Whisper Bot
BOT
03-Jun-19 09:37 PM
Look-Alike | Unaligned
Basics
The Look-Alike copies the role of another player during the first night.
Details
During the first night, the look-alike must choose a player. All data, including whether they are enchanted or not, demonized, in love, etc, is copied. If the look-alike does not copy a player in time, a target will be randomly selected for them.
Choosing a player to copy is an immediate effect.
The target is not told they have been copied by the look-alike, unless it says so in their description. This means that if the look-alike copies a werewolf, he will join the wolf ranks, but the werewolves will not be told who has been copied; it could be that they copied the white werewolf, after all. After using their ability the Look-Alike is no longer Unaligned.
Scared Wolf | Werewolves
Basics
The Scared Wolf will be protected from the first night kill to target them.
Details
The scared wolf is the runner of the werewolves. If it is attacked by anyone at night, it will escape unharmed the first time. After being attacked once, it will lose its ability.
Plaguebearer | Solo - Plaguebearer
Basics
The Plaguebearer wins by secretly turning all the living players into zombies. The Plaguebearer infects players; if an infected player dies in the night, they will instead turn into a Zombie. The Plaguebearer works like a Vampire.
Details
Each night, the Plaguebearer may infect a player. On even numbered nights, the Plaguebearer may infect a second player. The target will not know about it by that time. When an infected player dies, they will turn into a Zombie. The Plaguebearer wins the game, along with the Zombies, if all players are either Plaguebearer, Dead or Zombie. If there are several Plaguebearers, they work together.
Infecting a player is an immediate effect.
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Archangel | Solo - Archa.
Basics
Each day, the Archa. may choose a player to send the Archa.βs Grace to. The target may choose to either learn another playerβs role, or kill another player but become blessed in the process, this gives the Archa. a prayer. The Archa. has a variety of uses for prayers. When everyone is dead or blessed the Archa. wins. This works like the Devil.
Details
The grace is sent at the end of the day. The Archa. can communicate with the target & will be notified of the result of the grace - he will learn who was killed/which person was inspected & what role the target saw.
If the player chooses to see another playerβs role (immediate), it will work exactly like the fortune teller powers; Enchanted, disguises (such as Tanner) and WWW showing up as WW still apply. These effects are seen from the playerβs perspective, not the Archa.βs; the FP powers apply if the chosen player is enchanted, not when the Archa. is enchanted.
At the start of the game the Archa. may choose a role that players that attempt to learn the Archa.βs role using the grace will learn.
If the player chooses to kill another player (end night), then they will become blessed. All normal rules like the end condition and your team still apply, but the Archa. can't target blessed players. The person the target chooses to kill, dies at the end of the night, though normal effects like the scared wolf and being demonized still applies.
An exception is that killing the Archa. always fails.
The Archa. can use a prayer to protect someone else from all attacks for one night (select person before the night begins) or kill a player of their liking (both day and night time; immediate).
If the Archa. is attacked at night and they have spare prayers, they will be protected and a prayer will be used up automatically.
The Archa. starts the game off with a single prayer that they can use whenever.