Werewolves Bot B
BOT
30-Sep-19 12:16 AM
Fortune Teller | Townsfolk
Basics
Each night, the Fortune Teller may check one player’s role.
Details
Each night, the Fortune Teller can inspect a player. The Fortune Teller will be told what their role is.
Inspecting a player is an immediate effect; the role will be revealed immediately. Each Fortune Teller can have at most one fortune apprentice. In case of multiple Fortune Tellers in-game (and a smaller amount of apprentices), the Fortune Teller will be told whether they have an apprentice or not, but they will not be told who it is.
The Fortune Teller’s powers are influenced by disguising powers. The Fortune Teller will see the White Werewolf as a Werewolf.
The Fortune Teller’s powers are influenced by the flute player; if they’re enchanted, and there’s still a flute player alive, inspecting a player has a 60% chance of displaying them as a flute player, and a 40% chance of displaying them as their actual role (or at least the role that the tanner gave them).
Runner | Townsfolk
Basics
Once per game, if attacked by a werewolf team member, the Runner shall escape.
Details
When they are attacked, the Runner will not die, but will be vulnerable to future attacks. Runners are informed that they were attacked. If a Runner is targeted by any kill other than the werewolf kill or lone wolf kills, they will die the first time. If a Runner evades the wolves, the wolves are told why.
Chef | Unaligned
Basics
The Chef can choose to make charmed food or poisoned food each night, and select a customer. The following day, the customer can decide to eat the food, and, depending on the food, gain invulnerability for the night or die. The Chef wins if they are alive at the end of the game, and at least one waiter remains.
Details
At the beginning of each day, the customer chosen by the Chef is given the opportunity to eat the food. They can choose yes or no, but they don't know what food the Chef sent them. If they eat the poisoned food, they die at the end of the day. If they eat the charmed food, they are invulnerable from night attacks for the next night. After the night ends, the effect of the charmed food disappears.
Making food and selecting a customer is an end night effect. Eating the food is an end day effect.
Once a customer has eaten food, they can no longer be sent food.
Each game has a certain amount of players that are 'waiters', they are not informed about this, nor does it affect their win condition or ability. The waiters are on different teams. The Chef wins, if at least one waiter, and the Chef itself are alive when the game ends.The Chef is able to win with any team, even if that teams win condition is to kill all others.
If the last remaining waiter dies, the Chef also dies.
Psychopath | Unaligned
Basics
At the start of the game, the Psychopath is given a list with one third of the town’s population, rounded up, on it. If all players on that list are dead, and the Psychopath is still alive, the Psychopath wins.
Details
When the Psychopath wins, the Psychopath ascends and stops playing. The game continues. If the number of players excluding the Psychopath is not divisible by 3, the number of players on the list is rounded up. The Psychopath can't team win when they are dead, unless there were several Psychopaths in the dead Psychopath's group, and one is still alive. If there are several Psychopaths they usually don't work together, and have their own lists.