Werewolves Bot B
BOT
06-Nov-19 11:41 PM
Database error. Could not find role pyromance!
Pyromancer | Solo - Pyro
Basics
Each night, the Pyromancer may either powder a player or ignite all currently powdered players. The Pyromancer wins when they are the last one alive.
Details
Each night the Pyromancer may either powder or ignite all current powdered people. The Pyromancers power is an optional effect. Igniting will not be possible if no players are powdered.
Powdering is an immediate effect, and igniting is an end of the night effect. If there are several Pyromancers, they work together.
Hellhound | Werewolves
Basics
There is always more than one Hellhound. All the Hellhounds have a secret channel where they can communicate with the other Hellhounds securely.
Details
Hellhounds are the wolf version of bakers. These werewolves know from each other that they are Hellhounds, and they can use and share this information in their battle against the white werewolf. Sometimes it is, and sometimes it is not, in the interest of the wolf team to immediately inform the rest of the wolves that they are Hellhounds.
White Werewolf | Solo - WWW
Basics
The White Werewolf is a werewolf who is not satisfied with merely killing the innocent; they must kill all the wolves as well. On even numbered nights, the White Werewolf may kill a member of the wolf pack.
Details
To the werewolves, the White Werewolf will appear to be a regular werewolf. However, it is the White Werewolfโs goal to win the game completely alone; even the other werewolves must die. Killing a member of the pack is an end effect. If only werewolves and the White Werewolf are left alive, the game will continue until either all werewolves are dead or the White Werewolf is dead.
The White Werewolf will show up as a regular werewolf to most inspecting roles, such as the fortune teller. The reporter can still see the White Werewolf's role after they die.
Database error. Could not find role archange!
Archangel | Solo - Heaven
Basics
Each day, the A. may choose a player to send the a.โs grace to. The target may choose to either learn another playerโs role, or kill another player but become blessed in the process, this gives the A. a prayer. The A. has a variety of uses for prayers. When everyone is dead or blessed the A. wins.
Details
The grace is sent at the end of the day. The A. can communicate with the target & will be notified of the result of the grace - he will learn who was killed/which person was inspected & what role the target saw
If the player chooses to see another playerโs role (immediate), it will work exactly like the fortune teller powers; Enchanted, disguises (such as Tanner) and WWW showing up as WW still apply. These effects are seen from the playerโs perspective, not the A.โs; the FP powers apply if the chosen player is enchanted, not when the A. is enchanted.
At the start of the game the A. may choose a role that players that attempt to learn the A.โs role using the grace will learn.
If the player chooses to kill another player (prayer given: immediately; kill executed: end night), then they will become blessed. All normal rules like the end condition and your team still apply, but the A. can't target blessed players. The person the target chooses to kill, dies at the end of the night, though normal effects like the scared wolf and being demonized still applies. For roles such as macho, it is relevant that the actual kill is performed by the A..
An exception is that killing the A. always fails.
The A. can use a prayer to protect someone else from all attacks for one night (select person before the night begins) or kill a player of their liking (both day and night time; immediate).
If the A. is attacked at night and they have spare prayers, they will be protected and a prayer will be used up automatically.
The A. starts the game off with a single prayer that they can use whenever.