Werewolves Revamped
me
35 messages
Werewolves Bot B BOT 02-Nov-19 03:25 PM
@VoidMist has created a new CC! CC Members | Total: 1 @VoidMist
Journalist | Townsfolk Basics The Journalist can write a journal which a certain role will receive when the Journalist dies. Details The Journalist has a second secret channel. There they can write any information. When the Journalist dies access to this channel will be granted to a player with a role that the Journalist selected. If there are several people with the same role, a random player out of those is selected. If nobody has the role (anymore), nobody gains access to the channel.
VoidMist 02-Nov-19 03:27 PM
!info fortune_apprentice
Werewolves Bot B BOT 02-Nov-19 03:27 PM
Fortune Apprentice | Townsfolk Basics The Fortune Apprentice will take the place of the first town investigative role to die. Details At the start of the first day where a town investigative role died the previous day or night, or lost their role, the Fortune Apprentice will become the role of the first town investigative role that died, or lost their role. The fact that a Fortune Apprentice has changed will be announced, but the identity of the Fortune Apprentice will not be revealed. This will happen anytime in the game, even if the fortune apprenticeโ€™s role has changed.
Werewolves Bot B BOT 03-Nov-19 04:04 PM
Alive Players | Total: 20 ๐Ÿš - Chopper2112 (@Chopper2112) ๐Ÿ‘ป - Fantome (@Fantome) ๐Ÿ€ - Good Skele (@Good Skele) ๐Ÿ› - Leilaboo (@Leilaboo) ๐Ÿฅ - Mjnstag (@Mjnstag) ๐Ÿ˜ฑ - sav (@sav) werewolves - Levi Severin (@Levi Severin) ๐Ÿ‘ - Jayanna (@Jayanna) ๐Ÿฎ - JurgenVW (@JurgenVW) ๐Ÿ‰ - DragonEye3k (@DragonEye3k) ๐Ÿ‘€ - Cdw849 (@Cdw849) ๐Ÿ˜Ž - McMuller (@McMuller) ๐ŸŒš - SupermoonEclipse (@SupermoonEclipse) ๐Ÿธ - PsychoBelp (@PsychoBelp) ๐Ÿ˜ˆ - SuperbWolfPack (@SuperbWolfPack) ๐Ÿ’  - VoidMist (@VoidMist) ๐Ÿˆ - WhyThough (@WhyThough) ๐Ÿ—ฟ - WarDemonTimmy (@WarDemonTimmy) ๐Ÿ’ฃ - Warlord Dub (@Warlord Dub) ๐Ÿฅ - pleb (@pleb) (edited)
VoidMist 03-Nov-19 04:07 PM
Confirmed Claim dead ๐Ÿš - Chopper2112 ww ๐Ÿ‘ป - Fantome ww ๐Ÿ€ - Good Skele โค ๐Ÿ› - Leilaboo ๐Ÿฅ - Mjnstag ๐Ÿ˜ฑ - sav ww werewolves - Levi Severin ๐Ÿ‘ - Jayanna ๐Ÿฎ - JurgenVW ww ๐Ÿ‰ - DragonEye3k ๐Ÿ‘€ - Cdw849 Receptionist ๐Ÿ˜Ž - McMuller ๐ŸŒš - SupermoonEclipse ๐Ÿธ - PsychoBelp ww ๐Ÿ˜ˆ - SuperbWolfPack ๐Ÿˆ - WhyThough ๐Ÿ—ฟ - WarDemonTimmy ww ๐Ÿ’ฃ - Warlord Dub ๐Ÿฅ - pleb Receptionist (edited)
๐Ÿ“Œ 1
Werewolves Bot B BOT 03-Nov-19 04:13 PM
Look-Alike | Unaligned Basics The Look-Alike copies the role of another player during the first night. Details During the first night, the Look-Alike must choose a player. All data, including whether they are enchanted or not, demonized, in love, etc, is copied. If the Look-Alike does not copy a player in time, a target will be randomly selected for them. Choosing a player to copy is an immediate effect. The target is not told they have been copied by the Look-Alike. This means that if the Look-Alike copies a werewolf, they will join the wolf ranks, but the werewolves will not be told who has been copied; it could be that they copied the white werewolf, after all. After using their ability the Look-Alike is no longer unaligned.
Dog | Unaligned Basics During the first night, the Dog may choose between Town Crier, Cursed Civilian or Werewolf, and will immediately become this role for the rest of the game. Details Changing the dog's role is an immediate effect; their role will immediately change after they have have chosen their new role. If the dog hasn't chosen a role before the night ends, the dog will be given the role of the citizen. After using choosing a role the Dog is no longer Unaligned.
