does not copy a player in time, a target will be randomly selected for them. Choosing a player to copy is an immediate ability. The target is not told they have been copied by the Look-Alike. This means that if the Look-Alike copies a wolf, they will join the wolf ranks, but the werewolves will not be told who has been copied; it could be that they copied the white werewolf, after all. After using their ability the Look-Alike is no longer unaligned.
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Werewolves Bot B BOT 20-Mar-21 08:23 AM
Unaligned Miscellaneous Angel Chef Despot Psychopath Riding Hood Survivor
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~Steilsson~ 20-Mar-21 08:24 AM
omg hi ex-wife i miss you 😔:flush: @archduke of copenhagen
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Werewolves Bot B BOT 20-Mar-21 08:25 AM
Werewolf Investigative Lone Warlock Psychic Wolf Warlock
Psychic Wolf | Werewolf Investigative Basics Each night, the Psychic Wolf may guess one players role, and if their guess is correct, it is confirmed. Details The Psychic Wolf is affected by weak disguises and obstructions. The Psychic Wolf's guessing is an immediate ability.
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~Steilsson~ 20-Mar-21 08:25 AM
its either 2 psychic or 1 psychic 1 warlock
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Werewolves Bot B BOT 20-Mar-21 08:26 AM
Flute Player | Flute Power Basics Each night, the Flute Player may enchant two players. If all living players are either enchanted or Flute Player(s), the Flute Player(s) win. Details Whenever a player is enchanted, they will join a secret channel with the other enchanted players, excluding the Flute Player(s). The Flute Player(s) may see everything said in this channel, from the safety of their own secret channel. If an enchanted player is a role like fortune teller, crowd seeker, psychic wolf or warlock, their powers will also be obstructed. Whenever they attempt to inspect/seek a player, they will have a 60% chance that the player is displayed as the Flute Player, and a 40% chance that they are displayed as their actual role (or the role the tanner has disguised them as). This effect will disappear once all the Flute Players are dead. The players are not told when the effect disappears. Enchanting a player is an immediate ability. If there are multiple alive Flute Players, then they are one team, and they will work together. If there is more than one player in the Flute Player channel, at the start of the night, each Flute Player will be able to enchant one player. If a Flute Player turns undead, they will lose their ability to enchant players, however if there is still one or more Flute Player(s) alive, the turned Flute Player will still be asked to enchant somebody.
Fortune Teller | Townsfolk Investigative Basics Each night, the Fortune Teller may check one player’s role. Details Each night, the Fortune Teller can inspect a player. The Fortune Teller will be told what their role is. Inspecting a player is an immediate ability. The Fortune Teller gains more information, but is affected by weak disguises and obstructions.
⛔ Syntax error. Unknown command at!
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Werewolves Bot B BOT 20-Mar-21 01:34 PM
Flute Player | Flute Power Basics Each night, the Flute Player may enchant two players. If all living players are either enchanted or Flute Player(s), the Flute Player(s) win. Details Whenever a player is enchanted, they will join a secret channel with the other enchanted players, excluding the Flute Player(s). The Flute Player(s) may see everything said in this channel, from the safety of their own secret channel. If an enchanted player is a role like fortune teller, crowd seeker, psychic wolf or warlock, their powers will also be obstructed. Whenever they attempt to inspect/seek a player, they will have a 60% chance that the player is displayed as the Flute Player, and a 40% chance that they are displayed as their actual role (or the role the tanner has disguised them as). This effect will disappear once all the Flute Players are dead. The players are not told when the effect disappears. Enchanting a player is an immediate ability. If there are multiple alive Flute Players, then they are one team, and they will work together. If there is more than one player in the Flute Player channel, at the start of the night, each Flute Player will be able to enchant one player. If a Flute Player turns undead, they will lose their ability to enchant players, however if there is still one or more Flute Player(s) alive, the turned Flute Player will still be asked to enchant somebody.
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Werewolves Bot B BOT 20-Mar-21 05:01 PM
Townsfolk Killing Assassin Barber Cult Leader Executioner Huntress Mad Scientist Priest Witch
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~Steilsson~ 20-Mar-21 06:04 PM
ugh now its me who's being seen as playing badly
god knows i should've took an early retirement on this game
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Werewolves Bot B BOT 20-Mar-21 06:54 PM
Runner | Townsfolk Miscellaneous Basics Once per game, if attacked by a werewolf, the Runner shall escape. Details When they are attacked, the Runner will not die, but will be vulnerable to future attacks. Runners are informed that they were attacked. If a Runner is targeted by any kill other than a werewolf kill, they will die the first time. If a Runner evades the wolfpack, the wolfpack is told why.
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Werewolves Bot B BOT 21-Mar-21 02:54 AM
⛔ Syntax error. Invalid Player #1!
✅ Created #hobsteil!
