Flute Player | Flute Power
Basics
Each night, the Flute Player may enchant two players. If all living players are either enchanted or Flute Player(s), the Flute Player(s) win.
Details
Whenever a player is enchanted, they will join a secret channel with the other enchanted players, excluding the Flute Player(s). The Flute Player(s) may see everything said in this channel, from the safety of their own secret channel.
If an enchanted player is a role like fortune teller, crowd seeker, psychic wolf or warlock, their powers will also be obstructed. Whenever they attempt to inspect/seek a player, they will have a 60% chance that the player is displayed as the Flute Player, and a 40% chance that they are displayed as their actual role (or the role the tanner has disguised them as). This effect will disappear once all the Flute Players are dead. The players are not told when the effect disappears.
Enchanting a player is an immediate ability.
If there are multiple alive Flute Players, then they are one team, and they will work together. If there is more than one player in the Flute Player channel, at the start of the night, each Flute Player will be able to enchant one player. If a Flute Player turns undead, they will lose their ability to enchant players, however if there is still one or more Flute Player(s) alive, the turned Flute Player will still be asked to enchant somebody.
Reaper | Solo Power
Basics
The Reaper can give living players powers of dead players, temporarily. This turns them Sleepless. The Reaper wins when all living players have been turned Sleepless.
Details
The reaper knows the roles of all dead players. Each day, the reaper may select a dead player and a living player. The living player will gain the power of the dead player. The empowered player becomes sleepless as an end night ability, and loses their power in the morning. If the targeted player in turn targets the Reaper with their power, the targeted player is instead immediately killed by the Reaper. If the empowered player dies, the Reaper gains immunity to all attacks for the next night. Abilities like the Macho still apply, but the power will not go through if it targets the Reaper. Dead players may be the reaper's target multiple times, while each living player may only be the Reaper's target once. If, at any day start, all living players are Reapers or sleepless, the Reapers win.