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Werewolves Revamped
🕵 Os6d Secret Channels / juror
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Werewolves Bot B BOT 09-Jul-21 12:39 PM
Juror | Townsfolk Group | Limited Basics The Jurors have a secret channel where they can communicate among themselves securely. During certain nights, the jury votes to investigate a player. If the jury successfuly investigates a non-town role, it is announced. Details The Juror is part of the jury. During certain nights, the jury can vote to investigate a player. The jury recieves the result of the investigation at the end of the night. If the result of the investigation shows a non-town role, the role is announced publicly. The jury is disbanded if there are 1 or less Jurors left; this means the jury is active only if at least two Jurors are alive. Any member of the jury, even if they lose their role, can still vote on who to investigate. One of the Jurors that has voted for the jury's target is randomly chosen as the investigator, who performs the investigations. The jury is affected by weak disguises and obstructions. These effects are seen from the investigator's perspective. The jury's first check happens during Night 2. If the jury started with two Jurors they may check again each night. For every additional Juror the jury started with they have to wait an additional night between checks.
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A Plane 09-Jul-21 12:42 PM
@Host so uh why doesnt @Uncle or Mister have a participant role
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Harvest Tomasala 09-Jul-21 12:43 PM
they're server owner
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A Plane 09-Jul-21 12:43 PM
oh wait
IM LOOKING IN THE
wrong channel
sorry
ok and yay, this is a happy coincidence
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Harvest Tomasala 09-Jul-21 12:43 PM
yep
got lucky
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A Plane 09-Jul-21 12:45 PM
its not like the other roles are bad per se
except tasty villager maybe
to play I mean
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Werewolves Bot B BOT 09-Jul-21 12:46 PM
Signed Up Players | Total: 28 🏹 - Vera (@Valli) πŸ› - Leilaboo (@L l) 🩴 - Prophet (@Navigating) πŸ¦– - Jeanne D Arch (@Jean de Bootas) puffguin - harperette (@I do) 🦎 - astraphiliac (@AST [A GM?]) 🎨 - Captain Luffy (@Mount Captain) πŸ’  - VoidMist (@A Plane) β–ͺ️ - Ethan. (@On the) πŸ’š - Mojo (@The Mogo) 🐺 - Lord of Galaxy (@Galactic Ray) πŸ‡ΊπŸ‡Έ - Wyatt (@Hurry) 🐫 - MrM (@Carry on) thight - Asometric (@What) πŸ‘β€πŸ—¨ - MatMeistress (@Punmer Pilmer) 🍣 - Le Héron (@Heron) ☯️ - TheEighthDeadlySin (@The most valuable) ⛩️ - Musashi (@Light) βš”οΈ - shitposting-hobbits-to-gallifrey (@Shit Hobbit in Bellbladder) 🌩️ - ItzCloud (@ITZDEud.) 🦷 - Bobloy (@Booboy) realsad - Jayanna (@Genten) honk - plastikpunk (@Plastic Point) 🦈 - Døra (@Darry) πŸ‘  - Valkyrie (@Content) 🐒 - Dennis (@Away) 🀠 - Orctin (@Okabe) ✨ - Time (@SAME) (edited)
Amnesiac | Townsfolk Miscellaneous | Limited Basics The Amnesiac has forgotten their role, and will only remember it at the end of Day 1. Details From the start of the game until the end of Day 1, the Amnesiac is a normal citizen. At the end of Day 1, they will get to know their role. This role will not be known to the rest of the players. If the Amnesiac changes into a role that has a power limited to a Day or Night that has already passed, they have to use it in the following Day or Night. If they change into a role that receives information or is part of a group at the start of the game, the Amnesiac will receive the information or join the group directly after changing role.
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A Plane 09-Jul-21 12:48 PM
@Harvest Tomasala I'm guessing the amnesiac's actual role is predetermined by the hosts? And this role can be any team right?
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Harvest Tomasala 09-Jul-21 12:48 PM
it can only be town
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A Plane 09-Jul-21 12:49 PM
oh ok
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Harvest Tomasala 09-Jul-21 12:49 PM
Amnesiac can turn into any town role but not into any other roles
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A Plane 09-Jul-21 12:49 PM
and its predetermined.
