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Werewolves Revamped
🕵 S5g2 Secret Channels / alpha_wolf
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Beuh BOT 24-Jul-20 12:06 PM
Alpha Wolf | Werewolf Miscellaneous Basics The Alpha Wolf has two votes on the wolfpack poll. Details When the Alpha Wolf votes on the wolfpack poll, their vote appears normally, however internally it is counted with the value 2.
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Topkanna 24-Jul-20 12:17 PM
Townsfolk (11) Ranger x2 Child x2 Executioner Receptionist Medium Journalist Cult Member x2 Cult Leader Werewolves (6) Scared Wolf Psychic Wolf Sneaking Wolf Alpha Wolf Wolf Lone Wolf Solo (2) Devil Demon Unaligned (1) Angel
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Beuh BOT 24-Jul-20 12:17 PM
Ranger | Townsfolk Miscellaneous Basics The Ranger may select a player to reveal with their dying breath. Details The Ranger may target a player, and update this target whenever they like. When the Ranger dies in any way other than by directly being lynched, his target will be revealed in story time. The Ranger’s role, his target, and their role will be revealed to all. If the Ranger did not target a living player, the Ranger’s role isn’t revealed. The Ranger is affected by strong disguises.
Child | Townsfolk Miscellaneous Basics The day after the Child dies, there will be two lynches instead of one. Details Whenever the Child dies, there are two lynches the next day. It is allowed to lynch the same player twice. This is useful in scenarios where the werewolves want to lynch an Executioner, who can avoid one lynch. Each royal knight can only cancel one lynch.
Executioner | Townsfolk Killing Basics Whenever the Executioner is chosen to be lynched, it will be prevented, and the Executioner will be able to choose another player. That player will by lynched in their place. Details After the failed lynch, the Executioner, can no longer use their ability. The Executioner may alternatively choose not to lynch a player in their place.
Receptionist | Townsfolk Investigative Basics Each night, the Receptionist may check any role to determine the number of players currently alive with that role. Details Each night the Receptionist can get a status on a specific role. Checking the status of a specific role will let the Receptionist know how many players with that role are left in the game. Checking the status of a specific role is an immediate ability. Checking status on roles works on any role whether in the game or not.
Medium | Townsfolk Power Basics Each night, the Medium may ask the dead players one question. Details During each night the Medium has access to a second secret channel, once day starts the channel is locked, and a Yes/No poll is created. In the night, the Medium can ask any question, and all dead participants are able to vote on it during the day. Of course, there can be members of all teams in the dead participants. Once the day ends, the poll is closed, and the Medium gains access to the second secret channel again.
Journalist | Townsfolk Miscellaneous Basics The Journalist can write a journal which a certain role will receive when the Journalist dies. Details The Journalist has a second secret channel. There they can write any information. When the Journalist dies, access to this channel will be granted to a player with a role that the Journalist selected. If there are several people with the same role, a random player out of those is selected. If nobody has the role (anymore), nobody gains access to the channel.
⛔ Database error. Could not find role cult!
Cult Leader | Townsfolk Killing Basics The Cult Leader acts as a cult member, except that if the Cult Leader dies the cult loses its ability to attack at night. Details The Cult Leader is part of the cult. After the first night, the cult can attack one player each night. When the Cult Leader dies, the Cult can no longer attack at night. If the Cult Leader loses their role, the cult continues to exist, until the original Cult Leader dies. The cult decides their victims by voting on whom they suspect most. The cult’s attack is an end night ability.
Cult Member | Townsfolk Group Basics The Cult Members and the leader have a secret channel where they can communicate among themselves securely. Each night, the cult votes to attack one player. Details The Cult Member is part of the cult. After the first night, the cult can attack one player each night. When the cult leader dies, the cult can no longer attack at night. The cult decides their victims by voting on whom they suspect most. The cult’s attack is an end night ability. Any member of the cult, who no longer is a Cult Member or cult leader, can still vote on who to kill, but their vote isn’t counted.
