WhyThough
01-Nov-19 04:32 PM
I'll think of bad things to do in role lists and then continue with whatever that abomination is above
I'm going to assign each role in each category a power value just for convenience sake lol
shut the fuck up skele because I make your ribs vanish
Town Invest: Aura Teller (3), Coroner (1), Crowd Seeker (3), Fortune Teller (4), Huntsman (3), Receptionist (2)
Town Killing: Assassin (3), Barber (1), Cult Leader (3), Priest (2), Huntress (1)
Town Power: Bartender (2), Executioner (2), Grandma (3), Hooker (1), Mad Scientist (2), Medium, Royal Knight (3), Stalker (2), Witch (3)
Town Group: Baker (2), Butcher (1) & Cult Member (2)
Town Misc: Citizen (1), Fortune Apprentice (3), Journalist (2), Macho (2), Runner (2), Trickster (2), Town Crier (1)
Werewolf Invest: Lone Warlock (1), Psychic Wolf (2), Warlock (2)
Werewolf Power: Infected Wolf (3), Lone Wolf (3), Saboteur Wolf (2), Tanner (1)
Werewolf Misc: Werewolf (1), Alpha Wolf (1), Bloody Butcher (1) Hellhound (1), Scared Wolf (2), Wolf's Cub (2)
(edited)
okay balancing solos does not count so I'm not doing them
@marhjo what happened to the thing where you would put % for the amount of towns, wolves and solo
56% town (low)
30% wolves (whatever)
7% solo
7% unaligned
before it made 101% so I just took 1% off town so it was a sane number, completely contradictory to myself
so normally you either make town more powerful or make wolves weaker, not both