@here Rawr
Rawr
Raaaaawwwrrrrrr
WOOOOOOOOOOOOOOOOOOAHHHHHHHR
fifth
Rawr
oh
My suggestions: let the creator of a cc decide if he wants to be revealed. I considered making #s4_reporter FFA. It's truly discussable, tell me what you think about it. Role changes: Give the mayor only 2 votes if there would be a tie without. The purpose of the Mayor is to prevent ties (🤦 @Randium ) Also a 2/3 mayority should be required for getting a @Reporter, @Guardian or @Mayor The curse caster shouldn't be able to curse a person every night. Also, if a person gets cursed, she can't get turned in the same night.
add a timeline. The first thing that happens is that the Cupid wakes up, after that the Werwolfs etc.
dude
lol if you play and get elected as it sure!
Alts are not Permitted unless OKed first.
only a single account is permitted to play at any given time.
if you have alts they will be suspended if another is in game
facepalm
then you will be banned when we find them
not if.
When.
this discussion is over. please keep on topic
argh
my suggestion!
my suggestion:
wait
lol
where did the graveyeard go
anyway
my suggestion was
have a clear warning saying "if you#re gonna be inactive, consider not signing up"
indeed.
though monitoring it witht he stupidly high number of CCs is almost impossible
a bot could do that
also
don't open ccs until the first day
and that bot doesn't needs to be developed
because everyone hid in their ccs from the beginning
funny. becasue the game opens on day 1
@Legolas the bot is already under development
the first lynching day i mean
or the first night
or somethign
and i'm not onthat server so i have no idea how progress is going
I'm not your alt <@219544138951950336> 🤦
<@219544138951950336> i woulnd't reccoment alts
not in here
and if you keep talking about alts they'll just be more suspicios of you
and <@219544138951950336> mayor is an elected role
so you get elected by players in-game
My suggestion: add a role called "the slut" (it's in the original card game), who can each night choose another player they wanna sleep with (can't choose the same player in two consecutive nights). If that player is chosen to be killed at night, the slut is killed too, but if the slut is chosen to be killed at night, they don't die.
that role name
is just disgusting
it's called hooker
i think its in the role list somewhere
sorry if I offended anyone
that role seems useless tbh
it's quite funny when you play the game irl
Can we please Cease any non-sugestion talk in this channel Thank you
https://github.com/McTrees/werewolves/wiki/role-list
there you go
the formatting's a bit dodgy
fucking stop
<@219544138951950336> there is no mayor currently
agreed
me too
why?
@Mayor if you got tagged expect to be banned
so. all in favor of banning the current mayor?
yes!
yes
yes!
ok Seriosuly. Enough of the Spam chat. Sugestions only please
lmao
i have a suggestion:
why don't we allow spam chat in #s4_suggestions
Buddy please do something about it
<@219544138951950336> this is now an Offical warning. please stop
no
it doesn't work like that
only if you follow the following: 1: don't annoy me enough before the game starts for me to ban you, 2: prove that you are mature enough to play 3: become elected in-game.
you can talk
oi
stop insulting people
if you don't want to get banned before the game even starts
Please ban him
that is my sudgestion for the nest game
@everyone STOP, THIS IS ENOUGH
What happened
No
THIS IS THE SUGESTIONS CHANNEL IF IT'S NOT PRODUCTIVE GET OUT
I really like the idea of the cc owner not having to reveal himself, like @Legolas suggested
Myself too
We could always just close this channel and not change anything next season. If you do not have anything constructive to say that may help the @Game Masters improve the game, keep it in #s4_aftermath
What?
That was a suggestion
Here’s one everyone will love Inactives die of a heat attack if they don’t talk
Yes, @Lord of Galaxy it was a suggestion. But for further notice, failure to be productive in the channel will result in your inability to speak in the channel.
I had loads of suggestions, which I have told on the graveyard. Are those being considered?
*in
Maybe you could give people the opportunity to vote "blanco" if they don't wanna vote for anyone? Then you know who is deliberately not voting and who is just inactive?
When are sign ups ??????
That will start when next season is going into production.
Oo oh and when's that
Why am I still martin XD
and @Lord of Galaxy we will try to catalogue all of the suggestions in #s4_graveyard
Thank you
Anonymous hello
@Mom You can change your nickname now
Like I did
Ooh cool
You're welcome
Lol, Martin's Mom?
XD Martin Mom Hahaha
I'll keep if
I think we should have a clear message when people are signing up that says something like "if you don't think you'll be online much, please consider not signing up, because if someone with an important role is inactive throughout most of the game it ruins it for everyone else"
That would be awesome
And then kill them off after that
Who u
Really cool were u in last season or nah
If so I don't remember the names
... Dude. I've warned you already. Next time I will just strip you of the right to talk in here
What who
Supersette
Oo ooh hallo JR
How do u do
Hey, doing ok. But if we are gonna idle chat then we need to go to another channel
...
Thank you
Oh
What channel
dude
you should stop
learn when it's time to remain silent
You're about to be slapped with a speech ban
If I was buddy you would be already...
blocked
and hopefully kicked
Blocked too
Who?
