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Werewolves Revamped
🕵 Os6b Secret Channels / wolf
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Werewolves Bot B BOT 10-Mar-21 03:15 PM
Wolf | Werewolf Miscellaneous Basics The Wolf has no special abilities. Details The Wolf is a player who acts like a regular player during the day, but secretly kills players during the night, together with all the other werewolves.
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lorelis 10-Mar-21 03:25 PM
Is there a list of role descriptions anywhere
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GENDER: MOTHERFUCKER 10-Mar-21 03:26 PM
you can do $info role_name or info "role name" to get the description of any specific roles
you can find all role descriptions compiled in the role book in #how-to-play , but they may not necessarily be up to date
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lorelis 10-Mar-21 03:26 PM
oo ok
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Werewolves Bot B BOT 10-Mar-21 03:27 PM
⛔ Database error. Could not find role fortune!
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GENDER: MOTHERFUCKER 10-Mar-21 03:27 PM
if it has multiple words, you have to use underscores or enclose it in quotes
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Werewolves Bot B BOT 10-Mar-21 03:27 PM
Fortune Teller | Townsfolk Investigative Basics Each night, the Fortune Teller may check one player’s role. Details Each night, the Fortune Teller can inspect a player. The Fortune Teller will be told what their role is. Inspecting a player is an immediate ability. The Fortune Teller gains more information, but is affected by weak disguises and obstructions.
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lorelis 10-Mar-21 03:27 PM
ah gotcha
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Werewolves Bot B BOT 10-Mar-21 03:28 PM
Cursed Civilian | Townsfolk Miscellaneous Basics If the Cursed Civilian is attacked by a lycan, they will turn into a packless wolf instead of dying. Details The Cursed Civilian is part of the townsfolk team, however they may betray their team at some point. If attack any other way than by a lycan, the Cursed Civilian will die as usual.
Assassin | Townsfolk Killing Basics After night 1, the Assassin may choose a player to attack during the night. Details The Assassin may only attack a total of 3 players throughout a game. The Assassin’s attack is an end night ability.
Hooker | Townsfolk Power Basics Each night, the Hooker sleeps with another player. They will not be killed by attacks, but will be affected by taking place at their target’s house. Details Since the Hooker is at the other player’s house and not at home, any attacks in the night will fail; however, if the person they’re sleeping over at is being attacked, then so are they. Choosing a player to sleep with is an immediate ability. From that point on, they will stay with that player for the rest of the night. The Hooker may also choose not to sleep with anybody.
Bard | Townsfolk Miscellaneous Basics Throughout the game, all abilities used on the Bard, will be narrated to everyone in story time. Details When an immediate ability is used on the Bard, it is immediately narrated. End abilities are narrated at the end of the phase. If the Bard changes roles, abilities are no longer narrated. The narrated info is precise and reveals both the ability (e.g. “attacked”) and the cause (e.g. “Assassin”), however further details are not revealed (e.g. if a tanner disguises the Bard, it is narrated that it happened, however the applied disguise is not revealed). If the Bard is attacked, the attacker’s role is the cause.
Devil | Solo/Hell Killing Basics Each day, the Devil may choose a player to send the devil’s wager to. The target may choose to either learn another player’s role, or attack another player, but sell their soul in the process. The Devil has a variety of uses for souls. When everyone is dead or soulless the Devil wins. Details The Devil can't target soulless players. The wager is sent at the end of the day. The Devil can anonymously communicate with the target & will be notified of the result of the wager - they will learn who was attacked/which person was inspected & what role the target saw. If the player chooses to see another player’s role (immediate), it will be affected by weak disguises and obstructions. These effects are seen from the player’s perspective, not the Devil’s. If the player chooses to attack another player (soul sold: immediately; kill executed: end-night), then they will become soulless. The attacker is the Devil. Using the wager to attack the Devil always fails. The Devil can use a soul to protect someone else from all attacks for the next night (day; immediate) or kill a player of their liking (day/night; immediate). If the Devil is attacked at night and they have spare souls, they will be protected and a soul will be used up automatically. The Devil starts the game off with a single soul that they can use whenever. At the start of the game, the Devil may choose a role as a weak disguise. If the Devil doesn’t choose a role, they will show up as a citizen.
Tanner | Werewolf Power Basics Each day, the Tanner may disguise up to two players as roles of the Tanner’s choosing. Details Each day, the Tanner can weakly disguise two players; the night after, to roles affected by weak disguises, their roles will appear to be what the Tanner has disguised the players as. The Tanner may disguise themselves. Disguising players is an immediate effect. If the tanner disguises a player who is part of the wolfpack, the tanner is informed by the Hosts that “At least one of the players you tanned this night is part of the wolfpack”. If the Tanner dies, the assigned players will keep their disguises for the night. All players lose their disguise at the end of the night. The Tanner is not a lycan, and is not part of the wolfpack.
⛔ Database error. Could not find role lone!
Lone Warlock | Werewolf Investigative Basics Each night, the Lone Warlock may check one player’s role. When the first member of the wolfpack dies, the Lone Warlock joins the wolfpack. Details Each night, the Lone Warlock may inspect a player. The Lone Warlock will be told what their role is. The Lone Warlock is a corrupted version of a fortune teller, with traits of the lone wolf. When a member of the wolfpack dies, the Lone Warlock loses their powers and joins the wolfpack. Inspecting a player is an immediate ability. The Lone Warlock is affected by weak disguises and obstructions. The Lone Warlock is not a lycan, and is not a member of the wolfpack.
Dog | Unaligned Align Basics During the first night, the Dog may choose between town crier, very cursed civilian or wolf, and will immediately become this role for the rest of the game. Details Choosing a role is an immediate ability. If the Dog hasn’t chosen a role before the night ends, the dog will be given the role of the citizen. After using choosing a role the Dog is no longer unaligned. Notes In offseason game 6b, the Dog may alternatively choose to become a demon.
Chef | Unaligned Miscellaneous Basics The Chef can choose to make charmed food or poisoned food each night, and select a customer. The following day, the customer can decide to eat the food, and, depending on the food, gain invulnerability for the night or die. The Chef wins if they are alive at the end of the game, and at least one waiter remains. Details At the beginning of each day, the customer chosen by the Chef is given the opportunity to eat the food. They can choose yes or no, but they don’t know what food the Chef sent them. If they eat the poisoned food, they die at the end of the day. If they eat the charmed food, they are invulnerable from night attacks for the next night. After the night ends, the effect of the charmed food disappears. Making food and selecting a customer is an end night ability. Eating the food is an end day ability. Once a customer has eaten food, they can no longer be sent food. Each game has a certain amount of players that are “waiters”, they are not informed about this, nor does it affect their win condition or ability. The waiters are on different teams. The Chef wins, if at least one waiter, and the Chef itself are alive when the game ends. The Chef is able to win with any team, even if that teams win condition is to kill all others. The Chef dies once they are unable to win, this usually happens when the last waiter dies.
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Werewolves Bot B BOT 13-Mar-21 08:12 AM
✅ Created #hi!
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lorelis 13-Mar-21 12:30 PM
..roles demon
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