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🕵 Os6d Secret Channels / tasty-villager
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Werewolves Bot B BOT 09-Jul-21 12:39 PM
Tasty Villager | Townsfolk Miscellaneous | Limited Basics The night after the Tasty Villager dies, the wolfpack will receive an additional kill. Details Whenever the Tasty Villager dies, the wolfpack will receive an additional kill the next night. If more than one Tasty Villager dies, the additional kills are cumulative. The same target can be attacked more than once. This is useful to take out a Runner in one night.
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Punmer Pilmer 09-Jul-21 01:35 PM
WHAT THE HELL
That's not cool
ju
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Werewolves Bot B BOT 09-Jul-21 01:39 PM
Juror | Townsfolk Group | Limited Basics The Jurors have a secret channel where they can communicate among themselves securely. During certain nights, the jury votes to investigate a player. If the jury successfuly investigates a non-town role, it is announced. Details The Juror is part of the jury. During certain nights, the jury can vote to investigate a player. The jury recieves the result of the investigation at the end of the night. If the result of the investigation shows a non-town role, the role is announced publicly. The jury is disbanded if there are 1 or less Jurors left; this means the jury is active only if at least two Jurors are alive. Any member of the jury, even if they lose their role, can still vote on who to investigate. One of the Jurors that has voted for the jury's target is randomly chosen as the investigator, who performs the investigations. The jury is affected by weak disguises and obstructions. These effects are seen from the investigator's perspective. The jury's first check happens during Night 2. If the jury started with two Jurors they may check again each night. For every additional Juror the jury started with they have to wait an additional night between checks.
Wraith | Solo Miscellaneous - Nightmare Team Basics The Wraith wins with the reaper and joins a channel with the reaper to communicate securely. Details The Wraith does not have any special abilities. If somebody tries to copy the reaper a Wraith is created instead. The Wraith cannot become sleepless. When a sleepless player uses a power on the Wraith, their power fails and they die. One exception is that sleepless players may still target the Wraith.
Reaper | Solo Power - Nightmare Team Basics Each night the Reaper may turn one player sleepless. The Reaper wins when all living players have been turned sleepless. Additionally, the Reaper may use the powers of dead players, temporarily. Details The Reaper knows the roles of all dead players, and is informed as soon as they die. During the next day and/or night the Reaper will be able to use the power of every player that has died since the start of the previous day/night. The gained abilities can only be used during this/these phase(s), and are lost after that. Day abilities have to be used during the day and night abilities during the night. General abilities can be used during both the next day and night. If one of the dead players had a disguise when they died, their disguise is applied to the Reaper for two phases. Use $info reaper abilities for a detailed explanation on how the reaper can use certain abilities. Each night, the Reaper can immediately turn one player sleepless. Players are privately informed when they become sleepless. The Reaper cannot become sleepless. The Reaper cannot use any powers on a player they have already turned sleepless. However, when a sleepless player uses a power on the Reaper, their power fails and they die. One exception is that sleepless players may still target the Reaper.
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Punmer Pilmer 09-Jul-21 01:46 PM
whoa so the reaper has no control over its disguise? weird
ex
exo
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Werewolves Bot B BOT 09-Jul-21 01:50 PM
Exorcist | Townsfolk Power | Limited Basics Each night, the Exorcist may remove negative effects from one player. Details Each night, the Exorcist can exorcise one player. All negative effects caused by solo roles are removed from the player and the Exorcist is informed which effects were removed. Exorcising a player is an immediate effect. Players that have already been exorcised can not be exorcised again. The Exorcist can not cure players if they have changed role as the result of an effect, such as the Undead, but can still remove other possible effects the Undead has. The solo team who's effect is cured is informed about this. Negative Effects The following effects can be removed by the Exorcist: Enchanted - Flute Team Soulless - Hell Team Powdered - Pyro Team Demonized - Underworld Team Sleepless - Nightmare Team Tagged - Flock Team Contaminated/Contagious - Plague Team
Flute Apprentice | Solo Power - Flute Team Basics The Flute Apprentice is a Flute Player that can’t enchant other players; instead, they can become the Flute Player if no Flute Players remain. Additionally, the Flute Apprentice can redirect the abilities of enchanted players. Details The Flute Apprentice may target a player, and update this target whenever they like. If any player that is enchanted uses an ability on the Flute Apprentice, the ability is instead redirected onto the Flute Apprentice's target. The original player is not informed about this. If no Flute Players remain, the Flute Apprentice turns into a Flute Player and loses their redirection power.
Uncertain Hag | Unaligned Align | Limited Basics The Uncertain Hag can win with any team, unless that team has wronged the hags. The Uncertain Hag will turn into another hag at the end of the day. Details The Uncertain Hag is one of the hags ($i hags). At the start of the game, the Uncertain Hag may name one type of hag. At the end of the day the Uncertain Hag turns into one of the other hags, however they can not become the one they named nor can they immediately become a bitter hag. If the Uncertain Hag doesn't choose they can turn into any of the other hag roles (except bitter hag). The Uncertain Hag does not have a spell at the start of the game, but gains one later, as they turn into another hag.
