There needs to be a role called Spartan and whenever a wolf tries to eat them they respond "this is (name of town)" and kicks them into a really deep hole that is around for no reason and can only be killed by the rest of the innocents shooting him with arrows.
π π π
Oh... That'd be too op wouldn't it...
Ooo maybe if we get a big enough group we could have a vampire role that could either kill or force their victim to join their ranks every night and would be at war with the werewolves. Their goal would be to kill all werewolves and convert all innocents
They cannot convert werewolves. So they have the choice to kill or convert and if it's a werewolf and they chose convert then nothing happens.
I suggest a role, djinn who can choose after the third night to pick someone and "clone" their role (they wouldn't know what role they choose in advance, unless they work it out logically)
@Randium @ciphercobra deserves a special Season 1 role for bieng the first to be killed
haha
and you the biggest fail π
lol
hehe
This post totally didn't say anything.
hahaha
To kick off the game, have the host as an unmentioned innocent and the host gets eaten by the wolves the first night. That way it gets the storyline going but everyone can participate for the first hanging.
Yeah, that sounds cool.
Althought that's pretty much equivalent to starting the game with a hanging, without any clues, right?
Well the clue would be the death of an innocent, just not a player. Just trying to think of a way for Cobra, or rather someone in Cobras position, to be able to participate in at least 1 voting before being killed off
But yeah, essentially starting in the day and not night.
Assassin/Vigilantee: Innocent side, but can kill a player of their choice each night, or every x nights.
Priest: Innocent that can revive one player per game. Use your ability wisely
Magistrate: (Elected role) Announces the name of 1 player each morning. That player cannot be hanged
Guardian: Sends a name to the host each day. That player cannot be killed by a wolf that night. This is not announced to the wolves for their vote, so if they choose to kill the named player it is simply announced that no player was killed that night
The Magistrate is very interesting. I like it.
Could be tweaked to make it a hidden roll similar to the guardian
Or the guardian could be an elected roll.
However it best fits the group size and other rolls that are being used
Yeah, indeed.
I like the Assassin as well, but we've also got The gang.
They should easily go together in one game, but that too depends on the size of the game.
It will make stuff more interesting though, 'cause it will also raise the question whether someone was truly killed by the werewolves, or by another party.
Yeah, the rolls used will vary depending on the player size
I've also played this game before in a Harry Potter-style, and there one player had the basilisk role.
Or if the assassin and wolves end up choosing the same player to kill
Once every two nights, they can send a list of people with roles. The basilisk can choose himself how many people are on the list.
If he guesses of all the people on the list their names correctly, then those players get "stoned". Which means that you're dead until the basilisk is dead, after which you get revived.
It's quite interesting, 'cause it makes you careful about whom you share your information with.
Another role they had was the dementor, but that one was too overpowered.
The dementor was on the team of the death eaters (werewolves), but he didn't know who the werewolves were.
Interesting
Each night, the dementor could name a person. That person would become a death-eater as well.
If the person the dementor pointed at already was a death eater, then nothing happens.
Hmm... you could mitigate the roll being overpowered by starting with a much smaller death eater/werewolf base
To an extent
There was also the Phoenix role. If the Phoenix chooses a player during the night, they will no longer be a Death eater, if they got turned into it by the dementor. If they choose a player that already was a death eater or wasn't turned by the dementor yet, nothing would happen.
That is true, and that's what happened in the game, but the problem is that the innocents can only kill one person per day.
So even if the innocents chose a death eater ever day, the amount of death eaters would not decrease, because the dementor will turn one person every night.
And the Phoenix role guessing blindly doesn't mitigate it much either. Maybe make the dementor only able to use his powers every 2nd or 3rd night...
Yeah, indeed.
But I'll only add the dementor if we get a super crazy giant group.
Lol true
So, get to work and invite people! We're currently at 7 signees. π
Make the fortune teller see the actual roll instead of a positive/negative feedback. Then add the fool
Yee.
Fool: is told he has the fortune teller roll, but is given a random roll instead of a true roll. If the fortune teller or fool selects the other, they will always be told the other is the fool
I'm sure you knew that, but for others that may not π
Wait... huh?
So... the fool is a fake fortune teller, or something?
They think they're a fortune teller, but whenever they ask for a person, they get a random answer, or something?
oh, you didn't know after all?
yes, that's correct
No. I've never heard of that role.
