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Werewolves Revamped
🕵 Os6d Secret Channels / scared-wolf
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Werewolves Bot B BOT 09-Jul-21 12:39 PM
Scared Wolf | Werewolf Miscellaneous Basics The Scared Wolf will be protected from the first night attack to target them. Details The Scared Wolf is the runner of the werewolves. If it is attacked by anyone at night, it will escape unharmed the first time. The Scared Wolf is informed that they were attacked. After being attacked once, it will lose its ability.
Direwolf | Werewolf Killing | Limited Basics The Direwolf may attack two people every night if they are the last player left in the pack. Details If, at the start of the night, the Direwolf is the last remaining member of the wolfpack, the wolfpack will be able to attack an additional player. Usually, this means the Direwolf will be able to attack two people, but in some situations the amount of attacks and the attacker may also be influenced by other roles/abilities.
Wolves - Wolfpack Most of the werewolves (Members of the Werewolf Team) are also part of the wolfpack. All members of the wolfpack know each other and receive a secret channel to communicate among themselves securely. Each night, the wolfpack votes to attack one player. Not all members of the wolfpack necessarily are also werewolves. Unless explicitly listed otherwise, all members of the Werewolf Team are also part of the pack. If there are no werewolves or lycans left in the wolfpack, the wolfpack is disbanded.
Pack Tanner | Werewolf Power | Limited Basics Each day, the Pack Tanner may disguise up to one players as a role of the Pack Tanner’s choosing. Details Each day, the Pack Tanner can weakly disguise one player; the night after, to roles affected by weak disguises, their role will appear to be what the Pack Tanner has disguised the player as. The Pack Tanner may disguise themself, but they may not disguise the same player twice in a row. Disguising a player is an immediate effect. If the Pack Tanner dies, the assigned player will keep their disguise for the night. The player loses their disguise at the end of the night. The Pack Tanner is not a lycan, but is part of the wolfpack.
⛔ Database error. Could not find role corrupt!
⛔ Database error. Could not find role cw!
Corrupt Wolf | Werewolf Power | Limited Basics Once per game, the Corrupt Wolf may cancel the election. Details The Corrupt Wolf may cancel the election at any time of day or night, and it will apply to the current (or if there is none the next) election. If there are several elections the Corrupt Wolf may only cancel one of them. Cancelling the election is an immediate ability. However, the fact that the election has been canceled will only be revealed at the end of the day. Cancelling the election results in nobody getting elected from the election that day.
Warlock | Werewolf Investigative Basics Each night, the Warlock may check one player’s role. Details Each night, the Warlock may inspect a player. They will be told what that player's role is. Inspecting a player is an immediate ability. The Warlock is affected by weak disguises and obstructions. The Warlock is a werewolf version of the fortune teller, but they are not a lycan, nor are they a member of the wolfpack.
Wolf’s Cub | Werewolf Miscellaneous Basics The night after the Wolf’s Cub dies, the wolfpack will be able to kill an additional player. Details Whenever a Wolf's Cub dies, the other wolfpack members will be able to kill an additional player the night after the Wolf's Cub's death. They are allowed to attack the same player several times, if they like. This is useful in scenarios where they want to kill runners or players who may have been demonized. This ability is triggered when a player who at any point had the role of Wolf’s Cub dies, not when a Wolf’s Cub loses their role.
Disguised Fox | Werewolf Power Basics Each day, the Disguised Fox may select a disguise, and the disguise will be announced to the Wolfpack. Once per game, the Disguised Fox may alternatively join the wolfpack as a regular wolf. Details Each day, the Disguised Fox may either select a disguise or choose to join the wolfpack. If the Disguised Fox does not select a disguise, they will be disguised as a citizen. The Disguised Fox's disguise is a strong disguise. The Hosts inform the wolfpack at the start of each night that a Disguised Fox has chosen a disguise and what the disguise is. The Disguised Fox's disguise wears off at the end of each night. The Disguised Fox and wolfpack do not know each other's identities, as the Disguised Fox is not a lycan, nor a member of the wolfpack. If the Disguised Fox chooses to join the wolfpack, they may not select a disguise for that night, and will lose their power as they will become a regular wolf. Joining the wolfpack and selecting a disguise are immediate abilities.
