Mini Wolves Revamped
trickster
108 messages
Werewolves Bot B BOT 20-Jun-19 05:00 PM
Trickster | Townsfolk Basics On all public votes the Trickster's vote is counted as negative one. Details When the Trickster votes on public votes, such as Lynch and Election, their vote appears normally, however internally it is counted with the value -1. If the Trickster becomes Mayor, their vote is counted as -2. Results of players that receive 0 or less votes are not displayed. If the grandma selects the Trickster, the Trickster is added to the grandma selected channel, however the effect fails otherwise (the Grandma does not gain a vote, and the Trickster does not lose one). The grandma is not notified.
✅ Countess Dawin's public_value value now is -1!
Pinned a message.
Cdw849 20-Jun-19 05:20 PM
How do i use this bot?
Werewolves Bot B BOT 20-Jun-19 05:21 PM
Macho Basics If killed, the Macho will not die until the beginning of the next night and will have a final day to attempt to spread the word about their killer. They are also told the name of one of their killers. Details If the macho is killed during the night, they will survive until the next day. If the macho is killed by the lynch, they will die as normal. The macho will know who killed them, and it is up to him to decide whether he wants to share this information or not. At the end of that day, the macho dies. If it’s a group that killed the macho, like the cult or the werewolves, then a random member who voted for the macho is selected. If the Macho is attacked multiple times in a single night, they will not be killed by any of them, and the kill they are informed of will be chosen randomly from all their killers.
Cdw849 20-Jun-19 05:29 PM
So apparently im Maid is trying to make me force claim, which i am so not a fan of
So remember to keep my eyes out for them
Claims Macho tho
Werewolves Bot B BOT 20-Jun-19 05:34 PM
Werewolf Bot Player Help
Use $help <command> to get information about a command. While ingame react to messages with 📌 to pin them! Player arguments can be names, emojis, ids, nicknames or discord tags %s and %c can be used to refer to yourself and to the current channel, in all commands. Arguments can't contain spaces, unless the argument is quoted "like this"
$ping - Tests the bot $info - Returns role info $cc [create|create_hidden] - Creates a CC $cc [create_multi|create_multi_hidden] - Creates multiple CCs $cc [add|remove|promote|leave|list|owners] - Manages a CC $spectate - Makes you a spectator $webhook - Repeats a message as a webhook pretending to be you $list - Lists signed up players $alive - Lists alive players $signup - Signs you up for the next game $emojis - Gives a list of emojis and player ids (Useful for CC creation)
📌 1
Pinned a message.
⛔ Command error. Can't use command outside a CC!
Cdw849 20-Jun-19 05:35 PM
Hm
Cdw849 20-Jun-19 05:51 PM
Imagine not getting your way so you threaten to get someone killed
🤦
McTsts 20-Jun-19 05:52 PM
WT is being really annoying
Cdw849 20-Jun-19 05:53 PM
Ya just a tad
But is what hed doing common thing?
as in everyone claims in private channels?
seems dumb to me
McTsts 20-Jun-19 05:53 PM
Well the wolves know each other and the townsfolk don't
So talking to each other in ccs is a good way to gather information
Cdw849 20-Jun-19 05:54 PM
True, but if they are Wolf they now have info on every claim and can prioritise who they want to kill
McTsts 20-Jun-19 05:55 PM
indeed
So talking to a lot of people and comparing what they claim can help
e.g. if 7 people claim Runner, a majority of them are liars (since there are only 2 Runners in the game)
Cdw849 20-Jun-19 05:56 PM
Early on the lack of knowledge can be towns most powerful too to staying alive as investigatives are less likely to be picked off
McTsts 20-Jun-19 05:56 PM
If out of all players only a single player claims a specific role however then there's a decent chance they're being truthfuö
There's only a single town investigative role, while the wolves have 2
So the town's main way to gather knowledge is talking to people
Cdw849 20-Jun-19 07:12 PM
!info cult
Werewolves Bot B BOT 20-Jun-19 07:12 PM
⛔ Command error. Invalid role cult!
