Provider | Unaligned Miscellaneous
Basics
The Provider can choose to make care package or trapped package each night, and select a resource recipient. The following day, the resource recipient can decide to eat the resources, and, depending on the resources, gain invulnerability for the night or die. The Provider wins if they are alive at the end of the game, and at least one gardener remains.
Details
At the beginning of each day, the resource recipient chosen by the Provider is given the opportunity to eat the resources. They can choose yes or no, but they donโt know what resources the Provider sent them. If they eat the trapped package, they die at the end of the day. If they eat the care package, they are invulnerable from night attacks for the next night. After the night ends, the effect of the care package disappears.
Making resources and selecting a resource recipient is an end night ability. Eating the resources is an end day ability.
Once a resource recipient has eaten resources, they can no longer be sent resources.
Each game has a certain amount of companions that are โgardenersโ, they are not informed about this, nor does it affect their win condition or ability. The gardeners are on different teams. The Provider wins, if at least one gardener, and the Provider itself are alive when the game ends. The Provider is able to win with any team, even if that teams win condition is to kill all others.
The Provider dies once they are unable to win, this usually happens when the last gardener dies.