Was it that supersette dude
I agree with '' He who shall not be renamed '' , people who are inactive, and with inactive i mean only connect to the game , vote and leav, should be killed because they dont participate to the role play of this game
Who was kicked or banned
Supersette , really anoying
oh begging for mayor smh
@Legolas I am against every single one of your suggestions except the curse caster one. I am still of the opinion that the curse caster is op and should be nerfed to every other night. Why I'm against your other suggestions: 1) They give the innos a massive advantage that would have to be rebalanced in the assigned roles, taking another 2-3 games of balancing to figure out exactly. 2) The mayor isn't at all for preventing ties, it's another full vote and has been played that way for the past 4 seasons and you never complained until we used this fact against you personally. (and yes this alone could have changed the outcome of both s4 and s1 so it's significant) 3) not sure what you mean by making #s4_reporter "FFA" - do you mean publicly viewable? this is a possibility, but would require rebalancing. 4) No need for a timeline, and it would only inconvinience everyone who would need to be up at specific times every night. My suggestion: Impliment Randium's idea of role tiers, where there is a higher probability that more active players will get the key roles and most importantly the solo roles.
oi that was my suggestion not randiums lel
XDXDDD
Vyryn what? hiding as creator would be a massive advantage?
btw, I complained earlier about the mayor thing
hmm nothing wrong with hiding the name of the creator of a cc. but that wasn't your suggestion, just one that you agreed with
Hmmmmm
How about the more games you've participated in, the better role you get? Lol
I'm against something as empirical as that.
I mean people the gms can be pretty sure won't disappear after signing up
As far as the mayor's double vote goes, I don't see an issue with it how it is. It won't effect the outcome of a vote unless it's a tie anyways, so it's six one way and half of a dozen the other. Changing it won't effect anything
I agree with Vyryn, plus my idea of a better role may be different than your idea of a better role, which may be different than the GM's idea of a better role...
@JR you are mistaken about the mayor vote. We used it to create a tie, preventing a werewolf from being lynched and letting us kill an innocent the next night, tipping the balance. It does make a difference
I think it needs to stay random. I've played in all 4 seasons. The roles I've played are Cupid, Runner, Cult Leader, and most recently Runner turned Wolf. I'd like to try my hand at a more complicated role like flute player, white wolf, psychopath, vampire, ECT. I hope that in s5 I get one of those, but I don't want to take that opportunity awayh from the other 40 players who want that role simply because I've played more seasons. Random is better for role assigning.
Its just a real shame when an inactive player gets one of the solo roles
@Vyryn you are right about using the mayor to create a tie, not just to break a tie. I stand corrected
It is a shame, but I still think random is best. Although I do agree with the more active players being given a higher probability of getting a more challenging role. Just not a guarantee. An inactive player will change the game regardless of the role assigned
Yes, I agree there. A guarentee is a very bad idea. Something like 80% for each solo role, though, would most solve the inactivity issue while still not giving a high enough degree of certainty that we can use the skew itself to come to conclusions about people's roles
If afk people are not on for a certain amount of time kill em
Another suggestion: Clarify the role descriptions in the bot, specifically the Raven is the one I was confused about
Buddy mentioned working on new descriptions that go into more detail
So that's in the works already
Afk won't be killed off. It's been brought up in past games and shot down. In s3 we tried a system that rewarded the more active players. It needed some refining so wasn't used in s4. Might not be used in s5 either, Idk, but it's the best idea so far to promote activity without punishing inactivity
The Raven basically gives a +1 to the person in the lynch vote the next day
as i understand it...
Almost correct. He gives a +2. 😏
The blood points were a great concept but they were impllimented terribly - any system that subjective should at least have a specific assessment criteria, with a few considerations.
The only way to deal with inactivity on a player level, is to make an unwritten and unenforceable agreement between all players to kill off those believed to be afk
What if we do something like if you don't vote for a lynch, you get +1 on the following day's lynch? and then it stacks until it resets when you vote
What if I'm a wolf who votes in the secret channel to kill each night but never vote in the lynch?
he was dead do fast i didn't get familiar with it
Well, that would actually ruin strategies.
And after a day or three, four, there'd come a giant wave of inactive deaths before people can influence the death poll again.
Yep
So, I'm actually okay with an inactivity penalty, but we still need to think out what.
i think the blood points are not at all a good idea to re-impliment.
I mean, part of this game's idea is that being AFK is supposed to be a strategy.
Not necessarily afk, but quiet. I could be the flute and enchant 2 players each night without ever speaking or voting
Except, me being quiet would be a dead giveaway, so that strategy wouldn't be good for me to use 😉
I get too involved lol
but the flute literally almost won by doing exactly that
he was not AFK at all
but you all thought he was
hence let him live for so long
i mean say what we want about inactive players, like i said earlier it's practically unenforceable.
I think the only issue with my suggestion is that it should exclude players who are only pretending to be inactive, without tipping others off that they aren't really inactive. So what if these extra votes aren't visible unless that person gets at least one lynch vote from someone else? This would encourage "fishing around" for inactive players, and give those who aren't really inactive a chance to react and reset it if they do get a vote.
I think we should just have a big clear stern warning to discourage people from signing up if they're going to be mostly inactive
Don't sign up afk people ruin the game
dude why the f are you even here
All they do is vote not talk and it deletes the role play
Omg
yes it is
I think we should keep track of anything they're doing.
Then leave
Like, they'd have a timer of 72 hours. When they even say a letter inside any channel, that timer gets reset back to 72 hours.
please
if its stupid Minecraft is stupid but u still play it
sorry I'm angry
When those hours are down, the @Game Masters would get notified, and we could decide to eliminate them.
It is tho
XD
he's trolling. just give him a kick in the ass
@Randium I support that idea, if you would have objective criteria for the decision of whether or not to eliminate them
be totally deserves it
<@219544138951950336> if you think it's stupid why are you signing up
eg, if this is their first or second season and they have under 100 total messages
EXACTLT
or always
but not "hmm, that gus is usually active, lets give him another day or two"
u must be 10 to be playing Minecraft
<@219544138951950336> are you not allowed to swear online?
