Mini Wolves Revamped
runner
11 messages
Werewolves Bot B BOT 20-Jun-19 05:00 PM
Runner | Townsfolk Basics Once per game, if attacked by a werewolf team member, the runner shall escape. Details When they are attacked, the Runner will not die, but will be vulnerable to future attacked. Runners are informed that they were attacked. If a runner is targeted by any kill other than the werewolf kill or lone wolf kills, they will die the first time. If a Runner evades the wolves, the wolves are told why.
Pinned a message.
Raffhawk09 20-Jun-19 06:15 PM
I hate this role
Nobody believes me
It's like I'm black
Werewolves Bot B BOT 22-Jun-19 11:04 AM
Macho Basics If killed, the Macho will not die until the beginning of the next night and will have a final day to attempt to spread the word about their killer. They are also told the name of one of their killers. Details If the macho is killed during the night, they will survive until the next day. If the macho is killed by the lynch, they will die as normal. The macho will know who killed them, and it is up to him to decide whether he wants to share this information or not. At the end of that day, the macho dies. If it’s a group that killed the macho, like the cult or the werewolves, then a random member who voted for the macho is selected. If the Macho is attacked multiple times in a single night, they will not be killed by any of them, and the kill they are informed of will be chosen randomly from all their killers.
Werewolves Bot B BOT 22-Jun-19 11:17 AM
Witch | Townsfolk Basics Once per game, at night, the Witch may choose three players to protect from any kill for one night. Once per game, at night, the Witch may kill one player. Details The Witch has two potions; a potion of life and a potion of death. Each night, they can choose whether they want to use either of those potions. If they use the potion of life, then three players, which the witch chooses + the witch itself do not die during that night (immediate), they also cannot turn undead. If they use the potion of death, they can choose one player to kill (end night). Each potion can be used only once. They can also be used simultaneously in one night.
Werewolves Bot B BOT 22-Jun-19 12:45 PM
Cult Leader | Townsfolk Basics The Cult Leader acts as a Cult Member, except that if the Cult Leader dies the Cult loses its ability to kill at night. Details The cult cannot kill a player on the first night. When the Cult Leader dies, the cult can no longer kill at night. The cult’s kill is an end effect; the chosen victim will die at the end of the night. If the Cult Leader turns Undead or is Infected, the cult continues to exist, until the original Cult Leader dies.
Werewolves Bot B BOT 22-Jun-19 05:47 PM
Signed Up Players | Total: 18 πŸ’  - NK17 (@NK17) 🐊 - Jeanne D'Arch (@Jeanne D'Arch) πŸ† - Raffhawk09 (@Raffhawk09) πŸ•³ - BartTheBart (@BartTheBart) ⚑ - alwin1234567 (@alwin1234567) 🏹 - Alice Howlter (@Alice Howlter) πŸ₯ - Mjnstag (@Mjnstag) 🐼 - kruthers (@kruthers) πŸ‰ - DragonEye3k (@DragonEye3k) 🐘 - Dennis (@Dennis) πŸ’€ - Lord of Galaxy (@Lord of Galaxy) πŸ…± - WhyThough (@WhyThough) 🀘 - TheStranger117 (@TheStranger117) πŸ‘Ί - HunterHound (@HunterHound) πŸ€– - RobotRob2000 (@RobotRob2000) πŸ•΅ - Internet Alien (@Internet Alien) 🌊 - dayy (@dayy) β™Š - Cdw849 (@Cdw849) (edited)
Werewolves Bot B BOT 23-Jun-19 01:00 PM
β›” Command error. Invalid role physic_wolf!
Psychic Wolf | Werewolves Basics Each night, the psychic wolf may guess one players role, and if their guess is correct, it gets confirmed. Details The Psychic Wolf is a member of the wolf pack. The White Werewolf will appear as a regular Werewolf to this power, regardless of what they are checked as. The psychic wolf’s powers are influenced by the flute player; if they’re enchanted, and there’s still a flute player alive, guessing a player has a 60% chance of confirming them as a flute player, and a 40% chance of confirming them as their actual role (or at least the role that the tanner gave them).