Townsfolk Killing Assassin Barber Cult Leader Executioner Huntress Mad Scientist Priest Witch
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Werewolves Bot B BOT 21-Mar-21 03:08 AM
Werewolf Miscellaneous Alpha Wolf Bloody Butcher Hellhound Knowledge Wolf Packless Wolf Scared Wolf Sneaking Wolf Wolf Wolf's Cub
Receptionist | Townsfolk Investigative Basics Each night, the Receptionist may check any role to determine the number of players currently alive with that role. Details Each night the Receptionist can get a status on a specific role. Checking the status of a specific role will let the Receptionist know how many players with that role are left in the game. Checking the status of a specific role is an immediate ability. Checking status on roles works on any role whether in the game or not.
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Werewolves Bot B BOT 21-Mar-21 03:35 AM
Priest | Townsfolk Killing Basics Each night, the Priest may use his holy water on a player. If that player is a lycan, that player will be attacked. Otherwise, the Priest risks their own death. Details If the targeted player is a lycan, they are attacked. If they are townsfolk, the Priest dies. If they are not lycan and not townsfolk, both the Priest and the target live. Using holy water on a player is an end night ability.
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Werewolves Bot B BOT 21-Mar-21 12:13 PM
Royal Knight | Townsfolk Power Basics Once per game, the Royal Knight may cancel the lynch. Details Cancelling the lynch is an immediate ability. However, the fact that the lynch has been canceled will only be revealed at the end of the day. The Royal Knight also receives the choice whether they want to be revealed or not. Cancelling the lynch results in nobody dying from the lynch that day. The Royal Knight may cancel the lynch at any time of day or night, and it will apply to the next lynch.
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Werewolves Bot B BOT 21-Mar-21 12:27 PM
Oracle | Townsfolk Investigative Basics Every night, the Oracle can select two players and see if they have the same alignment as each other. Details Each night, the Oracle can inspect two players. The Oracle will be told whether their roles have the same alignment or not. This result is affected by disguises. The Oracle can select itself as one of the two players, but can only select each player once throughout the game. Inspecting players is an immediate ability. Unaligned roles have the same alignment, solo roles do not.
Flute Player | Flute Power Basics Each night, the Flute Player may enchant two players. If all living players are either enchanted or Flute Player(s), the Flute Player(s) win. Details Whenever a player is enchanted, they will join a secret channel with the other enchanted players, excluding the Flute Player(s). The Flute Player(s) may see everything said in this channel, from the safety of their own secret channel. If an enchanted player is a role like fortune teller, crowd seeker, psychic wolf or warlock, their powers will also be obstructed. Whenever they attempt to inspect/seek a player, they will have a 60% chance that the player is displayed as the Flute Player, and a 40% chance that they are displayed as their actual role (or the role the tanner has disguised them as). This effect will disappear once all the Flute Players are dead. The players are not told when the effect disappears. Enchanting a player is an immediate ability. If there are multiple alive Flute Players, then they are one team, and they will work together. If there is more than one player in the Flute Player channel, at the start of the night, each Flute Player will be able to enchant one player. If a Flute Player turns undead, they will lose their ability to enchant players, however if there is still one or more Flute Player(s) alive, the turned Flute Player will still be asked to enchant somebody.
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~Steilsson~ 21-Mar-21 03:59 PM
@Game Master can fp add themselves to enchanted
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kruthers 21-Mar-21 04:01 PM
no only the flute apprentice
fpa
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Werewolves Bot B BOT 21-Mar-21 04:01 PM
Flute Apprentice | Solo/Flute Power Basics The Flute Apprentice is a Flute Player that can’t enchant other players; instead, they can join the enchanted channel. Details Once, at any point during the game, the Flute Apprentice can join the enchanted channel. When the Flute Apprentice joins the enchanted channel it will seem like the Flute Apprentice was enchanted. The Flute Apprentice may target a player, and update this target whenever they like. If any player that is enchanted uses an ability on the Flute Apprentice, the ability is instead redirected onto the Flute Apprentice's target. The original player is not informed about this.
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Steinator 21-Mar-21 04:02 PM
fps and being enchanted
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~Steilsson~ 21-Mar-21 04:02 PM
oh right theres flute apprentice
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Werewolves Bot B BOT 21-Mar-21 04:47 PM
Child | Townsfolk Miscellaneous Basics The day after the Child dies, there will be two lynches instead of one. Details Whenever the Child dies, there are two lynches the next day. It is allowed to lynch the same player twice. This is useful in scenarios where the werewolves want to lynch an Executioner, who can avoid one lynch. Each royal knight can only cancel one lynch.
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Werewolves Bot B BOT 21-Mar-21 07:03 PM
✅ Renamed channel to uwu!
✅ Renamed channel to stei_ln!
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~Steilsson~ 21-Mar-21 07:04 PM
can every other @Game Master that is not stein get off from this room this room is supposed to be private
😳
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Funky Nickname 21-Mar-21 07:04 PM
no
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kruthers 21-Mar-21 07:04 PM
ye no im going to stay now
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~Steilsson~ 21-Mar-21 07:04 PM
ts is hot and threesome is fine so they can stay
kruthers im not interested in furry 😠
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Werewolves Bot B BOT 21-Mar-21 07:05 PM
@astraphiliac left the CC!