Please keep it nice, <@219544138951950336>.
That's naughty that is
T'Kalla has 7 messages this season
I've warned him once already today @Randium
What would your mummy think?
*censor
*censor
FUCK
NO NIBBA
XD
Censure=disapproval Censor=redact
is this really the channel guys?
Idk anymore I'm sorry
<@219544138951950336> learn English please
not to supersette he's a meany
ENOUGH!!!
(messages disabled temporarily)
darn
first!
(totally didn't power abuse at all)
hehe
Lol, and @BenTechy66 was still first. 😂
I'm srry
I've gotta say I disagree with the Cupid turning into a regular innocent after choosing a lover. If the cupid chooses a wolf and they are on opposite teams, I can see the allure of making it easier to be cursed and turned so both are on the wolves team, but I think if they both want to be wolves then use the infected wolf.
If the cupid chooses an innocent, both can still be turned via cursed and infected. It makes it too easy to add more werewolves and takes away the challenge of playing on opposite teams. Which, really isn't all that challenging, coming from someone who was Cupid and had a wolf lover.
What's not challanging for you doesn't mean much, since your the undisputed master of this game.
But I do agree with the cupid not being able to be cursed
As it sits right now, the cult leader dies and all remaining cult can be cursed and turned. Hit a cursed civilian and they are turned. Hit a runner, they can be cursed and turned. Same for the barber and angel. Add this to all the plain innocents that start, and now adding Cupid to the mix as well...
The curse caster can blindly choose and odds are they will curse someone. This makes it easier on the curse caster and harder on the priestess imo
I recommended making all these auxiliary roles turned into innocents but still be un-convertable. That didn't go down well, so this season I'm recommending that the curse caster be nerfed to every other night instead
And undisputed master is a bit of a stretch. Master, yes, but there are a few others just as cunning as I am in this game. Some maybe even more so than me.
I don't think any player of any previous season will agree with that assessment.
Yes, every other night would be a good compromise to having so many innocents that are able to be turned
Or buff the priestess to be able to cure regular wolves so the priestess and curse caster are more in line with eachother
I have to admit that could work, but I'm solidly against that idea opinion wise
It turns the game into a tug of war instead of the sort of manipulation that makes it so fun
Agreed
You ok there Jayseph?
*there
@Buddy1913
Look I sent that half blind ok?
Your lucky it made sense at all
cause its impossible to make yourself suspicous for Werewolve without beeing suspicous as angel.
Agreed
Why
Because Somebody touch his Spaghet !!!!
Btw if you want ideas the Wikipedia article for this game is good
It has lots of variations
When the thief is used in Werewolves, an additional townsfolk card is added before dealing, and the Thief may choose on the first night to steal the role of another player or to take the unused role card. The player whose role was stolen gets the unused role card and the Thief card is discarded.
The Dentist may select any other player at night, and prevent them speaking during the following day.[
The Medium can interrogate dead players.
This is going hardcore
The Witch has a (single-use) revival potion. At night, she's shown who will die in the morning, and can choose to save them.
Multiple, independent groups of mafia or werewolves[59] act and win independently, giving faster game-play and the potential for cross-fire between the factions.
thats woud be so horrible.
i mean it woud be nice maybe for the Angel
Just imagine JR with Miss liess and Nyvrn as a group
Most deadly group in all this server
but "fast game play" is just not good in this
Oh well thanks I guess 😉 I already suggested the Witch role but it wouldn't work with the time limits
witch was suggested several times before.... no clue hey they don't add it
JR alone is enough.....
As a wolf in s4, and knowing a fellow wolf was undead, we would wait until the last possible moment to vote on who to kill at night to prevent the info from leaking to the vampire to hinder the growth of the undead army. With the witch, I'm sure we could do the same thing to prevent the witch from knowing who will die.
Hmm
Maybe a Protector role who can protect one person from dying every night?
excluding protecting themselves, right?
Yes
Or maybe the witch can say which players they'd like to safe, should they be killed? And say which player they would want to kill
That's kind of what I said for Protector.
But then they could choose as many people as they want to, but they can only save someone once
That's how it works in the original game
Start s5 but have it go for weeks before someone can kill or a wolf appears
And add the roles later
you just want to roleplay?
I mean if you think of it it’s been funny af sometimes during it
And yea
I’ve brought up a few times of just a server of constant role play
But my ideas been ignored multiple times
Just finished the longest channel in Werewolves so far - this season's graveyard at 2k messages. Two more suggestions for consideration. These are fairly subtle, but I believe they will be benificial. Most people agree that the flute player is underpowered. We're planning to change it up to two flute players for season 5 which will help significantly, and a subtle but interesting additional change would be two seperate flute victim channels, one for each flute player - this way the flute players can claim to be enchanted but if players from both channels get together they will be caught on it - this would be a slight buff for the flute team. If you want to keep the conversation linked, you could use a name-stripped version of the ghost bot between those two channels as well.
Secondly, it doesn't seem to be the case, but I now firmly believe that the vampire is underpowered somewhat. So I'd like to float an interesting suggestion: Make lynched players who are demonized become undead - everyone will know, but it will take an extra day to get rid of them and in the meantime they still vote for lynching - this would be a fairly significant buff for the vampire team if they play it right, a slight buff otherwise.
Considering the vampire, we are indeed gonna give it a slight buff. Althoughthis won't be by buffing the vampire role itself, but by adding some roles like the Sacred Wolf and the Amulet Crafter. They should make the Undead harder to find, and thus the Vampire stronger.
There's no point in allowing lynched to become undead
I like the idea of flute players having two channels
Though I'm not sure if there's any actual advantage, except some extra confusion It's probably an advantage
It shouldn't be too difficult, I think.
