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Werewolves Revamped
🕵 Os6d Secret Channels / wraith
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Werewolves Bot B BOT 09-Jul-21 12:39 PM
Wraith | Solo Miscellaneous - Nightmare Team Basics The Wraith wins with the reaper and joins a channel with the reaper to communicate securely. Details The Wraith does not have any special abilities. If somebody tries to copy the reaper a Wraith is created instead. The Wraith cannot become sleepless. When a sleepless player uses a power on the Wraith, their power fails and they die. One exception is that sleepless players may still target the Wraith.
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Werewolves Bot B BOT 09-Jul-21 12:54 PM
⛔ Database error. Could not find role herrold!
⛔ Database error. Could not find role herold!
Herald | Townsfolk Power | Limited Basics The Herald selects a role and is informed when the last player with that role dies. Details The Herald may immediately change their target once per phase, with 1 emergency change to be used whenever the Herald wants to. If several players die at the same time the Herald is not informed which of the players had their selected role. If there are no players of the selected role, or if the last player with the selected role changes to a different role, the Herald is not informed. The Herald is not affected by any disguises.
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SAME 09-Jul-21 12:54 PM
Thanks
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Werewolves Bot B BOT 09-Jul-21 12:55 PM
⛔ Database error. Could not find role amne!
Amnesiac | Townsfolk Miscellaneous | Limited Basics The Amnesiac has forgotten their role, and will only remember it at the end of Day 1. Details From the start of the game until the end of Day 1, the Amnesiac is a normal citizen. At the end of Day 1, they will get to know their role. This role will not be known to the rest of the players. If the Amnesiac changes into a role that has a power limited to a Day or Night that has already passed, they have to use it in the following Day or Night. If they change into a role that receives information or is part of a group at the start of the game, the Amnesiac will receive the information or join the group directly after changing role.
Tasty Villager | Townsfolk Miscellaneous | Limited Basics The night after the Tasty Villager dies, the wolfpack will receive an additional kill. Details Whenever the Tasty Villager dies, the wolfpack will receive an additional kill the next night. If more than one Tasty Villager dies, the additional kills are cumulative. The same target can be attacked more than once. This is useful to take out a Runner in one night.
Assistant | Townsfolk Miscellaneous | Limited Basics The Assistant may select a player to redirect one werewolf action to. The action cannot be an attack. Details The Assistant may target a player. They can update this target once per phase, with 1 emergency change to be used whenever the Assistant wants. When the Assistant is affected by a werewolf power, that is not an attack, it will be redirected to the target without the werewolves being informed. The Assistant's redirection power can only be used once per game. The Assistant is informed when their power is used, but they are not told what ability they redirected.
Exorcist | Townsfolk Power | Limited Basics Each night, the Exorcist may remove negative effects from one player. Details Each night, the Exorcist can exorcise one player. All negative effects caused by solo roles are removed from the player and the Exorcist is informed which effects were removed. Exorcising a player is an immediate effect. Players that have already been exorcised can not be exorcised again. The Exorcist can not cure players if they have changed role as the result of an effect, such as the Undead, but can still remove other possible effects the Undead has. The solo team who's effect is cured is informed about this. Negative Effects The following effects can be removed by the Exorcist: Enchanted - Flute Team Soulless - Hell Team Powdered - Pyro Team Demonized - Underworld Team Sleepless - Nightmare Team Tagged - Flock Team Contaminated/Contagious - Plague Team
Barber | Townsfolk Killing Basics Once per game, the Barber may choose to immediately attack one player during the day. Details After Day 1, at any time during the day, the Barber may once attack another player. The Barber also chooses whether they want to be revealed or not. If they choose to be revealed both their role and name is announced, otherwise neither is. The Barber’s attack is an immediate ability. If the Barber's attack fails, they are not revealed.
Direwolf | Werewolf Killing | Limited Basics The Direwolf may attack two people every night if they are the last player left in the pack. Details If, at the start of the night, the Direwolf is the last remaining member of the wolfpack, the wolfpack will be able to attack an additional player. Usually, this means the Direwolf will be able to attack two people, but in some situations the amount of attacks and the attacker may also be influenced by other roles/abilities.
