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Werewolves Revamped
S5g7 | CC 2 / panda_bot_spam
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Werewolves Bot B BOT 15-Jan-21 04:24 PM
@Snow White has created a new CC! CC Members | Total: 1 @Snow White
⛔ Database error. Could not find role royal!
Royal Knight | Townsfolk Power Basics Once per game, the Royal Knight may cancel the lynch. Details Cancelling the lynch is an immediate ability. However, the fact that the lynch has been canceled will only be revealed at the end of the day. The Royal Knight also receives the choice whether they want to be revealed or not. Cancelling the lynch results in nobody dying from the lynch that day. The Royal Knight may cancel the lynch at any time of day or night, and it will apply to the next lynch.
Priest | Townsfolk Killing Basics Each night, the Priest may use his holy water on a player. If that player is a lycan, that player will be attacked. Otherwise, the Priest risks their own death. Details Using holy water upon a player is an end night ability. If the targeted player is a lycan, they are attacked. If they are townsfolk, the Priest dies. Using holy water on a player is an end night ability.
Reaper | Solo Power Basics The Reaper can give living players powers of dead players, temporarily. This turns them Sleepless. The Reaper wins when all living players have been turned Sleepless. Details The reaper knows the roles of all dead players. Each day, the reaper may select a dead player and a living player. The living player will gain the power of the dead player. The empowered player becomes sleepless as an end night ability, and loses their power in the morning. If the targeted player in turn targets the Reaper with their power, the targeted player is instead immediately killed by the Reaper. If the empowered player dies, the Reaper gains immunity to all attacks for the next night. Abilities like the Macho still apply, but the power will not go through if it targets the Reaper. Dead players may be the reaper's target multiple times, while each living player may only be the Reaper's target once. If, at any day start, all living players are Reapers or sleepless, the Reapers win. The powers of dead unaligned roles do not transfer to living players. It is as if the dead player was a citizen.
⛔ Database error. Could not find role psychic!
Psychic Wolf | Werewolf Investigative Basics Each night, the Psychic Wolf may guess one players role, and if their guess is correct, it is confirmed. Details The Psychic Wolf is affected by weak disguises and obstructions. The Psychic Wolf's guessing is an immediate ability.
Tanner | Werewolf Power Basics Each day, the Tanner may disguise up to two players as roles of the Tanner’s choosing. Details Each day, the Tanner can weakly disguise two players; the night after, to roles affected by weak disguises, their roles will appear to be what the Tanner has disguised the players as. The Tanner may disguise themselves. Disguising players is an immediate effect. If the tanner disguises a player who is part of the wolfpack, the tanner is informed by the Hosts that “At least one of the players you tanned this night is part of the wolfpack”. If the Tanner dies, the assigned players will keep their disguises for the night. All players lose their disguise at the end of the night. The Tanner is not a lycan, and is not part of the wolfpack.
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Werewolves Bot B BOT 16-Jan-21 12:18 PM
White Werewolf | Solo Killing Basics The White Werewolf is a werewolf who is not satisfied with merely killing the townsfolk; they must kill all the werewolves as well. On even numbered nights, the White Werewolf may kill a member of the wolfpack. Details To the werewolves, the White Werewolf will appear to be a regular wolf. However, it is the White Werewolf’s goal to win the game completely alone; even the other werewolves must die. Killing a member of the wolfpack is an end night ability. If only werewolves and the White Werewolf are left alive, the game will continue until either all werewolves are dead or the White Werewolf is dead. The White Werewolf is strongly disguised as a regular wolf as long as they live.
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Werewolves Bot B BOT 16-Jan-21 12:28 PM
Priest | Townsfolk Killing Basics Each night, the Priest may use his holy water on a player. If that player is a lycan, that player will be attacked. Otherwise, the Priest risks their own death. Details Using holy water upon a player is an end night ability. If the targeted player is a lycan, they are attacked. If they are townsfolk, the Priest dies. Using holy water on a player is an end night ability.
Tanner | Werewolf Power Basics Each day, the Tanner may disguise up to two players as roles of the Tanner’s choosing. Details Each day, the Tanner can weakly disguise two players; the night after, to roles affected by weak disguises, their roles will appear to be what the Tanner has disguised the players as. The Tanner may disguise themselves. Disguising players is an immediate effect. If the tanner disguises a player who is part of the wolfpack, the tanner is informed by the Hosts that “At least one of the players you tanned this night is part of the wolfpack”. If the Tanner dies, the assigned players will keep their disguises for the night. All players lose their disguise at the end of the night. The Tanner is not a lycan, and is not part of the wolfpack.
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