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Carry on 09-Jul-21 12:52 PM
Direwolf - 2 kills if last alive Pack Tanner - 1 night weak disguises, not 2 in a row Corrupt Wolf - may cancel election 1 shot Scared Wolf - wolf runner Wolf's Cub - 2 kills night after dies ----- Warlock - inspect a player, not a lycan/wolf Disguised Fox - disguises each night, may join (edited)
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Werewolves Bot B BOT 09-Jul-21 12:54 PM
Pinned a message.
Amnesiac | Townsfolk Miscellaneous | Limited Basics The Amnesiac has forgotten their role, and will only remember it at the end of Day 1. Details From the start of the game until the end of Day 1, the Amnesiac is a normal citizen. At the end of Day 1, they will get to know their role. This role will not be known to the rest of the players. If the Amnesiac changes into a role that has a power limited to a Day or Night that has already passed, they have to use it in the following Day or Night. If they change into a role that receives information or is part of a group at the start of the game, the Amnesiac will receive the information or join the group directly after changing role.
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Carry on 09-Jul-21 12:55 PM
huh
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Werewolves Bot B BOT 09-Jul-21 12:56 PM
Tasty Villager | Townsfolk Miscellaneous | Limited Basics The night after the Tasty Villager dies, the wolfpack will receive an additional kill. Details Whenever the Tasty Villager dies, the wolfpack will receive an additional kill the next night. If more than one Tasty Villager dies, the additional kills are cumulative. The same target can be attacked more than once. This is useful to take out a Runner in one night.
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Carry on 09-Jul-21 12:56 PM
👀
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Werewolves Bot B BOT 09-Jul-21 12:57 PM
Herald | Townsfolk Power | Limited Basics The Herald selects a role and is informed when the last player with that role dies. Details The Herald may immediately change their target once per phase, with 1 emergency change to be used whenever the Herald wants to. If several players die at the same time the Herald is not informed which of the players had their selected role. If there are no players of the selected role, or if the last player with the selected role changes to a different role, the Herald is not informed. The Herald is not affected by any disguises.
Juror | Townsfolk Group | Limited Basics The Jurors have a secret channel where they can communicate among themselves securely. During certain nights, the jury votes to investigate a player. If the jury successfuly investigates a non-town role, it is announced. Details The Juror is part of the jury. During certain nights, the jury can vote to investigate a player. The jury recieves the result of the investigation at the end of the night. If the result of the investigation shows a non-town role, the role is announced publicly. The jury is disbanded if there are 1 or less Jurors left; this means the jury is active only if at least two Jurors are alive. Any member of the jury, even if they lose their role, can still vote on who to investigate. One of the Jurors that has voted for the jury's target is randomly chosen as the investigator, who performs the investigations. The jury is affected by weak disguises and obstructions. These effects are seen from the investigator's perspective. The jury's first check happens during Night 2. If the jury started with two Jurors they may check again each night. For every additional Juror the jury started with they have to wait an additional night between checks.
⛔ Database error. Could not find role assist!
Assistant | Townsfolk Miscellaneous | Limited Basics The Assistant may select a player to redirect one werewolf action to. The action cannot be an attack. Details The Assistant may target a player. They can update this target once per phase, with 1 emergency change to be used whenever the Assistant wants. When the Assistant is affected by a werewolf power, that is not an attack, it will be redirected to the target without the werewolves being informed. The Assistant's redirection power can only be used once per game. The Assistant is informed when their power is used, but they are not told what ability they redirected.
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Carry on 09-Jul-21 01:02 PM
but
eh?
what werewolf powers do we have that aren't kill really?
