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Werewolves Revamped
🕵 Os6d Secret Channels / juror
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Werewolves Bot B BOT 09-Jul-21 12:39 PM
Juror | Townsfolk Group | Limited Basics The Jurors have a secret channel where they can communicate among themselves securely. During certain nights, the jury votes to investigate a player. If the jury successfuly investigates a non-town role, it is announced. Details The Juror is part of the jury. During certain nights, the jury can vote to investigate a player. The jury recieves the result of the investigation at the end of the night. If the result of the investigation shows a non-town role, the role is announced publicly. The jury is disbanded if there are 1 or less Jurors left; this means the jury is active only if at least two Jurors are alive. Any member of the jury, even if they lose their role, can still vote on who to investigate. One of the Jurors that has voted for the jury's target is randomly chosen as the investigator, who performs the investigations. The jury is affected by weak disguises and obstructions. These effects are seen from the investigator's perspective. The jury's first check happens during Night 2. If the jury started with two Jurors they may check again each night. For every additional Juror the jury started with they have to wait an additional night between checks.
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Werewolves Bot B BOT 09-Jul-21 11:25 PM
Amnesiac | Townsfolk Miscellaneous | Limited Basics The Amnesiac has forgotten their role, and will only remember it at the end of Day 1. Details From the start of the game until the end of Day 1, the Amnesiac is a normal citizen. At the end of Day 1, they will get to know their role. This role will not be known to the rest of the players. If the Amnesiac changes into a role that has a power limited to a Day or Night that has already passed, they have to use it in the following Day or Night. If they change into a role that receives information or is part of a group at the start of the game, the Amnesiac will receive the information or join the group directly after changing role.
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Werewolves Bot B BOT 10-Jul-21 07:56 AM
Herald | Townsfolk Power | Limited Basics The Herald selects a role and is informed when the last player with that role dies. Details The Herald may immediately change their target once per phase, with 1 emergency change to be used whenever the Herald wants to. If several players die at the same time the Herald is not informed which of the players had their selected role. If there are no players of the selected role, or if the last player with the selected role changes to a different role, the Herald is not informed. The Herald is not affected by any disguises.
Barber | Townsfolk Killing Basics Once per game, the Barber may choose to immediately attack one player during the day. Details After Day 1, at any time during the day, the Barber may once attack another player. The Barber also chooses whether they want to be revealed or not. If they choose to be revealed both their role and name is announced, otherwise neither is. The Barber’s attack is an immediate ability. If the Barber's attack fails, they are not revealed.
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Werewolves Bot B BOT 10-Jul-21 11:58 AM
Tasty Villager | Townsfolk Miscellaneous | Limited Basics The night after the Tasty Villager dies, the wolfpack will receive an additional kill. Details Whenever the Tasty Villager dies, the wolfpack will receive an additional kill the next night. If more than one Tasty Villager dies, the additional kills are cumulative. The same target can be attacked more than once. This is useful to take out a Runner in one night.
Direwolf | Werewolf Killing | Limited Basics The Direwolf may attack two people every night if they are the last player left in the pack. Details If, at the start of the night, the Direwolf is the last remaining member of the wolfpack, the wolfpack will be able to attack an additional player. Usually, this means the Direwolf will be able to attack two people, but in some situations the amount of attacks and the attacker may also be influenced by other roles/abilities.
Uncertain Hag | Unaligned Align | Limited Basics The Uncertain Hag can win with any team, unless that team has wronged the hags. The Uncertain Hag will turn into another hag at the end of the day. Details The Uncertain Hag is one of the hags ($i hags). At the start of the game, the Uncertain Hag may name one type of hag. At the end of the day the Uncertain Hag turns into one of the other hags, however they can not become the one they named nor can they immediately become a bitter hag. If the Uncertain Hag doesn't choose they can turn into any of the other hag roles (except bitter hag). The Uncertain Hag does not have a spell at the start of the game, but gains one later, as they turn into another hag.