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Werewolves Bot B BOT 09-Jul-21 12:50 PM
Tasty Villager | Townsfolk Miscellaneous | Limited Basics The night after the Tasty Villager dies, the wolfpack will receive an additional kill. Details Whenever the Tasty Villager dies, the wolfpack will receive an additional kill the next night. If more than one Tasty Villager dies, the additional kills are cumulative. The same target can be attacked more than once. This is useful to take out a Runner in one night.
Herald | Townsfolk Power | Limited Basics The Herald selects a role and is informed when the last player with that role dies. Details The Herald may immediately change their target once per phase, with 1 emergency change to be used whenever the Herald wants to. If several players die at the same time the Herald is not informed which of the players had their selected role. If there are no players of the selected role, or if the last player with the selected role changes to a different role, the Herald is not informed. The Herald is not affected by any disguises.
Direwolf | Werewolf Killing | Limited Basics The Direwolf may attack two people every night if they are the last player left in the pack. Details If, at the start of the night, the Direwolf is the last remaining member of the wolfpack, the wolfpack will be able to attack an additional player. Usually, this means the Direwolf will be able to attack two people, but in some situations the amount of attacks and the attacker may also be influenced by other roles/abilities.
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A Plane 09-Jul-21 12:51 PM
oh nice
barber should definitely claim publicly early
its the only confirmable role
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Werewolves Bot B BOT 09-Jul-21 12:53 PM
Pack Tanner | Werewolf Power | Limited Basics Each day, the Pack Tanner may disguise up to one players as a role of the Pack Tanner’s choosing. Details Each day, the Pack Tanner can weakly disguise one player; the night after, to roles affected by weak disguises, their role will appear to be what the Pack Tanner has disguised the player as. The Pack Tanner may disguise themself, but they may not disguise the same player twice in a row. Disguising a player is an immediate effect. If the Pack Tanner dies, the assigned player will keep their disguise for the night. The player loses their disguise at the end of the night. The Pack Tanner is not a lycan, but is part of the wolfpack.
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Harvest Tomasala 09-Jul-21 12:53 PM
I mean if it claims publically early it will die hepi
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A Plane 09-Jul-21 12:54 PM
yes but.. we'll see
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Werewolves Bot B BOT 09-Jul-21 12:55 PM
Juror | Townsfolk Group | Limited Basics The Jurors have a secret channel where they can communicate among themselves securely. During certain nights, the jury votes to investigate a player. If the jury successfuly investigates a non-town role, it is announced. Details The Juror is part of the jury. During certain nights, the jury can vote to investigate a player. The jury recieves the result of the investigation at the end of the night. If the result of the investigation shows a non-town role, the role is announced publicly. The jury is disbanded if there are 1 or less Jurors left; this means the jury is active only if at least two Jurors are alive. Any member of the jury, even if they lose their role, can still vote on who to investigate. One of the Jurors that has voted for the jury's target is randomly chosen as the investigator, who performs the investigations. The jury is affected by weak disguises and obstructions. These effects are seen from the investigator's perspective. The jury's first check happens during Night 2. If the jury started with two Jurors they may check again each night. For every additional Juror the jury started with they have to wait an additional night between checks.
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A Plane 09-Jul-21 12:56 PM
oh when did it change to night
I guess this makes sense because disguises dont last that long
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Harvest Tomasala 09-Jul-21 12:58 PM
what do you mean?
wasn't it always night
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A Plane 09-Jul-21 12:58 PM
My initial suggestion had it be a day action
I'm pretty sure
They would vote in the day, and an announcement would happen after polls close
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Harvest Tomasala 09-Jul-21 01:01 PM
the first version we approved was this:
Juror | Townsfolk Group Basics The Jurors have a secret channel where they can communicate among themselves securely. During even nights, the jury votes to investigate a player. If the jury successfuly investigates a non-town role, it is announced. Details The Juror is part of the jury. During even nights, the jury can vote to investigate a player. The jury recieves the result of the investigation at the end of the night. If the result of the investigation shows a non-town role, the role is announced publicly. The jury is disbanded if there are 1 or less Jurors left; this means the jury is active only if atleast two Jurors are alive. Any member of the jury, even if they lose their role, can still vote on who to investigate. One of the Jurors that has voted for the jury's target is randomly chosen as the investigator, who performs the investigations. The jury is affected by weak disguises and obstructions. These effects are seen from the investigator's perspective.