Scared Wolf | Werewolf Miscellaneous Basics The Scared Wolf will be protected from the first night attack to target them. Details The Scared Wolf is the runner of the werewolves. If it is attacked by anyone at night, it will escape unharmed the first time. After being attacked once, it will lose its ability.
Psychic Wolf | Werewolf Investigative Basics Each night, the Psychic Wolf may guess one players role, and if their guess is correct, it is confirmed. Details The Psychic Wolf is affected by weak disguises and obstructions. The Psychic Wolf's guessing is an immediate ability.
Sneaking Wolf | Werewolf Power Basics The Sneaking Wolf will appear as a citizen to all investigative roles. Details The Sneaking Wolf is strongly disguised as citizen and will appear as citizen to all roles and powers inspecting them. If the Sneaking Wolf loses their role, they no longer appear as Citizen. Note In S5G2 the strong disguise of the Sneaking Wolf is Child, instead of Citizen.
Lone Wolf | Werewolf Power Basics Each night, the Lone Wolf may attack one player. When the first member of the wolfpack dies, the Lone Wolf joins the wolfpack. Details The Lone Wolf doesn’t know the other werewolves, and starts off all alone, they are not a member of the wolfpack. Each night, they may kill one player on their own. If they kill someone who isn’t on the Townsfolk team or a Solo role, the Lone Wolf dies. When a member of the wolfpack dies, the Lone Wolf loses their powers and joins the wolfpack. Killing a player is an end night ability.
Devil | Hell Killing Basics Each day, the Devil may choose a player to send the devil’s wager to. The target may choose to either learn another player’s role, or attack another player but sell their soul in the process. The Devil has a variety of uses for souls. When everyone is dead or soulless the Devil wins. Details The Devil can't target soulless players. The wager is sent at the end of the day. The Devil can anonymously communicate with the target & will be notified of the result of the wager - they will learn who was attacked/which person was inspected & what role the target saw. If the player chooses to see another player’s role (immediate), it will be affected by weak disguises and obstructions. These effects are seen from the player’s perspective, not the Devil’s. If the player chooses to attack another player (soul sold: immediately; kill executed: end night), then they will become soulless. The attacker is the Devil. Using the wager to attack the Devil always fails. The Devil can use a soul to protect someone else from all attacks for the next night (day; immediate) or kill a player of their liking (day/night; immediate). If the Devil is attacked at night and they have spare souls, they will be protected and a soul will be used up automatically. The Devil starts the game off with a single soul that they can use whenever. At the start of the game the Devil may choose a role as a disguise, which shows up if they are checked by their own devil's wager target. If the Devil doesn’t choose a role, they will show up as citizen.
Demon | Hell Miscellaneous Basics The Demon wins with the devil and joins a channel with the devil to communicate securely. Details The Demon is usually the result of someone copying the devil for various reasons. This is because the devil is too powerful for there to be two. Their win condition is the same as the Devil’s. The Demon starts out soulless.
Angel | Unaligned Miscellaneous Basics The Angel wins when they are lynched. Details When the Angel wins, the Angel ascends and stops playing. The game continues. On all public votes the Angel starts out with -1 invisible votes. The Angel may select a player that dies when the Angel is lynched, if this player has voted for the Angel when the Angel is lynched, it is announced and they will also die. If they haven’t, a random player that has voted for the Angel is selected instead. If the Angel is lynched by unusual means (e.g. by the invisible Stalker votes or the Executioner selecting them) the player responsible for this will die with the Angel. If nobody except the Angel has voted for the Angel, nobody dies. The Angel cannot select themselves.
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Topkanna 24-Jul-20 12:21 PM
Nice
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Topkanna 25-Jul-20 12:06 PM
Also sry fed for n1 kill
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Beuh BOT 25-Jul-20 06:49 PM
Syntax $cc [create|create_hidden|create_multi|create_multi_hidden|add|remove|promote|rename|archive|leave|list|owners]
Functionality Group of commands to handle CCs. $help cc <sub-command> for detailed help.
Aliases - c
✅ Created #cc!
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McNis 26-Jul-20 12:39 PM
You have died
btw this means you are dead in case you havent noticed 🙂
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