The Hags | Additional Information The Hags win if they're alive at the end of the game, as long as the winning team didn't wrong them. At the start of the game, the Hags can win with any team, but if a team wrongs the Hags, the Hags can no longer win with them. The Hags do not know each other, but always have the same win condition and alignment. If the Hags are wronged it is announced which team has wronged the Hags, even if no Hags are left. If all remaining teams have wronged the Hags, all remaining Hags turn into bitter hags. If a Hag is attacked, killed or has their role changed the team of the player responsible has wronged the Hags. If a Hag is lynched the team(s) which had the most votes on the lynched Hag has wronged the Hags. If a Hag is lynched by unusual means, the team of the player responsible has wronged the Hags. If a solo power role applies an effect to a Hag, they have wronged the Hags. Unaligned players cannot wrong the hags. Each Hag can use one specific spell. Hags may only use their spell once, however every time a Hag is wronged they gain an additional use for their spell. Hags are allowed to wait until their spell has several uses and then use it more than once in one night. Even when the Hags win condition is changed, they are still considered Unaligned (unless they turn into Bitter Hags). Use $i uah for a list of all hags.
Bitter Hag | Solo Killing - Hag Team | Limited Basics If the hags have been wronged by all remaining teams, they turn into Bitter Hags. The Bitter Hag wins if all remaining players are dead, unaligned or hags. The Bitter Hag may use each of the hag spells once. Details When hags become Bitter Hags they gain a new secret channel with the other Bitter Hags (if there are any). Each Bitter Hag may protect, investigate and attack a player once. The spells of the Bitter Hag work like the spells of the cautious, vicious and prophetic hag and are not affected by any disguises, redirections or obstructions. The Bitter Hag cannot be part of role lists and can only be created by a hag turning into it.
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Werewolves Bot B BOT 12-Jul-21 12:46 PM
Cautious Hag | Unaligned Align | Limited Basics The Cautious Hag can win with any team, unless that team has wronged the hags. The Cautious Hag can protect a player. Details The Cautious Hag is one of the hags ($i hags). The Cautious Hag may use their spell to protect a player. The Cautious Hag may protect themself. This power is not affected by redirections.
Vicious Hag | Unaligned Align | Limited Basics The Vicious Hag can win with any team, unless that team has wronged the hags. The Vicious Hag can attack another player. Details The Vicious Hag is one of the hags ($i hags). The Vicious Hag may use their spell to attack another player. This power is not affected by redirections.
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Werewolves Bot B BOT 12-Jul-21 01:02 PM
Reaper | Solo Power - Nightmare Team Basics Each night the Reaper may turn one player sleepless. The Reaper wins when all living players have been turned sleepless. Additionally, the Reaper may use the powers of dead players, temporarily. Details The Reaper knows the roles of all dead players, and is informed as soon as they die. During the next day and/or night the Reaper will be able to use the power of every player that has died since the start of the previous day/night. The gained abilities can only be used during this/these phase(s), and are lost after that. Day abilities have to be used during the day and night abilities during the night. General abilities can be used during both the next day and night. If one of the dead players had a disguise when they died, their disguise is applied to the Reaper for two phases. Use $info reaper abilities for a detailed explanation on how the reaper can use certain abilities. Each night, the Reaper can immediately turn one player sleepless. Players are privately informed when they become sleepless. The Reaper cannot become sleepless. The Reaper cannot use any powers on a player they have already turned sleepless. However, when a sleepless player uses a power on the Reaper, their power fails and they die. One exception is that sleepless players may still target the Reaper.
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Werewolves Bot B BOT 13-Jul-21 11:01 AM
⛔ Database error. Could not find role hearld!
Herald | Townsfolk Power | Limited Basics The Herald selects a role and is informed when the last player with that role dies. Details The Herald may immediately change their target once per phase, with 1 emergency change to be used whenever the Herald wants to. If several players die at the same time the Herald is not informed which of the players had their selected role. If there are no players of the selected role, or if the last player with the selected role changes to a different role, the Herald is not informed. The Herald is not affected by any disguises.
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Werewolves Bot B BOT 13-Jul-21 12:37 PM
Vicious Hag | Unaligned Align | Limited Basics The Vicious Hag can win with any team, unless that team has wronged the hags. The Vicious Hag can attack another player. Details The Vicious Hag is one of the hags ($i hags). The Vicious Hag may use their spell to attack another player. This power is not affected by redirections.