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A Plane BOT 09-Jul-21 01:02 PM
You changed it here url
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Werewolves Bot B BOT 09-Jul-21 01:02 PM
This is a group/investigative role that I think can work well in big games. They're essentially bakers who can investigate every other day but have the risk of disbanding if enough of they ...
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A Plane 09-Jul-21 01:02 PM
I never noticed
its like right towards the end
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Harvest Tomasala 09-Jul-21 01:02 PM
guess some gm requested that
because I wrote "We" and that means somebody else wanted it and I changed it
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A Plane 09-Jul-21 01:03 PM
ah ok
its a fair change
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Werewolves Bot B BOT 09-Jul-21 01:08 PM
β›” Database error. Could not find role auh!
Unaligned Align - Hags Vicious Hag Cautious Hag Prophetic Hag Uncertain Hag Bitter Hag
Uncertain Hag | Unaligned Align | Limited Basics The Uncertain Hag can win with any team, unless that team has wronged the hags. The Uncertain Hag will turn into another hag at the end of the day. Details The Uncertain Hag is one of the hags ($i hags). At the start of the game, the Uncertain Hag may name one type of hag. At the end of the day the Uncertain Hag turns into one of the other hags, however they can not become the one they named nor can they immediately become a bitter hag. If the Uncertain Hag doesn't choose they can turn into any of the other hag roles (except bitter hag). The Uncertain Hag does not have a spell at the start of the game, but gains one later, as they turn into another hag.
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A Plane 09-Jul-21 01:09 PM
so like they can choose for each other
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Werewolves Bot B BOT 09-Jul-21 01:09 PM
Vicious Hag | Unaligned Align | Limited Basics The Vicious Hag can win with any team, unless that team has wronged the hags. The Vicious Hag can attack another player. Details The Vicious Hag is one of the hags ($i hags). The Vicious Hag may use their spell to attack another player. This power is not affected by redirections.
The Hags | Additional Information The Hags win if they're alive at the end of the game, as long as the winning team didn't wrong them. At the start of the game, the Hags can win with any team, but if a team wrongs the Hags, the Hags can no longer win with them. The Hags do not know each other, but always have the same win condition and alignment. If the Hags are wronged it is announced which team has wronged the Hags, even if no Hags are left. If all remaining teams have wronged the Hags, all remaining Hags turn into bitter hags. If a Hag is attacked, killed or has their role changed the team of the player responsible has wronged the Hags. If a Hag is lynched the team(s) which had the most votes on the lynched Hag has wronged the Hags. If a Hag is lynched by unusual means, the team of the player responsible has wronged the Hags. If a solo power role applies an effect to a Hag, they have wronged the Hags. Unaligned players cannot wrong the hags. Each Hag can use one specific spell. Hags may only use their spell once, however every time a Hag is wronged they gain an additional use for their spell. Hags are allowed to wait until their spell has several uses and then use it more than once in one night. Even when the Hags win condition is changed, they are still considered Unaligned (unless they turn into Bitter Hags). Use $i uah for a list of all hags.
Cautious Hag | Unaligned Align | Limited Basics The Cautious Hag can win with any team, unless that team has wronged the hags. The Cautious Hag can protect a player. Details The Cautious Hag is one of the hags ($i hags). The Cautious Hag may use their spell to protect a player. The Cautious Hag may protect themself. This power is not affected by redirections.
Prophetic Hag | Unaligned Align | Limited Basics The Prophetic Hag can win with any team, unless that team has wronged the hags. The Prophetic Hag can see the current alignment of another player. Details The Prophetic Hag is one of the hags ($i hags). The Prophetic Hag may use their spell to see the current alignment of another player. This check is not affected by any disguises, obstructions or redirections.
Bitter Hag | Solo Killing - Hag Team | Limited Basics If the hags have been wronged by all remaining teams, they turn into Bitter Hags. The Bitter Hag wins if all remaining players are dead, unaligned or hags. The Bitter Hag may use each of the hag spells once. Details When hags become Bitter Hags they gain a new secret channel with the other Bitter Hags (if there are any). Each Bitter Hag may protect, investigate and attack a player once. The spells of the Bitter Hag work like the spells of the cautious, vicious and prophetic hag and are not affected by any disguises, redirections or obstructions. The Bitter Hag cannot be part of role lists and can only be created by a hag turning into it.