Cdw849 20-Jun-19 07:14 PM
!info cult member
Werewolves Bot B BOT 20-Jun-19 07:14 PM
⛔ Command error. Invalid role cult!
Cult Member | Townsfolk Basics The cult members and leader have a secret channel where they can communicate among themselves securely. Each night, the cult votes to kill one player. Details The Cult Member is part of the cult. The cult can kill one player each night, except for the first night. When the Cult Leader dies, the cult can no longer kill at night. The cult decides their victims by voting on whom they suspect most. The cult’s kill is an end effect; the chosen victim will die at the end of the night. Any member of the Cult, who no longer is a Cult Member or Cult Leader, can still vote on who to kill, but their vote isn't counted.
Cult Leader | Townsfolk Basics The Cult Leader acts as a Cult Member, except that if the Cult Leader dies the Cult loses its ability to kill at night. Details The cult cannot kill a player on the first night. When the Cult Leader dies, the cult can no longer kill at night. The cult’s kill is an end effect; the chosen victim will die at the end of the night. If the Cult Leader turns Undead or is Infected, the cult continues to exist, until the original Cult Leader dies.
✅ Created #arch!
Cdw849 20-Jun-19 07:23 PM
Cults ARE town right?
McTsts 20-Jun-19 07:23 PM
yes
Hence it says Townsfolk 😛
All roles except Cupid/Flute Player are either wolf or townsfolk
Cdw849 20-Jun-19 07:23 PM
Just wanted to verify
They sound like an independent faction from their description
McTsts 20-Jun-19 07:24 PM
town has several groups
One of which is the Cult (the others aren't in this game)
They're still all the same team however
Cdw849 20-Jun-19 07:24 PM
Alrighty, thanks for that
Cdw849 20-Jun-19 11:12 PM
Role list 'Town' Macho - Hostess (?) Macho - Sir Runner - Hawk Runner - Duke Cult Member - Maid Cult Member - Count Cult Leader - Junker Huntsman - dragon (?) Witch - Alwin Trickster - Me Medium - (?) Cupid lover 'Werewolves' Scared Wolf Psychic Wolf Wolfs Cub Werewolf Lone Warlock 'Solo' Flute Player (?) 'Unaligned' Cupid - Howtler (Med lover) (edited)
📌 1
Werewolves Bot B BOT 20-Jun-19 11:13 PM
Pinned a message.
Cdw849 21-Jun-19 11:30 AM
So my vote is like a reverse thing
so i should vote for who i dont want to die/become mayor
Cdw849 21-Jun-19 05:06 PM
!cc create
!cc create Hostess
Werewolves Bot B BOT 21-Jun-19 05:07 PM
✅ Created #hostess!
Medium | Townsfolk Basics Each night, the Medium may ask the dead players one question. Details During each night the Medium has access to a second secret channel, once day starts the channel is locked, and a Yes/No poll is created. In the night, the Medium can ask any question, and all dead participants are able to vote on it during the day. Of course, there can be members of all teams in the dead participants. Once the day ends, the poll is ended, and the Medium gains access to the second secret channel again.
Werewolves Bot B BOT 21-Jun-19 05:41 PM
Cupid | Unaligned Basics The Cupid chooses a player to be their lover, and forms an inseparable team with that player. Details During the first night, the cupid must choose a player to become their lover. If the cupid does not choose in time, they will fall in love with a random player. The lover is added to the cupid’s secret channel. The cupid and their lover form an inseparable team; they can no longer vote to kill each other, and they will die if the other player dies. After the cupid has chosen their lover, they will NOT turn into an innocent. Choosing a lover is an immediate effect; the couple will immediately fall in love with each other. By default the Cupid wins with the townsfolk team. If the lover is on a different team, they will only win when both win conditions are fulfilled. For example, if the couple is Cupid and a Werewolf, everyone else must die. Another example is when the couple is Undead and a Vampire, then the normal Vampire win condition must be reached. Or, if they’re both townsfolk, they belong to the townsfolk team and can win together with them. The cupid’s love overrides any other mechanic that may cause a player to change teams for any reason; the cupid is always on the same team as their lover. After choosing a Lover, unless they are also Unaligned, the Cupid is no longer Unaligned. See edge case sheet for more information.