The Hags | Additional Information The Hags win if they're alive at the end of the game, as long as the winning team didn't wrong them. At the start of the game, the Hags can win with any team, but if a team wrongs the Hags, the Hags can no longer win with them. The Hags do not know each other, but always have the same win condition and alignment. If the Hags are wronged it is announced which team has wronged the Hags, even if no Hags are left. If all remaining teams have wronged the Hags, all remaining Hags turn into bitter hags. If a Hag is attacked, killed or has their role changed the team of the player responsible has wronged the Hags. If a Hag is lynched the team(s) which had the most votes on the lynched Hag has wronged the Hags. If a Hag is lynched by unusual means, the team of the player responsible has wronged the Hags. If a solo power role applies an effect to a Hag, they have wronged the Hags. Unaligned players cannot wrong the hags. Each Hag can use one specific spell. Hags may only use their spell once, however every time a Hag is wronged they gain an additional use for their spell. Hags are allowed to wait until their spell has several uses and then use it more than once in one night. Even when the Hags win condition is changed, they are still considered Unaligned (unless they turn into Bitter Hags). Use $i uah for a list of all hags.
Prophetic Hag | Unaligned Align | Limited Basics The Prophetic Hag can win with any team, unless that team has wronged the hags. The Prophetic Hag can see the current alignment of another player. Details The Prophetic Hag is one of the hags ($i hags). The Prophetic Hag may use their spell to see the current alignment of another player. This check is not affected by any disguises, obstructions or redirections.
Cautious Hag | Unaligned Align | Limited Basics The Cautious Hag can win with any team, unless that team has wronged the hags. The Cautious Hag can protect a player. Details The Cautious Hag is one of the hags ($i hags). The Cautious Hag may use their spell to protect a player. The Cautious Hag may protect themself. This power is not affected by redirections.
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Hurry 13-Jul-21 09:37 PM
Do I take this risk?
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Hurry 13-Jul-21 09:56 PM
This entire things been a mess to think about.
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Werewolves Bot B BOT 14-Jul-21 08:59 PM
Nightmare Team Reaper Wraith
⛔ Database error. Could not find role flute_assistant!
Fortune Apprentice | Townsfolk Miscellaneous Basics The Fortune Apprentice will take the place of the first town investigative role to die. Details At the start of the first day where a town investigative role died the previous day or night, the Fortune Apprentice will become the role of the first town investigative role that died. The Fortune Apprentice does not know the identity of the previous town investigative role, nor do they know the checks made by this person. This will not happen if the Fortune Apprentice’s role has changed.
Flute Player | Solo Power - Flute Team Basics Each night, the Flute Player may enchant a certain amount of players. If all living players are either enchanted or Flute team members, the Flute team wins. Details Whenever a player is enchanted, they will immediately join a secret channel with the other enchanted players, but without the Flute Player(s). The Flute Player(s) may see everything said in this channel, from the safety of their own secret channel. If an enchanted player is an investigative role, that is affected by obstructions, they will have a 60% chance that the player is displayed as a Flute Player, and a 40% chance for the inspection to happen normally, whenever they attempt to inspect a player. This effect will disappear once all members of the flute team are dead. The players are not told when the effect disappears. The Flute Player is able to enchant 1 player for every ten players in the game (rounded). If there is more than one player in the Flute Player channel (not counting Flute Apprentices), each Flute Player will only be able to enchant 1 player for every twenty players in the game (rounded). The amount of players used is the amount of players that are part of the game, not the alive players. If there are multiple Flute Players, then they are one team, and they will work together. If a Flute Player loses their role, they will lose their ability to enchant players, however if there is still one or more flute team member alive, the turned Flute Player will still be asked to enchant somebody.
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Harvest Tomasala 15-Jul-21 11:57 AM
You are no longer enchanted @Participant
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Werewolves Bot B BOT 15-Jul-21 12:44 PM
⛔ Syntax error. Unknown command corrupt_wolf!
Corrupt Wolf | Werewolf Power | Limited Basics Once per game, the Corrupt Wolf may cancel the election. Details The Corrupt Wolf may cancel the election at any time of day or night, and it will apply to the current (or if there is none the next) election. If there are several elections the Corrupt Wolf may only cancel one of them. Cancelling the election is an immediate ability. However, the fact that the election has been canceled will only be revealed at the end of the day. Cancelling the election results in nobody getting elected from the election that day.
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Hurry 15-Jul-21 09:43 PM
Weird situation
If we spent our check on someone else (not Galatic) we wouldn't have been this blown up
But at the same time, we probably still lose.
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