Cupid | Unaligned
Basics
The Cupid chooses a player to be their lover, and forms an inseparable team with that player.
Details
During the first night, the Cupid must choose a player to become their lover. If the Cupid does not choose in time, they will fall in love with a random player. The lover is added to the Cupid’s secret channel.
The Cupid and their lover form an inseparable team; they can no longer vote to kill each other, and they will die if the other player dies. After the Cupid has chosen their lover, they will NOT turn into an innocent. Choosing a lover is an immediate effect; the couple will immediately fall in love with each other.
By default the Cupid wins with the townsfolk team. If the lover is on a different team, they will only win when both win conditions are fulfilled. For example, if the couple is Cupid and a werewolf, everyone else must die. Another example is when the couple is Undead and a Vampire, then the normal Vampire win condition must be reached. Or, if they’re both townsfolk, they belong to the townsfolk team and can win together with them. The Cupid’s love overrides any other mechanic that may cause a player to change teams for any reason; the Cupid is always on the same team as their lover. After choosing a lover, unless they are also unaligned, the Cupid is no longer unaligned. See edge cases for more information.
Psychic Wolf | Werewolves
Basics
Each night, the Psychic Wolf may guess one players role, and if their guess is correct, it gets confirmed.
Details
The Psychic Wolf is a member of the wolf pack. The White Werewolf will appear as a regular Werewolf to this power, regardless of what they are checked as.
The Psychic Wolf’s powers are influenced by the flute player; if they’re enchanted, and there’s still a flute player alive, guessing a player has a 60% chance of confirming them as a flute player, and a 40% chance of confirming them as their actual role (or at least the role that the tanner gave them).