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~Steilsson~ 21-Mar-21 07:06 PM
OMG
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Steinator 21-Mar-21 07:07 PM
oh
I feel overwhelmed (edited)
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~Steilsson~ 21-Mar-21 07:08 PM
😳
bro_fist_kiss
help kruthers is playing intellij idea
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Steinator 21-Mar-21 07:09 PM
bro_fist_kiss
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~Steilsson~ 21-Mar-21 07:09 PM
i felt offended because i should be continuing my CS project aaaaaaaaaaa
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Werewolves Bot B BOT 22-Mar-21 01:30 AM
Receptionist | Townsfolk Investigative Basics Each night, the Receptionist may check any role to determine the number of players currently alive with that role. Details Each night the Receptionist can get a status on a specific role. Checking the status of a specific role will let the Receptionist know how many players with that role are left in the game. Checking the status of a specific role is an immediate ability. Checking status on roles works on any role whether in the game or not.
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Werewolves Bot B BOT 22-Mar-21 02:55 AM
Grandma | Townsfolk Power Basics Each night, the Grandma can choose up to two players. The next day, these selected players can’t vote. That day, Grandma will get the same amount of votes as people they selected. Details Making players unable to vote is an immediate ability. If they still vote, their vote simply isn’t counted towards the final result. The Grandma's vote still looks like a normal vote, but can also count as 0 or 2, depending on how many players the Grandma chose. The 2 chosen players will additionally be added to a private channel, where the Grandma can anonymously talk to them. If the Grandma selects a player with several votes (e.g. Mayor or Grandma), they only lose 1 of their votes, but keep the others. The Grandma also only gains 1 vote, like normally. Players with negative votes can't have their negative votes stolen (and the Grandma is informed), but are still added to the channel.
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Werewolves Bot B BOT 22-Mar-21 08:35 AM
Acrobat | Townsfolk Miscellaneous Basics Twice per game, if attacked by a werewolf team member, the Acrobat shall escape. Details When they are attacked, the Acrobat will not die, but after the second attack they will be vulnerable to future attacks. Acrobats are informed that they were attacked. If an Acrobat is targeted by any attack other than a werewolf attack, they will die the first time. If an Acrobat evades the wolfpack, the wolfpack is told why.
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Werewolves Bot B BOT 22-Mar-21 08:51 AM
Unaligned Miscellaneous Angel Chef Despot Psychopath Riding Hood Survivor
Undead | Underworld Miscellaneous Basics The Undead are the vampire’s secret army. If a demonized player is attacked during the night, they will lose their original role and become an Undead. Details When a demonized player is attacked during the night, they are now part of the vampire’s team, and they have the same win condition as the vampire; they will win once all players are either vampire, dead or Undead. The Undead is one of the most complex roles in the game. The Undead is a dead player who pretends to be alive. They lose their previous role, but if they were part of a group like the wolfpack, they will remain in the channel and be able to vote as long as at least one other member of their group is still alive. However in cases like the wolfpack, their vote will internally count for 0 when calculating the decision of the group poll. If all members of a certain group have been turned their ability will be lost. If all members of a group are dead or turned, the group is disbanded.
Unaligned Align Cupid Dog Look-Alike
Cupid | Unaligned Align Basics The Cupid chooses a player to be their lover, and forms an inseparable team with that player. Details During the first night, the Cupid must choose a player to become their lover. If the Cupid does not choose in time, they will fall in love with a random player. The lover is added to the Cupid’s secret channel. The Cupid and their lover form an inseparable team; they will die if the other player dies. Choosing a lover is an immediate ability. By default the Cupid wins with the townsfolk team. If the lover is on a different team, they will only win when both win conditions are fulfilled. For example, if the couple is Cupid and a werewolf, everyone else must die. Another example is when the couple is Undead and a Vampire, then the normal Vampire win condition must be reached. Or, if they’re both townsfolk, they belong to the townsfolk team and can win together with them. The Cupid’s love overrides any other mechanic that may cause a player to change teams for any reason; the Cupid is always on the same team as their lover. After choosing a lover, unless they are also unaligned, the Cupid is no longer unaligned. See edge cases for more information.
Look-Alike | Unaligned Align Basics The Look-Alike copies the role of another player during the first night. Details During the first night, the Look-Alike must choose a player. All data, including whether they are enchanted or not, demonized, in love, etc, is copied. If the Look-Alike does not copy a player in time, a target will be randomly selected for them. Choosing a player to copy is an immediate ability. The target is not told they have been copied by the Look-Alike. This means that if the Look-Alike copies a wolf, they will join the wolf ranks, but the werewolves will not be told who has been copied; it could be that they copied the white werewolf, after all. After using their ability the Look-Alike is no longer unaligned.
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