Werewolves Revamped
journal
25 messages
Fantome 29-Sep-19 11:28 PM
huh blue seems more relaxed this time around
could be nothing but
Werewolves Bot B BOT 29-Sep-19 11:51 PM
Psychopath | Unaligned Basics At the start of the game, the Psychopath is given a list with one third of the town’s population, rounded up, on it. If all players on that list are dead, and the Psychopath is still alive, the Psychopath wins. Details When the Psychopath wins, the Psychopath ascends and stops playing. The game continues. If the number of players excluding the Psychopath is not divisible by 3, the number of players on the list is rounded up. The Psychopath can't team win when they are dead, unless there were several Psychopaths in the dead Psychopath's group, and one is still alive. If there are several Psychopaths they usually don't work together, and have their own lists.
Angel | Unaligned Basics The Angel wins when they are lynched. Details When the Angel wins, the Angel ascends and stops playing. The game continues. The Angel may be lynched on any day, not just the first one. On all public votes the Angel starts out with -1 invisible votes. The Angel may select a player that dies when the Angel is lynched, if this player has voted for the Angel when the Angel is lynched, it is announced and they will also die. If they haven't, a random player that has voted for the Angel is selected instead. If the Angel is lynched by unusual means (e.g. by the invisible Stalker votes or the Executioner selecting them) the player responsible for this will die with the Angel. If nobody except the Angel has voted for the Angel, nobody dies. The Angel cannot select themselves.
Werewolves Bot B BOT 30-Sep-19 12:04 AM
⛔ Syntax error. Invalid Player #1!
✅ Created #🍑!
Fantome 30-Sep-19 02:15 AM
Ok the code is Damocles
Werewolves Bot B BOT 30-Sep-19 04:02 AM
✅ Created #butch!
❌ You're not allowed to use this command!
Receptionist | Townsfolk Basics Each night, the Receptionist may check any role to determine the number of players currently alive with that role. Details Each night the Receptionist can get a status on a specific role. Checking the status of a specific role will let the Receptionist know how many of that role are left in the game. Checking the status of a specific role is an immediate effect. Checking status on roles works on any role whether in the game or not.
Werewolves Bot B BOT 01-Oct-19 12:05 AM
⛔ Syntax error. Invalid Player #1!
✅ Created #blue!
Fantome 01-Oct-19 12:09 AM
🐅 - @Vyryn 🦊 - @Bob Semple Tank 😔 - @savannah 🥝 - @Mjnstag 👀 - @`Stinco 🐶 - @Simran 🐸 - @PsychoBelp 🤡 - @its_raghavan 🐧 - @Bluedancer03 🔺 - @Warlord Dub 🛠 - @Pen 🍄 - @SpikedJackson 🌌 - @Syrah ✅ - @DarDragon24 🐘 - @Dennis 👻 - @Fantome 🍑 - @Jayanna 🍆 - @Raffhawk09 ⛔ - Abstain
Werewolves Bot B BOT 01-Oct-19 12:10 AM
✅ Created #🐧!
Fantome 01-Oct-19 01:07 AM
Ok blue and vry are def a team with simian
Werewolves Bot B BOT 01-Oct-19 01:08 AM
⛔ Database error. Could not find role mad!
⛔ Database error. Could not find role madscientist!
⛔ Database error. Could not find role mad!
Mad Scientist | Townsfolk Basics The Mad Scientist has two subjects, from two different teams. They interrogate their subjects and may target one subject. If killed, their targeted subject will also die. Details At the start of the game, the Mad Scientist gets two players assigned. Before the Mad Scientist dies, they will choose one of the two assigned players to take with them to their death. They will have a secret channel together with his two targets, and they also have a channel alone, where they will decide on who they want to kill if they are killed. If one of the targets are killed before the Mad Scientist, then the mad scientist will be able to choose to not take anyone with them to their death. The two targets are always on two different teams (excluding Unaligned), so either Town + Werewolf / Town + Solo / Werewolf + Solo. Killing the other player is an immediate effect.
Werewolves Bot B BOT 01-Oct-19 02:15 AM
Macho | Townsfolk Basics If killed, the Macho will not die until the beginning of the next night and will have a final day to attempt to spread the word about their killer. They are also told the name of one of their killers. Details If the Macho is killed during the night, they will survive until the next day. If the Macho is killed by the lynch, they will die as normal. The Macho will know who killed them, and it is up to them to decide whether they want to share this information or not. At the end of that day, the Macho dies. If it’s a group that killed the Macho, like the cult or the werewolves, then a random member who voted for the macho is selected. If the Macho is attacked multiple times in a single night, they will not be killed by any of them, and the kill they are informed of will be chosen randomly from all their killers.
⛔ Database error. Could not find role werewolf_cub!
Wolf’s Cub | Werewolves Basics The night after the Wolf’s Cub dies, the wolfpack will be able to kill two players instead of one. Details Whenever this werewolf dies, the other werewolves will be able to kill a second player in one night. They are allowed to attack the same player twice, if they like. This is useful in scenarios where the werewolves want to kill runners or players who may have been demonized. If the Wolf's Cub loses their role, the werewolves are able to kill two players, when the original Wolf's Cub dies.
McTsts 01-Oct-19 11:12 AM
You've received a journal! @savannah
savannah 01-Oct-19 11:46 AM
weird
sorry les