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🕵 Os6d Secret Channels / corrupt-wolf
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Werewolves Bot B BOT 09-Jul-21 12:39 PM
Corrupt Wolf | Werewolf Power | Limited Basics Once per game, the Corrupt Wolf may cancel the election. Details The Corrupt Wolf may cancel the election at any time of day or night, and it will apply to the current (or if there is none the next) election. If there are several elections the Corrupt Wolf may only cancel one of them. Cancelling the election is an immediate ability. However, the fact that the election has been canceled will only be revealed at the end of the day. Cancelling the election results in nobody getting elected from the election that day.
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Harvest Tomasala 09-Jul-21 10:05 PM
Let us know when you want to cancel the election. You may cancel the election at any time. This means you can also decide to cancel the election only a few minutes before the polls are closed.
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Okabe 09-Jul-21 10:14 PM
gotcha
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Werewolves Bot B BOT 10-Jul-21 05:21 AM
✅ Created #matorc!
✅ Created #orctime!
✅ Created #orcharp!
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Werewolves Bot B BOT 10-Jul-21 05:44 PM
Exorcist | Townsfolk Power | Limited Basics Each night, the Exorcist may remove negative effects from one player. Details Each night, the Exorcist can exorcise one player. All negative effects caused by solo roles are removed from the player and the Exorcist is informed which effects were removed. Exorcising a player is an immediate effect. Players that have already been exorcised can not be exorcised again. The Exorcist can not cure players if they have changed role as the result of an effect, such as the Undead, but can still remove other possible effects the Undead has. The solo team who's effect is cured is informed about this. Negative Effects The following effects can be removed by the Exorcist: Enchanted - Flute Team Soulless - Hell Team Powdered - Pyro Team Demonized - Underworld Team Sleepless - Nightmare Team Tagged - Flock Team Contaminated/Contagious - Plague Team
Juror | Townsfolk Group | Limited Basics The Jurors have a secret channel where they can communicate among themselves securely. During certain nights, the jury votes to investigate a player. If the jury successfuly investigates a non-town role, it is announced. Details The Juror is part of the jury. During certain nights, the jury can vote to investigate a player. The jury recieves the result of the investigation at the end of the night. If the result of the investigation shows a non-town role, the role is announced publicly. The jury is disbanded if there are 1 or less Jurors left; this means the jury is active only if at least two Jurors are alive. Any member of the jury, even if they lose their role, can still vote on who to investigate. One of the Jurors that has voted for the jury's target is randomly chosen as the investigator, who performs the investigations. The jury is affected by weak disguises and obstructions. These effects are seen from the investigator's perspective. The jury's first check happens during Night 2. If the jury started with two Jurors they may check again each night. For every additional Juror the jury started with they have to wait an additional night between checks.
Herald | Townsfolk Power | Limited Basics The Herald selects a role and is informed when the last player with that role dies. Details The Herald may immediately change their target once per phase, with 1 emergency change to be used whenever the Herald wants to. If several players die at the same time the Herald is not informed which of the players had their selected role. If there are no players of the selected role, or if the last player with the selected role changes to a different role, the Herald is not informed. The Herald is not affected by any disguises.
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Werewolves Bot B BOT 11-Jul-21 06:32 PM
✅ Created #proorc!
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Okabe 11-Jul-21 09:04 PM
Question - if i cancel the elimination vote - will it cause both - in the double elimination?
both to be canceled
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Harvest Tomasala 11-Jul-21 09:05 PM
you cannot cancel the lynch
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Okabe 11-Jul-21 09:05 PM
oh poooooo
ok - good to know
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Okabe 11-Jul-21 10:10 PM
fl
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Werewolves Bot B BOT 11-Jul-21 10:10 PM
Fletcher | Townsfolk Power Basics During Day 0, the Fletcher selects a target. Unless the Fletcher changes their mind before they die, their target gains the abilities of a Huntress. Details The Fletcher must choose a target to be “Fletcher’s Customer” at the start of the game. Their target can not be changed. If no target is selected when Day 0 ends, a target is randomly assigned. The Fletcher cannot target themself. Fletcher’s Customer gains a private channel and may select a target of their own who will be killed if Fletcher’s Customer is killed. At any point while the Fletcher is alive, the Fletcher may irreversibly revoke Fletcher’s Customer's abilities. Choosing and revoking a customer are immediate abilities.
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Okabe 11-Jul-21 10:10 PM
fp
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Werewolves Bot B BOT 11-Jul-21 10:10 PM
Flute Player | Solo Power - Flute Team Basics Each night, the Flute Player may enchant a certain amount of players. If all living players are either enchanted or Flute team members, the Flute team wins. Details Whenever a player is enchanted, they will immediately join a secret channel with the other enchanted players, but without the Flute Player(s). The Flute Player(s) may see everything said in this channel, from the safety of their own secret channel. If an enchanted player is an investigative role, that is affected by obstructions, they will have a 60% chance that the player is displayed as a Flute Player, and a 40% chance for the inspection to happen normally, whenever they attempt to inspect a player. This effect will disappear once all members of the flute team are dead. The players are not told when the effect disappears. The Flute Player is able to enchant 1 player for every ten players in the game (rounded). If there is more than one player in the Flute Player channel (not counting Flute Apprentices), each Flute Player will only be able to enchant 1 player for every twenty players in the game (rounded). The amount of players used is the amount of players that are part of the game, not the alive players. If there are multiple Flute Players, then they are one team, and they will work together. If a Flute Player loses their role, they will lose their ability to enchant players, however if there is still one or more flute team member alive, the turned Flute Player will still be asked to enchant somebody.
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Okabe 11-Jul-21 10:20 PM
ch
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Werewolves Bot B BOT 11-Jul-21 10:20 PM
Cautious Hag | Unaligned Align | Limited Basics The Cautious Hag can win with any team, unless that team has wronged the hags. The Cautious Hag can protect a player. Details The Cautious Hag is one of the hags ($i hags). The Cautious Hag may use their spell to protect a player. The Cautious Hag may protect themself. This power is not affected by redirections.
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Okabe 14-Jul-21 09:45 PM
Hi host
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On 14-Jul-21 09:45 PM
bye host
whatcha need
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Okabe 14-Jul-21 09:45 PM
i'm giving them a few minutes to say no
frak it
Cancel the Election
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On 14-Jul-21 09:46 PM
oki doki
Exported 28 message(s)