But does it stay consistent?
so neither knows for sure if their rolls they see are true or not
I mean, if you ask two nights in a row for a person's role, do they get another random answer, or will it be the same as the night before?
the true fortune teller always gets the true roll
of someone they see
the fool always gets a random roll
it may or may not be correct, pure randomness
but as neither can know which is the true fortune teller or which is the fool
they cannot know if their rolls are accurate or not
well, until later in the game if they compare with the reporter. If the reporter is being honest that it
so even then it's not guaranteed
That's already clear. I only asked if the roles stay consistent for the fool.
oh, sorry. Got carried away lol
Hahaha, I see. π
Well, I think if the fool requested the same person then yeah it would have to get the same answer as before.
otherwise it would be too easy to tell
Yeah, true. π€
Although, you could decide to give another random answer if you wanted. The actual Fortune teller still wouldn't know, unless they figured out who the fool was and got together...
That's the beauty of it, all the roles can be tweaked to make a completely different game every time
When we played in our scout group. We had a player be a holy man or spiritual man. Their only perk above a innocent was that they would be able to fight off one warewolf attack, once. And glimpse the number of shadowy figures. The idea was to give the innocents a free night to give them another day to try and catch another wolf.
It's up to them to reveal if they were attacked or not.
I want to add reactions to the messages in #outdated_how_to_play
What were you looking to add?
<:GWlgbtqKrslove:374568795743715330>
I'm gonna go ahead and say unlikely
But up to randium
Plus the fact I'm not sure if I can do that
you should
So do I get Death as my nickname?
The game masters will change nicknames for the games when they commence
Ah, ok
Yeah last game I was Mr. Thrim I. Ann
I'm hoping for something better this go around lol
haha
Lego had a ridiculously long name haha
And I was simply Jay Arr
Yeah, it's hard to come up with good names that resemble everyone's usernames.
That's why you shouldn't try and match usernames. Just make them up as you go or ask us in a dm for suggestions
Maybe you should add the total amount of players signed up to the game below the names.
like that?
Yes!
Perfect!
π
Helps you guys out with totals for gameplay and us out to see how many players are playing and how long of a game it could be.
i'd say it's likely to be 1 day per 2 players +/- 3 days
I have to say, one gm, whoever it is, is absolutely necessary. We can't have two gms.
And why is it you feel that way?
It doesn't matter if its you or Randium or anyone else, as long as there is just one
Rule #1 of being a GM: what the GM says goes. If there are two GMs, inevitably conflict will arise. Even if neither of you slips up and gives something away - which Randium did do last game, even though he was the only GM - there will be an undermining of authority which will breed disagreements amongst players. This will mean the long-term downfall of the community, whatever the intentions. The GM can change every game or not at all, but it can't be shared.
Well that's where the whole chain of command comes in. I'm merely assisting in administration of things such as creation of channels and management of the end of day votes
So there's less chance of repeats of the unexpected extentions
And if you make a decision and later on Randium changes it?
I'm not making decisions. Strictly keeping things running smoothly. Like keeping dead or non participants from voting. Keeping record of events and responding to things like the fortune teller questions.
And as such I can only say what has already been said,
The ultimate authority rests with Randium
Is this still a problem. Though admittedly game master is not the most accurate title
More, assistant
One person will not be able to run the game by themselves as it grows
Much as we have been looking at new ideas and aspects we will need some form of conditions for an administration team also. And it's important for it to be in place early
I suppose there is no harm in trying it once.
I think it's better. Randium, like all other players, has a real life outside of this game as well and cannot always be on to facilitate the voting at the exact voting time, or if players want to make a conspiracy channel and Randium is unable to log on it would be beneficial for an alternate person to help assist with that
Suggestion - display the signed up people seperately from the others. (In Discord members left)
*list
How would you do that?
Also, they are listed in story time channel
Er, in roles
Just set display seperately to true. Though the offline ones still come in the same place.
Good point, I've never messed with adjusting roles so not sure how it works tbh
But I think it was also brought up last game as well
Oh
Ok
Winter Knight, embed by the queens of the fae. He is wolvish in his preditory but strong of will and stronger than any mortal . Also no pain is felt besides iron. Can survive in the harshest cold and breath underwater.
Falls the orders of his queen. And wields a magical staff and a leather duster protected from bullets,burns, bites, also a stylish black cowboy hat
Basically this pic
Ok. But one question. How does your role your proposing fit into the others
Is it an additional warewolf? An innocent?
He can fight the werewolf
Or be innocent
Sounds very similar to the white wolf
Ties in with the fortune teller and oracle
I like the back story to it though
Attachment: https://cdn.discordapp.com/attachments/380509970443141121/381024992923615232/dresdentvtimage_7908.png
That's what he looks like
Interesting
Does he have a special ability?
For the game play I mean
Ok so what perks does this class have? Can they survive one encounter with the wolves at night of they elect to try and take whomever holds this role? Do they elect to guard someone from wolves at the risk that if they pick a wolf to guard they will be killed?
Hmm
Ok gimme a sec to write my thoughts
On a perk
The onus of the game is that no one knows who is what.
