see Role Book Section 1.3
Disguises
Basics
There are several ways to obtain disguises, which mask what role an investigative role (other type of roles a generally not affected) sees a player as when inspecting them. Permanent disguises, that are either active from the start, or have to be selected once are always applied below all other disguises. Non-permanent disguises are applied on top of all current disguises. Only the top most disguise is relevant for investigative roles.
Strong & Weak
There are two types of disguises: strong ones and weak ones. If not explicitly listed otherwise, every investigative role is affected by strong disguises, and not affected by weak ones.
If the top most disguise is a weak disguise, and a role is immune to weak disguises, the top most strong disguise is relevant to that role.
When a player dies they first lose all weak disguises, and then all further consequences are executed, and lastly all strong disguises are lost.
Current Disguises
β’ Archangel - permanent, weak
β’ Devil - permanent, weak
β’ Disguised Fox - non-permanent, weak
β’ Ice Queen - depends
β’ Psychopath - non-permanent, strong
β’ Sneaking Wolf - permanent, strong
β’ Tanner - non-permanent, weak
β’ White Werewolf - permanent, strong
(edited)