Town Crier | Townsfolk Basics The Town Crier knows one neighborโ€™s role at the start of the game. Details The Town Crier will be told the role of one random person from the Townsfolk team at the start of the game. The role given is not under the influence of any other powers, and therefore is completely reliable. This information is one directional.
โŒ You're not allowed to use this command!
Chef | Unaligned Basics The Chef can choose to make charmed food or poisoned food each night, and select a customer. The following day, the customer can decide to eat the food, and, depending on the food, gain invulnerability for the night or die. The Chef wins if they are alive at the end of the game, and at least one waiter remains. Details At the beginning of each day, the customer chosen by the Chef is given the opportunity to eat the food. They can choose yes or no, but they don't know what food the Chef sent them. If they eat the poisoned food, they die at the end of the day. If they eat the charmed food, they are invulnerable from night attacks for the next night. After the night ends, the effect of the charmed food disappears. Making food and selecting a customer is an end night effect. Eating the food is an end day effect. Once a customer has eaten food, they can no longer be sent food. Each game has a certain amount of players that are 'waiters', they are not informed about this, nor does it affect their win condition or ability. The waiters are on different teams. The Chef wins, if at least one waiter, and the Chef itself are alive when the game ends.The Chef is able to win with any team, even if that teams win condition is to kill all others. The Chef dies once they are unable to win, this usually happens when the last waiter dies.
Angel | Unaligned Basics The Angel wins when they are lynched. Details When the Angel wins, the Angel ascends and stops playing. The game continues. The Angel may be lynched on any day, not just the first one. On all public votes the Angel starts out with -1 invisible votes. The Angel may select a player that dies when the Angel is lynched, if this player has voted for the Angel when the Angel is lynched, it is announced and they will also die. If they haven't, a random player that has voted for the Angel is selected instead. If the Angel is lynched by unusual means (e.g. by the invisible Stalker votes or the Executioner selecting them) the player responsible for this will die with the Angel. If nobody except the Angel has voted for the Angel, nobody dies. The Angel cannot select themselves.
Aura Teller | Townsfolk Basics Each night, the Aura Teller may check a target to determine if they are โ€œa threatโ€ or โ€œnot a threatโ€. Details The Aura Teller cannot see a playerโ€™s role, but they can check whether or not they are a threat. Threats include roles with killing abilities, warlock, tanner, cursed civilian, and any role within the wolf pack. The aura teller gains less information, but is immune to the tanner and flute player. The Aura Tellerโ€™s inspection is an immediate effect; they will know the aura of their victim immediately after inspecting.
Coroner | Townsfolk Basics Once per night, you can check how a dead participant died. Details Each night, the Coroner can inspect a dead participant. The Coroner will be told how that specific player died, if multiple causes of death were present, then all causes will be revealed to the Coroner. Inspecting a player is an immediate effect; the cause of death will be revealed immediately.
Crowd Seeker | Townsfolk Basics The Crowd Seeker may investigate up to 3 players players each night by guessing their roles. Each correct guess is confirmed. Details The Crowd Seeker can select three different players each night, and guess for each of them what their role could be. Any correct guesses made will be confirmed. For players under the effects of a Tanner, a guess is considered correct, if the role they have been disguised as is guessed. The Crowd Seekerโ€™s seeking is an immediate effect; they will gain an answer to their question immediately. The Crowd Seekerโ€™s powers are influenced by the flute player; if theyโ€™re enchanted, and thereโ€™s still a flute player alive, seeking a player has a 60% chance of confirming them as a flute player, and a 40% chance of confirming them as their actual role (or at least the role that the tanner gave them).
Tanner | Werewolves Basics Each day, the Tanner may disguise up to two players as roles of the Tannerโ€™s choosing. Details Each day, the Tanner can disguise two players; the night after, to roles like the fortune teller, the crowd seeker and the warlock, their roles will appear to be what the Tanner has disguised the players as. The Tanner may disguise themselves. Disguises from the Tanner are applied on top of and override any other disguises a player may have. Disguising players is an immediate effect. If the Tanner dies, the assigned players will keep their disguises for the night. All players lose their disguise at the end of the night.