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On 09-Jul-21 01:02 PM
do wp
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Carry on 09-Jul-21 01:02 PM
Does Warlock's power count as it isn't a wolf?
wp
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Werewolves Bot B BOT 09-Jul-21 01:02 PM
Werewolf Power Alpha Wolf Disguised Fox Infecting Wolf Saboteur Wolf Tanner Corrupt Wolf Pack Tanner
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On 09-Jul-21 01:02 PM
anything that isnt a kill
so disguising
investing
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Carry on 09-Jul-21 01:03 PM
Oh
I was thinking of tanner as purely an internal thing, doh
I suppose we might use that on non wolves, you don't get told when you're disguised?
talior in our games you're told so disguising non-teammates is pointless
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On 09-Jul-21 01:04 PM
no one gets told
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Carry on 09-Jul-21 01:04 PM
right got it ty
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On 09-Jul-21 01:04 PM
disguising is only known to the person doing it
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Carry on 09-Jul-21 01:04 PM
Ok that makes more sense to be in game now
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On 09-Jul-21 01:04 PM
so if a tanner tans someone
the person that was tanned
doesnt know
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Carry on 09-Jul-21 01:05 PM
👍
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Werewolves Bot B BOT 09-Jul-21 01:05 PM
Exorcist | Townsfolk Power | Limited Basics Each night, the Exorcist may remove negative effects from one player. Details Each night, the Exorcist can exorcise one player. All negative effects caused by solo roles are removed from the player and the Exorcist is informed which effects were removed. Exorcising a player is an immediate effect. Players that have already been exorcised can not be exorcised again. The Exorcist can not cure players if they have changed role as the result of an effect, such as the Undead, but can still remove other possible effects the Undead has. The solo team who's effect is cured is informed about this. Negative Effects The following effects can be removed by the Exorcist: Enchanted - Flute Team Soulless - Hell Team Powdered - Pyro Team Demonized - Underworld Team Sleepless - Nightmare Team Tagged - Flock Team Contaminated/Contagious - Plague Team
Barber | Townsfolk Killing Basics Once per game, the Barber may choose to immediately attack one player during the day. Details After Day 1, at any time during the day, the Barber may once attack another player. The Barber also chooses whether they want to be revealed or not. If they choose to be revealed both their role and name is announced, otherwise neither is. The Barber’s attack is an immediate ability. If the Barber's attack fails, they are not revealed.
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Carry on 09-Jul-21 01:11 PM
Town Amnesiac x3 - told role end D1 Tasty Villager x2 - wolves get extra kill when dies Herald x2 - told when last player with selected role dies Juror x2 - investigates starting N2. Affected weak disguises. Assistant x2 - redirects a non ww kill to a player. Exorcist - removes negative solo effects Barber - 1 immediate day attack, can be revealed
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Werewolves Bot B BOT 09-Jul-21 01:11 PM
Pinned a message.
Flute Player | Solo Power - Flute Team Basics Each night, the Flute Player may enchant a certain amount of players. If all living players are either enchanted or Flute team members, the Flute team wins. Details Whenever a player is enchanted, they will immediately join a secret channel with the other enchanted players, but without the Flute Player(s). The Flute Player(s) may see everything said in this channel, from the safety of their own secret channel. If an enchanted player is an investigative role, that is affected by obstructions, they will have a 60% chance that the player is displayed as a Flute Player, and a 40% chance for the inspection to happen normally, whenever they attempt to inspect a player. This effect will disappear once all members of the flute team are dead. The players are not told when the effect disappears. The Flute Player is able to enchant 1 player for every ten players in the game (rounded). If there is more than one player in the Flute Player channel (not counting Flute Apprentices), each Flute Player will only be able to enchant 1 player for every twenty players in the game (rounded). The amount of players used is the amount of players that are part of the game, not the alive players. If there are multiple Flute Players, then they are one team, and they will work together. If a Flute Player loses their role, they will lose their ability to enchant players, however if there is still one or more flute team member alive, the turned Flute Player will still be asked to enchant somebody.
Flute Apprentice | Solo Power - Flute Team Basics The Flute Apprentice is a Flute Player that can’t enchant other players; instead, they can become the Flute Player if no Flute Players remain. Additionally, the Flute Apprentice can redirect the abilities of enchanted players. Details The Flute Apprentice may target a player, and update this target whenever they like. If any player that is enchanted uses an ability on the Flute Apprentice, the ability is instead redirected onto the Flute Apprentice's target. The original player is not informed about this. If no Flute Players remain, the Flute Apprentice turns into a Flute Player and loses their redirection power.