The Hags | Additional Information The Hags win if they're alive at the end of the game, as long as the winning team didn't wrong them. At the start of the game, the Hags can win with any team, but if a team wrongs the Hags, the Hags can no longer win with them. The Hags do not know each other, but always have the same win condition and alignment. If the Hags are wronged it is announced which team has wronged the Hags, even if no Hags are left. If all remaining teams have wronged the Hags, all remaining Hags turn into bitter hags. If a Hag is attacked, killed or has their role changed the team of the player responsible has wronged the Hags. If a Hag is lynched the team(s) which had the most votes on the lynched Hag has wronged the Hags. If a Hag is lynched by unusual means, the team of the player responsible has wronged the Hags. If a solo power role applies an effect to a Hag, they have wronged the Hags. Unaligned players cannot wrong the hags. Each Hag can use one specific spell. Hags may only use their spell once, however every time a Hag is wronged they gain an additional use for their spell. Hags are allowed to wait until their spell has several uses and then use it more than once in one night. Even when the Hags win condition is changed, they are still considered Unaligned (unless they turn into Bitter Hags). Use $i uah for a list of all hags.
Reaper | Solo Power - Nightmare Team Basics Each night the Reaper may turn one player sleepless. The Reaper wins when all living players have been turned sleepless. Additionally, the Reaper may use the powers of dead players, temporarily. Details The Reaper knows the roles of all dead players, and is informed as soon as they die. During the next day/night the Reaper will be able to use the power of every player that has died since the start of the previous day/night. The gained abilities can only be used during this phase, and are lost after that. Day abilities have to be used during the day and night abilities during the night. If one of the dead players had a disguise when they died, their disguise is applied to the Reaper for two phases. Use $info reaper abilities for a detailed explanation on how the reaper can use certain abilities. Each night, the Reaper can immediately turn one player sleepless. Players are privately informed when they become sleepless. The Reaper cannot become sleepless. The Reaper cannot use any powers on a player they have already turned sleepless. However, when a sleepless player uses a power on the Reaper, their power fails and they die. One exception is that sleepless players may still target the Reaper.
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Harvest Tomasala 09-Jul-21 01:13 PM
not sure what you mean, but no
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A Plane 09-Jul-21 01:13 PM
then I dont get this part:
At the start of the game, the Uncertain Hag may name one type of hag. At the end of the day the Uncertain Hag turns into one of the other hags, however they can not become the one they named nor can they immediately become a bitter hag.
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Harvest Tomasala 09-Jul-21 01:14 PM
Uncertain Hags picks one of Vicious, Prophetic or Cautious
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On 09-Jul-21 01:14 PM
they can pick which hag they dont want to become
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A Plane 09-Jul-21 01:14 PM
oh
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Harvest Tomasala 09-Jul-21 01:14 PM
they become one of the other 2 types
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On 09-Jul-21 01:14 PM
bitter hag is out cause its a hag gone rouge and solo
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A Plane 09-Jul-21 01:14 PM
I thought each one chooses a type, and those choices are randomly assigned between the hags
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A Plane 09-Jul-21 01:14 PM
yes it has gone very red
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On 09-Jul-21 01:15 PM
*rogue
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A Plane 09-Jul-21 01:15 PM
cool
would a herald death be useful to a reaper?
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Harvest Tomasala 09-Jul-21 01:16 PM
depends on what you consider to be useful
but I guess yes
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Werewolves Bot B BOT 09-Jul-21 01:16 PM
Herald | Townsfolk Power | Limited Basics The Herald selects a role and is informed when the last player with that role dies. Details The Herald may immediately change their target once per phase, with 1 emergency change to be used whenever the Herald wants to. If several players die at the same time the Herald is not informed which of the players had their selected role. If there are no players of the selected role, or if the last player with the selected role changes to a different role, the Herald is not informed. The Herald is not affected by any disguises.
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A Plane 09-Jul-21 01:17 PM
can a reaper use the herald's power
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Harvest Tomasala 09-Jul-21 01:17 PM
yeah
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A Plane 09-Jul-21 01:17 PM
how? its passive right
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Harvest Tomasala 09-Jul-21 01:17 PM
reaper can use passive abilities
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A Plane 09-Jul-21 01:18 PM
how long would this herald power last tho?