The only downside is that it does take away the advantage of multiple flute players.
Having multiple flute players would bring the confusion how many there are still alive. Keeping multiple channels would make it more obvious.
However, I do think that having multiple channels is a good idea. We'll just have to think how (and if) we're gonna try to resolve the flute player amount confusion.
I have a solution
There's two flute players
Each has one channel
we will more roles then participants next season
Once one of them dies, they get to enchant two people every night
One of the enchanted can go to channel 1 and other to channel 2
How about a currency system which you earn from doing certain things, and can spend on certain things, or use to bribe people
what would you be able to buy?
We had something with the invisibility cloak and blood points in season 3
But nobody liked it
I think the main issue with the blood points was that the criteria for getting them were so vaguely defined
Because you cannot define criteria. Unless everyone gets one each morning
But then that's unfair to the people at the start of the game
So what I'm saying is, maybe different roles get different amounts of income
Maybe there are things you can do that get you extra money
And then you can spend it on stuff
Buffs maybe
Information
Or use it to bribe others
I dunno
can we have a pirate theme next time
^
@Game Master
How would that work?
The pirate theme
And as for the money thing. It seems a bit too complicated to implement
Pirate werewolf O.o
Arrrrrooooo
Someone should take the begenning of sponge bob and replace it with a story of werewolf game
Are you ready Wolfs ??? Arrrrooooo
Ooooh, who lives in a village acursed with me
Alot of strange people !!
:p
Who enjoy sending convicts to go die at sea
This is surely JR !
Lol
You know JR wouldn't die. He'd come back riding on cuthulu's shoulders after he'd convinced him that he was a God of Gods
I can belive that
Anyway
He is able to convince everywhone
How would a pirate theme work.
Good question
Since the role plays are organic completely
We only provide the village.
So maybe a cliffside town with a port?
or a pirate ship
Good idea , it can be an big island like in pirate of the caraibr
Since the last game was a quit village with alot of dead people
Now it could be a town with a port to be more active
People could clame to be merchand / pirate / menber of the india confederation / pirate hunter / fisherman
No real role , just roleplay to bring more life in the town square
that sounds cool
We can develop it futher, its just a raw idea for now
@Randium if you want people to be unable to find out how many flute players are alive, instead of one player to one channel, just make each new enchanted player get added to a random one of the two channels
In S3 didn't CCs only open after a short while?
Because in S4 it got quiet really quickly
That's just your perception.
In season 3, people wanted to start so bad, that I already opened the public channels the night before we would begin.
Oh
In season 4, most people were alreadty sleeping when they received their roles on the night before, which means that most people started on the day it had officially begun.
They cc's open when the game starts officially, on the morning of the first day.
But sometimes, if people are really excited, they already start playing when the game isn't up yet.
Can we do something like that next time?
Because everyone hid in their CCs fairly quickly
I can't influence that. That's the choice of the players.
not me
it took me 11 hours to understand that
when will the next season begin?
when ppl stop asling 😄
so never
jk
When’s next season starting
Can anyone who is def gonna join dm me so I can think of some name suggestions
I say we have a pirate theme for s5
Themes are not decided by us. But we will ensure that the village is costal this time. Furthermore themes are not enforced either. It will be up to those that role play to make it happen
Gonna fish some tunna in the next season
hehe
gonna chop some willow log in copperfall next season
Gandalf the Lumberjack and Glen the fisher ?
Seems a god nickname
hahaha
you're Angler Dave
PS I don't want to be a pirate myself - I would never be able to RP that properly
But you could be " Lord of the see ". Best nickname ever !!
Lord of the garlic sea
That's why we won't enforce a theme, @Lord of Galaxy. We won't fill the whole game in a pirate theme, but we will encourage players if they wish to talk like pirates.
lol
And Randium I said that so that I don't get a pirate nickname
Lord of the 7 garlic see
I'm from the Spanishish Inquisition
It's not Spain, it's spanish
Nobody expects the Spanish Inquisition!
EXACTLY
Our weapon is suprprise! Surprise and fear... our TWO weapons, are fear, surprise and dedication... THREE weapons!
Oh, I can't do this.
I could write almost that entire skit
Hahahah, same. 😆
I would like to have an argument, please.
I expected that
Here’s another great suggestion by me
Don’t make me cult for the next season
I’ve been cult for the past 2 seasons
say it to your destiny
If I’m cult again I’m putting it out there and letting myself get killed
Souless the roles are randomly assigned
You just got unlucky I guess I'd you don't like the cult
It’s because back in s3 I was killed by @Rezkin
When I could’ve still won
And people could guess your role if you have the same one every season
whot? making the werewolfs, the ones who can repopulate themselves, at least in my opinion, too fast, even stronger!?
That would suck
Unless your a werewolf
Yeah
Also a new role suggestion Demon Independent team Kills 2 every night only angel knows who the demon is and the demon has to kill everyone on a list provided by the @Game Master or everyone else is cursed and killed
Sounds like a buffed psychopath. 🤔
yeah
Fook
Sortof but with one person who knows the identity which means the angel can either be innocent and save the town or will it kill themselves and let the demon win
Increases the amount of betrayal and suspicion in the town
Hmm, maybe do it so if 2 teams want to kill the same person they negate each other, this woud address the second problem (kind of)
that's good!
That sound proper
So basically the psychopath
Hrmm...
One simple suggestion
get rid of this annoying join messages. at least not in #story_time
Why? Because you get super excited for messages in #s5_story_time, but you hate to see new people join?