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Carry on 09-Jul-21 01:14 PM
Ahhh so that changed to be an actual apprentice
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Harvest Tomasala 09-Jul-21 01:14 PM
yeah
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Carry on 09-Jul-21 01:15 PM
makes sense
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Werewolves Bot B BOT 09-Jul-21 01:19 PM
Reaper | Solo Power - Nightmare Team Basics Each night the Reaper may turn one player sleepless. The Reaper wins when all living players have been turned sleepless. Additionally, the Reaper may use the powers of dead players, temporarily. Details The Reaper knows the roles of all dead players, and is informed as soon as they die. During the next day/night the Reaper will be able to use the power of every player that has died since the start of the previous day/night. The gained abilities can only be used during this phase, and are lost after that. Day abilities have to be used during the day and night abilities during the night. If one of the dead players had a disguise when they died, their disguise is applied to the Reaper for two phases. Use $info reaper abilities for a detailed explanation on how the reaper can use certain abilities. Each night, the Reaper can immediately turn one player sleepless. Players are privately informed when they become sleepless. The Reaper cannot become sleepless. The Reaper cannot use any powers on a player they have already turned sleepless. However, when a sleepless player uses a power on the Reaper, their power fails and they die. One exception is that sleepless players may still target the Reaper.
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Carry on 09-Jul-21 01:23 PM
lol that's interesting now even if it does give me flashbacks
Guess its more controllable in this sort of format
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Werewolves Bot B BOT 09-Jul-21 01:24 PM
Wraith | Solo Miscellaneous - Nightmare Team Basics The Wraith wins with the reaper and joins a channel with the reaper to communicate securely. Details The Wraith does not have any special abilities. If somebody tries to copy the reaper a Wraith is created instead. The Wraith cannot become sleepless. When a sleepless player uses a power on the Wraith, their power fails and they die. One exception is that sleepless players may still target the Wraith.
Despot | Unaligned Miscellaneous Basics If the Despot is elected mayor, they win. The next day, the election will be skipped. Details When the Despot wins, the Despot ascends and stops playing. The game continues. The next day, no election will take place.
⛔ Database error. Could not find role uncertain!
Uncertain Hag | Unaligned Align | Limited Basics The Uncertain Hag can win with any team, unless that team has wronged the hags. The Uncertain Hag will turn into another hag at the end of the day. Details The Uncertain Hag is one of the hags ($i hags). At the start of the game, the Uncertain Hag may name one type of hag. At the end of the day the Uncertain Hag turns into one of the other hags, however they can not become the one they named nor can they immediately become a bitter hag. If the Uncertain Hag doesn't choose they can turn into any of the other hag roles (except bitter hag). The Uncertain Hag does not have a spell at the start of the game, but gains one later, as they turn into another hag.
The Hags | Additional Information The Hags win if they're alive at the end of the game, as long as the winning team didn't wrong them. At the start of the game, the Hags can win with any team, but if a team wrongs the Hags, the Hags can no longer win with them. The Hags do not know each other, but always have the same win condition and alignment. If the Hags are wronged it is announced which team has wronged the Hags, even if no Hags are left. If all remaining teams have wronged the Hags, all remaining Hags turn into bitter hags. If a Hag is attacked, killed or has their role changed the team of the player responsible has wronged the Hags. If a Hag is lynched the team(s) which had the most votes on the lynched Hag has wronged the Hags. If a Hag is lynched by unusual means, the team of the player responsible has wronged the Hags. If a solo power role applies an effect to a Hag, they have wronged the Hags. Unaligned players cannot wrong the hags. Each Hag can use one specific spell. Hags may only use their spell once, however every time a Hag is wronged they gain an additional use for their spell. Hags are allowed to wait until their spell has several uses and then use it more than once in one night. Even when the Hags win condition is changed, they are still considered Unaligned (unless they turn into Bitter Hags). Use $i uah for a list of all hags.
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Werewolves Bot B BOT 09-Jul-21 01:36 PM
Unaligned Align - Hags Vicious Hag Cautious Hag Prophetic Hag Uncertain Hag Bitter Hag
Bitter Hag | Solo Killing - Hag Team | Limited Basics If the hags have been wronged by all remaining teams, they turn into Bitter Hags. The Bitter Hag wins if all remaining players are dead, unaligned or hags. The Bitter Hag may use each of the hag spells once. Details When hags become Bitter Hags they gain a new secret channel with the other Bitter Hags (if there are any). Each Bitter Hag may protect, investigate and attack a player once. The spells of the Bitter Hag work like the spells of the cautious, vicious and prophetic hag and are not affected by any disguises, redirections or obstructions. The Bitter Hag cannot be part of role lists and can only be created by a hag turning into it.
