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Werewolves Revamped
🕵 os5b Secret Channels / wolfs-cub
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Werewolves Bot B BOT 05-Dec-20 02:05 PM
Wolf’s Cub | Werewolf Miscellaneous Basics The night after the Wolf’s Cub dies, the wolfpack will be able to kill two players instead of one. Details Whenever a Wolf's Cub dies, the other wolfpack members will be able to kill a second player in one night. They are allowed to attack the same player twice, if they like. This is useful in scenarios where they want to kill runners or players who may have been demonized. This ability is triggered when a player who at any point had the role of Wolf’s Cub dies, not when a Wolf’s Cub loses their role.
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Werewolves Bot B BOT 06-Dec-20 11:01 AM
Barber | Townsfolk Killing Basics Once per game, the Barber may choose to immediately attack one player during the day. Details After Day 1, at any time during the day, the Barber may once attack another player. The Barber also receives the choice whether they want to be revealed or not. If they choose to be revealed both their role and name is announced, otherwise neither is. The Barber’s attack is an immediate ability.
Chef | Unaligned Miscellaneous Basics The Chef can choose to make charmed food or poisoned food each night, and select a customer. The following day, the customer can decide to eat the food, and, depending on the food, gain invulnerability for the night or die. The Chef wins if they are alive at the end of the game, and at least one waiter remains. Details At the beginning of each day, the customer chosen by the Chef is given the opportunity to eat the food. They can choose yes or no, but they don’t know what food the Chef sent them. If they eat the poisoned food, they die at the end of the day. If they eat the charmed food, they are invulnerable from night attacks for the next night. After the night ends, the effect of the charmed food disappears. Making food and selecting a customer is an end night ability. Eating the food is an end day ability. Once a customer has eaten food, they can no longer be sent food. Each game has a certain amount of players that are “waiters”, they are not informed about this, nor does it affect their win condition or ability. The waiters are on different teams. The Chef wins, if at least one waiter, and the Chef itself are alive when the game ends. The Chef is able to win with any team, even if that teams win condition is to kill all others. The Chef dies once they are unable to win, this usually happens when the last waiter dies.
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Werewolves Bot B BOT 08-Dec-20 09:06 PM
⛔ Database error. Could not find role role!
Angel | Unaligned Miscellaneous Basics The Angel wins when they are lynched. Details When the Angel wins, the Angel ascends and stops playing. The game continues. On all public votes the Angel starts out with -1 invisible votes. The Angel may select a player that dies when the Angel is lynched, if this player has voted for the Angel when the Angel is lynched, it is announced and they will also die. If they haven’t, a random player that has voted for the Angel is selected instead. If the Angel is lynched by unusual means (e.g. by the invisible Stalker votes or the Executioner selecting them) the player responsible for this will die with the Angel. If nobody except the Angel has voted for the Angel, nobody dies. The Angel cannot select themselves.
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Werewolves Bot B BOT 08-Dec-20 09:30 PM
⛔ Database error. Could not find role lone!
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God of Turtlez 08-Dec-20 09:31 PM
lw
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Werewolves Bot B BOT 08-Dec-20 09:31 PM
Lone Warlock | Werewolf Investigative Basics Each night, the Lone Warlock may check one player’s role. When the first member of the wolfpack dies, the Lone Warlock joins the wolfpack. Details Each night, the Lone Warlock may inspect a player. The Lone Warlock will be told what their role is. The Lone Warlock is a corrupted version of a fortune teller, with traits of the lone wolf. When a member of the wolfpack dies, the Lone Warlock loses their powers and joins the wolfpack. Inspecting a player is an immediate ability. The Lone Warlock is affected by weak disguises and obstructions. The Lone Warlock is not a lycan, and is not a member of the wolfpack.
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God of Turtlez 08-Dec-20 09:31 PM
or $i lone_wolf
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Snail of the past 08-Dec-20 09:31 PM
Warlock is its other name?
Ok cool ty
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God of Turtlez 08-Dec-20 09:32 PM
oh wait
not that's something else
oops
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Werewolves Bot B BOT 08-Dec-20 09:33 PM
Lone Wolf | Werewolf Power Basics Each night, the Lone Wolf may attack one player. When the first member of the wolfpack dies, the Lone Wolf joins the wolfpack. Details The Lone Wolf doesn’t know the other werewolves, and starts off all alone, they are not a member of the wolfpack. Each night, they may kill one player on their own. If they kill someone who isn’t on the Townsfolk team or a Solo role, the Lone Wolf dies. When a member of the wolfpack dies, the Lone Wolf loses their powers and joins the wolfpack. Killing a player is an end night ability.
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God of Turtlez 08-Dec-20 09:33 PM
there
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Snail of the past 08-Dec-20 09:33 PM
Ok ty
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Werewolves Bot B BOT 08-Dec-20 10:06 PM
Barber | Townsfolk Killing Basics Once per game, the Barber may choose to immediately attack one player during the day. Details After Day 1, at any time during the day, the Barber may once attack another player. The Barber also receives the choice whether they want to be revealed or not. If they choose to be revealed both their role and name is announced, otherwise neither is. The Barber’s attack is an immediate ability.
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Werewolves Bot B BOT 09-Dec-20 07:22 AM
Chef | Unaligned Miscellaneous Basics The Chef can choose to make charmed food or poisoned food each night, and select a customer. The following day, the customer can decide to eat the food, and, depending on the food, gain invulnerability for the night or die. The Chef wins if they are alive at the end of the game, and at least one waiter remains. Details At the beginning of each day, the customer chosen by the Chef is given the opportunity to eat the food. They can choose yes or no, but they don’t know what food the Chef sent them. If they eat the poisoned food, they die at the end of the day. If they eat the charmed food, they are invulnerable from night attacks for the next night. After the night ends, the effect of the charmed food disappears. Making food and selecting a customer is an end night ability. Eating the food is an end day ability. Once a customer has eaten food, they can no longer be sent food. Each game has a certain amount of players that are “waiters”, they are not informed about this, nor does it affect their win condition or ability. The waiters are on different teams. The Chef wins, if at least one waiter, and the Chef itself are alive when the game ends. The Chef is able to win with any team, even if that teams win condition is to kill all others. The Chef dies once they are unable to win, this usually happens when the last waiter dies.
Assassin | Townsfolk Killing Basics After night 1, the Assassin may choose a player to attack during the night. Details The Assassin may only attack a total of 3 players throughout a game. The Assassin’s attack is an end night ability.
Coroner | Townsfolk Investigative Basics Once per day, the Coroner can check how a dead participant died. Details Each day, the Coroner can inspect a dead participant. The Coroner will be told how that specific player died, if multiple causes of death were present, then all causes will be revealed to the Coroner. The Coroner is only told the name of roles, and never the name of a player. Inspecting a player is an immediate ability.
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