Whisper Bot
BOT
04-Jun-19 06:37 PM
Archangel | Solo - Archa.
Basics
Each day, the Archa. may choose a player to send the Archa.’s Grace to. The target may choose to either learn another player’s role, or kill another player but become blessed in the process, this gives the Archa. a prayer. The Archa. has a variety of uses for prayers. When everyone is dead or blessed the Archa. wins. This works like the Devil.
Details
The grace is sent at the end of the day. The Archa. can communicate with the target & will be notified of the result of the grace - he will learn who was killed/which person was inspected & what role the target saw.
If the player chooses to see another player’s role (immediate), it will work exactly like the fortune teller powers; Enchanted, disguises (such as Tanner) and WWW showing up as WW still apply. These effects are seen from the player’s perspective, not the Archa.’s; the FP powers apply if the chosen player is enchanted, not when the Archa. is enchanted.
At the start of the game the Archa. may choose a role that players that attempt to learn the Archa.’s role using the grace will learn.
If the player chooses to kill another player (end night), then they will become blessed. All normal rules like the end condition and your team still apply, but the Archa. can't target blessed players. The person the target chooses to kill, dies at the end of the night, though normal effects like the scared wolf and being demonized still applies.
An exception is that killing the Archa. always fails.
The Archa. can use a prayer to protect someone else from all attacks for one night (select person before the night begins) or kill a player of their liking (both day and night time; immediate).
If the Archa. is attacked at night and they have spare prayers, they will be protected and a prayer will be used up automatically.
The Archa. starts the game off with a single prayer that they can use whenever.
Devil | Solo - Hell
Basics
Each day, the devil may choose a player to send the Devil’s Wager to. The target may choose to either learn another player’s role, or kill another player but sell their soul in the process. The devil has a variety of uses for souls. When everyone is dead or soulless the Devil wins.
Details
The wager is sent at the end of the day. The Devil can anonymously communicate with the target & will be notified of the result of the wager - he will learn who was killed/which person was inspected & what role the target saw.
If the player chooses to see another player’s role (immediate), it will work like the fortune teller powers; effects like enchanted/disguises still apply. These effects are seen from the player’s perspective, not the devil’s; the flute player powers apply if the chosen player is enchanted, not when the devil is enchanted.
At the start of the game the devil may choose a role that players that attempt to learn the devil’s role using the wager will learn. If the Devil doesn't choose a role, he will show up as citizen.
If the player chooses to kill another player (end night), then they will become soulless. All normal rules like the end condition and your team still apply, but the Devil can't target soulless players. The person the target chooses to kill, dies at the end of the night, though normal effects like the scared wolf and being demonized still applies.
An exception is that killing the Devil always fails.
The Devil can use a soul to protect someone else from all attacks for one night (select person before the night begins) or kill a player of their liking (both day and night time; immediate).
If the Devil is attacked at night and they have spare souls, they will be protected and a soul will be used up automatically.
The Devil starts the game off with a single soul that they can use whenever.