If new people join, that is a sign of popularity! Something you should be happy and excited about!
Hurray, another individual with whom I can spend some enjoyable amounts of time in this server to play a delightful game of Werewolves!
ehm
What you are saying is borderline heresy, @Legolas
what about 2 cult leaders
or a cult vice-leader
or something
what
that woud be a buff
or just more cult members
or a way for the cult to get more members
or something
Recruitment officer. A cult member who can bring people into the cult. If they pick the wrong person, the cult will end up being killed off.
Good idea
Thing is the cult itself doesn't rely on the number of members
Adding more as the game goes on would effectively be a nerf
As the cult itself is already extremely vulnerable
Yes, but we are looking to balance it, so maybe the recruitment officer recruits a new leader.
If the wrong person is chosen, it leads to a disaster for the cult
Hrmm.
@HurricanKai is right. Wouldn't that buff the cult, @ed588? 🤔
Well a leader and then at the start of the game the leader of the cult selects a deputy
If your looking to make them less vulnerable without destroying them
But I think they are OK as they are
It's only being raised because people couldn't keep quiet on who the leader was last game
Leader is chosen, but deputy is elected. If they both die, the cult becomes a new group of bakers.
hmm, maybe this: The cult has to give the "Gods" any statement everyday, like a bet, if this happens during the day, they are allowed to kill someone, if not, not.
which nerfes then for the start, but keeps them for the end
I could be the "god", but let's just say Inquisitor. Keep it somewhat innocent.
Just guess if someone will or won't be lynched during the day phase
That's easy. Just guess everyday that the cult leader won't get lynched.
Always a chance it's wrong
If he doesn't, then you can kill someone. If he does get lynched, then you wouldn't be able to kill one anyway.
And make them guess the night before
hmm
Randium just rekt me
And not necessarily a cult member, just a random townie
That's how maths works, boi. 😛
Always look for counter-examples and ways to cheat your way around it.
Always look for a potential winning strategy.
We could always change things, but the mere fact that we are having ideas is good.
What is this about?? Cult won last game and needs a nerf?
no
cult lost quite early on actually
Yeah. It's about that the cult is too strong. The werewolves can only win if the cult dies right at the beginning.
Why don’t make the Cult members be innocents at the same time so they can get cursed and turned into a werewolf
That's a good idea!
they turn into innocents the moment the leader is killed
I think he means that the cult members can be cursed by the curse caster?
Yes
I think Buddy knows you mean that :p
^
that would make the cult too weak
yeah I do agree
the wolves would need some kind of infiltrator too
The "infiltrator" :00
How original rite
Or maybe the "faker", mix between literally faker and baker lol
I don't think there is anything wrong with the cult as it sits now tbh
I agree with you about the cult, it's one of the more balanced groups atm
A slight nerf wouldn't hurt, but it's not a big priority.
@Game Master a little protest before s5 begins. You shouldn't view the solo roles as roles that should have a "1 in 30 chance of winning". For optimum enjoyment for everyone, they should be very difficult roles that, if played extremely well, have a decent chance of winning. What you have decided about the solo roles this round is an absolute cop out, either you want to just avoid the issue of fine tuning the balance of these roles entirely, or you want to give a buff not to pure innocents or other disadvantaged roles but to people who can't play well. That's never a good approach to take.
Well, everyone has a 1 in (x amount of players) chance of winning...
With the exception of the cult and priestess, I agree with all the other changes. But, I don't know what the game masters have planned with the priestess. The cult I think maybe reduce it to one leader and one member. As it is now, it's like combining the assassin and bakers into one. Other than reducing the group to 2 total, I would suggest killing every other night, similar to the white wolf.
Or remove the cult and replace it with the assassin. I would not put both in the same game, unless mass bloodshed is intended
I concur with your findings, @Vyryn, and find the majority of the solo roles to be at least a little too powerful, we are focused on ironing out kinks in the bot and tweaking the roles a little bit, if we can't rework solo roles this interchange, we will definitely do it next interchange.
I'm not sure you understand what I said, if you agree with me but think most solor roles are a little too powerful. The flute player and the vampire both need buffs. The flute player needs a slight buff to help their odds at the end game for them. This doesn't make the game any easier for them, it makes it possible and more than just a coin flip at the end if they play until that point optimally. The vampire has been useless in both games it's been in so far. It clearly needs a buff. Ideally, all factions should view all other factions as threats - the innocents should be worried about the wolves but also the flute and the vampire, and same for each other role. If it's just "yeah, the flute player doesn't actually stand a chance because the GMs don't want a single player to win too often" then it's not a real threat and you might as well remove the flute player. This goes for each other role as well.
Exactly
And that's why I want two flute players with two separate enchanted chats
@JR As a matter of fact, every player doesn't have a 1/(no of players) chance of winning Ignoring all other parameters, if you count the number of people who have won each game, you'll find that more than one person wins in most cases
Therefore, a rudimentary chance of any given player winning should equal - (no of players who won)/(total no of players) for any given game
If you want, you can predict future games from previous ones, but of course this formula is highly inaccurate, though it is more accurate than the one you suggested
The same point should be mentioned to the game masters too
The problem here is that you shouldn't see the flute player and vampire as factions besides the innocents and the werewolves. The game is werewolves vs. innocents, and that's what the game should be about. The major concern of the innocents should be the werewolves, and the major concern of the werewolves should be staying hidden among the innocents. The solo roles should not be equal factions that are as likely to win as the others. Solo roles should be hard to win, because it is considered as less fun if the angel takes the cake right at the beginning, or if you keep getting flushed by undead players. Solo teams should win if people forget about them. If fought actively against them, they're supposed to lose.