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Harvest Tomasala 09-Jul-21 01:18 PM
2 phases
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A Plane 09-Jul-21 01:18 PM
ah ok
I just realised it is kinda useless because reaper knows all dead roles (edited)
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Harvest Tomasala 09-Jul-21 01:20 PM
yeah
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Werewolves Bot B BOT 09-Jul-21 01:24 PM
Reaper Abilities | Additional Info - Nightmare Team Limitations If a role with limited uses of their power dies, the Reaper will only receive a power if it has uses left. Other limitations, like only being able to select every player once or only being able to select specific players still apply, but the Reaper is not informed which player can't be selected. If they select an invalid player, they are informed that their power failed. Powers The Reaper is able to use passive powers. They are also able to use powers involving a reveal, however nobody will be revealed. Group roles don't give the reaper any powers, nor does the Reaper gain access to any secret channels (e.g. Journal) or info (e.g. Psychopath List, Town Crier) the dead player had. Abilities that involve effects (e.g. enchanting, powdering, igniting powdered players) instead work with the sleepless effect. If an ability results in a role change (e.g. Look-Alike, Infected Wolf), no role change happens, instead a strong disguise of the role that the player would have turned into is applied to the player. The Reaper is informed which disguise is being used. All abilities involving anonymous communication (e.g. Devil, Stalker) happen in the #reaper_selected channel, instead of their normal one. If the Reaper dies, any abilities with effects that would occur in a later phase do not trigger, but those that still happen in the same phase do trigger. Special Cases β€’ Fletcher: No ability is gained β€’ Bartender: No ability is gained β€’ Macho: As usual, but chosen attacker becomes sleepless β€’ Foxes: The wolfpack is not informed of what the Reaper chooses β€’ Direwolf: The Reaper may attack one player β€’ Exorcist: Makes target sleepless, but still removes other effects
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Werewolves Bot B BOT 10-Jul-21 01:41 PM
Assistant | Townsfolk Miscellaneous | Limited Basics The Assistant may select a player to redirect one werewolf action to. The action cannot be an attack. Details The Assistant may target a player. They can update this target once per phase, with 1 emergency change to be used whenever the Assistant wants. When the Assistant is affected by a werewolf power, that is not an attack, it will be redirected to the target without the werewolves being informed. The Assistant's redirection power can only be used once per game. The Assistant is informed when their power is used, but they are not told what ability they redirected.
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Werewolves Bot B BOT 10-Jul-21 03:48 PM
Despot | Unaligned Miscellaneous Basics If the Despot is elected mayor, they win. The next day, the election will be skipped. Details When the Despot wins, the Despot ascends and stops playing. The game continues. The next day, no election will take place.
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Werewolves Bot B BOT 11-Jul-21 06:24 PM
Signed Up Players | Total: 28 🏹 - Vera (@Valli) πŸ› - Leilaboo (@L l) 🩴 - Prophet (@Navigating) πŸ¦– - Jeanne D Arch (@Jean de Bootas) puffguin - harperette (@I do) 🦎 - astraphiliac (@AST [A GM?]) 🎨 - Captain Luffy (@Mount Captain) πŸ’  - VoidMist (@A Plane) β–ͺ️ - Ethan. (@On the) πŸ’š - Mojo (@The Mogo) 🐺 - Lord of Galaxy (@Galactic Ray) πŸ‡ΊπŸ‡Έ - Wyatt (@Hurry) 🐫 - MrM (@Carry on) thight - Asometric (@What) πŸ‘β€πŸ—¨ - MatMeistress (@Punmer Pilmer) 🍣 - Le Héron (@Heron) ☯️ - TheEighthDeadlySin (@The most valuable) ⛩️ - Musashi (@Light) tortoise - Mr. Turtle (@When) 🌩️ - ItzCloud (@ITZDEud.) 🦷 - Bobloy (@Booboy) realsad - Jayanna (@Genten) honk - plastikpunk (@Plastic Point) 🦈 - Døra (@Darry) πŸ‘  - Valkyrie (@Content) 🐒 - Dennis (@Away) 🀠 - Orctin (@Okabe) ✨ - Time (@SAME) (edited)
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Werewolves Bot B BOT 12-Jul-21 11:37 AM
Tasty Villager | Townsfolk Miscellaneous | Limited Basics The night after the Tasty Villager dies, the wolfpack will receive an additional kill. Details Whenever the Tasty Villager dies, the wolfpack will receive an additional kill the next night. If more than one Tasty Villager dies, the additional kills are cumulative. The same target can be attacked more than once. This is useful to take out a Runner in one night.