Don't get me wrong here, I love the idea! But each new role has to have a special ability that can alter the game in some way
In the beginning anyway
If you look at the existing roles you can get an idea of what kind of things you can do.
Personally I'm all for an innocent that makes the wolves lives more difficult. Provided it is not unbalanced
But the decision is not mine to make
I think <@364967889192878081> doesn't understand the game well enough. It sounds as if he's trying to create a roleplaying character.
A possible perk could be that since he is wolfish in nature he can if attacked by the wolves, he will make them submit to his will and then become the alpha and join them, or on the flip side. He joins the innocent and for one night whenever a wolf attacks anyone he appears in the center of town. Bangs down his staff and calls out to all nature, to shield the innocent for a day
Ok.
How's that sound?
Also he is my dream rp main
I'd reccomend taking a step back and re-reading the information channel #outdated_how_to_play
Also my favorite book series by Jim butcher
Mind if I take a stab at a role based on the info you have given?
Have at it
While we encourage roleplay in the story your goal is to win. However you cannot directly influence the way others play theirs with your role.
Only with your words
Love what I did with the backstory hehe
It does sound good but I'm trying to work out how it would fit into the game. These are not role play characters per-se
Understood
For example. The fortune teller is an Innocent whom can ask the game masters in their private channel the alignment of one person every night phase.
The cursed civilian is an innocent to start but of is eaten by the warewolves becomes a warewolf themselves.
Let's see what Jr thinks
I'm honestly curios
The white warewolf is a warewolf, will know all other wolves but their own goal is to be the sole survivor
Extra strength and magical, protected from burns, bites, ect., hmm...
Winter Knight: (Innocent team) Has the magical effect of being immune to werewolf attacks. Can only be killed by hanging
Sounds good so far
Hmm.
If attacked, the wolves will know who he is, but have to figure out how to convince the town to hang him
That seems a bit too much of a boon
But maybe
True, he would not be allowed to mention his role. Or, he could but then again the wolves could also claim to hold that role as well
I'll tell randium to take a look but being completely invincible to the wolves defeats the point
I got it! He is told he is an innocent and doesn't know he is immune
Oooohhhhh
Hmm....
Well, a role that is used commonly is the role of the player who can get killed by the wolves, but will escape the wolves on the first attempt.
I like that
That way he can't just come out and announce his ability
Something similar to that has been reccomendded before by a few people. So that would make sense
True, but I'm not sure if we should give people roles without even knowing themselves what roles they have.
We arnt.
It would be interesting
Like I said before all roles are randomised at the start of play
Well, it would be similar to the fool role I mentioned previously...
He would then go to the oracle and fortunately to explain why he didn't die?
Well he wouldnt know he was attacked
So the town will have to decide if the cursed civilian was eaten or not...
At present there is only one "silent" night
Adding more would be interesting
?
Every morning at the start of the day phase the person killed by the wolves overnight is announced.
A silent night is when there is no announcement because no one died
I like it as well to have more silent nightz.
There can be more silent nights, where the wolves purposely decide to not kill anyone
Yes but it's highly unlikely
But we didn't see that last game
Maybe we could add a role that has to make a prediction of who will get killed by the werewolves. If the prediction is right, then that player will be saved.
Like the guard role?
Tie into the staff and calling apun winter to force the wolves away before the killed the person the choose
Sounds like the guardian role
Yeah, pretty much.
Thanks for making the suggestion Mal. This is quite the discussion
I like it
Except the name would be given in secret and not a public announcement
And I'm glad it's adding more ideas brewing
Always fun to brainstorm a new role
I'll sit with Randium and see what the feeling is.
We don't want to flood the game with roles after all
Actually using the role however might be a different story
Also if anyone knows a simi fantasy rp I could join with that character that would be sweet
We have tons of roles to choose from, but the game masters have to look at the size of the player base, the ability of each role, and find a good combination of roles that keep a good balance of the team's without giving one team an overpowering advantage over the other team
True true
Well like I said. This is not an RP focused game. Sure it's an element if you want it to be but not a requirement.
Your role also does not have to match your roleplay
Ye
Know any discord server with a fantasy rp to it
Randium was surprised actually at how everyone last game started role playing, had to make a seperate channel for it lol
I wouild have no idea where to find it
It's fun to get into a role and act like it's u
Yeah, I played an old man last game
If u remember the picture I sent
I recently got a duster like it
And I played the local Lord
I love it lol
That looks nice but please refrain from posting photos that don't really need to be posted.
Will do
If u want to delay go ahead
Smashing
No. Just advice.
Smashing?
As there is not currently an off topic out of character channel
Looks cool ehh
U can delete it if u want , no harm done
Actually, those channels have been locked under S1 archives
But I'm sure S2 channels will be made for those purposes
Hmm
Mind deleting it if u Can?
Done
Tanks
Thank u
You can delete your own posts
Pics as well
?