When's sign ups
Tonight
Coll
when everyone went to bed already
Lol true
If it happens that late, blame @Buddy1913 and @HurricanKai. 🙃
;(
Lol
It would be after midnight for me
Wont go to bed until signed prepare 3 liter of coffee
Lol
xD
Is there a limit to the number of people that can join?
If there is, then I reserve a spot for myself for the next season now itself
40 peoples
If I don't get to join then <:blood:384414366897930240>
And last season we where 37 peoples signe up after 24 h open
Well we aim for between 40 to 50 players
Oh
O.O more place this time
With an upper limit of 60 for now
There were 37 last game
Well, I still reserve a spot already, I really want to join
There will be so much blood for the blood god this time !!
Blood god?
If you sign up within 24 hours, you should be in.
And skulls for the skull throne?
Ok
This is my first time playing so I have no idea what the game is about
@Buddy1913 Are you one of thoose herectics from the World Eaters ?
.... No?
shifty eyes
Last season's Jack of dust told me about this
Nice, fresh blood!
How do you know Skulls for the skull throne if you dont know the world eater
Yup fresh blood, that won't die (I hope)
First rule to survive : never trust a JR , he his smart and aways find a way to win.
Lol
Someone has to die, but I agree that I hope it is not you. Let us not be on opposing teams and you'll be safe from my wrath
One of the deadliest player in this game .
What is a Jr?
XD
Erm...
Uhh he is trying to tempt me already
A JR is the finak boss of the game
Oh
Sorry Jr
Haha
I am new at this
Master of the planification and CC channels
I've played in every season
Woah!!!
Lord of the 4 seasons
I didn't know this existed until last month!
The undyable Mayor
I think Death-guard is exaggerating my reputation a little
A little...
He has to much title
Are you hyped?
Yup
And he killed me last season , thinking i was a flute player because i voted every afternoon but i just had vzcancy and to much time
Lol rip
Well, of the possibilities, you were the best fit
Me , a old man who lived along time and who was sudently the target of the rope
But, I promise that this season I will not accuse the town elder of being the flute player
XD
😉
Hope i wont be the town elder
Lol
It's an interesting role. Updated so the town elder can not be killed by the barber either
I hope I don't get innocent, people who have no responsibilities or don't have any proper job
Yeah i saw that.
It's like a super innocent
I hate being innocent
Can somebody explain all the roles to me ??
Interesting, innocents usually have the upper hand
theres going to be a little book
Actually why would a barber kill the town elder ? Is the barber a evil character ?
Ok
Well, I suppose it could be because I've been an innocent every game except s4
Where the wolves won
No, the barber is an innocent
I don't know about this game, so is innocent good?
But the barber doesn't know who the other innocents are
It doesn't matter
Well Rip the barber who killed the town elder x)
There is no good team
So he won't know who the town elder is??
Barber never killed the elder
They just took out that possibility before it happened
Nope
Nobody truly knows who anyone is
U said that a town elder is a super innocent, so what if the barber didn't know that the said person is a town elder, and kills that perso
He cant with the jew update
But a barber can't kill a town elder
New i meen NEW !!
SoI how would this work out?
Unknown, either the barber will get to choose a new target or the attack is lost
I'm sure it'll be in the rulebook
Barber you missed your cute But its an old dude Thats the game
If not, you can always clarify with a Game Master
Ok
They are the ones with green names
Yeah
I really wish they would open up the sign up faster
Well, they are finalizing some things and have a surprise in store for us. It'll be opened soon
Yeah
Once we smoothe over an issue or two with the bot, the sign up will open.
Ok
@Game Master did the archiver work? Where can I see it?
http://jamesbray.asuscomm.com/ @ed588
it's not finished finished yet but the basics are there
(please tell me if you get any issues)
Whose website is that?
Looks like new lines aren't rendered?
And who is hosting it?
Budy
@BenTechy66 where?
In each specific Chanel log
they shoud
for me they do
James bray? Is that your name?
yes
why?
Nice name
Just wondering
Wow the site looks cool!
Pls let me know when the website is completed
@Lord of Galaxy the Archive for S1-S3 is.
K
Wait a second
How do I open the archives?
The button (I guess) isn't doing anything
@HurricanKai
the button is doing something
you click on seasons
and then on the part you want
The archive button?
I guess it doesn't work on mobile devices
What
what archive button?
On his website?
@HurricanKai
If that's not the right place, give me a link pls
theres no archive button
im pretty shure i havent added one
clicking a button that isn't there
Yeah, it's not a button at all lol
But still, where do I see the archive?
Right top there's a button seasons if you click on that it should work
Nope, not there on my tablet
Can you just give me a link to wherever that button goes to?
what season do you want?
http://jamesbray.asuscomm.com/Archive/ListAll?guild=Werewolves
sorry I believe that's all of them?
Thanks @Herculies
you're welcome
@Buddy1913 Just for my curiosity's sake, give me a link to season 1 only
http://jamesbray.asuscomm.com/Archive/List?guild=Werewolves&season=1
Ah of course, I should've guessed that ListAll lists all seasons....
The site is really nice
BTW as of now, that guild parameter seems to do nothing, does it do anything?
What is asuscomm.com
Is it some kind of hosting thingy
I guess?