Pack Tanner | Werewolf Power | Limited Basics Each day, the Pack Tanner may disguise up to one players as a role of the Pack Tanner’s choosing. Details Each day, the Pack Tanner can weakly disguise one player; the night after, to roles affected by weak disguises, their role will appear to be what the Pack Tanner has disguised the player as. The Pack Tanner may disguise themself, but they may not disguise the same player twice in a row. Disguising a player is an immediate effect. If the Pack Tanner dies, the assigned player will keep their disguise for the night. The player loses their disguise at the end of the night. The Pack Tanner is not a lycan, but is part of the wolfpack.
Corrupt Wolf | Werewolf Power | Limited Basics Once per game, the Corrupt Wolf may cancel the election. Details The Corrupt Wolf may cancel the election at any time of day or night, and it will apply to the current (or if there is none the next) election. If there are several elections the Corrupt Wolf may only cancel one of them. Cancelling the election is an immediate ability. However, the fact that the election has been canceled will only be revealed at the end of the day. Cancelling the election results in nobody getting elected from the election that day.
Flute Player | Solo Power - Flute Team Basics Each night, the Flute Player may enchant a certain amount of players. If all living players are either enchanted or Flute team members, the Flute team wins. Details Whenever a player is enchanted, they will immediately join a secret channel with the other enchanted players, but without the Flute Player(s). The Flute Player(s) may see everything said in this channel, from the safety of their own secret channel. If an enchanted player is an investigative role, that is affected by obstructions, they will have a 60% chance that the player is displayed as a Flute Player, and a 40% chance for the inspection to happen normally, whenever they attempt to inspect a player. This effect will disappear once all members of the flute team are dead. The players are not told when the effect disappears. The Flute Player is able to enchant 1 player for every ten players in the game (rounded). If there is more than one player in the Flute Player channel (not counting Flute Apprentices), each Flute Player will only be able to enchant 1 player for every twenty players in the game (rounded). The amount of players used is the amount of players that are part of the game, not the alive players. If there are multiple Flute Players, then they are one team, and they will work together. If a Flute Player loses their role, they will lose their ability to enchant players, however if there is still one or more flute team member alive, the turned Flute Player will still be asked to enchant somebody.
Flute Apprentice | Solo Power - Flute Team Basics The Flute Apprentice is a Flute Player that can’t enchant other players; instead, they can become the Flute Player if no Flute Players remain. Additionally, the Flute Apprentice can redirect the abilities of enchanted players. Details The Flute Apprentice may target a player, and update this target whenever they like. If any player that is enchanted uses an ability on the Flute Apprentice, the ability is instead redirected onto the Flute Apprentice's target. The original player is not informed about this. If no Flute Players remain, the Flute Apprentice turns into a Flute Player and loses their redirection power.
Uncertain Hag | Unaligned Align | Limited Basics The Uncertain Hag can win with any team, unless that team has wronged the hags. The Uncertain Hag will turn into another hag at the end of the day. Details The Uncertain Hag is one of the hags ($i hags). At the start of the game, the Uncertain Hag may name one type of hag. At the end of the day the Uncertain Hag turns into one of the other hags, however they can not become the one they named nor can they immediately become a bitter hag. If the Uncertain Hag doesn't choose they can turn into any of the other hag roles (except bitter hag). The Uncertain Hag does not have a spell at the start of the game, but gains one later, as they turn into another hag.
The Hags | Additional Information The Hags win if they're alive at the end of the game, as long as the winning team didn't wrong them. At the start of the game, the Hags can win with any team, but if a team wrongs the Hags, the Hags can no longer win with them. The Hags do not know each other, but always have the same win condition and alignment. If the Hags are wronged it is announced which team has wronged the Hags, even if no Hags are left. If all remaining teams have wronged the Hags, all remaining Hags turn into bitter hags. If a Hag is attacked, killed or has their role changed the team of the player responsible has wronged the Hags. If a Hag is lynched the team(s) which had the most votes on the lynched Hag has wronged the Hags. If a Hag is lynched by unusual means, the team of the player responsible has wronged the Hags. If a solo power role applies an effect to a Hag, they have wronged the Hags. Unaligned players cannot wrong the hags. Each Hag can use one specific spell. Hags may only use their spell once, however every time a Hag is wronged they gain an additional use for their spell. Hags are allowed to wait until their spell has several uses and then use it more than once in one night. Even when the Hags win condition is changed, they are still considered Unaligned (unless they turn into Bitter Hags). Use $i uah for a list of all hags.