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Harvest Tomasala 12-Jul-21 11:58 AM
@A Plane you are no longer enchanted
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A Plane 12-Jul-21 11:58 AM
oh I get a notif ok
fair, idk why I thought I wouldn't
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Werewolves Bot B BOT 12-Jul-21 11:59 AM
Reaper | Solo Power - Nightmare Team Basics Each night the Reaper may turn one player sleepless. The Reaper wins when all living players have been turned sleepless. Additionally, the Reaper may use the powers of dead players, temporarily. Details The Reaper knows the roles of all dead players, and is informed as soon as they die. During the next day and/or night the Reaper will be able to use the power of every player that has died since the start of the previous day/night. The gained abilities can only be used during this/these phase(s), and are lost after that. Day abilities have to be used during the day and night abilities during the night. General abilities can be used during both the next day and night. If one of the dead players had a disguise when they died, their disguise is applied to the Reaper for two phases. Use $info reaper abilities for a detailed explanation on how the reaper can use certain abilities. Each night, the Reaper can immediately turn one player sleepless. Players are privately informed when they become sleepless. The Reaper cannot become sleepless. The Reaper cannot use any powers on a player they have already turned sleepless. However, when a sleepless player uses a power on the Reaper, their power fails and they die. One exception is that sleepless players may still target the Reaper.
Exorcist | Townsfolk Power | Limited Basics Each night, the Exorcist may remove negative effects from one player. Details Each night, the Exorcist can exorcise one player. All negative effects caused by solo roles are removed from the player and the Exorcist is informed which effects were removed. Exorcising a player is an immediate effect. Players that have already been exorcised can not be exorcised again. The Exorcist can not cure players if they have changed role as the result of an effect, such as the Undead, but can still remove other possible effects the Undead has. The solo team who's effect is cured is informed about this. Negative Effects The following effects can be removed by the Exorcist: Enchanted - Flute Team Soulless - Hell Team Powdered - Pyro Team Demonized - Underworld Team Sleepless - Nightmare Team Tagged - Flock Team Contaminated/Contagious - Plague Team
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Werewolves Bot B BOT 12-Jul-21 07:45 PM
Cult Member | Townsfolk Group Basics The Cult Members and the leader have a secret channel where they can communicate among themselves securely. Each night, the cult votes to attack one player. Details The Cult Member is part of the cult. After Night 1, the cult can attack one player each night. When the cult leader dies, the cult can no longer attack at night. The cult decides their victims by voting on whom they suspect most. The cult’s attack is an end-night ability. Any member of the cult, who no longer is a Cult Member or cult leader, can still vote on who to kill.
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Werewolves Bot B BOT 13-Jul-21 12:02 PM
β›” Syntax error. Unknown command flute!
Flute Team Flute Player Flute Apprentice
Flute Player | Solo Power - Flute Team Basics Each night, the Flute Player may enchant a certain amount of players. If all living players are either enchanted or Flute team members, the Flute team wins. Details Whenever a player is enchanted, they will immediately join a secret channel with the other enchanted players, but without the Flute Player(s). The Flute Player(s) may see everything said in this channel, from the safety of their own secret channel. If an enchanted player is an investigative role, that is affected by obstructions, they will have a 60% chance that the player is displayed as a Flute Player, and a 40% chance for the inspection to happen normally, whenever they attempt to inspect a player. This effect will disappear once all members of the flute team are dead. The players are not told when the effect disappears. The Flute Player is able to enchant 1 player for every ten players in the game (rounded). If there is more than one player in the Flute Player channel (not counting Flute Apprentices), each Flute Player will only be able to enchant 1 player for every twenty players in the game (rounded). The amount of players used is the amount of players that are part of the game, not the alive players. If there are multiple Flute Players, then they are one team, and they will work together. If a Flute Player loses their role, they will lose their ability to enchant players, however if there is still one or more flute team member alive, the turned Flute Player will still be asked to enchant somebody.
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Harvest Tomasala 13-Jul-21 12:07 PM
You are no longer alive
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