@Game Master Suggestion - allow the created of CCs to remain anonymous
It can come of use
We're adding that to the rewrite @Lord of Galaxy
Okay
I suggested it already and @Vyryn said:They give the innos a massive advantage. I don't get why but that's what he thinks
@Game Master I have a couple of requests regarding nicknames: First, can we have relatively unique names? If there are two Johns and two Freds it can get confusing. Secondly, if the nickname contains a name, can that be the actual name of the character? "Fred's buddy" isn't Fred, it's his buddy - but who's Fred, and what should we call Fred's buddy? Thanks
I helped name a few of you guys
It's getting sorted out
It's not a massive advantage, more of a small perk which can be utilised to some effect by persons of any team, if they know how
Obscure puns and references, but all of them are unique, I think. I only named half of you, though, so don't expect too many
Are you following the suggested pirate theme?
If you are, please note that I do not want to be a pirate
I didn't even hear about there being a pirate theme lol
Lol
It's not a massive advantage, more of a small perk which can be utilised to some effect by persons or any team, if they know how ?
A) That was a typo, it's of not or (now changed) B) I'm talking of the ability for the CC creator to remain anonymous
Ohhhhhhh ok
B) I know, but I'm just saying what Vyryn replied
? I was telling ed, not you.
And I know that you know.
I know that you know that he knows that i know that i know that you know that we know about the fact that we all know that you know that he knows what you know!
Lol
Lol
Lol
@Legolas that wasn't one of the things I said would give the innos a massive advantage. Remember, you made a whole bunch of suggestions and I said that most of them would give the innos a significant advantage. That one was one of I believe two exceptions to the general statement.
I have a question: If the Cupid chooses the angel and the angel dies in the first lynching, Does the Cupid die because the angel died, Or does the Cupid win because the angel won Or am I being dumb and is that impossible
Lol that's deeep
Not dumb
The cupid must win with their lover. That's the rule
If the lover so happens to be the angel then the cupids win condition would become the same. Else revert to the standard innocent victory.
Ergo, if the angel was lynched. The cupid would win too.
(and also die, as that is how the angel wins)
WHEN SEAASONS 5 MOOOOM
wait im mom
hmmmmmm
Well later today It's 2 am over here lol
Its 8 pm
@Mom it should start by Thursday I think because @Regicide told me he asked them if they could hold it back after exams
Real life is a real stinker isn't it?
Yes it is
I hope it starts before feb15
My exams start by then
How long does a season usually last?
My exams are going on now, but the big one finished today - the other subjects are manageable
A season on average can be expected to last a minimum of 1/3 days as there are players. Or a maximum number of days equal to the total amount of players
So with 30 players it can be as short as 10 or as long as 30
Oh
And how long do players usually last?
That's really the most random part
Players that string together too many lies with lost of people end up coming undone
Most of the conspiring and such takes place in private channels called CCs.
Or Conspiracy Channels
So people who lie die quickly
Or they last long but don't win
Not always true
Lying is key to the game
Also do u decide the roles or does a bot decide the roles?
Oh ok
Lying too much or inconsistently kills you
I see
Also this kind of chat belongs in aftermath
Yeah
Then tell me the answer to my question there
ehm
I'm not sure if I like the thousands of roles the game has....
3 sacred wolves? Really
2curse caster....
And good point Lego, I'm not entirely sure of what strategy can be followed when you have so many unknowns
This is going to be hard
One that can adjust
And two Tanner's?
Overpowered werewolf lol
Lol
But again, there are so many players
Well as of right now this is provisional
So what would the Game Masters do
we will have more roles then ppl once
We keep on getting complaints that being a plain innocent isn't any fun
The the general player seems to like having loads of roles.
^
So those of us who don't want loads of roles are outnumbered
and why two Cupid's and fortune tellers. and cult has still only 2 members...
Documentation will be available before game start
Two fortune tellers was my idea, and an explanation can be found by scrolling up
Two cupid's gives me a few questions
What if both cupids choose same person?
With 50 people we have over twice the number previous games were tailored for.
Then it's called a threeway
Then they become a trio
And I get to setup my camera
And then the fun begins
the werewolf card game is created for 60 ppl. and there arent two fortune tellers or curse casters.... instead of adding more and more roles I would focus on trying to balance one role distribution so that it's fair.....
With 60 players in the card game version, how many would be plain innocents?
More than would like to be
I think a higher number of plain innocents would cause more harm than good as they are more likely to go inactive
But, the card game lasts one evening, this game lasts far longer
Exactly
Only now we are starting to approach a ridiculous number of roles
A plain innocent is tolerable for a game that last an hour or so, but a two week game and the players want some sort of ability to keep them engaged
We need something to keep people occupied. That's why we originally brought in the tavern, as a way to keep people involved.
35 roles
yes. but if the game continues developing like it does atm, I won't play anymore.(not that it would matter for most of you, but it's just ridiculous how many roles are added just because roles need to be added....)
9 new ones is a bit much, but I can't really comment on the balancing aspect as I haven't seen their abilities
We may add in some form of challenge that can net you an in-game prize.
And that is set up for a 60 player game, last I heard we have about 40-45
Over 100 server members. A shit-load of inactives
We're going for games that have a maximum of 100 players.
and why not sticking at the 40 player limit?
So not all the roles will be included unless we get a lot more people to sign up
that's ridiculous
If we have about 50 roles, that should be enough.
Why limit it to 40 if more players want to play?
I think the major problem still remains inactivity
I don't wanna brag, but this server is incredibly active for its amount of players.
Or would you prefer to run two games simultaneously for the extra players? Another burdensome challenge for the game masters
a werewolf game will get boring for the single person as more members it has. A werewolf game isn't concepted to have 60+participants.
THAT IS HERESY!
Yes, more players means more inactive players, but more players also means more active players.
o suggested two games running simultaneously already to @Randium but he ignored it....
HERESY
No, you didn't my point
I'd agree, it's hard enough to run one game, let alone two at the same time
If you give me a second body so I can work on another game , I will open a second game.