The Hags | Additional Information The Hags win if they're alive at the end of the game, as long as the winning team didn't wrong them. At the start of the game, the Hags can win with any team, but if a team wrongs the Hags, the Hags can no longer win with them. The Hags do not know each other, but always have the same win condition and alignment. If the Hags are wronged it is announced which team has wronged the Hags, even if no Hags are left. If all remaining teams have wronged the Hags, all remaining Hags turn into bitter hags. If a Hag is attacked, killed or has their role changed the team of the player responsible has wronged the Hags. If a Hag is lynched the team(s) which had the most votes on the lynched Hag has wronged the Hags. If a Hag is lynched by unusual means, the team of the player responsible has wronged the Hags. If a solo power role applies an effect to a Hag, they have wronged the Hags. Unaligned players cannot wrong the hags. Each Hag can use one specific spell. Hags may only use their spell once, however every time a Hag is wronged they gain an additional use for their spell. Hags are allowed to wait until their spell has several uses and then use it more than once in one night. Even when the Hags win condition is changed, they are still considered Unaligned (unless they turn into Bitter Hags). Use $i uah for a list of all hags.
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Punmer Pilmer 09-Jul-21 01:55 PM
alright wtf
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Werewolves Bot B BOT 09-Jul-21 02:01 PM
Unaligned Align - Hags Vicious Hag Cautious Hag Prophetic Hag Uncertain Hag Bitter Hag
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Punmer Pilmer 09-Jul-21 02:01 PM
uah is the sound you make when you get pinched in your nipple
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Werewolves Bot B BOT 09-Jul-21 02:01 PM
Prophetic Hag | Unaligned Align | Limited Basics The Prophetic Hag can win with any team, unless that team has wronged the hags. The Prophetic Hag can see the current alignment of another player. Details The Prophetic Hag is one of the hags ($i hags). The Prophetic Hag may use their spell to see the current alignment of another player. This check is not affected by any disguises, obstructions or redirections.
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Punmer Pilmer 09-Jul-21 02:02 PM
this is too much reading guys.
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Werewolves Bot B BOT 09-Jul-21 02:02 PM
Vicious Hag | Unaligned Align | Limited Basics The Vicious Hag can win with any team, unless that team has wronged the hags. The Vicious Hag can attack another player. Details The Vicious Hag is one of the hags ($i hags). The Vicious Hag may use their spell to attack another player. This power is not affected by redirections.
Prophetic Hag | Unaligned Align | Limited Basics The Prophetic Hag can win with any team, unless that team has wronged the hags. The Prophetic Hag can see the current alignment of another player. Details The Prophetic Hag is one of the hags ($i hags). The Prophetic Hag may use their spell to see the current alignment of another player. This check is not affected by any disguises, obstructions or redirections.
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Punmer Pilmer 09-Jul-21 02:02 PM
i am idiot
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Werewolves Bot B BOT 09-Jul-21 02:03 PM
Cautious Hag | Unaligned Align | Limited Basics The Cautious Hag can win with any team, unless that team has wronged the hags. The Cautious Hag can protect a player. Details The Cautious Hag is one of the hags ($i hags). The Cautious Hag may use their spell to protect a player. The Cautious Hag may protect themself. This power is not affected by redirections.
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Punmer Pilmer 09-Jul-21 02:03 PM
That's too unclear.
Are the spells one time use? Or every night?
@On
aphex twin song name
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On 09-Jul-21 02:05 PM
if you are a certain type of hag unlimited unless you are bitter
bitter has 1 time use on all 3
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Punmer Pilmer 09-Jul-21 02:06 PM
Wow that's lowkey overpowered
Dog but even better
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Werewolves Bot B BOT 09-Jul-21 02:06 PM
Uncertain Hag | Unaligned Align | Limited Basics The Uncertain Hag can win with any team, unless that team has wronged the hags. The Uncertain Hag will turn into another hag at the end of the day. Details The Uncertain Hag is one of the hags ($i hags). At the start of the game, the Uncertain Hag may name one type of hag. At the end of the day the Uncertain Hag turns into one of the other hags, however they can not become the one they named nor can they immediately become a bitter hag. If the Uncertain Hag doesn't choose they can turn into any of the other hag roles (except bitter hag). The Uncertain Hag does not have a spell at the start of the game, but gains one later, as they turn into another hag.
