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Werewolves Revamped
🕵 os5b Secret Channels / scared-wolf
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Werewolves Bot B BOT 05-Dec-20 02:05 PM
Scared Wolf | Werewolf Miscellaneous Basics The Scared Wolf will be protected from the first night attack to target them. Details The Scared Wolf is the runner of the werewolves. If it is attacked by anyone at night, it will escape unharmed the first time. After being attacked once, it will lose its ability.
Acrobat | Townsfolk Miscellaneous Basics Twice per game, if attacked by a werewolf team member, the Acrobat shall escape. Details When they are attacked, the Acrobat will not die, but after the second attack they will be vulnerable to future attacks. Acrobats are informed that they were attacked. If an Acrobat is targeted by any attack other than a werewolf attack, they will die the first time. If an Acrobat evades the wolfpack, the wolfpack is told why.
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Werewolves Bot B BOT 06-Dec-20 11:22 AM
✅ Created #therealtortoise!
✅ Created #hopefullynotactualfood!
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Snailtt 06-Dec-20 11:28 AM
I'll use 2 CCs for now, I'll hold off on the others for now...
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Werewolves Bot B BOT 06-Dec-20 12:51 PM
Barber | Townsfolk Killing Basics Once per game, the Barber may choose to immediately attack one player during the day. Details After Day 1, at any time during the day, the Barber may once attack another player. The Barber also receives the choice whether they want to be revealed or not. If they choose to be revealed both their role and name is announced, otherwise neither is. The Barber’s attack is an immediate ability.
Chef | Unaligned Miscellaneous Basics The Chef can choose to make charmed food or poisoned food each night, and select a customer. The following day, the customer can decide to eat the food, and, depending on the food, gain invulnerability for the night or die. The Chef wins if they are alive at the end of the game, and at least one waiter remains. Details At the beginning of each day, the customer chosen by the Chef is given the opportunity to eat the food. They can choose yes or no, but they don’t know what food the Chef sent them. If they eat the poisoned food, they die at the end of the day. If they eat the charmed food, they are invulnerable from night attacks for the next night. After the night ends, the effect of the charmed food disappears. Making food and selecting a customer is an end night ability. Eating the food is an end day ability. Once a customer has eaten food, they can no longer be sent food. Each game has a certain amount of players that are “waiters”, they are not informed about this, nor does it affect their win condition or ability. The waiters are on different teams. The Chef wins, if at least one waiter, and the Chef itself are alive when the game ends. The Chef is able to win with any team, even if that teams win condition is to kill all others. The Chef dies once they are unable to win, this usually happens when the last waiter dies.
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Snailtt 07-Dec-20 08:57 AM
welp out of 6 starting wolves, 3 are left
this is going to be a long shot
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Werewolves Bot B BOT 07-Dec-20 12:04 PM
⛔ Database error. Could not find role lone_wolf$!
Lone Wolf | Werewolf Power Basics Each night, the Lone Wolf may attack one player. When the first member of the wolfpack dies, the Lone Wolf joins the wolfpack. Details The Lone Wolf doesn’t know the other werewolves, and starts off all alone, they are not a member of the wolfpack. Each night, they may kill one player on their own. If they kill someone who isn’t on the Townsfolk team or a Solo role, the Lone Wolf dies. When a member of the wolfpack dies, the Lone Wolf loses their powers and joins the wolfpack. Killing a player is an end night ability.
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Werewolves Bot B BOT 07-Dec-20 12:15 PM
Runner | Townsfolk Miscellaneous Basics Once per game, if attacked by a werewolf, the Runner shall escape. Details When they are attacked, the Runner will not die, but will be vulnerable to future attacks. Runners are informed that they were attacked. If a Runner is targeted by any kill other than a werewolf kill, they will die the first time. If a Runner evades the wolfpack, the wolfpack is told why.
Scared Wolf | Werewolf Miscellaneous Basics The Scared Wolf will be protected from the first night attack to target them. Details The Scared Wolf is the runner of the werewolves. If it is attacked by anyone at night, it will escape unharmed the first time. After being attacked once, it will lose its ability.