For now, I want to focus on improving this one.
you have several ppl who'd like to be game masters.mm
I CANT WAIT
I said inactivity is a problem because in the game when people become inactive, their role goes a waste
If we get an active community of over 150 players, I will open a second server.
And have any of them applied, or so much as asked? ¯_ツ_/¯
this one can be improved by having two games running simultaneously as if you have one game... just faster
So..... Sup
That's true, @Lord of Galaxy. We've thrown The Thing back to the drawing board , hoping we can create a role that punishes people for being inactive.
Each inactive person prolongs the game by upto a day
shakes head
True
That raises another question. If two games are running simultaneously, would players be allowed to play in both, or limited to just one?
As players, we also have a moral duty to kick out inactive people first I guess
@JR is right. It would probably only double the work.
Ah, that gives an idea - the Thing can kill an inactive player everyday
Jr's question is unnecessary, the second game would be to increase player per game, but it would let everyone who wants play.shakes head again
Yeah. @Herculies was, as the lone wolf, killing inactive people as well when she didn't know who to kill.
An unwritten agreement to lynch inactive players and wolves to attack inactive players would be needed, but that cannot be enforced nor would the players know if someone was truly inactive or just remaining in their hidden channels
Yes
🤦
Which is why I suggested that the thing can kill inactives
Yes. I don't wanna forbid being inactive. It should be a valid strategy.
As long as they're doing something.
As for who is inactive, it's for the Game Masters'to decide
We hope the bot will have a 72 hour inactivity function.
If a Game Master sees that a player is not participating in any channel, then the player can be flagged inactive
Oh, of course, I forgot lol
It should notify us when a participant doesn't say anything for 72 hours.
Yes, the bot can add anyone who doesn't say anything for 72 hours
well, @Randium is complaining about too much work but doesn't accepts help.... own fault in my opinion
So if the bot flags someone as inactive, the thing can kill that person
Interesting. The game masters can take the 72 hr inactive notification and add those in the storyline. When a player turns undead, or a runner is attacked, or another silent night happens, the inactives can be killed off as replacements
The main problem is; as long as there's an active player alive, the Thing can't win.
It would hide the silent night from other players while getting rid of the inactives.
2 runners....
There were two runners last game
And let's just give a win condition for the Thing - it wins with whoever wins, but only if only active players remain
If inactives remain when someone wins, the Thing loses
Simple
Anyways, I'm off for now. Toodles
Bye
what if The Thing is inactive
Lol
Very good question
If the thing is inactive, it dies
That should simplify it
No, I'd rather have it as a solo role than as a chameleon role.
And maybe a Game Master takes on the role of the Thing (without actually playing), to replace it?
I GTG too, bye
I had the idea that The Thing had a place called Limbo.
If you go to Limbo, you can temporarily no longer access your previous conspiracy channels or the public channels
You're trapped in the void.
Randium you ignored my statement. again. you complain about too much work and don't accept help from others.....
However, you would be able to switch places with someone who isn't inside Limbo.
Do you want me to respond to statements if I'm too busy responding to all questions?
what about that the most inactive (the person who hasn't send a message for the longest time) will be killed in the night?
I wouldn't know how players would be able to leave Limbo at some point, that'z what I'm thinking about.
But I was thinking you would automatically enter Limbo if you don't do anything for 72 hours.
That'd mean that, in an ideal game, active people would get punished for inactivity. Not because they were inactive, but because they were the least active. 🤔
do you really think there will be a game without any inactive ppl?
Never...
That's a fallacy.
Though staying low and seemingly inactive is a perfectly legitimate strategy
Case and point, last game flute player
And the Thing's win condition?
I think it would be interesting to have a chameleon too, you know
Everyone should end in Limbo.
There's simply no way for the Thing to force others to be inactive
Do think about my chameleon suggestion, it seems like an interesting new role type
I think we already have something similar
But we'll look :)
We do?
The curse caster cannot curse the butcher. The infected wolf can turn the butcher into a werewolf. If the baker turns undead, they will keep contact with the other butchers.
logic
assuming butcher =baker, you are entirely correct.
if all the bakers die then everyone starves to death after 3 days
exept werewolf
cause they eat the dead body
that would make it really hard
damn you @Randium
I'm using my powers as long as I've got them. <:GWchadLENNYTHINK:366999800689721344>
just you wait until the game starts
Heheh, already making enemies, huh? <:GWchadLENNYTHINK:366999800689721344>
hey, can't kill him if you two are going to be on the same team
You think so? 😈
no
No, I don't think so either. 😏
I mean we might
unless you have rigged something
He can't rig anything
Like I said before I'm randomising both the player list and the role list.
So randium will know the same as John Snow
And yes it is nessesary because of how we assign the psychopath targets
Ah okay
Did the game start?
Not yet, the game starts once you recieve a message from @Werewolf Bot telling you your role
Ok
Hello!
Can you change the "Flute player" to Flautist as that is the propername
it's been raised with the game masters
but i have never before in my life heard that word
It is the word for someone who plays a flute
As a flautist i can assure you it is both a word and the correct word
Thats coming from someone who plays the flute to grade 5
i don't doubt it's authenticity
i'm merely stating that to those that don't play the instrument may be unknowing of it's meaning
i guess
Never heard
me neither
@Game Master Please let me talk in #s4_aftermath again
That would be my suggestion
you can?
OH. Right. 😆
Sorry, can't change that anymore. 😂
Lol
i dont htink he should be afforded that right as he is really strange
on the list of roles document there is an incorrect spelling as part of 2.4 night is spelt wrong
Blame randium