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Werewolves Revamped
🕵 S5g7 Secret Channels / citizen
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Werewolves Bot B BOT 13-Jan-21 07:45 PM
Citizen | Townsfolk Miscellaneous Basics The Citizen has no special abilities. Details All the Citizen vote during the day on whomever they suspect to be an enemy, and hope during the night that they won’t get killed.
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Red Werewolf 13-Jan-21 09:54 PM
your nickname is violent yellow bc your pfp makes me feel great wrath whenever i see it
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Violent Yellow 13-Jan-21 10:16 PM
SKDFLJSDKSDLKFJDS
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Werewolves Bot B BOT 14-Jan-21 06:52 PM
❌ You're not allowed to use this command!
Huntress | Townsfolk Killing Basics The Huntress may select a player to attack with their dying breath. Details The Huntress may target a player, and update this target whenever they like. When the Huntress dies in any way other than by directly being lynched, their target will be attacked by them. The Huntress’s role is revealed to all, and the other player is attacked immediately. If the Huntress did not target a living player, the Huntress’s role isn’t revealed.
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Violent Yellow 14-Jan-21 09:19 PM
!i royal knight
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Werewolves Bot B BOT 14-Jan-21 09:20 PM
⛔ Database error. Could not find role royal!
Royal Knight | Townsfolk Power Basics Once per game, the Royal Knight may cancel the lynch. Details Cancelling the lynch is an immediate ability. However, the fact that the lynch has been canceled will only be revealed at the end of the day. The Royal Knight also receives the choice whether they want to be revealed or not. Cancelling the lynch results in nobody dying from the lynch that day. The Royal Knight may cancel the lynch at any time of day or night, and it will apply to the next lynch.
Priest | Townsfolk Killing Basics Each night, the Priest may use his holy water on a player. If that player is a lycan, that player will be attacked. Otherwise, the Priest risks their own death. Details Using holy water upon a player is an end night ability. If the targeted player is a lycan, they are attacked. If they are townsfolk, the Priest dies. Using holy water on a player is an end night ability.
Scared Wolf | Werewolf Miscellaneous Basics The Scared Wolf will be protected from the first night attack to target them. Details The Scared Wolf is the runner of the werewolves. If it is attacked by anyone at night, it will escape unharmed the first time. After being attacked once, it will lose its ability.
⛔ Database error. Could not find role psychic!
Psychic Wolf | Werewolf Investigative Basics Each night, the Psychic Wolf may guess one players role, and if their guess is correct, it is confirmed. Details The Psychic Wolf is affected by weak disguises and obstructions. The Psychic Wolf's guessing is an immediate ability.
Wolf | Werewolf Miscellaneous Basics The Wolf has no special abilities. Details The Wolf is a player who acts like a regular player during the day, but secretly kills players during the night, together with all the other werewolves.
Cupid | Unaligned Align Basics The Cupid chooses a player to be their lover, and forms an inseparable team with that player. Details During the first night, the Cupid must choose a player to become their lover. If the Cupid does not choose in time, they will fall in love with a random player. The lover is added to the Cupid’s secret channel. The Cupid and their lover form an inseparable team; they will die if the other player dies. Choosing a lover is an immediate ability. By default the Cupid wins with the townsfolk team. If the lover is on a different team, they will only win when both win conditions are fulfilled. For example, if the couple is Cupid and a werewolf, everyone else must die. Another example is when the couple is Undead and a Vampire, then the normal Vampire win condition must be reached. Or, if they’re both townsfolk, they belong to the townsfolk team and can win together with them. The Cupid’s love overrides any other mechanic that may cause a player to change teams for any reason; the Cupid is always on the same team as their lover. After choosing a lover, unless they are also unaligned, the Cupid is no longer unaligned. See edge cases for more information.
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Violent Yellow 14-Jan-21 09:23 PM
oh dang thats complicated
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Red Werewolf 14-Jan-21 10:22 PM
@Participant activity warning! Please be active. Minimum of 15 messages per phase.
cant tell if ur reaching that or not rn but ik you have weird hours so
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Violent Yellow 14-Jan-21 10:24 PM
yeah, the phase changes work out so that im really only online for the last bit of day, but i should be online most of the night
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Red Werewolf 14-Jan-21 10:24 PM
aight
you wake up so late its terrifying
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Violent Yellow 14-Jan-21 10:24 PM
sometimes i wake up late, on school days im usually just in school and not really checking discord
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Red Werewolf 14-Jan-21 10:24 PM
fair
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Werewolves Bot B BOT 18-Jan-21 03:15 AM
⛔ Syntax error. Invalid subcommand jayanna!
Cc Help
Syntax $cc [create|create_hidden|create_multi|create_multi_hidden|add|remove|promote|rename|archive|leave|list|owners]
Functionality Group of commands to handle CCs. $help cc <sub-command> for detailed help.
Aliases - c
Cc Create Help
Syntax $cc create <CC Name> <Player List>
Functionality Creates a CC with the name <CC Name> and adds you, as well as all players in the <Player List> to it. <Player List> may contain 0 or more players. When the CC is created you are announced as the creator of the CC, and are the only owner.
Usage > $cc create marhjots marhjo < ✅ Created #marhjots!
✅ Created #jayanna!
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Werewolves Bot B BOT 18-Jan-21 11:52 AM
Reaper | Solo Power Basics The Reaper can give living players powers of dead players, temporarily. This turns them Sleepless. The Reaper wins when all living players have been turned Sleepless. Details The reaper knows the roles of all dead players. Each day, the reaper may select a dead player and a living player. The living player will gain the power of the dead player. The empowered player becomes sleepless as an end night ability, and loses their power in the morning. If the targeted player in turn targets the Reaper with their power, the targeted player is instead immediately killed by the Reaper. If the empowered player dies, the Reaper gains immunity to all attacks for the next night. Abilities like the Macho still apply, but the power will not go through if it targets the Reaper. Dead players may be the reaper's target multiple times, while each living player may only be the Reaper's target once. If, at any day start, all living players are Reapers or sleepless, the Reapers win. The powers of dead unaligned roles do not transfer to living players. It is as if the dead player was a citizen.
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Red Werewolf 18-Jan-21 12:05 PM
You will be missed, except by your killers.
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