Cdw849 21-Jun-19 08:55 PM
Hawk claims runner, though Maid thought they where flute
📌 1
Werewolves Bot B BOT 21-Jun-19 08:55 PM
Pinned a message.
Runner | Townsfolk Basics Once per game, if attacked by a werewolf team member, the runner shall escape. Details When they are attacked, the Runner will not die, but will be vulnerable to future attacked. Runners are informed that they were attacked. If a runner is targeted by any kill other than the werewolf kill or lone wolf kills, they will die the first time. If a Runner evades the wolves, the wolves are told why.
⛔ Command error. Invalid role flute!
Flute Player | Solo - Flute Basics Each night, the flute player may enchant two players. If all living players are either enchanted or flute player(s), the flute player(s) win. Details If all living players but the flute player(s) are enchanted, the flute player wins. Whenever a player is enchanted, they will join a secret channel with the other enchanted players, excluding the flute player(s). The flute player(s) may see everything said in this channel, from the safety of their own secret channel. If an enchanted player is a fortune teller, crowd seeker, psychic wolf or warlock, their powers will also be influenced. Whenever they attempt to inspect/seek a player, they will have a 60% chance that the player is displayed as the flute player, and a 40% chance that they are be displayed as their actual role (or the role the tanner has disguised them as). This effect will disappear once all the flute players are dead. The players are not told when the effect disappears. Enchanting a player is an immediate effect. If there are multiple flute players, then they are one team, and they will work together. Each flute player will be able to enchant one player. If a flute player turns undead, they will lose their ability to enchant players.
Cdw849 21-Jun-19 08:58 PM
Withholding on hawk until i trust him
Seemed very eager to tell me he was runner and NOT neutral
🤔
Werewolves Bot B BOT 21-Jun-19 09:03 PM
⛔ Syntax error. Unknown command quote!
Cdw849 21-Jun-19 09:03 PM
oof
ok
Maid outted Hawk as Leader
what am i talking about?
1)Maid lied and Hawk isnt Leader and is either Runner/FP 2)Hawk is lying about being Runner/FP to down play his role
Cdw849 21-Jun-19 09:31 PM
Is there anyway to view the unedited versions of messages?
because its really screwing my up the ass here
Cdw849 21-Jun-19 10:26 PM
!cc create Rob
Werewolves Bot B BOT 21-Jun-19 10:26 PM
✅ Created #rob!
✅ Created #alwin!
Cdw849 21-Jun-19 10:36 PM
MMMMMMM JUNKER CLAIMS MED HOWTLERS LOVER IS MED BUT NOT JUNKER
MMMM
Werewolves Bot B BOT 21-Jun-19 10:41 PM
Witch | Townsfolk Basics Once per game, at night, the Witch may choose three players to protect from any kill for one night. Once per game, at night, the Witch may kill one player. Details The Witch has two potions; a potion of life and a potion of death. Each night, they can choose whether they want to use either of those potions. If they use the potion of life, then three players, which the witch chooses + the witch itself do not die during that night (immediate), they also cannot turn undead. If they use the potion of death, they can choose one player to kill (end night). Each potion can be used only once. They can also be used simultaneously in one night.
Countess Dawin BOT 21-Jun-19 10:44 PM
o?
Cdw849 21-Jun-19 10:44 PM
ooo
Werewolves Bot B BOT 21-Jun-19 11:10 PM
Huntsman | Townsfolk Basics Each night, the Huntsman may check a target to determine if they are “part of the wolf pack” or not. Details The Huntsman cannot see a player’s role, but they can check whether a player is in the wolf pack. This means that they can recognize the inner beast of the werewolf, scared werewolf, white werewolf, etc, but not the roles like the lone wolf, tanner or warlock. The Huntsman gains less information, but isn’t influenced by the powers of the tanner nor flute player. The Huntsman’s inspection is an immediate effect; they will know if their target is in the pack immediately after inspecting.