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Werewolves Bot B BOT 07-Dec-20 12:27 PM
Wisp | Pyro Killing Basics The wisp visits a person each night, igniting them if they are powedered. The wisp does not get told who the other pyro team members are. The wisp is a pyro role that wins when only pyro team members are left alive. Details The wisp may visit one person each night, if that person has been powdered, then the visited person shall ignite instantly. The wisp will not know who the pyro's are at the start of the game, but if the wisp is ignited by the pyro's the wisp will be alerted they were ignited, but will not be killed. The wisp wins together with the pyro team.
Pyromancer | Pyro Killing Basics Each night, the Pyromancer may either powder a player or ignite all currently powdered players. The Pyromancer wins when they are the last one alive. Details Each night the Pyromancer may either powder or ignite all currently powdered people. Powdering is an immediate ability, and igniting is an end night ability. If there are several Pyromancers, they work together.
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Snailtt 07-Dec-20 12:28 PM
@Host I know pyros aren't told to wisps, but are wisps told to pyros?
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God of Frogz 07-Dec-20 12:28 PM
no
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God of Snailz 07-Dec-20 12:28 PM
No
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God of Frogz 07-Dec-20 12:28 PM
pyros and wisps don't know eachother
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Snailtt 07-Dec-20 12:29 PM
Oh so I can just claim wisp potentionally
hmmm
@Host Do the wisps know each other?
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God of Snailz 07-Dec-20 12:31 PM
Nope
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God of Frogz 07-Dec-20 12:31 PM
they dont know eachother
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Snailtt 07-Dec-20 12:31 PM
Given the amount of kills, I might have to go with it
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God of Frogz 07-Dec-20 12:31 PM
compare it to what tanner is to wolves, seperate, doesnt know the rest of the team, team doesnt know them either
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Snailtt 07-Dec-20 12:32 PM
The pyro baiting didn't work last time
Let's see if wisp baiting works
Who should I target...
This usually is a purely town play but given how ahead I think pyros are
I'm thinking how I'm going to play this
if my bait doesn't work, claiming Scared Wolf publically while continually trying to bait for pyros might be an option
town doesn't want to lynch wolf right now
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Werewolves Bot B BOT 07-Dec-20 12:54 PM
Coroner | Townsfolk Investigative Basics Once per day, the Coroner can check how a dead participant died. Details Each day, the Coroner can inspect a dead participant. The Coroner will be told how that specific player died, if multiple causes of death were present, then all causes will be revealed to the Coroner. The Coroner is only told the name of roles, and never the name of a player. Inspecting a player is an immediate ability.
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Werewolves Bot B BOT 07-Dec-20 01:02 PM
✅ Created #cloudywithachanceofturtles!
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Snailtt 07-Dec-20 01:04 PM
cloudy probably town oof
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God of Turtlez 08-Dec-20 12:02 PM
You got attacked
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Werewolves Bot B BOT 08-Dec-20 02:20 PM
⛔ Database error. Could not find role barber$!
Barber | Townsfolk Killing Basics Once per game, the Barber may choose to immediately attack one player during the day. Details After Day 1, at any time during the day, the Barber may once attack another player. The Barber also receives the choice whether they want to be revealed or not. If they choose to be revealed both their role and name is announced, otherwise neither is. The Barber’s attack is an immediate ability.
Acrobat | Townsfolk Miscellaneous Basics Twice per game, if attacked by a werewolf team member, the Acrobat shall escape. Details When they are attacked, the Acrobat will not die, but after the second attack they will be vulnerable to future attacks. Acrobats are informed that they were attacked. If an Acrobat is targeted by any attack other than a werewolf attack, they will die the first time. If an Acrobat evades the wolfpack, the wolfpack is told why.
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Snailtt 08-Dec-20 02:21 PM
Ripperoni that idea
Didn't pull the trigger as I thought we could eliminate Pyros through killing
I hope we got one, Dragon was quite quiet.
But now I'm attacked once.
At least now they have to douse and kill me again
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Werewolves Bot B BOT 08-Dec-20 02:40 PM
Wolf’s Cub | Werewolf Miscellaneous Basics The night after the Wolf’s Cub dies, the wolfpack will be able to kill two players instead of one. Details Whenever a Wolf's Cub dies, the other wolfpack members will be able to kill a second player in one night. They are allowed to attack the same player twice, if they like. This is useful in scenarios where they want to kill runners or players who may have been demonized. This ability is triggered when a player who at any point had the role of Wolf’s Cub dies, not when a Wolf’s Cub loses their role.
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God of Turtlez 08-Dec-20 10:14 PM
DEAD SNAIL
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