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Punmer Pilmer 09-Jul-21 02:07 PM
yeah okay
Avatar On
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Harvest Tomasala 09-Jul-21 02:07 PM
each hag can only use their spell once @Punmer Pilmer
they get an additional use if they are wronged
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On 09-Jul-21 02:07 PM
oh
hmm
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Werewolves Bot B BOT 09-Jul-21 02:07 PM
The Hags | Additional Information The Hags win if they're alive at the end of the game, as long as the winning team didn't wrong them. At the start of the game, the Hags can win with any team, but if a team wrongs the Hags, the Hags can no longer win with them. The Hags do not know each other, but always have the same win condition and alignment. If the Hags are wronged it is announced which team has wronged the Hags, even if no Hags are left. If all remaining teams have wronged the Hags, all remaining Hags turn into bitter hags. If a Hag is attacked, killed or has their role changed the team of the player responsible has wronged the Hags. If a Hag is lynched the team(s) which had the most votes on the lynched Hag has wronged the Hags. If a Hag is lynched by unusual means, the team of the player responsible has wronged the Hags. If a solo power role applies an effect to a Hag, they have wronged the Hags. Unaligned players cannot wrong the hags. Each Hag can use one specific spell. Hags may only use their spell once, however every time a Hag is wronged they gain an additional use for their spell. Hags are allowed to wait until their spell has several uses and then use it more than once in one night. Even when the Hags win condition is changed, they are still considered Unaligned (unless they turn into Bitter Hags). Use $i uah for a list of all hags.
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Harvest Tomasala 09-Jul-21 02:07 PM
Each Hag can use one specific spell. Hags may only use their spell once, however every time a Hag is wronged they gain an additional use for their spell. Hags are allowed to wait until their spell has several uses and then use it more than once in one night.
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Punmer Pilmer 09-Jul-21 02:07 PM
Straight up conflicting information I'm already loving this game
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Harvest Tomasala 09-Jul-21 02:08 PM
the role descriptions are accurate
Stein just misremembered something
it happens
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On 09-Jul-21 02:08 PM
its a new role
i am not good at dealing with new roles or changes
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Werewolves Bot B BOT 09-Jul-21 02:53 PM
Despot | Unaligned Miscellaneous Basics If the Despot is elected mayor, they win. The next day, the election will be skipped. Details When the Despot wins, the Despot ascends and stops playing. The game continues. The next day, no election will take place.
Direwolf | Werewolf Killing | Limited Basics The Direwolf may attack two people every night if they are the last player left in the pack. Details If, at the start of the night, the Direwolf is the last remaining member of the wolfpack, the wolfpack will be able to attack an additional player. Usually, this means the Direwolf will be able to attack two people, but in some situations the amount of attacks and the attacker may also be influenced by other roles/abilities.
Pack Tanner | Werewolf Power | Limited Basics Each day, the Pack Tanner may disguise up to one players as a role of the Pack Tanner’s choosing. Details Each day, the Pack Tanner can weakly disguise one player; the night after, to roles affected by weak disguises, their role will appear to be what the Pack Tanner has disguised the player as. The Pack Tanner may disguise themself, but they may not disguise the same player twice in a row. Disguising a player is an immediate effect. If the Pack Tanner dies, the assigned player will keep their disguise for the night. The player loses their disguise at the end of the night. The Pack Tanner is not a lycan, but is part of the wolfpack.
Corrupt Wolf | Werewolf Power | Limited Basics Once per game, the Corrupt Wolf may cancel the election. Details The Corrupt Wolf may cancel the election at any time of day or night, and it will apply to the current (or if there is none the next) election. If there are several elections the Corrupt Wolf may only cancel one of them. Cancelling the election is an immediate ability. However, the fact that the election has been canceled will only be revealed at the end of the day. Cancelling the election results in nobody getting elected from the election that day.
Amnesiac | Townsfolk Miscellaneous | Limited Basics The Amnesiac has forgotten their role, and will only remember it at the end of Day 1. Details From the start of the game until the end of Day 1, the Amnesiac is a normal citizen. At the end of Day 1, they will get to know their role. This role will not be known to the rest of the players. If the Amnesiac changes into a role that has a power limited to a Day or Night that has already passed, they have to use it in the following Day or Night. If they change into a role that receives information or is part of a group at the start of the game, the Amnesiac will receive the information or join the group directly after changing role.
Herald | Townsfolk Power | Limited Basics The Herald selects a role and is informed when the last player with that role dies. Details The Herald may immediately change their target once per phase, with 1 emergency change to be used whenever the Herald wants to. If several players die at the same time the Herald is not informed which of the players had their selected role. If there are no players of the selected role, or if the last player with the selected role changes to a different role, the Herald is not informed. The Herald is not affected by any disguises.
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Werewolves Bot B BOT 09-Jul-21 03:27 PM
Assistant | Townsfolk Miscellaneous | Limited Basics The Assistant may select a player to redirect one werewolf action to. The action cannot be an attack. Details The Assistant may target a player. They can update this target once per phase, with 1 emergency change to be used whenever the Assistant wants. When the Assistant is affected by a werewolf power, that is not an attack, it will be redirected to the target without the werewolves being informed. The Assistant's redirection power can only be used once per game. The Assistant is informed when their power is used, but they are not told what ability they redirected.
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Punmer Pilmer 09-Jul-21 03:27 PM
ass
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Werewolves Bot B BOT 11-Jul-21 09:15 PM
✅ Created #bmbmbm!
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Werewolves Bot B BOT 13-Jul-21 12:07 PM
✅ Created #john_l!
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Werewolves Bot B BOT 15-Jul-21 06:22 PM
✅ Created #cavalcade!
✅ Created #hogwash-and-balderdash!
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