How would u do it on mobile
Long press on the post and an option menu will come up
Testing
Can't delete it
Ok
I have to click on my name ish
Thanks J
Suggestion - A general channel.
Someplace to ask questions about this server, and talk generally about it.
That's what #season1_aftermath is for, at the moment.
Ah, ok
Would this person know the roles of the two random innocents? Or just know they are part of the innocent team?
They would know two innocents. Those are the civilians who have no special role
Interesting. If he/she uses that knowledge to form a channel with those 2 innocents, they really would have no reason to doubt his claim since he correctly identified them from the beginning. Essentially forming a group of 3 members equivalent to the baker role. I wouldn't use it with a group that already has bakers and cult members though, as having 3 innocent groups may be slightly tipping the scales away from the wolves. I would only add it into a game if only one of the other innocent groups was being utilized
Now, if he just seen 2 innocents, but not their roles, that could make it a challenge to gain their trust. Because then a wolf, who also knows all innocents but not roles, could also try to convince 2 players as well
Hmm, maybe at the vary start given 3 people and knows two are totally innocent and one is a wolf.
I don't think anyone should start with the knowledge of a wolf identity.
2 innocents and a random then. the sentiment remains
But I do wonder if we could have 2 fortune tellers, in a large enough group of course, that start out knowing each other's identity. They would only be able to use their powers every other day though, so they would have to decide whether to look at 2 people every other day or offset it to look at 1 player a day. Would be an interesting twist on it
It keeps looking like the scale is being tipped more and more towards the innocents.
Well, the scales can be balanced by increasing or decreasing the number of werewolves, the game master can also decide to add a role to a game by removing another role. It's truly up to the game master to ensure the game is balanced by selecting which roles to use and how many of each role to use based on the player size.
Yeah, indeed. You don't have to worry too much about balance, we'll take care of that for you. All suggestions are fine, as long as they don't have a winning strategy (or if it's technically impossible for them to win)
I got 2 more potential players. Should know by the end of the day if they decide to play or not...
Awesome!
Hmm, in my opinion, its better to have more then five Innocents, so i woud have 2 bakers and 5 innocents, because its realy 6 bakers instead of 7, because the cultists (3) are bakers+. so 2 bakers 2 Cultists, 1 Cultist leader, 5 Innocents, Woud make more sense.
if I could suggest, the signed_up role should be slightly brighter, because it seems hard to read on discord dark theme, especially mobile version
^ that right
Don't worry, you'll lose this role within a few hours. π
@Randium why did you change the day to be shorter? It will now be even more difficult for me :( 4am-3pm, while all my free time is 6pm-1am
That doesn't seem to overlap at all. π€ How did you manage to be here when the old scale was being used? π€
with difficulty
You will recall I participated in almost no daytime discussions, merely stopped in for a few minutes for vote
That is true.
But the only way to help you is by changing the timescale drastically, which will make it harder for a lot of other people. π
I had a suggestion for that, posted this a while ago https://doodle.com/poll/4gacwzwta4id7pcp People either didn't understand or weren't very interested in trying to accomodate as many people as possible
So like um you know when u die u lose all talk permissions?
that sucks
so how about a chat for dead people
that only they can see and send in
There is a graveyard chat
There is a chat for people, don't worry.
to discuss who's a traitor or whatevs
oh ok
Yeah, it's not like a permanent ban or something when you die. π
π
You are asked not to violate the integrity of the game by DMing still alive members, though
well yes
obvs
Yeah.
That's what we have Conspiracy channels for.
You may only DM the @Game Masters.
unless you're ded, I s'ppose?
Nope. Still not allowed.
especially if your dead
For that, we have the #s2_graveyard channel.
I mean setting up a conspiracy channel with a dead person
nope
If you're dead, you have more information to share than when you were alive. We do not want you to share information with people who are still alive.
no. becsue they are dead
well, i suppose you could - but you couldn't talk to them
So it wouldn't be a very interesting channel π
Being dead is supposed to be a hard line. The dead cannot talk to the living.
Ohhhh, that way.
No, we have set up Discord so that you will lose permission to talk in all channels once you die.
I mean... I do understand that
>unless you're ded, I s'ppose?```So if you want to tell some stuff to others, you better say it before you're dead.
Summary:
Don't DM any players except @Game Masters.
If you are dead, do not communicate with the living in any way.
If you are living, you can ask a @Game Master to make any number of conspiracy channels with any other members so you can talk to them without the ohter people.
we need Γ overrall channel to talk
There will be one.
unlucky @TTEXTT too late. Try again in ~a week
More like two weeks
With all thΓ© player
we are looking at 2 possibly three deaths a day. so it could in theory take as few as 10 days, or as many as 30
If it ends up like last game we may have some stalemates to deal with as well
what