Vicious Hag | Unaligned Align | Limited Basics The Vicious Hag can win with any team, unless that team has wronged the hags. The Vicious Hag can attack another player. Details The Vicious Hag is one of the hags ($i hags). The Vicious Hag may use their spell to attack another player. This power is not affected by redirections.
Cautious Hag | Unaligned Align | Limited Basics The Cautious Hag can win with any team, unless that team has wronged the hags. The Cautious Hag can protect a player. Details The Cautious Hag is one of the hags ($i hags). The Cautious Hag may use their spell to protect a player. The Cautious Hag may protect themself. This power is not affected by redirections.
Prophetic Hag | Unaligned Align | Limited Basics The Prophetic Hag can win with any team, unless that team has wronged the hags. The Prophetic Hag can see the current alignment of another player. Details The Prophetic Hag is one of the hags ($i hags). The Prophetic Hag may use their spell to see the current alignment of another player. This check is not affected by any disguises, obstructions or redirections.
Uncertain Hag | Unaligned Align | Limited Basics The Uncertain Hag can win with any team, unless that team has wronged the hags. The Uncertain Hag will turn into another hag at the end of the day. Details The Uncertain Hag is one of the hags ($i hags). At the start of the game, the Uncertain Hag may name one type of hag. At the end of the day the Uncertain Hag turns into one of the other hags, however they can not become the one they named nor can they immediately become a bitter hag. If the Uncertain Hag doesn't choose they can turn into any of the other hag roles (except bitter hag). The Uncertain Hag does not have a spell at the start of the game, but gains one later, as they turn into another hag.
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Carry on 09-Jul-21 01:40 PM
doh
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Carry on 09-Jul-21 01:55 PM
Flute Player - enchants Apprentice - takes role & redirects Nightmare Reaper - Turns sleepless, uses last phase's dead powers. Sleepless who use power on reaper die Wraith - demon basically, sleepless who use power on die Solo Despot - elected mayor win & skip next election Hags 3x uncertain, don't know each other, end of day become Vicious - kill Cautious - protect Prophetic - alignment check - each time wronged get another spell ---> Bitter - If all wronged, 1 of each power & chat
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Werewolves Bot B BOT 09-Jul-21 01:55 PM
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Werewolves Bot B BOT 10-Jul-21 11:30 AM
Alive Players | Total: 28 🏹 - Vera (@Valli) 🐛 - Leilaboo (@L l) 🩴 - Prophet (@Navigating) 🦖 - Jeanne D Arch (@Jean de Bootas) puffguin - harperette (@I do) 🦎 - astraphiliac (@AST [A GM?]) 🎨 - Captain Luffy (@Mount Captain) 💠 - VoidMist (@A Plane) ▪️ - Ethan. (@On the) 💚 - Mojo (@The Mogo) 🐺 - Lord of Galaxy (@Galactic Ray) 🇺🇸 - Wyatt (@Hurry) 🐫 - MrM (@Carry on) thight - Asometric (@What) 👁🗨 - MatMeistress (@Punmer Pilmer) 🍣 - Le Héron (@Heron) ☯️ - TheEighthDeadlySin (@The most valuable) ⛩️ - Musashi (@Light) ⚔️ - shitposting-hobbits-to-gallifrey (@Shit Hobbit in Bellbladder) 🌩️ - ItzCloud (@ITZDEud.) 🦷 - Bobloy (@Booboy) realsad - Jayanna (@Genten) honk - plastikpunk (@Plastic Point) 🦈 - Døra (@Darry) 👠 - Valkyrie (@Content) 🐢 - Dennis (@Away) 🤠 - Orctin (@Okabe) ✨ - Time (@SAME) (edited)
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Werewolves Bot B BOT 10-Jul-21 11:39 AM
✅ Created #carry-on-heron!