Fortune Teller | Townsfolk Basics Each night, the Fortune Teller may check one playerโ€™s role. Details Each night, the Fortune Teller can inspect a player. The Fortune Teller will be told what their role is. Inspecting a player is an immediate effect; the role will be revealed immediately. The Fortune Tellerโ€™s powers are influenced by disguising powers. The Fortune Teller will see the White Werewolf as a Werewolf. The Fortune Tellerโ€™s powers are influenced by the flute player; if theyโ€™re enchanted, and thereโ€™s still a flute player alive, inspecting a player has a 60% chance of displaying them as a flute player, and a 40% chance of displaying them as their actual role (or at least the role that the tanner gave them).
Huntsman | Townsfolk Basics Each night, the Huntsman may check a target to determine if they are โ€œpart of the wolf packโ€ or not. Details The Huntsman cannot see a playerโ€™s role, but they can check whether a player is in the wolf pack. This means that they can recognize the inner beast of the werewolf, scared werewolf, white werewolf, etc, but not the roles like the lone wolf, tanner or warlock. The Huntsman gains less information, but isnโ€™t influenced by the powers of the tanner nor flute player. The Huntsmanโ€™s inspection is an immediate effect; they will know if their target is in the pack immediately after inspecting.
VoidMist 03-Nov-19 04:23 PM
Best case scenario: no fortune teller or crowd seeker
Werewolves Bot B BOT 03-Nov-19 04:23 PM
โŒ You're not allowed to use this command!
Dog | Unaligned Basics During the first night, the Dog may choose between Town Crier, Cursed Civilian or Werewolf, and will immediately become this role for the rest of the game. Details Changing the dog's role is an immediate effect; their role will immediately change after they have have chosen their new role. If the dog hasn't chosen a role before the night ends, the dog will be given the role of the citizen. After using choosing a role the Dog is no longer Unaligned.
Cursed Civilian | Townsfolk Basics The Cursed Civilian is part of the townsfolk team. However, if they get attacked by the werewolves, they will turn into a packless wolf instead of dying. Details Lone wolf attacks will also convert the Cursed Civilian to a packless wolf. If killed any way except attacked by a werewolf or lone wolf, the Cursed Civilian will die as normal.
VoidMist 03-Nov-19 04:27 PM
@Host If the Dog doesn't choose a role do they become town crier or a regular citizen?
Alice Howlter 03-Nov-19 04:27 PM
regular citizen
VoidMist 03-Nov-19 04:27 PM
Ok
Werewolves Bot B BOT 03-Nov-19 04:27 PM
Pinned a message.
โœ… Created #fish-cake!
Syntax $cc [create|create_hidden|create_multi|create_multi_hidden|add|remove|promote|leave|list|owners]
Functionality Group of commands to handle CCs. $help cc <sub-command> for detailed help.
Aliases - c
Syntax $cc create <CC Name> <Player List>
Functionality Creates a CC with the name <CC Name> and adds you, as well as all players in the <Player List> to it. <Player List> may contain 0 or more players. When the CC is created you are announced as the creator of the CC, and are the only owner.
Usage > $cc create marhjots marhjo < โœ… Created #marhjots!
โœ… Created #hi-void!
โœ… Created #hello-void!
โœ… Successfully created 0 CCs!
Werewolves Bot B BOT 03-Nov-19 05:06 PM
Receptionist | Townsfolk Basics Each night, the Receptionist may check any role to determine the number of players currently alive with that role. Details Each night the Receptionist can get a status on a specific role. Checking the status of a specific role will let the Receptionist know how many of that role are left in the game. Checking the status of a specific role is an immediate effect. Checking status on roles works on any role whether in the game or not.
Werewolves Bot B BOT 05-Nov-19 04:02 PM
Psychopath | Unaligned Basics At the start of the game, the Psychopath is given a list with one third of the townโ€™s population, rounded up, on it. If all players on that list are dead, and the Psychopath is still alive, the Psychopath wins. Details When the Psychopath wins, the Psychopath ascends and stops playing. The game continues. If the number of players excluding the Psychopath is not divisible by 3, the number of players on the list is rounded up. The Psychopath can't team win when they are dead, unless there were several Psychopaths in the dead Psychopath's group, and one is still alive. If there are several Psychopaths they usually don't work together, and have their own lists.
Despot Basics If the Despot is elected Mayor, they win. All players who voted for them as mayor will lose their public voting power for the next day phase. Details When the Despot wins, the Despot ascends and stops playing.The game continues. The Despot may be elected Mayor any day, not just the first one. The votes of all players whose votes contributed to the Despotโ€™s victory will be nullified the next day phase, for both the election and the lynch.