Unaligned Align - Hags Vicious Hag Cautious Hag Prophetic Hag Uncertain Hag Bitter Hag
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Werewolves Bot B BOT 09-Jul-21 02:06 PM
Exorcist | Townsfolk Power | Limited Basics Each night, the Exorcist may remove negative effects from one player. Details Each night, the Exorcist can exorcise one player. All negative effects caused by solo roles are removed from the player and the Exorcist is informed which effects were removed. Exorcising a player is an immediate effect. Players that have already been exorcised can not be exorcised again. The Exorcist can not cure players if they have changed role as the result of an effect, such as the Undead, but can still remove other possible effects the Undead has. The solo team who's effect is cured is informed about this. Negative Effects The following effects can be removed by the Exorcist: Enchanted - Flute Team Soulless - Hell Team Powdered - Pyro Team Demonized - Underworld Team Sleepless - Nightmare Team Tagged - Flock Team Contaminated/Contagious - Plague Team
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Werewolves Bot B BOT 09-Jul-21 04:31 PM
✅ Created #bamboo✨!
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SAME 09-Jul-21 10:27 PM
This talk is really confusing
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Werewolves Bot B BOT 09-Jul-21 10:27 PM
Flute Player | Solo Power - Flute Team Basics Each night, the Flute Player may enchant a certain amount of players. If all living players are either enchanted or Flute team members, the Flute team wins. Details Whenever a player is enchanted, they will immediately join a secret channel with the other enchanted players, but without the Flute Player(s). The Flute Player(s) may see everything said in this channel, from the safety of their own secret channel. If an enchanted player is an investigative role, that is affected by obstructions, they will have a 60% chance that the player is displayed as a Flute Player, and a 40% chance for the inspection to happen normally, whenever they attempt to inspect a player. This effect will disappear once all members of the flute team are dead. The players are not told when the effect disappears. The Flute Player is able to enchant 1 player for every ten players in the game (rounded). If there is more than one player in the Flute Player channel (not counting Flute Apprentices), each Flute Player will only be able to enchant 1 player for every twenty players in the game (rounded). The amount of players used is the amount of players that are part of the game, not the alive players. If there are multiple Flute Players, then they are one team, and they will work together. If a Flute Player loses their role, they will lose their ability to enchant players, however if there is still one or more flute team member alive, the turned Flute Player will still be asked to enchant somebody.
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SAME 09-Jul-21 10:32 PM
Don’t wanna ask everything
So I’ll read roles
I don’t get how we know they are tho
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SAME 10-Jul-21 10:21 PM
I feel really bad for Vera
As I’m bringing them down with me probably
Wouldn’t be bad with we had others
Best I can do is carry on
Stay focused
Remember that town have played for ages so they don’t thing like I do
It’s not over yet let’s do this
thight
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Werewolves Bot B BOT 11-Jul-21 04:36 PM
⛔ Syntax error. Unknown command tk!
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SAME 11-Jul-21 04:36 PM
tk
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Werewolves Bot B BOT 11-Jul-21 04:36 PM
Townsfolk Killing Assassin Barber Cult Leader Executioner Huntress Mad Scientist Priest Witch
Crowd Seeker | Townsfolk Investigative Basics The Crowd Seeker may investigate up to 3 players each night by guessing their roles. Each correct guess is confirmed. Details The Crowd Seeker can select up to three different players each night, and guess for each of them what their role could be. They may use several of their gueses for one player, however all guesses have to be made at the same time. All correct guesses will be confirmed. The Crowd Seeker is affected by weak disguises and obstructions. The Crowd Seeker’s seeking is an immediate ability.
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Werewolves Bot B BOT 11-Jul-21 04:50 PM
✅ Created #theluff!
✅ Created #space!
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Harvest Tomasala 12-Jul-21 12:27 PM
You have died
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