Devil | Solo - Hell
Basics
Each day, the D. may choose a player to send the d.’s wager to. The target may choose to either learn another player’s role, or kill another player but sell their soul in the process. The D. has a variety of uses for souls. When everyone is dead or soulless the D. wins.
Details
The wager is sent at the end of the day. The D. can anonymously talk with the target & will be notified of the result of the wager - they will learn who was killed/which person was inspected & what role the target saw.
If the player chooses to see another player’s role (immediate), it will work exactly like the FT powers; Enchanted, disguises and WWW showing up as WW still apply. These effects are seen from the player’s perspective, not the D.'s; the FP powers apply if the chosen player is enchanted, not when the D. is enchanted.
At the start of the game the D. may choose a role that players that attempt to learn the D.’s role using the wager will learn. If the D. doesn't choose a role, they will show up as citizen.
If the player chooses to kill another player (soul sold: immediately; kill executed: end night), then they will become soulless. All normal rules like the end condition and your team still apply, but the D. can't target soulless players. The person the target chooses to kill, dies at the end of the night, though normal effects like the scared wolf and being demonized still applies. For roles such as macho, it is relevant that the actual kill is performed by the D..
An exception is that killing the D. always fails.
The D. can use a soul to protect someone else from all attacks for one night (select person before the night begins) or kill a player of their liking (both day and night time; immediate).
If the D. is attacked at night and they have spare souls, they will be protected and a soul will be used up automatically.
The D. starts the game off with a single soul that they can use whenever.