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Werewolves Bot B BOT 11-Jul-21 05:34 PM
✅ Created #weneedabetternamethanstallions!
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Werewolves Bot B BOT 14-Jul-21 06:52 PM
Wraith | Solo Miscellaneous - Nightmare Team Basics The Wraith wins with the reaper and joins a channel with the reaper to communicate securely. Details The Wraith does not have any special abilities. If somebody tries to copy the reaper a Wraith is created instead. The Wraith cannot become sleepless. When a sleepless player uses a power on the Wraith, their power fails and they die. One exception is that sleepless players may still target the Wraith.
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Werewolves Bot B BOT 14-Jul-21 07:35 PM
Reaper | Solo Power - Nightmare Team Basics Each night the Reaper may turn one player sleepless. The Reaper wins when all living players have been turned sleepless. Additionally, the Reaper may use the powers of dead players, temporarily. Details The Reaper knows the roles of all dead players, and is informed as soon as they die. During the next day and/or night the Reaper will be able to use the power of every player that has died since the start of the previous day/night. The gained abilities can only be used during this/these phase(s), and are lost after that. Day abilities have to be used during the day and night abilities during the night. General abilities can be used during both the next day and night. If one of the dead players had a disguise when they died, their disguise is applied to the Reaper for two phases. Use $info reaper abilities for a detailed explanation on how the reaper can use certain abilities. Each night, the Reaper can immediately turn one player sleepless. Players are privately informed when they become sleepless. The Reaper cannot become sleepless. The Reaper cannot use any powers on a player they have already turned sleepless. However, when a sleepless player uses a power on the Reaper, their power fails and they die. One exception is that sleepless players may still target the Reaper.
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Werewolves Bot B BOT 14-Jul-21 10:58 PM
Flute Team Flute Player Flute Apprentice
Flute Player | Solo Power - Flute Team Basics Each night, the Flute Player may enchant a certain amount of players. If all living players are either enchanted, unaligned or Flute team members, the Flute team wins. Details Whenever a player is enchanted, they will immediately join a secret channel with the other enchanted players, but without the Flute Player(s). The Flute Player(s) may see everything said in this channel, from the safety of their own secret channel. If an enchanted player is an investigative role, that is affected by obstructions, they will have a 60% chance that the player is displayed as a Flute Player, and a 40% chance for the inspection to happen normally, whenever they attempt to inspect a player. This effect will disappear once all members of the flute team are dead. The players are not told when the effect disappears. The Flute Player is able to enchant 1 player for every ten players in the game (rounded). If there is more than one player in the Flute Player channel (not counting Flute Apprentices), each Flute Player will only be able to enchant 1 player for every twenty players in the game (rounded). The amount of players used is the amount of players that are part of the game, not the alive players. If there are multiple Flute Players, then they are one team, and they will work together. If a Flute Player loses their role, they will lose their ability to enchant players, however if there is still one or more flute team member alive, the turned Flute Player will still be asked to enchant somebody.
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Werewolves Bot B BOT 15-Jul-21 10:50 PM
The Hags | Additional Information The Hags win if they're alive at the end of the game, as long as the winning team didn't wrong them. At the start of the game, the Hags can win with any team, but if a team wrongs the Hags, the Hags can no longer win with them. The Hags do not know each other, but always have the same win condition and alignment. If the Hags are wronged it is announced which team has wronged the Hags, even if no Hags are left. If all remaining teams have wronged the Hags, all remaining Hags turn into bitter hags. If a Hag is attacked, killed or has their role changed the team of the player responsible has wronged the Hags. If a Hag is lynched the team(s) which had the most votes on the lynched Hag has wronged the Hags. If a Hag is lynched by unusual means, the team of the player responsible has wronged the Hags. If a solo power role applies an effect to a Hag, they have wronged the Hags. Unaligned players cannot wrong the hags. Each Hag can use one specific spell. Hags may only use their spell once, however every time a Hag is wronged they gain an additional use for their spell. Hags are allowed to wait until their spell has several uses and then use it more than once in one night. Even when the Hags win condition is changed, they are still considered Unaligned (unless they turn into Bitter Hags). Use $i uah for a list of all hags.
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