Werewolves Bot B BOT 22-Jun-19 11:19 AM
⛔ Command error. Invalid role wolf!
Werewolf | Werewolves Basics The Werewolves receive a secret channel to communicate among themselves securely. Each night, the Werewolves vote to kill one player. Details The Werewolf is a player who acts like a regular player during the day, but secretly kills players during the night, together with all the other werewolves. The werewolves win when all players that aren't part of the werewolf team have been killed. The following roles join the Werewolf secret channel and are considered part of the “wolfpack”: Werewolf, Bloody Butcher, Hellhound, Infected Wolf, Psychic Wolf, Scared Wolf, Wolf’s Cub, and White Werewolf. The Lone Wolves join the wolfpack and wolf channel after the first death of a member of the wolfpack. Tanner and Warlock are not part of the wolfpack and do not know who the other members of the Werewolf team are.
⛔ Command error. Invalid role scared werewolf!
Scared Wolf | Werewolves Basics The Scared Wolf will be protected from the first night kill to target them. Details The scared wolf is the runner of the werewolves. If it is attacked by anyone at night, it will escape unharmed the first time. After being attacked once, it will lose its ability.
Psychic Wolf | Werewolves Basics Each night, the psychic wolf may guess one players role, and if their guess is correct, it gets confirmed. Details The Psychic Wolf is a member of the wolf pack. The White Werewolf will appear as a regular Werewolf to this power, regardless of what they are checked as. The psychic wolf’s powers are influenced by the flute player; if they’re enchanted, and there’s still a flute player alive, guessing a player has a 60% chance of confirming them as a flute player, and a 40% chance of confirming them as their actual role (or at least the role that the tanner gave them).
Wolf's Cub | Werewolves Basics The night after the Wolf’s Cub dies, the wolfpack will be able to kill two players instead of one. Details Whenever this werewolf dies, the other werewolves will be able to kill a second player in one night. They are allowed to attack the same player twice, if they like. This is useful in scenarios where the werewolves want to kill runners or players who may have been demonized.
Cdw849 22-Jun-19 11:22 AM
Demonized? What is this? YouTube?
McTsts 22-Jun-19 11:24 AM
effect from vampire
Cdw849 22-Jun-19 11:24 AM
Ah
Werewolves Bot B BOT 22-Jun-19 05:26 PM
✅ Created #bart!
Cdw849 22-Jun-19 10:59 PM
I thought i had a -1 vote power?
@McTsts the vote to kill doesnt properly reflect my vote count
3 votes + my vote should = net +2?
McTsts 22-Jun-19 11:01 PM
it's 4 votes
Mayor voted
Cdw849 22-Jun-19 11:01 PM
Ohhh
Cdw849 22-Jun-19 11:19 PM
Waiiit
hold up
This isnt fair
Shift from public to private vote is soooo not cool
marhjo 22-Jun-19 11:25 PM
I am so sorry, and it was a shitty mistake. Human errors occur sometimes, and I take the full blame for it
Cdw849 22-Jun-19 11:26 PM
It is what is it 🤷 just gotta move on from here
Werewolves Bot B BOT 23-Jun-19 02:28 PM
Huntsman | Townsfolk Basics Each night, the Huntsman may check a target to determine if they are “part of the wolf pack” or not. Details The Huntsman cannot see a player’s role, but they can check whether a player is in the wolf pack. This means that they can recognize the inner beast of the werewolf, scared werewolf, white werewolf, etc, but not the roles like the lone wolf, tanner or warlock. The Huntsman gains less information, but isn’t influenced by the powers of the tanner nor flute player. The Huntsman’s inspection is an immediate effect; they will know if their target is in the pack immediately after inspecting.
Cdw849 24-Jun-19 11:02 PM
@marhjo poll?
Cdw849 25-Jun-19 11:03 PM
Close polls at least?
marhjo 25-Jun-19 11:28 PM
Nothing would have changed anyway
I accidently broke my cable of my headset
which caused the delay