Werewolves Bot B
BOT
03-Nov-19 04:13 PM
Look-Alike | Unaligned
Basics
The Look-Alike copies the role of another player during the first night.
Details
During the first night, the Look-Alike must choose a player. All data, including whether they are enchanted or not, demonized, in love, etc, is copied. If the Look-Alike does not copy a player in time, a target will be randomly selected for them.
Choosing a player to copy is an immediate effect.
The target is not told they have been copied by the Look-Alike. This means that if the Look-Alike copies a werewolf, they will join the wolf ranks, but the werewolves will not be told who has been copied; it could be that they copied the white werewolf, after all. After using their ability the Look-Alike is no longer unaligned.
Dog | Unaligned
Basics
During the first night, the Dog may choose between Town Crier, Cursed Civilian or Werewolf, and will immediately become this role for the rest of the game.
Details
Changing the dog's role is an immediate effect; their role will immediately change after they have have chosen their new role.
If the dog hasn't chosen a role before the night ends, the dog will be given the role of the citizen. After using choosing a role the Dog is no longer Unaligned.
Town Crier | Townsfolk
Basics
The Town Crier knows one neighborโs role at the start of the game.
Details
The Town Crier will be told the role of one random person from the Townsfolk team at the start of the game. The role given is not under the influence of any other powers, and therefore is completely reliable. This information is one directional.
You're not allowed to use this command!
Chef | Unaligned
Basics
The Chef can choose to make charmed food or poisoned food each night, and select a customer. The following day, the customer can decide to eat the food, and, depending on the food, gain invulnerability for the night or die. The Chef wins if they are alive at the end of the game, and at least one waiter remains.
Details
At the beginning of each day, the customer chosen by the Chef is given the opportunity to eat the food. They can choose yes or no, but they don't know what food the Chef sent them. If they eat the poisoned food, they die at the end of the day. If they eat the charmed food, they are invulnerable from night attacks for the next night. After the night ends, the effect of the charmed food disappears.
Making food and selecting a customer is an end night effect. Eating the food is an end day effect.
Once a customer has eaten food, they can no longer be sent food.
Each game has a certain amount of players that are 'waiters', they are not informed about this, nor does it affect their win condition or ability. The waiters are on different teams. The Chef wins, if at least one waiter, and the Chef itself are alive when the game ends.The Chef is able to win with any team, even if that teams win condition is to kill all others.
The Chef dies once they are unable to win, this usually happens when the last waiter dies.
Angel | Unaligned
Basics
The Angel wins when they are lynched.
Details
When the Angel wins, the Angel ascends and stops playing. The game continues.
The Angel may be lynched on any day, not just the first one. On all public votes the Angel starts out with -1 invisible votes. The Angel may select a player that dies when the Angel is lynched, if this player has voted for the Angel when the Angel is lynched, it is announced and they will also die. If they haven't, a random player that has voted for the Angel is selected instead. If the Angel is lynched by unusual means (e.g. by the invisible Stalker votes or the Executioner selecting them) the player responsible for this will die with the Angel. If nobody except the Angel has voted for the Angel, nobody dies. The Angel cannot select themselves.
Aura Teller | Townsfolk
Basics
Each night, the Aura Teller may check a target to determine if they are โa threatโ or โnot a threatโ.
Details
The Aura Teller cannot see a playerโs role, but they can check whether or not they are a threat. Threats include roles with killing abilities, warlock, tanner, cursed civilian, and any role within the wolf pack. The aura teller gains less information, but is immune to the tanner and flute player.
The Aura Tellerโs inspection is an immediate effect; they will know the aura of their victim immediately after inspecting.
Coroner | Townsfolk
Basics
Once per night, you can check how a dead participant died.
Details
Each night, the Coroner can inspect a dead participant. The Coroner will be told how that specific player died, if multiple causes of death were present, then all causes will be revealed to the Coroner. Inspecting a player is an immediate effect; the cause of death will be revealed immediately.
Crowd Seeker | Townsfolk
Basics
The Crowd Seeker may investigate up to 3 players players each night by guessing their roles. Each correct guess is confirmed.
Details
The Crowd Seeker can select three different players each night, and guess for each of them what their role could be. Any correct guesses made will be confirmed. For players under the effects of a Tanner, a guess is considered correct, if the role they have been disguised as is guessed.
The Crowd Seekerโs seeking is an immediate effect; they will gain an answer to their question immediately.
The Crowd Seekerโs powers are influenced by the flute player; if theyโre enchanted, and thereโs still a flute player alive, seeking a player has a 60% chance of confirming them as a flute player, and a 40% chance of confirming them as their actual role (or at least the role that the tanner gave them).
Tanner | Werewolves
Basics
Each day, the Tanner may disguise up to two players as roles of the Tannerโs choosing.
Details
Each day, the Tanner can disguise two players; the night after, to roles like the fortune teller, the crowd seeker and the warlock, their roles will appear to be what the Tanner has disguised the players as. The Tanner may disguise themselves. Disguises from the Tanner are applied on top of and override any other disguises a player may have. Disguising players is an immediate effect. If the Tanner dies, the assigned players will keep their disguises for the night. All players lose their disguise at the end of the night.
Fortune Teller | Townsfolk
Basics
Each night, the Fortune Teller may check one playerโs role.
Details
Each night, the Fortune Teller can inspect a player. The Fortune Teller will be told what their role is.
Inspecting a player is an immediate effect; the role will be revealed immediately.
The Fortune Tellerโs powers are influenced by disguising powers. The Fortune Teller will see the White Werewolf as a Werewolf.
The Fortune Tellerโs powers are influenced by the flute player; if theyโre enchanted, and thereโs still a flute player alive, inspecting a player has a 60% chance of displaying them as a flute player, and a 40% chance of displaying them as their actual role (or at least the role that the tanner gave them).
Huntsman | Townsfolk
Basics
Each night, the Huntsman may check a target to determine if they are โpart of the wolf packโ or not.
Details
The Huntsman cannot see a playerโs role, but they can check whether a player is in the wolf pack. This means that they can recognize the inner beast of the werewolf, scared werewolf, white werewolf, etc, but not the roles like the lone wolf, tanner or warlock. The Huntsman gains less information, but isnโt influenced by the powers of the tanner nor flute player.
The Huntsmanโs inspection is an immediate effect; they will know if their target is in the pack immediately after inspecting.